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Returning 20 results for 'more sacred with only arrive for for lortar'.
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Backgrounds
Baldur’s Gate: Descent into Avernus
faiths, are relegated to the Outer City’s Twin Songs neighborhood — but new ones arrive constantly, carried by travelers and proselytizers from far-flung lands. A character with this
between the realm of the holy and the mortal world, performing sacred rites and offering sacrifices in order to conduct worshipers into the presence of the divine. You are not necessarily a cleric&mdash
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Pyramid of Amun Sa The pyramid of Amun Sa was to be the pharaoh’s final resting place. The last remnant of Bakar, it has stood for over a thousand years. When the characters arrive at the pyramid
grounds but as part of a sacred process to convey a pharaoh’s soul to the afterlife. These monuments also entomb the remains of their consorts and favored leaders, preparing pharaohs and their closest
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
northeast wall is carved to resemble a smaller version of the famed statue of Moloch. Alcoves The larger alcove to the south of this area holds a pile of sacred stones for the construction of a powerful
lawful evil male human warlock of the fiend) is here when the characters arrive, praying before the fireplace. With the loss of the sculptors in Thessalar’s service, he believes the temple has lost favor
Compendium
- Sources->Dungeons & Dragons->Divine Contention
gnome on the stone arch is Fibblestib Pinebark, and she holds the main part of the Gnomengarde grenade. She is unconscious when the characters arrive. The grenade has a piece of parchment tied to it
carved moonstone dwarf is a sacred statue that can be possessed by the resident eidolon (see appendix A) of Dumathoin to deal with intruders. Until the statue is possessed, it is just an object carved to
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
coastal village never arrive in the Underworld, and why the village is haunted by eidolons.
3 Protect those who attend the funeral of a village elder in the hills near Akros, where minotaurs
Erebos’s most sacred rules—by allowing a lost soul to escape, for example—Erebos could transform into a campaign villain. The characters might then try to atone for their behavior or seek the protection of another god.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
passage connecting the keep to the dungeon levels. Shortly after sunrise the day after you arrive in town, you hear a commotion outside. Someone shouts, “Hey, stop that!” A moment later voices break into a
devastation orb of air One Black Earth priest, two Black Earth guards, and four Sacred Stone monks armed with a devastation orb of earth One Eternal Flame priest, three Eternal Flame guardians, and one
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
he sees no need for outsiders to be involved in sacred matters. The archpriest dismisses his son’s concerns with a negligent wave, telling Glooglugogg that he must flow with the currents of the
goddess’s visions. The whip relents but throws the characters a hostile glare. Within the hour, twelve kuo-toa led by a kuo-toa monitor arrive at Ploopploopeen’s quarters. The archpriest of the Sea Mother
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
here. The knights are willing to sell items at a ten percent markup. When the characters arrive, four hippogriffs and two giant vultures occupy the stables, each in its own stall, and one Feathergale
of the ceiling, suspended on strong chains. Slender wings of steel sweep close to its sides. Its head is also fashioned of steel.
One Feathergale knight (Savra when the characters first arrive) and
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
characters are sure to find him. The first time the characters arrive at the foretold location, Strahd is there, provided he hasn’t been forced back into his coffin. Artifact (Joker 1) He lurks in the
darkness where the morning light once shone—a sacred place.
Strahd faces the characters in the chapel (area K15). Beast (Jack of Diamonds) The beast sits on his dark throne.
Strahd faces the characters
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Adventure Synopsis The adventure begins when the characters arrive in the town of Red Larch, a small settlement on the western side of the Dessarin Valley. Strange rumors and ominous signs have the
to visit sacred dwarven sites before continuing on to Goldenfields. They were last seen at the west end of the Stone Bridge, turning south to proceed overland through the heart of the Sumber Hills
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Lockbury Henge Yon is home to eight clans of korreds. Queen Argantle, elected to rule over all eight clans, protects this sacred site. Lockbury Henge is meant to be a place where korreds can enjoy
her and Jagu enough time to stamp out the flame of their campfire and make themselves scarce before the characters arrive. Atop a boulder-strewn plateau stands a circle of eight megaliths. In the
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
, and toothed plants wait patiently near stagnant drinking pools for their next meal to arrive. The air in Faunel is rich and humid, and the broad, waxy leaves of foliage along the forest floor glisten
timbers that are as strong as steel. As loggers topple sacred trees for their priceless lumber, the treetops’ avian residents criticize their leader, the albatross Parvaz, who merely observes
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
teleported creatures arrive in an empty space near this oval, regardless of their intended destination in the Mournland. A creature that studies the reflection of the Mournland in the oval clearly sees the
village. Storeroom. Objects the warforged pilgrims deem sacred line the shelves of this storeroom (see “Treasure” below). Treasure. The storeroom contains curiosities and trinkets salvaged from Mournland
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
). Six survivors reached the shrine, but they managed to hold on to only one offering: a pouch of blue deep-sea pearls. Approaching the Shrine When the characters arrive, the Wash is low. The sea elves
’ motivations for traveling the Northern Wastes. He explains the nearby shrine is a sacred place, dedicated to an old deity the sea elves now remember only as the Sea Lord. If the characters approached the camp
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
seen the earthmote believe it’s actually the petrified heart of the god Ubtao, and they consider it sacred. Priests of Ubtao used to travel here on the backs of flying dinosaurs to seek visions
sometimes capture luckless explorers and bring them here. Prisoners are kept in the iron cage while Valindra questions them, then disposed of in the swamp. The cage is not in use when characters arrive
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
through the tower’s entrance and resets after 24 hours. Once inside, the characters can ascend to the top of the tower. When they arrive there, read: A huge anvil chiseled with vivid blue runes rests in
appendix C) guard the anvil, which has the power to destroy other magic items. The anvil was a source of vexation for Ythryn’s tomb tappers, which believe magic items to be sacred. When Ythryn collapsed
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
) If the characters arrive at Raven Rock in the morning or the afternoon, they see 2d4 giant ravens (use the giant vulture statistics) flying lazy circles at a height of 300 feet above the spirit mound
. If the characters arrive in the evening, the giant ravens are perched quietly on their wooden roosts. The ravens aren’t present at night. The giant ravens don’t attack intruders or squawk at them
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
successful DC 14 Strength check. Statue of St. Cuthbert. The missionaries of St. Cuthbert planned to stay for months or years in most ports, so they brought along a statue of their sacred deity to display
Golem. When the characters arrive at the wreck of the Marshal, Arla and Vengi’s iron golem is in area M3, breaking the chains that bind the statue before it attempts to lift it out of the ship. If the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
fed by oil seeps beneath the water. The water is tainted and undrinkable. Cult Forces One of the four elemental prophets is here when the adventurers first arrive. Accompanying the prophet is a
accompanied by two gargoyles and two Sacred Stone monks wearing gargoyle masks. Vanifer. The fire prophet has a flameskull and two razerblasts under her command. The prophet knows who the characters
compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
catastrophe or an attack.
3 Mediate a dispute between two other guilds.
4 Plant a magic seed, watch it grow into a great tree, and defend the tree until reinforcements arrive.
5 Bring an
Adventure Hooks table presents ideas for additional adventures themed around the conclave.
Selesnya Adventure Hooks
d6 Adventure Hook
1 A sacred tree has been defiled or cut down, and an






