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Returning 35 results for 'more shaped with only artisan from for level'.
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Classes
Player’s Handbook
Core Monk Traits
Primary Ability
Dexterity and Wisdom
Hit Point Die
D8 per Monk level
Saving Throw Proficiencies
Strength and Dexterity
Skill Proficiencies
Choose 2
: Acrobatics, Athletics, History, Insight, Religion, or Stealth
Weapon Proficiencies
Simple weapons and Martial weapons that have the Light property
Tool Proficiencies
Choose one type of Artisan
Feats
Eberron: Forge of the Artificer
Intuition. When you use the Artisan’s Intuition benefit of your Mark of Making feat, you can roll 1d6 instead of 1d4.
Improved Finding. When you use the Spellsmith benefit of your Mark of Making feat to cast Magic Weapon without a spell slot, you cast the spell as its level 3 version.
General Feat (Prerequisite: Level 4+, Mark of Passage Feat)
You gain the following benefits.
Ability Score Increase. Increase one ability score of your choice by 1, to a maximum of 20.
Improved
Feats
Eberron: Forge of the Artificer
Dragonmark Feat (Prerequisite: Eberron Campaign, Can’t Have Another Dragonmark Feat)
You gain the following benefits.
Artisan’s Intuition.When you make an Intelligence (Arcana) check or
an ability check using Artisan’s Tools, you can roll 1d4 and add the number rolled to the ability check.
Spellsmith. You know the Mending cantrip. You also always have the Magic Weapon spell
Classes
Eberron: Forge of the Artificer
Core Artificer Traits
Primary Ability
Intelligence
Hit Point Die
D8 per Artificer level
Saving Throw Proficiencies
Constitution and Intelligence
Skill Proficiencies
Choose
one type of Artisan’s Tools of your choice
Armor Training
Light and Medium armor and Shields
Starting Equipment
Choose A or B: (A) Studded Leather;Studded Leather Armor, Dagger
Monsters
Waterdeep: Dragon Heist
Special Equipment. Victoro wears a ring of protection and glamoured studded leather disguised to look like fine clothing. He carries a rod of rulership shaped like a ruby-tipped cane.
Fey Ancestry
. Victoro has advantage on saving throws against being charmed, and magic can't put him to sleep.
Spellcasting. Victoro is a 15th-level spellcaster. His spellcasting ability is Wisdom (spell save DC 15
Monsters
Spelljammer: Adventures in Space
glittering spores, a statuette resembling its former self, a chunk of ice, or a sponge shaped like a dodecahedron (DM’s choice).Magical Gift (1/Day). The chwinga targets a Humanoid it can see
Instant Tools
This charm allows you to magically conjure a set of artisan’s tools, navigator's tools;navigator's tools, or thieves' tools;thieves' tools. The conjured tools appear either in
Monsters
Eberron: Rising from the Last War
gold pieces is 20 times the spell’s level. These components are consumed when the ritual is finished. The magewright knows the following spells:
At will: mage hand, prestidigitation
Rituals
proficiencies.
Magewright Specialties
d8;{"diceNotation":"1d8","rollType":"roll","rollAction":"Magewright Specialties"}
Specialty
Spells
Proficiencies
1
Artisan
Guidance, mending
One
Monsters
Candlekeep Mysteries
Amphibious. Zikran can breathe air and water.
Magic Resistance. Zikran has advantage on saving throws against spells and other magical effects.
Spellcasting. Zikran is an 18th-level
disguise self and invisibility at will and has the following wizard spells prepared:
Cantrips (at will): fire bolt, light, mage hand, prestidigitation, shocking grasp
1st level (4 slots): detect magic
Monsters
Icewind Dale: Rime of the Frostmaiden
Dark Devotion. The fanatic has advantage on saving throws against being charmed or frightened.
Spellcasting. The fanatic is a 4th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC
flame, thaumaturgy
1st level (4 slots): command, inflict wounds, shield of faith
2nd level (3 slots): hold person, spiritual weapon
Icy Doom. When the cultist dies, its corpse freezes for 9 days
Monsters
The Book of Many Things
Regeneration. The drone regains 10 hit points at the start of its turn if it has at least 1 hit point.
Spell Storing. A spellcaster can cause the drone to store one spell of 4th level or lower. To
creates a detention orb when it already has one active, the first orb disappears, freeing the creature inside.Detention drones vary in size, strength, and shape, though most are shaped like some kind of
Classes
Xanathar's Guide to Everything
, Hephaestus, and Goibhniu.
