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Returning 35 results for 'more shape with only arises from for later'.
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Spells
Player’s Handbook
Choose any number of willing creatures that you can see within range. Each target shape-shifting;shape-shifts into a Large or smaller Beast of your choice that has a Challenge Rating of 4 or lower
. You can choose a different form for each target. On later turns, you can take a Magic action to transform the targets again.
A target’s game statistics are replaced by the chosen Beast’s
Spells
Player’s Handbook
action on later turns to move the Cylinder up to 60 feet.
When the Cylinder appears, each creature in it makes a Constitution saving throw. On a failed save, a creature takes 2d10 Radiant damage, and if
the creature is shape-shifting;shape-shifted (as a result of the Polymorph spell, for example), it reverts to its true form and can’t shape-shift until it leaves the Cylinder. On a successful
Classes
Player’s Handbook
regions of unspoiled nature, but when a significant danger arises, Druids take a more active role as adventurers who combat the threat.
Becoming a Druid...
As a Level 1 Character
Gain all the
to determine your available spell slots.
Druid Features
——Spell Slots per Spell Level——
Level
Proficiency Bonus
Class Features
Wild Shape
Cantrips
Monsters
The Book of Many Things
do so, the wearer must cast the spell on the drone. The spell has no effect but is stored within the drone. When commanded to do so by the wearer or when a situation arises that was predefined by the
creates a detention orb when it already has one active, the first orb disappears, freeing the creature inside.Detention drones vary in size, strength, and shape, though most are shaped like some kind of
Monsters
The Book of Many Things
arises that was predefined by the spellcaster, the drone casts the stored spell with any parameters set by the original caster, requiring no components. When the spell is cast or a new spell is stored
a +2 bonus to the wearer’s AC if the drone is within 5 feet of the wearer.Detention drones vary in size, strength, and shape, though most are shaped like some kind of mechanical animal or plant.Poison
Monsters
Mordenkainen Presents: Monsters of the Multiverse
opportunity arises, until they reach adulthood and are capable of seeking out stronger prey. A barghest avoids contact with large, open fires.
Any conflagration larger than its body acts as a gateway to
AttacksChange Shape. The barghest transforms into a Small goblin or back into its true form. Other than its size and speed, its statistics are the same in each form. Any equipment it is wearing or carrying isn’t transformed. The barghest reverts to its true form if it dies.
Magic Items
Infernal Machine Rebuild
the tomb’s workers. (In later years, after Acererak trapped Moghadam in the completed tomb as an undead archwraith, Moghadam was able to use the weapon as his own phylactery.)
A small jade
property of the weapon can’t be used until dawn seven days later.
Curse. This weapon is cursed, and becoming attuned to it extends the curse to you. Until the curse is broken with a remove curse
Monsters
Van Richten’s Guide to Ravenloft
the initiative order. If this wight slays a Humanoid with its Life Drain, the wight transforms into a jiangshi 5 days later.
Change Shape. The jiangshi polymorphs into a Beast, a Humanoid, or an Undead
Monsters
The Book of Many Things
relocated to Cair Ophidian, a small hideaway in the Outlands detailed later in chapter 22. There, Euryale embraced the quiet life of a gardener, and she spends her time tending to the plants she’s
caretaker at heart.PoisonBludgeoning, Piercing, and Slashing from Nonmagical AttacksChange Shape. Euryale changes shape into her Huge serpent form or back into her Medium medusa form. Euryale’s game
Monsters
Journeys through the Radiant Citadel
rivers. These spirits of nature take shape to defend their waters and interact with those who travel along their currents. From the waist up, riverines have skin the color of the waters they protect but
are otherwise humanlike in appearance. From the waist down, they can manifest either humanlike legs or churning gouts of water. A riverine’s personality reflects the nature of the river it arises
Zuggtmoy
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Out of the Abyss
lingers for 1 minute. Any flesh-and-blood creature in the cloud when it appears, or that enters it later, must make a DC 19 Constitution saving throw. On a successful save, the creature can’t be
beasts in the cloud when it appears, or that enter it later, must make a DC 19 Wisdom saving throw. On a successful save, the creature can’t be infected by these spores for 24 hours. On a failed
Monsters
Mordenkainen Presents: Monsters of the Multiverse
decomposing hosts for the mushrooms, molds, and other fungi that she spawns.
