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Returning 31 results for 'more safer with only are for for long'.
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Monsters
Mordenkainen's Fiendish Folio Volume 1
material is coughed up.
Reluctant Predators. Khargras find living flesh disgusting, and they attack creatures only when driven by hunger and a lack of safer options. After securing a meal of whatever
, digesting the dust but leaving the message lodged in its digestive tract. Trained over long years and with plentiful treats to learn the direction to different underground strongholds and outposts, the khargra carries its burden to its destination, then coughs up the message on command.
Monsters
Mordenkainen's Fiendish Folio Volume 1
.
Horrid Songs. The denizens of the Underdark hear an approaching flock of dire corbies long before it comes into view. As these creatures travel, they hoot, chirp, and howl in maddening cacophony
might emerge in a dungeon connecting the Underdark and the surface world. Rampaging through such a dungeon, the flock often forces its monstrous inhabitants to flee for safer lairs. When they
Monsters
Icewind Dale: Rime of the Frostmaiden
d20; on a 1, the staff turns to water and is destroyed.Banishing Rebuke (Recharges after a Long Rest). When Avarice is damaged by a creature that she can see within 60 feet of her, she can banish that
with more respect than anyone else does, and the keep is a safer location than most other places in Ten-Towns.
Companions. Avarice has a pair of loyal gargoyle;gargoyles named Gargle and Gurgle who
Tabaxi
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
tabaxi rarely stay in one place for long. Their innate nature pushes them to leave no secrets uncovered, no treasures or legends lost.
Wandering Outcasts
Most tabaxi remain in their distant
not intrinsically interesting. In the tabaxi’s eyes, gathering wealth is like packing rations for a long trip. It’s important to survive in the world, but not worth fussing over.
Instead
Monsters
Fizban's Treasury of Dragons
.
Emerald Dragon Ideals
d6;{"diceNotation":"1d6","rollType":"roll","rollAction":"Ideal"}
Ideal
1
Seclusion. It’s safer if others don’t know I’m here
—safer for me and safer for them. (Any)
2
Observation. People lie. Histories lie. Even dragons lie. But actions always ring true. (Lawful)
3
Storytelling. There is a magic in the
Kenku
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
at the burned-out building, a sudden cacophony erupted around us. Birds squawked, cats hissed, and dogs growled. Lidda hustled us back to the city’s safer avenues. Only when we were back within
. Flock leaders enforce discipline and minimize conflicts, but they fail at effective planning or crafting long-term schemes.
Although unable to speak in their own voices, kenku can perfectly mimic any
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
goods and people flowing through its port — so long as the government gets its cut — means that the harbor throngs with both honest captains conducting forthright trade and pirate crews looking to fence
Freighter’s Finger pier catering to the heaviest barges to the more ordinary slips at Northtree or Commonsdock. Not actually attached to shore, the chaotic Flotilla is the city’s cheapest long-term
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
goods and people flowing through its port — so long as the government gets its cut — means that the harbor throngs with both honest captains conducting forthright trade and pirate crews looking to fence
Freighter’s Finger pier catering to the heaviest barges to the more ordinary slips at Northtree or Commonsdock. Not actually attached to shore, the chaotic Flotilla is the city’s cheapest long-term
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Mintarn I don’t know what the people of Mintarn did to attract Beshaba’s ire, but they surely have her attention. For as long as I can remember, Mintarn has lived in the shadow of the dragon
Hoondarrh — called the Red Rage of Mintarn since he dwells on an island close by — but for just as long, the people of Mintarn have been able to purchase the dragon’s mercy. Now a series of events conspire to
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
History Most people who live in the Dessarin Valley have no idea of its long history. Old-timers nodding sagely by the hearths of the local taprooms sometimes observe, “These lands, they have old
-Besil a century after Besilmer’s founding. Unfortunately for the dwarves, the realm collapsed after its king and founder died in battle. Most of the surviving dwarves sought safer lands. The dwarven
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
connected to one another by long, mostly unprotected rivers and roads. Human settlements rely on various industries for survival. For example, most of the humans of Ten-Towns and Port Llast are
. Waterdeep, in particular, is a melting pot of races from all over Faerûn. Outside these communities, however, people have much less tolerance for strangers, as folk tend to feel safer among their own
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
indiscriminate violence, doing little to make citizens feel safer. As a result, in recent years many citizens have started banding together in crews. These counter-gangs align along professional or
armed citizens on the streets. Whether the Lower City is actually safer after the formation of crews remains an open question. In the Outer City, all the world washes against the city’s gates. Here crime
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
indiscriminate violence, doing little to make citizens feel safer. As a result, in recent years many citizens have started banding together in crews. These counter-gangs align along professional or
armed citizens on the streets. Whether the Lower City is actually safer after the formation of crews remains an open question. Mike Schley In the Outer City, all the world washes against the city’s
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
only when driven by hunger and a lack of safer options. After securing a meal of whatever tasty, refined metal their victim carries, they quickly flee—and will flee before that rather than risk death
on a scroll or other organic item that bears a message. The khargra devours the missive, digesting the dust but leaving the message lodged in its digestive tract. Trained over long years and with
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Stool back to its home. Ront is unfamiliar with the Underdark and can’t navigate. He’s willing to stick with the adventurers as long as they seek a destination that gets him back to the surface world
their former home. Once they feel safer, they’re likely to strike out on their own, just as they were before the drow captured them. ON THEIR OWN
In the event that none of the prisoners who manage to
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
but guarantees that the dire corbies will have cleared out many monsters and other threats. Horrid Songs. The denizens of the Underdark hear an approaching flock of dire corbies long before it comes
monstrous inhabitants to flee for safer lairs. When they inevitably emerge on the surface, the dire corbies’ voracious appetites cause them to quickly strip their new environment—including any nearby
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
gray hood hides most of the humanoid’s face, but you can make out a wide nose and a long, frosty beard. The stout figure stamps their feet, spots you, and waves you over.
