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Returning 35 results for 'mood some with only adhere for for later'.
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Magic Items
Infernal Machine Rebuild
the tomb’s workers. (In later years, after Acererak trapped Moghadam in the completed tomb as an undead archwraith, Moghadam was able to use the weapon as his own phylactery.)
A small jade
property of the weapon can’t be used until dawn seven days later.
Curse. This weapon is cursed, and becoming attuned to it extends the curse to you. Until the curse is broken with a remove curse
Monsters
Fizban's Treasury of Dragons
and tail to mirror the dragon’s mood.
Clever Concealment
The shyest of the gem dragons, emerald dragons are also the most curious. They love to observe local settlements and peoples, using
found weeks later roaming the forest. They have no memory of the emerald dragon who charmed them for wandering too close to the dragon’s lair.
5
Giant lizard;Giant lizards drawn to the lair
Eladrin
Legacy
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Species
Mordenkainen’s Tome of Foes
season, which can also affect the eladrin’s mood:
Autumn is the season of peace and goodwill, when summer’s harvest is shared with all.
Winter is the season of contemplation and dolor
others change.
2
The best option is one that is swift, unexpected, and overwhelming.
3
Punch first. Talk later.
4
Your fury can carry you through anything.
Monsters
Fizban's Treasury of Dragons
the back and tail to mirror the dragon’s mood.
Clever Concealment
The shyest of the gem dragons, emerald dragons are also the most curious. They love to observe local settlements and peoples
are found weeks later roaming the forest. They have no memory of the emerald dragon who charmed them for wandering too close to the dragon’s lair.
5
Giant lizard;Giant lizards drawn to the
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
in mid-song, leaps out of her bowl, and darts off, heading downriver. Her abrupt departure causes the carnival’s mood to lower by 1 step (see “Tracking Mood” earlier in the chapter). Guess the
“Catching Kettlesteam” later in the chapter if the characters try to corner her. Helping Palasha If she is driven from Silversong Lake by heckling, Palasha takes refuge in the river near the Hall of
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
since. Palasha was very upset.” Feathereen enjoys late-night debates with the bugbear Burly (see “Staff Area” later in the chapter). “He has a profound mind and is simply wasted guarding the staff
characters annoy Feathereen, she is irritable for the rest of the evening, and the carnival’s mood lowers by 1 step (see “Tracking Mood” earlier in the chapter). If pleased, she remains in high spirits, which raises the carnival’s mood by 1 step.
Monsters
Fizban's Treasury of Dragons
to mirror the dragon’s mood.
Clever Concealment
The shyest of the gem dragons, emerald dragons are also the most curious. They love to observe local settlements and peoples, using their psionic
later roaming the forest. They have no memory of the emerald dragon who charmed them for wandering too close to the dragon’s lair.
5
Giant lizard;Giant lizards drawn to the lair of a
Monsters
Fizban's Treasury of Dragons
dragon’s mood.
Clever Concealment
The shyest of the gem dragons, emerald dragons are also the most curious. They love to observe local settlements and peoples, using their psionic abilities to
’s assault on a fire giant has attracted the attention of the giant’s clan, and now the dragon seeks aid.
