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Backgrounds
Player’s Handbook
Ability Scores: Constitution, Intelligence, WisdomFeat: Magic Initiate (Wizard)Skill Proficiencies: Arcana and HistoryTool Proficiency: Calligrapher's SuppliesEquipment: Choose A or B
odd jobs and services in exchange for access to their libraries. You whiled away many a long evening studying books and scrolls, learning the lore of the multiverse—even the rudiments of magic—and your mind yearns for more.
Backgrounds
Forgotten Realms: Heroes of Faerûn
Ability Scores: Dexterity, Constitution, Intelligence Feat: Cult of the Dragon Initiate Skill Proficiencies: Deception and StealthTool Proficiency: Calligrapher's SuppliesEquipment: Choose A or B
company of fellow dragon worshipers, plus access to resources that might help further your studies in the realms of arcana and occultism.
Ring of Elemental Command
Legacy
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Magic Items
Basic Rules (2014)
the linked plane, and they have disadvantage on attack rolls against you. In addition, you have access to properties based on the linked plane.
The ring has 5 charges. It regains 1d4 + 1 expended
This ring is linked to one of the four Elemental Planes. The DM chooses or randomly determines the linked plane.
While wearing this ring, you have advantage on attack rolls against elementals from
Magic Items
Basic Rules (2014)
This ring is linked to the Elemental Plane of Fire.
While wearing this ring, you have advantage on attack rolls against fire elementals, and they have disadvantage on attack rolls against you. In
addition, you have access to properties based on the Elemental Plane of Fire.
The ring has 5 charges. It regains 1d4 + 1 expended charges daily at dawn. Spells cast from the ring have a save DC of 17
Magic Items
Basic Rules (2014)
This ring is linked to the Elemental Plane of Air.
While wearing this ring, you have advantage on attack rolls against air elementals, and they have disadvantage on attack rolls against you. In
addition, you have access to properties based on the Elemental Plane of Air.
The ring has 5 charges. It regains 1d4 + 1 expended charges daily at dawn. Spells cast from the ring have a save DC of 17
Magic Items
Basic Rules (2014)
This ring is linked to the Elemental Plane of Earth.
While wearing this ring, you have advantage on attack rolls against earth elementals, and they have disadvantage on attack rolls against you. In
addition, you have access to properties based on the Elemental Plane of Earth.
The ring has 5 charges. It regains 1d4 + 1 expended charges daily at dawn. Spells cast from the ring have a save DC of
Magic Items
Basic Rules (2014)
This ring is linked to the Elemental Plane of Water.
While wearing this ring, you have advantage on attack rolls against water elementals, and they have disadvantage on attack rolls against you. In
addition, you have access to properties based on the Elemental Plane of Water.
The ring has 5 charges. It regains 1d4 + 1 expended charges daily at dawn. Spells cast from the ring have a save DC of
Monsters
Van Richten’s Guide to Ravenloft
for 1 hour, after which it gains control of the carrionette’s body. While controlling the target’s body, the carrionette retains its Intelligence, Wisdom, and Charisma scores. It
otherwise uses the controlled body’s statistics, but doesn’t gain access to the target’s knowledge, class features, or proficiencies.
If the carrionette’s body is destroyed, both the
Monsters
Fizban's Treasury of Dragons
magic is intimately linked with the oceans of the Material Plane. The dragon turtle presented in the Monster Manual is a typical adult, at least a century old and boasting a valuable hoard. You can
, though some dragon turtles prefer coastal lairs with easier access to settlements they can trade with—or prey upon. Particularly reclusive dragon turtles seek lairs in even more remote locales
Species
Mordenkainen Presents: Monsters of the Multiverse
cultivated over eons in the Astral Plane. Now all githyanki can use their psychic bond with that plane to access splinters of knowledge left behind by beings who travel, live, and die among the silver
race. If you select a fantastical race, follow these additional rules during character creation.