Zuggtmoy is utterly inhuman, but she can mold her fungoid form into an approximation of a bipedal shape, including the skeletal
appears, or that enters it later, must make a DC 19 Constitution saving throw. On a successful save, the creature can’t be infected by these spores for 24 hours. On a failed save, the creature is
Monsters
Storm King's Thunder
Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.
Change Shape. Iymrith magically polymorphs into a female storm giant or back into her true form
shape, teleportThe dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon
Githzerai Anarch
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Mordenkainen’s Tome of Foes
unformed substance to take whatever inanimate form the anarch chooses. During that process, the anarch determines the shape and composition of the forms created.
The anarch stabilizes any object created in
":"roll"} rounds. All formed substance becomes a chaotic churn of energy and matter, unraveling into unformed substance that dissipates 1d6;{"diceNotation":"1d6","rollType":"roll"} rounds later.
The
Monsters
Mordenkainen Presents: Monsters of the Multiverse
process, the anarch determines the shape and composition of the forms created.
Stabilize Object. The anarch stabilizes any object created in Limbo and brought to the Material Plane for as long as the
of energy and matter, unraveling into unformed substance that dissipates 1d6;{"diceNotation":"1d6","rollType":"roll"} rounds later.
Druid
Legacy
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Classes
Basic Rules (2014)
; territory.
Druids are often found guarding sacred sites or watching over regions of unspoiled nature. But when a significant danger arises, threatening nature’s balance or the lands they protect
2
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—
—
—
—
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2nd
+2
Wild Shape, Druid Circle
2
3
—
&mdash
Ancient Deep Dragon
Legacy
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Monsters
Fizban's Treasury of Dragons
.
Change Shape. The dragon magically transforms into any creature that is Medium or Small, while retaining its game statistics (other than its size). This transformation ends if the dragon is reduced to 0
features:
Connecting Passages. Because a deep dragon lacks a sapphire dragon’s ability to shape stone, add a few connecting passages or secret doors to otherwise inaccessible chambers, possibly
Adult Deep Dragon
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Fizban's Treasury of Dragons
", "rollType":"damage", "rollAction":"Tail", "rollDamageType":"bludgeoning"} bludgeoning damage. If the target is a creature, it must succeed on a DC 17 Strength saving throw or be knocked prone.
Change Shape
lair has the following features:
Connecting Passages. Because a deep dragon lacks a sapphire dragon’s ability to shape stone, add a few connecting passages or secret doors to otherwise
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
existence the most satisfying experience possible for an elf’s later years. Nevertheless, this fear is immune to logic when it arises in adult elves. To avoid the fate they dread, consciously or
life that awaits them in their later years. Even if such a future life seems tepid and unbearably dull during an elf’s prime, the psychological changes that come with age make this peaceful period of
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
target shape-shifts into a Large or smaller Beast of your choice that has a Challenge Rating of 4 or lower. You can choose a different form for each target. On later turns, you can take a Magic action
the target can’t use any of that equipment while in that form. The target gains a number of Temporary Hit Points equal to the Hit Points of the first form into which it shape-shifts. These Temporary
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
in a 5-foot-radius, 40-foot-high Cylinder centered on a point within range. Until the spell ends, Dim Light fills the Cylinder, and you can take a Magic action on later turns to move the Cylinder up
to 60 feet. When the Cylinder appears, each creature in it makes a Constitution saving throw. On a failed save, a creature takes 2d10 Radiant damage, and if the creature is shape-shifted (as a result
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
in a 5-foot-radius, 40-foot-high Cylinder centered on a point within range. Until the spell ends, Dim Light fills the Cylinder, and you can take a Magic action on later turns to move the Cylinder up
to 60 feet. When the Cylinder appears, each creature in it makes a Constitution saving throw. On a failed save, a creature takes 2d10 Radiant damage, and if the creature is shape-shifted (as a result
Monsters
Fizban's Treasury of Dragons
later roaming the forest. They have no memory of the emerald dragon who charmed them for wandering too close to the dragon’s lair.