4
Villagers have been going missing, and then are found weeks later roaming the
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
the rows of seats. If the characters join them, read: The lights dim and a hush falls over the crowd. A second later, a spotlight illuminates a lithe, elven figure sitting in a silver hoop, suspended
attempt to disrupt the show, Mister Light deflects their interruptions with banter and maintains a jovial demeanor. Persistent heckling lowers the carnival’s mood by 1 step (see “Tracking Mood” earlier
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Meeting Witch and Light The characters receive an invitation to meet privately with Mister Witch and Mister Light when the carnival’s mood reaches either end of the track (see “Tracking Mood” earlier
in the chapter) or if the characters impress Mister Light during the Big Top Extravaganza (see “Timed Events” later in the chapter). Witch and Light send Burly the bugbear (neutral good) to fetch the
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
the weapon during the time frame of the adventure to intimidate the tomb’s workers. (In later years, after Acererak trapped Moghadam in the completed tomb as an undead archwraith, Moghadam was able to
a creation of magical force. Once used, this property of the weapon can’t be used until dawn seven days later. Curse. This weapon is cursed, and becoming attuned to it extends the curse to you
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
the magic of the mirror on their own. In that case, see the “Mirror Magic” section later in the adventure for details. Either way, read or paraphrase the following when you’re ready to begin: A nervous
: Falthrax is a dear friend who has been troubled of late by depression; he talked of feeling as though his life is passing him by. The dwarf’s mood had improved in the last tenday after he discovered a book
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
Celestial child of a god of storms who is trying to crash a private event. Empyreans are creatures of incredible power and overwhelming emotion. Should Kopoha’s dark mood grows much stronger, she might
of the empyrean’s foul mood, but there are celebrations aplenty in town where the characters might lighten Kopoha’s mood. Meeting Kopoha When the characters seek out Kopoha, they find her in the
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
) check. See “Catching Kettlesteam” later in the chapter if the characters try to confront her. A character can calm the startled mount and guide it back to a lily pad with a successful DC 14 Wisdom
(Animal Handling) check. The carnival’s mood rises by 1 step (see “Tracking Mood” earlier in the chapter) if a character succeeds on this check. If the characters fail to rescue the dwarf, he tumbles from
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
shape, either by the moon or by other external factors. He prefers his human form, but explores different physical details as the mood strikes him. He’s rarely seen without his signature wide-brimmed
, becomes their mentor, traps them within the bond of lycanthropy, and then uses them as tools (see the “Insatiable Hungers” section later in this domain for details). Such alliances rarely last for more
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
(see “Timed Events” later in the chapter). While on patrol, Burly wears a large jack-o’-lantern on his head, as one would wear a helmet, in addition to his dungarees and fake fairy wings. The central
) and the crowning of the Witchlight Monarch (which they both attend). See “Timed Events” later in the chapter for more information. Refer to the “Carnival Owners” section for more information about
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
no one leaves Curst. Really, you just need the right friends to get out, and you all look like you’re in the friend-making mood.”
Valder introduces himself and asks if the characters want to join
door, read or paraphrase the following text: Once you’re inside, Valder calls out in a worried voice, “Fellik?” A moment later, a young man enters the space from a curtained-off bedroom. He resembles
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
notes for Candlefoot. A Fey Romance. When the mermaid Palasha (see “Silversong Lake” later in the chapter) joined the Witchlight Carnival, Candlefoot discovered that her songs had the power to bring back
the carnival’s mood rises by 1 step (see “Tracking Mood” earlier in the chapter). If Rubin and Ween are not reunited, the mood of the carnival lowers by 1 step as word of Rubin’s disappearance spreads.
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
calls “Lefty,” was later animated as a crawling claw. The disembodied hand can play instruments and communicate using simple gestures. If Topolah is in sight, Captain Gargenhale’s posture briefly slumps
check, Gargenhale won’t agree to an alliance unless Krux and the characters join his fleet, adhere to the Pirate Code (see the “Pirate Code” sidebar), and call him Admiral Gargenhale. As the captain of
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
some D&D games and for some players. DM Screen A DM screen shields your books, notes, and die rolls from your players. (See the “Ensuring Fun for All” section later in this chapter for more about when
to help set the mood for your game. You don’t need a physical screen to hide things if you’re playing online, but it can be helpful to have ready access to important information like condition
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
" later in this chapter) specify which skill applies if you make an ability check for that action, and many other rules note when a skill is relevant. The DM has the ultimate say on whether a skill is
convincing lie, or wear a disguise convincingly. History Intelligence Recall lore about historical events, people, nations, and cultures. Insight Wisdom Discern a person’s mood and intentions. Intimidation
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
” later in this chapter) specify which skill applies if you make an ability check for that action, and many other rules note when a skill is relevant. The DM has the ultimate say on whether a skill is