Ability Score Increases
When determining your character’s ability scores, increase one score
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
ring, you have advantage on attack rolls against elementals from the linked plane, and they have disadvantage on attack rolls against you. In addition, you have access to properties based on the linked
Ring of Elemental Command Ring, legendary (requires attunement) This ring is linked to one of the four Elemental Planes. The DM chooses or randomly determines the linked plane. While wearing this
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
ring, you have advantage on attack rolls against elementals from the linked plane, and they have disadvantage on attack rolls against you. In addition, you have access to properties based on the linked
Ring of Elemental Command Ring, legendary (requires attunement) This ring is linked to one of the four Elemental Planes. The DM chooses or randomly determines the linked plane. While wearing this
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
as they improve their Renown Scores. Other groups have positions of honor that characters can apply for if their Renown Score is high enough. Characters can earn promotions as their Renown Scores
ranks and titles for the groups in your campaign. Perks Earning renown within a group might come with certain benefits. A character with a Renown Score of 3+ might gain access to a reliable contact, a
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Sage LIXIN YIN Ability Scores: Constitution, Intelligence, Wisdom
Feat: Magic Initiate (Wizard) (see chapter 5)
Skill Proficiencies: Arcana and History
Tool Proficiency: Calligrapher’s
monasteries, performing various odd jobs and services in exchange for access to their libraries. You whiled away many a long evening studying books and scrolls, learning the lore of the multiverse—even the rudiments of magic—and your mind yearns for more.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Sage Ability Scores: Constitution, Intelligence, Wisdom
Feat: Magic Initiate (Wizard) (see “Feats”)
Skill Proficiencies: Arcana and History
Tool Proficiency: Calligrapher’s Supplies
Equipment
, performing various odd jobs and services in exchange for access to their libraries. You whiled away many a long evening studying books and scrolls, learning the lore of the multiverse—even the rudiments of magic—and your mind yearns for more.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
produced by the nearby elemental node. Unlike the members of the other three cults, the Black Earth cultists have easy access to the surface. This quarter of the temple complex lies almost directly
underneath the Sacred Stone Monastery, linked by the Ancient Stair. Earth cult raiders can strike at the surrounding settlements and retreat to the safety of the Black Earth temple with ease. Marlos
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Plundering a Hoard Because dragons’ power is linked to treasure, it’s possible to weaken a dragon by plundering the dragon’s lair. By gaining access to a hoard and making off with a significant
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
at times, perhaps even for long periods. But in Eberron (and perhaps other settings), characters might establish a permanent base of operations that isn’t linked to a fixed location—maybe on a sailing
planning obstacles for such a journey (as described in the Dungeon Master’s Guide), a potential consequence of an encounter or obstacle is the temporary loss of access to one or more of the Bastion’s
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
history summarized in the “Adventure Background” section and explains that each site the characters visited is linked to the death of a dragon. Then she tells them that a bronze wyrmling named Aidron
explains that they’ll need it to access the observatory. RUNARA SAVES THE DAY!
Runara is a powerful dragon, but she is dedicated to the cause of peace. She’s not interested in fighting the battles
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
the lich known as Acererak. Over the scores of years which followed, the lich dwelled with hordes of ghastly servants in the gloomy stone halls of the very hill where the tomb is. Eventually even the
entrance to his halls, and went to reside in his final haunt, while his soul roamed strange planes unknown to even the wisest of sages. If the characters gain access to the innermost part of the tomb
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
donor awakes 1 hour later with control of the recipient’s body. While controlling the recipient’s body, the donor retains their alignment, Intelligence, Wisdom, and Charisma scores. They otherwise use
the recipient’s body’s statistics, but don’t gain access to the recipient’s knowledge, class features, or proficiencies. Dr. Mordenheim can swap a donor’s brain or head back from the recipient’s body to
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
appeared. With one smooth step he crossed from his infernal plane into the mythal chamber.