5
Giant lizard;Giant lizards drawn to the lair of a
up to the city was sealed to prevent the fumes from spilling into the streets above. Decades later, once the volcano’s activity had subsided, the dragon moved in.
The lair has the following
Monsters
Fizban's Treasury of Dragons
’s assault on a fire giant has attracted the attention of the giant’s clan, and now the dragon seeks aid.
4
Villagers have been going missing, and then are found weeks later roaming the
halls with boiling water and noxious fumes. The stairwell leading up to the city was sealed to prevent the fumes from spilling into the streets above. Decades later, once the volcano’s activity
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
shape spells to mutilate the statues, which once depicted proud dwarf warriors. The statue to the west has stony pseudopods sprouting from it, while the statue to the south appears half-melted. The
giants and the hobgoblins aren’t happy with drudge work and eagerly hurl themselves into combat if the chance presents itself. The scrap iron was brought down from level 13 and will later be transported to area 14 to be eventually melted down and recast.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Death’s Head A death’s head is a disembodied, flying head. The type of creature one of these grotesque undead originated from determines how it terrorizes it prey. A death’s head that arises from a
protect the tree if it’s threatened. Should the tree be destroyed, the heads scatter and plant themselves in unholy ground. A new death’s head tree emerges from each planted head 1d12 months later.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Riverine More than mere waterway guardians, riverines are embodiments of particular rivers. These spirits of nature take shape to defend their waters and interact with those who travel along their
gouts of water. A riverine’s personality reflects the nature of the river it arises from—some are lethargic while others are wild and reckless. Riverine
Large Fey, Any Alignment
Armor Class 14
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
the weapon during the time frame of the adventure to intimidate the tomb’s workers. (In later years, after Acererak trapped Moghadam in the completed tomb as an undead archwraith, Moghadam was able to
a creation of magical force. Once used, this property of the weapon can’t be used until dawn seven days later. Curse. This weapon is cursed, and becoming attuned to it extends the curse to you
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
. Veldyskar is committed to the protection of the library and its librarians. If trouble arises, his philosophy is to petrify first and ask questions later. Initially, this presented a problem for the
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
for a diabolical blade. Buyers can find goods of every shape, size, and sort in one of Sigil’s many marketplaces, the largest of which is the Great Bazaar (see the “Market Ward” section later in this chapter), though individual businesses lie scattered among the wards.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
target shape-shifts into a Large or smaller Beast of your choice that has a Challenge Rating of 4 or lower. You can choose a different form for each target. On later turns, you can take a Magic action
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Harkon’s Powers and Dominion A born liar and shape-shifter, Harkon Lukas orchestrates elaborate manipulations. He has statistics similar to a loup garou (see chapter 5) but is never forced to change
shape, either by the moon or by other external factors. He prefers his human form, but explores different physical details as the mood strikes him. He’s rarely seen without his signature wide-brimmed
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
Envelope and Gravity Plane Air Envelopes of Creatures The envelope of breathable air that forms around a creature takes the shape of a cube centered on that creature. The creature’s size determines the
spelljamming ship typically has an ovoid shape. Diagram 2.1 shows the air envelope that surrounds a nautiloid that has a keel length of 180 feet. It extends 180 feet from the ship in all directions. The
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Adventures The story of a Darklord and their domain is one and the same. Once you know your Darklord and the general shape of their domain, consider the types of encounters and adventures that play
out in this land. For inspiration, refer to the Plots tables in the “Genres of Horror” section later in this chapter, and consider the following story elements. Captive Audience. Determine some aspect
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
opportunity arises, until they reach adulthood and are capable of seeking out stronger prey. A barghest avoids contact with large, open fires. Any conflagration larger than its body acts as a gateway to Gehenna
, pass without trace
1/day each: charm person, dimension door, suggestion
Bonus Actions
Change Shape. The barghest transforms into a Small goblin or back into its true form. Other than its size and






