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Returning 35 results for 'more set with opened are for for led'.
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Spells
Player’s Handbook
Choose an object that you can see within range. The object can be a door, a box, a chest, a set of manacles, a padlock, or another object that contains a mundane or magical means that prevents access
held shut by Arcane Lock, that spell is suppressed for 10 minutes, during which time the target can be opened and closed.
When you cast the spell, a loud knock, audible up to 300 feet away, emanates from the target.
Knock
Legacy
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Spells
Basic Rules (2014)
Choose an object that you can see within range. The object can be a door, a box, a chest, a set of manacles, a padlock, or another object that contains a mundane or magical means that prevents access
target that is held shut with arcane lock, that spell is suppressed for 10 minutes, during which time the target can be opened and shut normally.
When you cast the spell, a loud knock, audible from as far away as 300 feet, emanates from the target object.
Monsters
Mordenkainen Presents: Monsters of the Multiverse
to command and create more chitines on its own. These choldriths soon led the chitines to rebel and abandon their creators, founding free colonies elsewhere in the Underdark. On occasion, though
, attracting spiders and other beings that serve her. Anywhere chitines set up a colony quickly becomes a webshrouded, gloomy, and treacherous place.
Chitines resemble spiders, but they behave more like
Monsters
Spelljammer: Adventures in Space
first spelljamming helm;spelljamming helms from dohwar merchants (see “Dohwar”). Subsequent visits to other Wildspace systems led to contact with a multitude of other folk. In the wake of
space in garishly decorated ships and sometimes take up residence on populated worlds, where they set up carnival tents to lure curious onlookers into their clutches. They are armed with colorfully
Dragonborn
Legacy
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Species
Basic Rules (2014)
Her father stood on the first of the three stairs that led down from the portal, unmoving. The scales of his face had grown paler around the edges, but Clanless Mehen still looked as if he could
indifference of a dragon in Clanless Mehen’s face. But the shift of scales, the arch of a ridge, the set of his eyes, the gape of his teeth—her father’s face spoke volumes.
But every scale of
Elf
Legacy
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Species
Basic Rules (2014)
lighting on them might overthrow the balance. These glistening arches were the city’s only boundaries; there was no wall around Qualinost. The elven city opened its arms lovingly to the wilderness
they find careers that let them travel freely and set their own pace. Elves also enjoy exercising their martial prowess or gaining greater magical power, and adventuring allows them to do so. Some
Gnome
Legacy
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Species
Basic Rules (2014)
;s loupes, and jars of powdered and shredded ingredients for casting spells. A fat gray cat, the mage’s familiar, lay curled atop a grimoire. It opened its eyes, gave Aeron a disdainful yellow
know that most races don’t share their sense of humor, but they enjoy anyone’s company just as they enjoy everything else they set out to do.
Subrace
Choose one of the subraces below
Magic Items
The Wild Beyond the Witchlight
This ornate pocket watch is fastened to the end of a gold chain. It glows with a faint golden light when opened, and it makes a soft ticking noise that can be heard only by the creature holding it
carnival is being set up or taken down. Once the process of packing up or unpacking the carnival begins, it can’t be stopped until the task is complete. When the watch is used to pack up or
Monsters
Fizban's Treasury of Dragons
seeks adventurers to lead into battle against the mind flayer;mind flayers that usurped the dragon’s lair.
4
Powerful infernal creatures have opened a portal in the middle of a city square
discuss how they might reunite and restore Sardior, the Ruby Dragon.
2
A horde of revenant;revenants led by a death knight has one goal—destroying the ancient sapphire dragon who defeated
Folk Hero
Legacy
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Backgrounds
Basic Rules (2014)
)
Equipment: A set of artisan’s tools (one of your choice), a shovel, an iron pot, a set of common clothes, and a pouch containing 10 gp
Defining Event
You previously pursued a simple
profession among the peasantry, perhaps as a farmer, miner, servant, shepherd, woodcutter, or gravedigger. But something happened that set you on a different path and marked you for greater things. Choose or
Backgrounds
Curse of Strahd: Character Options
hunter's pack (containing a chest, a crowbar, a hammer, three stake (wooden);wooden stakes, a holy symbol, a holy water (flask);flask of holy water, a manacles; set of manacles, a mirror, steel;steel
, common;set of common clothes, and 1 sp.