Forge Domain Features
Cleric Level
Feature
1st
Domain Spells, Bonus Proficiencies, Blessing of the Forge
2nd
Channel Divinity: Artisan’s Blessing
The gods of the forge are patrons of artisans who work with metal, from a humble blacksmith who keeps a village in horseshoes and plow blades to the mighty elf artisan whose diamond-tipped arrows of
Monsters
Curse of Strahd
Special Equipment. In addition to her magic armor and weapons, Ezmerelda has two potions of greater healing, six vials of holy water, and three wooden stakes.
Spellcasting. Ezmerelda is a 7th-level
following wizard spells prepared:
Cantrips (at will): fire bolt, light, mage hand, prestidigitation
1st level (4 slots): protection from evil and good, magic missile, shield
2nd level (3 slots
Classes
Xanathar's Guide to Everything
, Hephaestus, and Goibhniu.
Forge Domain Features
Cleric Level
Feature
1st
Domain Spells, Bonus Proficiencies, Blessing of the Forge
2nd
Channel Divinity: Artisan’s Blessing
The gods of the forge are patrons of artisans who work with metal, from a humble blacksmith who keeps a village in horseshoes and plow blades to the mighty elf artisan whose diamond-tipped arrows of
Monsters
Bigby Presents: Glory of the Giants
ft., one creature casting a spell of 5th level or lower. Hit: 26 (4d12);{"diceNotation":"4d12", "rollType":"damage", "rollAction":"Spell Reflection", "rollDamageType":"force"} force damage, and the
fire giants shaped them into flexible joints and plated armor. Storm giants inscribed runes into the inert form to give it the semblance of life. The fruit of these labors was an everlasting guardian
Monsters
The Book of Many Things
spell of 4th level or lower. To do so, the wearer must cast the spell on the drone. The spell has no effect but is stored within the drone. When commanded to do so by the wearer or when a situation
a +2 bonus to the wearer’s AC if the drone is within 5 feet of the wearer.Detention drones vary in size, strength, and shape, though most are shaped like some kind of mechanical animal or plant.Poison
Species
Mordenkainen Presents: Monsters of the Multiverse
lurking just out of sight, and many of them have sneaked away from that god’s influence.
They are long of limb and covered in coarse hair, with wedge-shaped ears and pointed teeth. Despite their
formidable build, bugbears are quiet skulkers, thanks to a fey magic that allows them to hide in spaces seemingly too small for them.
Creating Your Character
At 1st level, you choose whether your
Backgrounds
Guildmasters’ Guide to Ravnica
Imagine a perfect world: one in which nature and civilization exist in harmony, adapted to each other; one in which life is shaped to match its environment and the environment is shaped to match life
.)
Simic Guild Spells
Spell Level
Spells
Cantrip
acid splash, druidcraft
1st
detect poison and disease, expeditious retreat, jump
2nd
alter self, enhance
Feats
Tasha’s Cauldron of Everything
You’ve learned some of an artificer’s inventiveness:
You learn one cantrip of your choice from the artificer spell list, and you learn one 1st-level spell of your choice from that list
. Intelligence is your spellcasting ability for these spells.
You can cast this feat’s 1st-level spell without a spell slot, and you must finish a long rest before you can cast it in this way
Demogorgon
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Out of the Abyss
form of two serpentine towers, each crowned by a skull-shaped minaret. There, Demogorgon’s heads contemplate the mysteries of the arcane while arguing about how best to obliterate their rivals. The
being affected, not Demogorgon himself, in which case the illusion disappears.
Demogorgon casts the darkness spell four times at its lowest level, targeting different areas with the spell. Demogorgon
Artificer
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Tasha’s Cauldron of Everything
look at the Artificer table to see which features you get at each level. The descriptions of those features appear in the “Artificer Features” section.
QUICK BUILD
You can make an
artificer quickly by following these suggestions. First, put your highest ability score in Intelligence, followed by Constitution or Dexterity. Second, choose the guild artisan background.
The
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Wisdom as the spellcasting ability (spell save DC 17):
At will: light, major image (6th-level version), thaumaturgy
3/day each: cure wounds, dispel magic, lesser restoration, sending
1/day each
muscular stag, covered in golden scales lined in some places with golden fur. It has a long mane and tail, coppery cloven hooves, and a spiral-shaped coppery horn just above and between its luminous
Backgrounds
Guildmasters’ Guide to Ravnica
Languages: Choose one of Draconic, Goblin, or Vedalken
Tool Proficiencies: One type of artisan’s tools
Equipment: An Izzet insignia, one set of artisan’s tools, the charred
are added to the spell list of your spellcasting class. (If you are a multiclass character with multiple spell lists, these spells are added to all of them.)
Izzet Guild Spells
Spell Level
Backgrounds
Guildmasters’ Guide to Ravnica
necessary.
