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Returning 35 results for 'more several with only above for for lower'.
Monsters
Vecna: Eve of Ruin
reactions per round but only one per turn.
Dread Counterspell. Vecna utters a dread word to interrupt a creature he can see that is casting a spell. If the spell is 4th level or lower, it fails and
and dream as he started to write his Book of Vile Darkness.
Vecna forged a kingdom on Oerth, but he grew bored with it after several centuries. He started inflicting suffering on other worlds. In
Monsters
Curse of Strahd
commissioned a master artisan to craft a prosthetic lower leg and foot. After several tries, he delivered a prosthesis that restored her mobility. She has since adapted well to the prosthetic appendage
Monsters
The Wild Beyond the Witchlight
lower, its spell fails and has no effect. If it is casting a 9th-level spell, it must succeed on a DC 22 Intelligence saving throw, or the spells fails and has no effect.Iggwilv can take 3 legendary
, which plays no part in this adventure, is described in Tasha’s Cauldron of Everything.)
Iggwilv’s Transformation. Iggwilv learned several dark secrets while studying the Abyss
Magic Items
Tasha’s Cauldron of Everything
Mad’s several times over granddaughter, Lum the Maestro, while she reconstructed the long disassembled Mighty Servant of Leuk-o.
Dangerous Attunement. Two creatures can be attuned to the servant
instantly and leave behind no remains.
This does not destroy the servant permanently. Rather, 2d6 days later, its parts—left arm, left leg, right arm, right leg, lower torso, and upper torso&mdash
Monsters
Fizban's Treasury of Dragons
regularly confers with a plane-hopping archmage regarding the dragon’s ongoing dreams of other worlds and other lives.
4
A drow priestess of Lolth and several yochlol demons have been ordered
Caverns. The bulk of the lair, filling most of the lower half of the map, comprises chambers the dragon uses to host guests and visitors. These caverns hold the bulk of the dragon’s hoard
Backgrounds
Baldur’s Gate: Descent into Avernus
Baldur’s Gate was founded by sailors, and its harbor is still the city’s beating heart. Several patriars are descended from captains of yore, the commerce of the Lower City is built on
Backgrounds
Baldur’s Gate: Descent into Avernus
traveler’s clothes, and a pouch containing 15 gp
Guild Business
Guilds are generally found in cities large enough to support several artisans practicing the same trade. However, your guild
: the Upper City, the Lower City, or the Outer City. This is the district where you conduct most of your business. Whenever you need information about something in one of that district’s
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
Fiends Denizens of the Lower Planes regularly invade the Outlands, seeking to shift the balance of the realm toward evil. The Blood War, the endless conflict between demons and devils, regularly
spills onto the plane and can devastate whole regions. Outlands Fiends d4 Encounter 1 A nycaloth seeks to capture several monochromatic hell hounds influenced by Gehenna. The yugoloth seeks to sell
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
1 Several harpies travel to the upper wards and use their luring songs to make rich people fall to their deaths. The harpies pick the corpses for valuables. 2 A pack of gnolls rampages through the
lower wards, killing any halflings they come across. The gnolls take the halflings’ ears as trophies. 3 A shifter priest of the Devourer wants to crash Skyway by performing a ritual to create a
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
Neighborhoods General wealth, predominant profession, and traditions divide the Lower City into several neighborhoods. These divisions foster stereotypes and rivalries between city residents, some
comical, some age-old insults that can quickly turn violent. Bloomridge. The wealthiest and most fashionable Lower City residents gravitate toward the commanding views of Bloomridge, where townhouses
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
residing somewhere below. Any such entrance might need to be accessed with one of the deck of several things’ clockwork control cards (see “Mary Greymalkin,” above). But however they are reached, these lower
focuses on only a cursory exploration of a similarly crashed planar craft, but you can easily expand the adventure by allowing characters to discover portals in the monastery that lead to lower levels of
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Neighborhoods General wealth, predominant profession, and traditions divide the Lower City into several neighborhoods. These divisions foster stereotypes and rivalries between city residents, some
comical, some age-old insults that can quickly turn violent. Bloomridge. The wealthiest and most fashionable Lower City residents gravitate toward the commanding views of Bloomridge, where townhouses
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
campaign, or with general NPCs who can fill the same roles. Several of the temple’s residents (including Thessalar, his thessalkraken, and the eidolon) are a much more potent threat than characters of the
lower levels suggested for the adventure can safely deal with. The players should be forewarned that their characters should treat with such legendary figures carefully—a warning that is repeated by whichever agent the characters are dealing with.