convincing lie, or wear a disguise convincingly. History Intelligence Recall lore about historical events, people, nations, and cultures. Insight Wisdom Discern a person’s mood and intentions. Intimidation
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
some D&D games and for some players. DM Screen A DM screen shields your books, notes, and die rolls from your players. (See the “Ensuring Fun for All” section later in this chapter for more about when
to help set the mood for your game. You don’t need a physical screen to hide things if you’re playing online, but it can be helpful to have ready access to important information like condition
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
character might belong to one of these groups or another ideological faction, perhaps one of your own creation. The primary factions of Sigil, which are further detailed in chapter 2, adhere to the
City of Doors
A faction leader (called a factol) who embodies the faction’s beliefs Feature: Conviction You gain the Scion of the Outer Planes feat (presented later in this chapter). In addition
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Horror Atmosphere Atmosphere is the overall mood of your game. It’s the sense of levity, excitement, or dread that stems from a story’s content and players’ perception of it. Atmosphere can be
. Ravenloft in particular has a history of featuring props in its adventures (see “Tarokka Deck and Spirit Board” section later in this chapter). The world of creating custom props is endless, but don’t
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
let her go, she returns to the tower 3d10 hours later with a squealing boar tucked under one arm. Moog has had some bad experiences with small folk in the past. Her inclination is to attack if
hill giants. If she comes across her husband, she grabs him by the hair and leads him far away from Grudd Haug. Moog is chaotic evil, and thus prone to abrupt mood swings. She loses patience with the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
of that season, which can also affect the eladrin’s mood: Autumn is the season of peace and goodwill, when summer’s harvest is shared with all. Winter is the season of contemplation and dolor, when the
. d4 Summer Flaw 1 You are stubborn. Let others change. 2 The best option is one that is swift, unexpected, and overwhelming. 3 Punch first. Talk later. 4 Your fury can carry you through anything
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
practice activity (introduced later in this section), and quickly sketches out a few ideas for the task. Opening Scene The DM describes the beginning of the task activity, setting the stage for the NPCs
’ actions. For the submersible headquarters discussed above, the DM might begin to describe how the ship leaves port in search of easy prey. The captain and crew are in a good mood. There’s a storm in
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
you please, particularly to lighten the mood after exploring a somber gate-town like Curst or Rigus. The encounter starts when the characters hear a group of jovial cheers outside the walking castle
companions depart. If you so choose, the lizardfolk might appear later when the characters need aid. If the characters enter Semuanya’s Bog with Sesspech, they’re welcomed as guests. They can rest here
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
terrain. Choose or randomly determine the weather on that stage (see “Weather” later in this chapter). Plan one or more challenges for each stage, such as an encounter, an obstacle, a search for
moving on. Describe the journey as vividly as you like, but keep momentum by focusing on the most notable details that reinforce the desired mood. Visual aids can help set the scene for the characters
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
help you set the mood or describe aspects of the location, while others detail important gameplay information, like the depth of the keep’s moat (in case a creature falls into it).
Coupleofkooks
return to complete it at a later time. Each quest’s reward is stated at the end of its section.
Bartho’s Reward The guards here have orders to help out around the keep between shifts, but Bartho
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
provide such information in return for her life. If an item later backfires on the one who uses it, or turns out to be cursed in some way, that’s just another lesson in why never to never threaten or
depletes the community of good-hearted folk as they succumb to her evil and selfish plans. The mood of the town becomes unwelcoming, grim, moody, or outright hostile toward newcomers and travelers. Even
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
have plays performed for her and the three things she’s willing to accept as the result of any bargain made with the characters, as discussed in “Bargaining with Endelyn” section later in the chapter
doesn’t know what else to do can use an action to make a DC 13 Wisdom (Insight) check. On a successful check, the character senses a correlation between Feenia’s foul mood and the strength of the wind
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
mood. He is a cloud giant, with the following changes: Thullen’s alignment is neutral good. When Thullen casts barkskin on himself, his AC improves to 16. He has an Intelligence score of 18 (+4) and
the constructs in area 27 to assist. If one or more characters surrender after causing harm to him or his family, he spares their lives but commands them to leave Lyn Armaal at once. If they refuse, or if they leave only to return at a later time, Thullen turns hostile and attacks them.
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
officer is consigned to the brig for violation of customs charges—but the characters later learn that he is beloved among the graduate sailors. A sniff of rum is the officer’s off-the-books reward for
changes depending on his mood: green if he’s feeling inquisitive, blue when determined, red for angry, yellow when excited, and pink if he’s proud, among others. A long, smartly crafted bronze mustache






