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Returning 34 results for 'more shapes with only adopt for for loyal'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
typically has one or more pupils who are druid;druids (see the Monster Manual), and the archdruid’s lair is usually guarded by loyal Beasts and Fey creatures.
When an archdruid uses their Change
Shape action, you may choose the creature they turn into, abiding by the action’s restrictions. Or you may roll on the Archdruid Favored Shapes table to determine the form the archdruid adopts
Monsters
Fizban's Treasury of Dragons
; connection to the radiant forces of the Positive Plane fosters a nurturing, optimistic attitude in most of these dragons. They sometimes adopt the abandoned eggs or hatchlings of other dragons; many
winter wolf;winter wolves loyal to a frost giant, intent on convincing the wolves to change their evil ways.
4
A lonely werebear enjoys long conversations with a young crystal dragon but doesn
Tiefling
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
possible sense, they still look human. However, their infernal heritage has left a clear imprint on their appearance. Tieflings have large horns that take any of a variety of shapes: some have curling
reflect their fiendish heritage. And some younger tieflings, striving to find a place in the world, adopt a name that signifies a virtue or other concept and then try to embody that concept. For some
Species
Sword Coast Adventurer's Guide
possible sense, they still look human. However, their infernal heritage has left a clear imprint on their appearance. Tieflings have large horns that take any of a variety of shapes: some have curling
reflect their fiendish heritage. And some younger tieflings, striving to find a place in the world, adopt a name that signifies a virtue or other concept and then try to embody that concept. For some
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
used to deceive others, it is a natural form of expression for the changeling. A changeling shifts shapes the way others might change clothes. A casual shape—one created on the spur of the moment
adopt the persona of Tek, the kindly old medic. Personas can even be passed down through a family, allowing a younger changeling to take advantage of contacts established by previous users of the persona.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
destroyed demons’ evil. They usually vaguely resemble their former shapes, but some take purposefully deceptive shapes. Many lurk in dark places or venture out only at night to hide their true forms from
fiendish entities each think they’re the true manifestation of their past self and hunt one another to recover their power. In rare cases, Fiends other than demons might adopt forms similar to shadow
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
to a nearby community. An archdruid typically has one or more pupils who are druids (see the Monster Manual), and the archdruid’s lair is usually guarded by loyal Beasts and Fey creatures. When an
archdruid uses their Change Shape action, you may choose the creature they turn into, abiding by the action’s restrictions. Or you may roll on the Archdruid Favored Shapes table to determine the form the
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
mystic shapes of our runes.
—Diancastra
You’ve dedicated your life to studying runecraft. Whether you were taught by a master rune carver or learned by poring over ancient engravings, you can tap into
rune carver. Suggested Characteristics. The Rune Carver Personality Traits table suggests a variety of traits you might adopt for your character. Rune Carver Personality Traits d6 Personality Trait 1
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
might rely on material components or a spellcasting focus drawn from the swamp environment of Witherbloom, and your spells might take on an appearance suggesting those natural elements. Spectral shapes
healing tincture or riding zombified swamp beasts through the bayou. The Witherbloom Personality Traits table suggests a variety of traits you might adopt for your character. Witherbloom Personality
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Characteristics. The influence of an Outer Plane shapes your perspective. The Gate Warden Personality Traits table suggests traits you might adopt for your character. Gate Warden Personality Traits d6
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
the key to the next stage of existence. Mercykillers. Cold, relentless justice is absolute, and no one is above it. Mind’s Eye. The multiverse exists to be explored. It shapes us, and we shape it in
traits you might adopt for your character. Planar Philosopher Personality Traits d6 Personality Trait 1 I don’t venerate any gods. With time, we can be as powerful as them or greater. 2 Experience
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
with vast debt. Suggested Characteristics. Rising above misfortune shapes one’s perspective. The Ruined Personality Traits table suggests traits you might adopt for your character (and ruinous cards that
Compendium
- Sources->Dungeons & Dragons->Monster Manual
emissaries of divine will. These immortal messengers adopt the shapes of mystical beasts or idealized, winged mortals. As with all angels, their true forms are known only to the gods they serve.