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Who Dwells Here? This version of the Tomb of Horrors takes place in the distant past, when various legendary figures of in-game history (Acererak included) still operate as mere mortals. Several of
section of the adventure (including Moghadam) are a much more potent threat than characters of the lower levels suggested for the adventure can safely deal with. The players should be forewarned that
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Infiltration Plans The characters have several options for infiltrating the tomb. Infiltrating as Workers Tavio believes the characters could most easily infiltrate Aminta’s operation by posing as
(see “Ruined Citadel”). Rilago’s Notes Other than the citadel’s main entrance (on the lower level of map 9.1), Rilago’s notes point to three other possible means of entry: two ventilation shafts exiting
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
Sailor Baldur’s Gate was founded by sailors, and its harbor is still the city’s beating heart. Several patriars are descended from captains of yore, the commerce of the Lower City is built on the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Sailor Baldur’s Gate was founded by sailors, and its harbor is still the city’s beating heart. Several patriars are descended from captains of yore, the commerce of the Lower City is built on the
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
prevent access into the lower chambers and deter grave-robbers. To reach its current position, the stone was slid southward down the gently sloping passage to the north. That passage has several rollers
the walls of these ruins. Furthermore, a gap of several inches is visible along the sides of the block and between the stone and the ceiling.
This block was placed by the ancient architects to
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Lower Central. Since taking her seat, she has fought to improve conditions for the lower classes of Sharn, and she has made many enemies on the council and beyond. 3 Thurik Davandi (gnome) represents
Upper Menthis. He is known to have ties to Zilargo and the Boromar Clan, and reportedly loves intrigues and blackmail. 4 Savia Potellas (human) has her hand in the entertainment industry of Lower Menthis
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
out why. 4 Reliable portals throughout Sigil begin to malfunction. Chaos ensues as citizens vanish to unknown planes in a mass. 5 A portal to the front lines of the Blood War opens in the Lower Ward
, bringing the conflict to the city. 6 Dozens of dead factions unite in Undersigil. They mount an uprising on the surface and attempt to oust several factions. 7 The Lady of Pain locks the Cage without
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
41. Free Gold At the western end of this corridor is a pile of golden coins heaped on the floor. On top of the gold rests a skull missing its lower jaw. In the right eye socket, a black spider has
made a home. Several bones are piled with the coins, and the hilt of a broken sword thrusts up from the mass.
This apparent pile of gold is covered with a pale yellow dust. The entire pile of coins is
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
into Hades with himself as its ruler. Citizens of the gate-town entreat the characters to keep the gate-town hopeful enough that it doesn’t fall into the Lower Plane. 4 Several confused ghost
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
its playwright in residence and has produced several plays about the impact of the Last War. Downstairs, Lower Menthis Ten Torches The cheapest ticket in Sharn’s theater scene, Ten Torches alternates between lowbrow comedy and bizarre shows that no respectable theater would stage. Torchfire, Lower Menthis
changes locations to avoid the Sharn Watch. It’s always last seen somewhere in Lower Menthis. Lower Menthis Diamond Theater A cheap theater once known for bawdy humor, the Diamond has gained fame due to
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
with a slate roof and several chimneys. Most of the ground floor is taken up by the tavern’s common room, which contains a 40-foot-diameter open well (actually the outer shell of a sunken stone tower
) that descends 140 feet to the first level of Undermountain, the sprawling dungeon under Waterdeep. A rope-and-pulley mechanism is used to lower adventurers into the well and hoist them out. More
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Xanathar Guild Nine bugbears (five of them under the control of intellect devourers) represent the Xanathar Guild on this level. They’re charged with keeping adventurers from reaching the lower
levels and thereby interfering with guild business. With the help of several goblins, the bugbears have set up guild watch posts in areas 23, 28, and 39. The bugbears and their goblin toadies are plotting
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
’ scores, whichever is lower. (This increases the teenager’s passive Perception score to 10 as well.) Remove darkvision (unless the teenager is a stone giant) and adjust the teenager’s weapons and armor
as you see fit.
