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Returning 22 results for 'more shadowy with only above for for looks'.
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more shadows with only above for for look
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
family dying in a series of grisly ways as a shadowy figure looks on. The images are as follows: A mother chops off the feet and ear of her husband with a scythe. The family dog bites off the mother’s
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
M9. Backdrop Hallway This shadowy hallway is blocked by a wooden backdrop ten feet from the entrance. The backdrop is painted to look like a library bookshelf.
Three backdrops spaced 10 feet apart
block this hall. The second one is painted to look like a raging sea, and the third looks like a moonlit graveyard. When a creature moves within 5 feet of a backdrop, it swings back against the wall
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
a valley, they see the following: The woods give way to a ledge overlooking a shallow valley. In the distance, dozens of low fires illuminate hundreds of red tents. Among them move patrols of shadowy
following information: A significant military force is camped several miles northwest of the village. The force looks well organized and has vigilant patrols. The soldiers are a mix of humans and other
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
and caprice. Their homes gradually fall into disrepair until they are little more than shadowy ruins covered with thorns and creepers, riddled with obstructions and hiding places. Foolhardy looters
looks at the medusa in the meantime, it must immediately make the save. If the medusa sees itself reflected on a polished surface within 30 feet of it and in an area of bright light, the medusa is, due
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
33. Chamber of Opposition This chamber contains a stone font filled with a steaming green liquid. Beyond it, a shadowy figure stands at an open door on the far side of the room. The figure’s back is
new duplicate of whoever opened the door. There can be only one shadow duplicate at a time. The shadow duplicate has a terrible and deadly aspect. Any creature that looks upon its face sees a horrific
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
forest. Dry leaves rustle under your feet. You’re still beside the stream, which looks murky and unwholesome beneath the shadowy trees. What do you want to do now?
Russell (as Shreeve): We continue
in the way of the monster’s attack because it gives Shreeve a fun heroic moment. The DM changes the monster’s target to Shreeve and makes an attack roll.
Amy: Auro looks at the one that just
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
substance, but it looks, sounds, and moves like the hag. The hag can sense when one or more creatures are within 60 feet of her duplicate and can interact with them as if she were present and standing in the
her lair: Shadows seem abnormally gaunt and sometimes move on their own as though alive. Creatures are transported to a harmless but eerie demiplane filled with shadowy forms, waxy corpses, and
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
mongrels cower in the shadowy northwest corner. One of them cradles something shiny. Three mongrelfolk are confined here. One of them cradles a polished brass candlestick as if it was a doll. Any
the doorway in silence with hungry looks in their eyes. These nine mongrelfolk haven’t been fed in days because Clovin doesn’t like them. They try to kill and devour any character who sets foot in the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
will of its own. It looks like a floating, black planar rift in the shape of a sword. Like a demon, it craves destruction. Living Blade of Disaster
Small construct, chaotic evil
Armor Class 14
Demiplane A living demiplane is a demiplane spell that has become vaguely self-aware. It is a shadowy rectangle, 5 feet wide and 10 feet high, which creeps along flat, solid surfaces and groans softly when
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Lion’s Gate, the portal looks like an enormous feline eye within an arch of bones, a gaseous curtain bisected by a roaring black stripe. Regional Effects The region containing Rigus’s planar gate is
death brings, others refuse to rest, joining a shadowy cabal of Undead warriors. Reborn as ghosts, liches, and mummy lords, they guide the Crown Generals from beyond the grave. The most feared and
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
doors to the room are closed, the starry night sky is visible in all directions. Terrain more than 20 feet away at ground level, however, is shadowy and indistinct; only the sky above seems sharp and
dragon wyrmling—are purely decorative. The fire is an illusion that looks pleasant but provides no heat. The swords above the mantel are two flying swords that attack if anything in the room is touched
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
replaced with the shadowy face of a giant spider obscured by smoke. The creature in the mirror is a projection of a yochlol demon in the service of T’rissa’s mother, Vlonwelv. If the figure standing
before the mirror is T’rissa or someone who looks exactly like her, the spider offers a warm greeting in Elvish with its clicking mandibles and demands to know why efforts have been started to conquer the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
and forms a canopy that hides the ruined realm even from above. The area covered by the mist is a shadowy, muffled region devoid of life, sunlight, and sound. The wall of mist ranges in thickness from
sits in the middle of a ruined and abandoned village. Anyone who looks into the water sees brief reflections of the long-dead villagers going about their lives in harmony and joy. 2 In the middle of the
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
debris and dead insects coats the floor of this area, its contents remain largely intact. Four trestle tables, a side table set with what looks like cups, and two dozen chairs stand covered in dust
wall, and it looks like it can be removed. The first creature that touches the wand triggers a chain lightning spell (save DC 17) that springs from it, targeting that creature. The bolts that spring
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
area E7 is stationed here two hours later. These cultists know the command phrase to activate the obsidian columns. E3. Niche Hall Niches line both sides of this dark hall. A shadowy form stands
within each niche.
The shadowy forms are statues of dwarven warriors, carved long ago as an honor guard for those passing through this area. Tripwire Trap. A tripwire stretches across the floor between
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
the hide with a successful DC 20 Wisdom (Perception) check. Someone who handles or looks behind the manticore skin finds the door without needing to make a check. 10A. Secret Stairs Several scroll
leads north from area 1 is dim, shadowy, and generally deserted and ignored, for all of the feasting and fun lies beyond, in the great hall itself. A few torches burn smokily high up along either wall
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
faint snuffling echoes from around the corner, and you see a hulking badger burrowing its face hungrily into a sack of food. The badger looks at you, snorts with happy friendliness, and returns to
. Z14: Crystal Cavern The tunnel opens to a twenty-foot-high, cylindrical chamber. The cavern looks like the inside of a geode, the walls encrusted with crystals that spark and glow. A mine cart track
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
table rests an assortment of tools—saws, knives, scrapers, a hand-cranked drill, sewing thread and needles, and awls—around several taxidermic subjects in various stages of completion. A shelf that looks
wearing heavy armor sinks to the bottom but can, on their turn, swim to the surface with a successful DC 10 Strength (Athletics) check. Wasp Nest. A 7-foot-long, 5-foot-wide wasp nest clings to a shadowy
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
, lurking on ledges in the shadowy upper reaches of this cavern, the ceiling of which is 50 feet higher than the bridge and 100 feet above the cavern floor. Characters with torches or darkvision spot the
room’s interior: Crumbling masonry, huge uncured pelts, and heaps of picked-over bones and refuse fill this large room. It looks like it used to be a kitchen or bakery: huge ancient brick ovens stand
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
with such objects. A barlgura looks like a hulking orangutan with a gruesome, drooping visage and tusks jutting from its jaw. Standing just under 8 feet tall, it has broad shoulders and weighs 650
the time. A quasit can assume animal forms, but in its true form it looks like a 2-foot-tall green humanoid with a barbed tail and horns. The quasit has clawed fingers and toes, and these claws can
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
prisms must make a DC 13 Wisdom saving throw at the start each of his or her turns. The first time each character fails the save, a wraith that looks like a shadowy duplicate of that character erupts
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
two shadowy figures stare at the back wall. This wide space is filled with diaphanous web strands. The webbing is thicker on the far side of the room, away from the two wide passages leading away
a feeblemind spell (save DC 18). Dead Mind Flayers. The three mind flayer corpses here were once the librarians, but the mezzoloths lairing nearby killed them. The mess looks like the mind flayers