Skill Proficiencies: Nature, Persuasion
Tool Proficiencies: One type of artisan’s tools or one musical instrument
Languages: Choose one of Elvish, Loxodon, or
are added to all of them.)
Selesnya Guild Spells
Spell Level
Spells
Cantrip
druidcraft, friends
1st
aid, animal friendship, charm person
2nd
animal
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Creating an Artificer When creating an artificer, think about your character’s relationship with the artisan who taught them their craft. Does the character have a rival? Talk to your DM about the
or Dexterity. Second, choose the guild artisan background. Optional Rule: Multiclassing If your group uses the optional rule on multiclassing in the Player’s Handbook, here’s what you need to know if
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
16. Tunnel to Level 20 At the top of the tunnel that descends to level 20 is an 18-foot-high, ring-shaped cavern created by a purple worm that Halaster disposed of long ago.
Magic Items
Lost Laboratory of Kwalish
metal bosses adorn the armor in seemingly random fashion. On the back of the armor’s left gauntlet is a rectangular metal box, from which projects a short rod tipped with a cone-shaped red
armor as a shield guardian that has stored a magic missile spell cast using a 4th-level spell slot. When the armor is reduced to 0 hit points, its defenses are rendered inert and it can be safely
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
The Camp The cultists have set up their camp in the hollow of a rocky plateau that’s shaped roughly like a horseshoe. The lower portion of the plateau rises gently from the surrounding land, but it
quickly steepens and ascends to a height of 150 feet above the landscape. Boulders form jumbled heaps at the bases of the cliffs. The level shelves and top of the plateau are covered in long grass, and brush and scrubby trees grow in patches.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
13. Roundabout A bore worm — a metal construct similar in size and shape to a purple worm — hollowed out this donut-shaped chamber as part of excavating the passage that leads down to level 13
. Characters who descend to level 13 encounter the worm (see “Bore Worm”). Once an hour, the bore worm makes its way up the tunnel from level 13 and circles this area clockwise before returning below. The
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
The Camp The cultists have set up their camp in the hollow of a rocky plateau that’s shaped roughly like a horseshoe. The lower portion of the plateau rises gently from the surrounding land, but it
quickly steepens and ascends to a height of 150 feet above the landscape. Boulders form jumbled heaps at the bases of the cliffs. The level shelves and top of the plateau are covered in long grass, and brush and scrubby trees grow in patches.
Map 2.1: Raider Camp View Player Version
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
-high, 10-foot-wide rock formation shaped like a huge clawed hand thrusts up from the floor in the west end of the cave. (A secret door is built into the ceiling directly above the claw.)
The claw is
a natural rock formation and shows no sign of having been sculpted. Creatures can easily climb up onto it. Lying on the floor next to the claw, in plain sight, is a stubby iron key with a head shaped
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Map: Starglass Waypoint Upper Level). Each of these is engraved with an asterisk-shaped glyph that feels warm to the touch. Unlocking a sealed door requires either a Glyph Card or a Knock spell. Glyph
has the texture and transparency of glass and tremendous resilience. The doors have Immunity to all damage. Certain doors are sealed by magic (as indicated on Map: Starglass Waypoint Lower Level and
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
males).
The drow, loyal to House Auvryndar, are tasked with guarding the tunnel that leads up to level 10. They ambush and kill any non-drow coming from that direction. Treasure Ventrid wears an
obsidian scarab engraved with the insignia of House Auvryndar (25 gp) and a spider-shaped crystal ring set with a black pearl (750 gp).
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
ability scores. Look for your class’s primary ability there. Ability Scores and Backgrounds Ability Backgrounds Strength Artisan, Entertainer, Farmer, Guard, Noble, Sailor, Soldier Dexterity Artisan
, Charlatan, Criminal, Entertainer, Guide, Sailor, Scribe, Soldier, Wayfarer Constitution Charlatan, Criminal, Farmer, Guide, Hermit, Merchant, Sage, Soldier Intelligence Acolyte, Artisan, Criminal
Monsters
Fizban's Treasury of Dragons
amber in color. Their bodies are wider at the haunches, tapering in a wedge shape toward the head, and their wings are shaped to propel them through both air and water. A topaz dragon’s psionic
outcropping. The largest features cliffs that rise steeply to a plateau 40 feet above sea level. The dragon sometimes basks here as well and takes many meals atop the plateau.A Topaz Dragon’s
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
artistic rendering of a dragon, such as a dragon-shaped figurine or a drawing of a dragon, also opens the gate. Characters must be 13th level or higher to pass through this gate (see “Jhesiyra
16. Arch Gate to Level 15 Ceiling. This chamber soars to a height of 30 feet.
Arch. A stone arch set into the south wall is decorated with gold-inlaid images of dragons in flight. Carved into the