Harrowing Event
Prior to becoming an adventurer, your path in life was defined by one dark moment, one fateful decision, or one tragedy. Now you feel a darkness
Barbarian
Legacy
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Classes
Basic Rules (2014)
stranger in the area of the campaign? Or is the campaign set in a rough-and-tumble frontier where barbarians are common?
What led you to take up the adventuring life? Were you lured to settled lands
Rogue
Legacy
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Classes
Basic Rules (2014)
Signaling for her companions to wait, a halfling creeps forward through the dungeon hall. She presses an ear to the door, then pulls out a set of tools and picks the lock in the blink of an eye. Then
was the trigger that led you away from your previous life? Did a great con or heist gone terribly wrong cause you to reevaluate your career? Maybe you were lucky and a successful robbery gave you the
Satyr
Legacy
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Species
Mythic Odysseys of Theros
raucous revels his people had ever known. However, when fate led him to discover the nature of the gods and how they were beholden to mortals for their very existence, the whole order of the world
felt like a joke—one at his expense.
With immortal power no longer feeling so out of reach, Xenagos set into motion a plan that would propel him to godhood. His victory shook the pantheon, but his
Warlock
Legacy
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Classes
Basic Rules (2014)
, while poring over tomes of forbidden lore, a brilliant student’s mind is opened to realities beyond the material world and to the alien beings that dwell in the outer void. Once a pact is made, a
warlocks toward adventure. Creating a Warlock As you make your warlock character, spend some time thinking about your patron and the obligations that your pact imposes upon you. What led you to make the
Backgrounds
Baldur’s Gate: Descent into Avernus
Languages: One of your choice
Equipment: A scroll case stuffed full of notes from your studies or prayers, a winter blanket, a set of common clothes, an herbalism kit, and 5 gp
Hermit Origins
Any
number of personal choices or ill-fated circumstances might have led you to turn away from society. You may, if you wish, choose or roll an origin event from the Hermit Origins table.
d8
Life
Backgrounds
Sword Coast Adventurer's Guide
among the people as living embodiments of his power. Perhaps they needed a reminder of who they were and from whence they came. The Chosen of Uthgar led bands back to the old ways, and most of your people
Proficiencies: Athletics, SurvivalTool Proficiencies: One type of musical instrument or artisan’s toolsLanguages: One of your choiceEquipment: A hunting trap, a totemic token or set of
Backgrounds
Guildmasters’ Guide to Ravnica
: Choose one of Elvish, Giant, or Kraul
Equipment: A Golgari insignia, a poisoner’s kit, a pet beetle or spider, a set of common clothes, and a belt pouch containing 10 gp worth of mixed
me for turning the tide.
6
An Izzet scientist resents that I sold a scrapped invention I found in the sewer.
7
My undercity explorations led me into an Orzhov vault, and a spirit thinks I
Kenku
Legacy
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Species
Volo's Guide to Monsters
master took away their voices. Once the entity was satisfied that they had been sufficiently punished, the kenku were set loose on the Material Plane.
Since then, the kenku have wandered the world
groups called flocks. A flock is led by the oldest and most experienced kenku with the widest store of knowledge to draw on, often called Master.
Although kenku can’t create new things, they have
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
32. Hidden Trapdoor The staircase ends at a landing with a 6-foot-high ceiling of close-fitting planks with a wooden trapdoor set into it. The trapdoor is bolted shut from this side and can be pushed
open to reveal the den (area 3) above. Development Once the trapdoor has been found and opened, it remains available to characters as a way into and out of the dungeon level.
Monsters
Fizban's Treasury of Dragons
flayer;mind flayers that usurped the dragon’s lair.
4
Powerful infernal creatures have opened a portal in the middle of a city square. The key to closing the portal is a mythical holy
manage to access the other side of the cave’s crystal walls discover a network of dark, cobweb-choked tunnels extending deep into the earth, set with natural steps and shelves throughout. The
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
seek out other sources of magic that could rival the divine. Four of these seekers found their way into the lost city of Tyar-Besil and discovered newly opened tunnels that led to the Fane of the Eye
forces of the Cataclysm destroyed and buried countless cities, but also unearthed ancient ruins and places of power. In the wake of this destruction, the perceived absence of Krynn’s gods led humans to
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
opened. Oil lamps hang from the portico ceiling by chains, flanking a set of oaken doors that open into a grand foyer (area 1B). Hanging on the south wall of the foyer is a shield emblazoned with a coat
-of-arms (a stylized golden windmill on a red field), flanked by framed portraits of stony-faced aristocrats (long-dead members of the Durst family). Mahogany-framed double doors leading from the foyer to the main hall (area 2A) are set with panes of stained glass.
