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Returning 10 results for 'more scared with only are from for land'.
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Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Chapter 2: The Land of Chult When the adventurers mount their expedition into the heart of Chult, they have the option of striking out from any of several locations. Port Nyanzaru is the most
ropes of this unforgiving land. Characters can also strike out from Fort Beluarian or travel by ship to coastal landing sites such as Jahaka Bay, Kitcher’s Inlet, Refuge Bay, Shilku Bay, and Snapping
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
of Eberron—a mysterious calamity that killed nearly everyone in the land of Cyre. In the nation’s capital of Metrol, some citizens foresaw the coming devastation and sought to escape upon lightning
rails, elemental-powered engines capable of pulling trains of passenger carriages. As scared innocents packed Metrol’s last lightning rail, known as Cyre 1313, the evacuation was delayed at the demand of
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
willing to pay for that sharing, so much the better. Circle of the Land Any organization that wants to make an imprint on the world needs to employ an environmental consultant, ensuring that they’re
engaging with the land in a sustainable and efficient manner. As a druid of the Circle of the Land, your role in your franchise makes extensive use of your knowledge of nature. Your expertise ensures
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Prepare to Be Scared When planning to play a scary adventure, create a character prepared to be scared. Consider how your character reacts to being frightened and how that affects the creepy
, collaborate with the DM to determine how you came to the Land of the Mists. As they’re familiar with true terrors, inhabitants of the Domains of Dread rarely mistake characters from even the most outlandish worlds for actual monsters.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
leaves. A character who succeeds on a DC 14 Intelligence (History) or Intelligence (Religion) check knows that a ninuno is a spirit of the land, similar to a dryad, who serves as an intermediary
that many come to her for guidance and for stewarding their own stories. Personality Trait. “I seek to honor the gods with every song I sing and every word I speak.” Ideal. “The history of our land is
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
rift in the ground but were too scared to go farther.” (See “Cackling Chasm”)
7–8 “Head northwest out of Bremen, an’ you’ll see a pirate ship frozen in the ice less than a quarter mile from shore
think the comet might have something to do with that, and I bet you could find it easily enough, even in this weather.” (See “Id Ascendant”)
11–12 “Frost giants ruled this land long ago. Their
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
the following proficiencies of your choice: artisan’s tools (choose type), navigator’s tools, vehicles (land), or vehicles (water). Head office also grants you the use of an appropriate tool kit if you
for how scared you are most of the time
4 Everything, because everyone else around you will eat their words one day!
5 The top seven places to eat fried rat skewers in every settlement
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
characters must travel across the land of Prismeer to reach the Palace of Heart’s Desire (described in chapter 5), where Zybilna is frozen in time. Because this quest is more difficult than the one tied
Zybilna’s description scared away a bully who antagonized you as a child. 4 You remember an older family member telling you about a woman with long white hair who helped deliver you when you were born. 5
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Faerûn The vast central continent of Toril, Faerûn is a land mass divided by a great sea known as the Inner Sea, or the Sea of Fallen Stars. The lands beyond the North can be roughly divided into
offense against one of the council’s merchant houses. Other infractions are forgiven after the miscreant makes payment of an appropriate fine. Calimshan. This southern land has long been the
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
soul shaker’s evil and the excavations of the crawling claws have spoiled the land around the house. If Proclaimer Ward is with the party, the Proclaimer investigates the crops and grows concerned
them, she seems confused and scared, saying she can’t. If she’s coerced, or if a character investigates the pile of limbs, the soul shaker awakens. Soul Shaker. When the characters try to leave the