— Richard Baker, Farthest Reach
A number of spells allow direct or indirect access to other planes of
desired spot. Wherever the adventurers arrive, they’ll most likely still need to undertake a journey to reach the object of a planar quest. Gate. The gate spell opens a portal linked to a specific point
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
-attitude or mannerisms, or the influence of his or her ability scores. A useful place to start thinking about personality traits is to look at your highest and lowest ability scores and define one trait
background in this chapter includes six suggested ideals. Five of them are linked to aspects of alignment: law, chaos, good, evil, and neutrality. The last one has more to do with the particular background
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
a combination of Persuasion, Intimidation, and Insight, the Face takes the lead in conducting interviews or talking the group’s way past obstacles. A character with access to enchantment magic (such
important than any particular skills or abilities for this character, although many Networkers have high Charisma scores. Snoop. A Snoop pries into secrets and pieces together the clues behind a
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
carrionette’s body. While controlling the target’s body, the carrionette retains its Intelligence, Wisdom, and Charisma scores. It otherwise uses the controlled body’s statistics, but doesn’t gain access
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
your character can speak by default, and your background might give you access to one or more additional languages of your choice. Note these languages on your character sheet.
Choose your languages
dislikes or fears, your character’s self-attitude or mannerisms, or the influence of his or her ability scores.
A useful place to start thinking about personality traits is to look at your highest and
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
Kwalish is missing, trapped in stasis inside his own powered armor. The characters must first discover him there by making a close-up investigation of the armor, then find a way to access its controls
throughout the lab can access the armor’s controls given enough time. Even after accessing the controls, though, no one can approach the armor without setting off its automatic defenses. See the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
legs are disabled. Shockerstomper’s ability scores are as follows: Strength 23, Dexterity 10, Constitution 20, Intelligence 1, Wisdom 1, Charisma 1. Shockerstomper’s Traits Electrified Surface. A
successful DC 15 Intelligence (Investigation) check or Wisdom (Perception) check. As an action, a character can try to open the control module’s access panel, either by tearing it off with a successful DC
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
passive Perception scores 4 higher than normal when they are pursuing the characters. The map the characters have shows only the location of the rift and the entrance to the place, and they have no
other idea as to which path they should follow. Other than a few traces of giant footprints, the ice and wind-driven snow hide all traces of who or what uses the ledges to gain access to the caves. The
Compendium
- Sources->Dungeons & Dragons->Monster Manual
bodies. These quadrupedal brains seek to ambush sapient beings, then drain their thoughts until they’re mindless. Then, if their victims are Humanoids, they enter the creatures’ skulls. With access to
intellect devourer has Total Cover against attacks and other effects originating outside its host. The intellect devourer retains its Intelligence, Wisdom, and Charisma scores; its understanding of
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Dwarvish or Elvish (pronounced more or less correctly), but most parents give names that are linked to their region’s culture or to the naming traditions of their ancestors. The material culture and
Increase trait.
Ability Score Increase. Two different ability scores of your choice increase by 1.
Skills. You gain proficiency in one skill of your choice.
Feat. You gain one feat of your choice.
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
four or more workers. A character needs to be proficient with the tools needed to craft an item and have access to the appropriate equipment. Everyone who collaborates needs to have the appropriate tool
corpse. Rather, the creature might guard a location or a resource that the characters need access to. Magic Item Ingredients Item Rarity CR Range Common 1–3 Uncommon 4–8 Rare 9–12 Very rare 13–18
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
Juggler’s Folk. Fronted by a modest tavern, the Red Masks Guildhouse is located within a series of linked cellars beneath the streets. The tavern has no sign that bears its name, though a placard
membership include access to hard-to-find spell components, the use of the guild’s research facilities, and the prospect of professional discourse with others of a similar mind. The Sindiath Line A
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Manor Locations (C11-C20) C11. Side Deck These smaller side decks each have a low railing that the characters can easily climb over to access the locked glass door leading into manor. Bushy magic
, 25 hit points, and immunity to poison and psychic damage. Their ability scores are as follows: Strength 6, Dexterity 14, Constitution 10, Intelligence 3, Wisdom 3, and Charisma 1. C14. Central
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Investigator or a Confiscator right under a target’s nose—or provide cover to agents with different specialties as they do their jobs. A high Charisma, proficiency with the disguise kit (or access to spells that
Operator leads or organizes a team of agents in the field. Like a military officer, the Operator issues orders and bears responsibility for the agents on the team. High Charisma and Intelligence scores