“Good, you’re here. Get to
large fish, and others describe it as more lizard-like in appearance, with scaly skin and a long neck. If the characters ask about Grynsk’s damaged boat, Tali explains that it was actually found adrift
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
brass dragon enjoys trading riddles with a gynosphinx.
2 Long ago, an adult brass dragon swore service to a human priest, expecting to outlive the priest. But now the priest is a mummy lord, and
lair, and they harass the dragon whenever they can.
5 A guardian naga charged with protecting an ancient artifact has decided that the artifact—as well as the naga—would be safer in an adult brass
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
is a staple in Port Nyanzaru, both because catching fish is easier and safer than hunting dinosaurs, and tender fish tastes better than tough reptile. The fish market is a great place to buy the day’s
back to the regions where the cloth originated. Local tailors craft the fabric into the long shirts, knee-length pants, sarongs, and kilts favored in Port Nyanzaru. The cliff below the dye works and
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
fray and wait for traffic to pass. The city’s centuries-old layout dictates its traffic patterns today. Waterdeep lies on a plateau adjacent to a long mountain that shields much of it from the sea
those streets, and traffic is at its most hectic there. Most other roads in the city run east to west, but regardless of their direction, traffic elsewhere is generally less hectic and thus safer to
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
, however, is suitable for long-term use in Chult. The canvas is riddled with mildew and fungus, dampness quickly seeps up through the floors, and vermin of every imaginable variety thrives in the
can volunteer for outside work details) or over the top of the palisade wall. Either option is safer and more sanitary than using the latrines.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Contests d4 Contest
1 Tug o’ War. Two teams grip opposite ends of a 50-foot-long rope: the goliaths on one side, the adventuring party on the other. The teams need not have the same number of
win the tug o’ war. If the sums are the same, the contest ends in a draw. Otherwise, the goliaths win.
2 Hand Standing. Each participant must do a handstand and hold that position for as long as
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
their settlements. This group might be a family looking for a safer place to live, or an angry mob searching for the characters or heading toward Castle Ravenloft to confront Strahd. Barovian Scouts If at
long, rusted knives for claws. If more than one scarecrow is present, the others are close by. If none of the characters has a passive Wisdom (Perception) score of 11 or higher, the scarecrows catch
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
their own interests so long as they place the security and sanctity of the Hosttower and the cabal above all else. When not rallying to defend their home, wizards of the Arcane Brotherhood act like
Lantomir, learned about the expedition and decided to form her own. Not long after they arrived in Bryn Shander, the three wizards who had formed the initial expeditionary force parted company, each one
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
that aren’t relevant to the part of the adventure you’re running now. You can assume that the Believers decide to keep a low profile as long as adventurers are asking questions about the missing
of the Long Road, just south of the inn’s stable yard, stands what looks like a grand stone mansion. Two wide wooden doors painted with the symbols of many gods stand open day and night. Inside is a
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
representative from another city, and a spell scroll of raise dead. Evermoor Way The Evermoor Way has long been a vital trade route, connecting the settlements of the Dessarin Valley with those of the Silver
this long stretch into a proper road have long been thwarted by disagreements between the leaders of Yartar and Everlund, and Everlund’s exit from the Lords’ Alliance has dashed all hope. Evermoors The
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
. On a failed check, the climber falls 40 feet. The safer route across the bridge can be accessed only through the warehouse. The warehouse workers don’t want any trouble. If the characters bully their
warehouse and its activities are perfectly legitimate. D3. Loft This area is used for long-term storage. Many of the crates here are in a kind of legal limbo; their owners have ether forgotten about them
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Fane Locations F1. Worm’s Stair The skeleton of a giant worm is fused to the sides of this long tunnel, disappearing into a nearly vertical tunnel fifty feet above the floor. Wooden steps have been
, though slippery, provide a much safer route down to area P1. F9. Fungal Swamp A forest of weird fungal growth infests this large cavern. Giant toadstools and puffballs stand in and among shallow
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
found here, along with displays of traditional skills and pastimes. Middle Menthis Smoky Towers Safer than the lower wards and less expensive than Upper Menthis, Smoky Towers has plenty of
Eldeen influence. Lower Northedge Stoneyard This residential district is home to the majority of Sharn’s shifters, including both recent immigrants from the Eldeen Reaches and long-established local
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
, but is stuck between the spokes of the wheel and must repeat the check on his or her next turn to reach one end of the axle or the other. Characters might try to make this route safer by preventing the
finishing a long rest in the forest, each character who aided in Halani’s safe return gains a charm of the slayer (see the “Supernatural Gifts” section in chapter 7 of the Dungeon Master’s Guide
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
part with the item. Solitary Shapeshifters. At some point in their long lives, metallic dragons gain the magical ability to assume the forms of humanoids and beasts. When a dragon learns how to
possible so as to not attract enemies. However, this means that they are often far out of touch with current events. The Persistence of Memory. Metallic dragons have long memories, and they form