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
set of tiles in the floor, and carved into a nearby stone altar is the following inscription:
Brave warriors met their demise foretold.
Their secret kept shall yet unfold.
If crowns placed
correctly on the shrine,
Celestial beds for four of nine.
Solving this puzzle causes a secret compartment in the altar to open, revealing treasure hidden within. The compartment can’t be opened in any other way.
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Background The Temple of Moloch was said to have begun as a series of caverns where the elemental princes Olhydra and Ogrémoch once battled, and in so doing, opened a rift to their respective
. When ancient peoples came upon these gems, their greed led them to gather as many as possible, and to build a temple at the site to honor Moloch. They built an ornate statue to the exiled archdevil
Backgrounds
Ghosts of Saltmarsh
belonged to a fallen comrade, a folded flag emblazoned with the symbol of your ship or company, a set of traveler’s clothes, and a belt pouch containing 10 gp
FEATURE: STEADY
You can move twice
how you survived a particular battle. Every arrow and bolt missed you. You slew scores of enemies single-handedly and led your comrades to victory.
5
Stowaway. For days, you hid in the bilge
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
X5b. Secret Door Set into the middle of the temple’s north wall is a secret door. A character who searches the wall for secret doors and succeeds on a DC 20 Wisdom (Perception) check detects seams in
the amber glaze that covers the wall, hinting at the presence of the door. It is warded by an arcane lock spell that prevents it from being opened, but knocking on the door three times causes it to
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
a successful DC 10 Dexterity check and a set of thieves’ tools. The trapdoor is located in the southeast corner of the room. An empty crate nailed onto the door covers it; when the door is opened
meticulous about making sure everyone gets their belongings back—all of their belongings and only their belongings. The key for this room is always on Bog Luck’s belt, but the lock can be opened with
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
deity, and their origin led to a tragedy that shapes their culture to this day. The gulf between the elves and Corellon, and the split between Corellon and Lolth, arose from the same transgression. That
one incident set all the many races of elves on their present paths, determined their unique life cycle, and triggered an unflagging hatred between the drow and the elves of the Material Plane. No other event has had such momentous impact on elven history as the one that began it all.
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
characters agree to work for both agents, both agents might still send out second redundant expeditions as insurance.) These expeditions are composed of five cultist servants, led either by the
to chase after the characters, or they might have already arrived at one of the locations and be set up for the characters to stumble upon. The members of the alternative expedition might set
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
a successful DC 10 Dexterity check and a set of thieves’ tools. The trapdoor is located in the southeast corner of the room. An empty crate nailed onto the door covers it; when the door is opened
meticulous about making sure everyone gets their belongings back—all of their belongings and only their belongings. The key for this room is always on Bog Luck’s belt, but the lock can be opened with
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
set of manacles, a padlock, or another object that contains a mundane or magical means that prevents access. A target that is held shut by a mundane lock or that is stuck or barred becomes unlocked
time the target can be opened and shut normally. When you cast the spell, a loud knock, audible from as far away as 300 feet, emanates from the target object.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
placed an elder rune (see “Elder Runes”) on the double door leading to area 16, set to trigger when the doors are opened. Draw from the Elder Runes Deck to determine which rune appears. The elder rune targets a random creature in this hall and within 60 feet of the doors.
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
years ago. Though the wyverns never returned, other creatures lair here from time to time—including a band of orc raiders that set up camp a couple of months ago. Led by an orc named Brughor Axe-Biter
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
be a door, a box, a chest, a set of manacles, a padlock, or another object that contains a mundane or magical means that prevents access. A target that is held shut by a mundane lock or that is stuck
, during which time the target can be opened and closed. When you cast the spell, a loud knock, audible up to 300 feet away, emanates from the target.