For a young adult giant, use the stat block of a giant lower in the ordning. For example, Storm King’s Thunder includes young cloud giants that use the hill giant stat block with
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
several patriar staffs know exactly which guards to bend. Regardless, the visible double standard imposed at these gates is a constant gall to Lower City residents forced to take longer routes through the public gates because they cannot use the ones in their own neighborhoods.
Gate, Manor Gate, and Sea Gate — are smaller and are generally not accessible by the general public. They were built after the construction of the Lower City walls and were intended to offer patriars
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
several patriar staffs know exactly which guards to bend. Regardless, the visible double standard imposed at these gates is a constant gall to Lower City residents forced to take longer routes through the public gates because they cannot use the ones in their own neighborhoods.
Gate, Manor Gate, and Sea Gate — are smaller and are generally not accessible by the general public. They were built after the construction of the Lower City walls and were intended to offer patriars
Compendium
- Sources->Dungeons & Dragons->Borderlands Quest: Goblin Trouble
for several minutes before the passage turns north and leads up a set of natural stone steps. A group of caverns continues out ahead of you.
The ceiling of these caverns is choked with webs, and the
(Perception) check. On a success, they notice the bodies of two Medium-size spiders entangled in the webs. If characters inspect the bodies, they can see several crossbow bolts sticking out of the
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
might block or bury objects or exits. Poisonous Gas. The lower levels of the ruins, including the rooms and passages of encounter areas 1 through 38, are filled with poisonous gas. The gas is an amber
rises up and out of the ruins if the doors to area 39 are opened. It takes one month for the lower levels to clear completely. If the doors are closed again, the lower chambers refill with gas in two
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
you ascend a rugged ridge on the lower slopes of the hill. Fifty yards away, a cave mouth opens up at the bottom of a ravine. Hunkered down by a boulder twenty yards outside the cave, keeping watch, is
filthy ogre named Gog. Gog fights until slain, while the orcs fight until Brughor is killed, at which point any remaining orcs flee. Treasure Brughor’s band plundered several homesteads farther north
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
The Streets of Sharn The Street Events tables starting with "Lower Sharn Street Events" are filled with random events the characters can witness while they wander around Sharn. You can expand on an
entry to make it the start of an encounter or adventure, though not every event needs to draw the characters into a longer story. Each table is meant to be used on a different level of Sharn: the lower
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
have to travel the Lower City always do so with guards, and still risk robbery or worse violence. Many patriar families hire proxies to carry out their business in the Lower City or Outer City. If
. Some good-hearted but naive patriars have been known to venture into the Lower City and even the Outer City to volunteer with the disadvantaged or share their wealth. Even in disguise, though, these
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
have to travel the Lower City always do so with guards, and still risk robbery or worse violence. Many patriar families hire proxies to carry out their business in the Lower City or Outer City. If
. Some good-hearted but naïve patriars have been known to venture into the Lower City and even the Outer City to volunteer with the disadvantaged or share their wealth. Even in disguise, though, these
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
sometimes — it is rumored — slice flesh from the corpses to stave off starvation. Recent reports of ghoul activity in the Outer City likely have their origins in these snuff streets. In the Lower City
drunken patrons. Revelers can stay as late as they wish and still get home safely, provided they hire someone trustworthy to guard their trip home. Most murders in the Lower City have reasons behind