Rather
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
a ship make them generally reliable as well. Life aboard a ship shapes their outlook and forms their most important attachments. d8 Personality Trait 1 My friends know they can rely on me, no
my crewmates, not to ideals. (Neutral) 6 Aspiration. Someday I’ll own my own ship and chart my own destiny. (Any) d6 Bond 1 I’m loyal to my captain first, everything else second. 2 The ship is most
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
to spawn from the lonely and fractured souls of the grove’s other Undead inhabitants—adopt the shapes of moths or butterflies, and flitter through the thick mist. This grove is also home to flocks of
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
the dragon might install dragon or half-dragon offspring in the highest echelons of government. Depending on the size of the domain, the dragon might have thousands or even millions of loyal subjects
. An emperor might rule openly in dragon form, which discourages aggressive neighbors from provoking the dragon’s wrath. Often, though, dragons adopt a Humanoid guise to rule, constructing elaborate
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
known forms with another eligible form. When you reach certain Druid levels, your number of known forms and the maximum Challenge Rating for those forms increases, as shown in the Beast Shapes table
. In addition, starting at level 8, you can adopt a form that has a Fly Speed. When choosing known forms, you may look in the Monster Manual or elsewhere for eligible Beasts if the Dungeon Master permits
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
known forms with another eligible form. When you reach certain Druid levels, your number of known forms and the maximum Challenge Rating for those forms increases, as shown in the Beast Shapes table. In
addition, starting at level 8, you can adopt a form that has a Fly Speed. When choosing known forms, you may look in the Monster Manual or elsewhere for eligible Beasts if the Dungeon Master permits
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
two personalities. He appears to be a concerned, fatherly figure, a loyal retainer who worries about his young master. With a few moments of focus, however, he can shift to become a cold-blooded
, prompting outraged calls for justice from Anders. 19 Pirate activity increases, bearing the unmistakable mark of the Sea Princes. The Brotherhood’s ships adopt Sea Prince regalia to confuse the
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
statue. C4. Bleached Reef This small reef is stark white and covered by twenty crabs crawling over it. This reef marks Ogrorlo’s grave. The aboleth’s loyal slaves buried the remains after Lenth killed
loyal merfolk slaves. C5. Giant Anemone This enormous orange, red, and purple anemone anchored to the side of a boulder is a trap from the time of Ogrorlo meant to guard the cove. When a creature starts
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
as much damage on a successful one. Casting Dispel Magic on the door removes the glyph, allowing the door to be opened safely. This room is filled with lumpy shapes bound in webs.
Dozens of driders
Ruinous Citadel, battles between demonic forces loyal to Miska and Lolth still rage The door to this chamber has an invisible glyph inscribed upon it. Each time a creature other than a Fiend opens the
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
?”
Lurg (lawful evil, human tower sage) conducts this ceremony. Two tower hands loyal to Lurg accompany him (see appendix B for both stat blocks). If allowed to run its course, the ceremony is
, accompanied by four tower hands sworn to protect them (see appendix B for both stat blocks). All are loyal to the illegitimate elder sage, Piyarz, and enforce his will. When the characters enter
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
. Inside, the quiet artist lets his handiwork speak for itself. Fell nods and smiles at his clients, producing wispy images that hang in the air and adjusting the shapes to their liking. The dabus applies
“servant” and “master.” They adopt both his name and the duties that come with it. The githzerai eradicators, individually referred to as Parakks, service every ward in Sigil and are easily identified
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
a simple tune.
This temporal lobe is a repository of musical memories. Here, music takes the form of ephemeral shapes that echo for days. The virtuoso Shalfi Lewin (see area B9) left this visual
Charisma (Performance) checks. Shalfi digs beneath a loyal flesh meld (see appendix A) that he calls Jitterjaws. Jitterjaws was a gift from Ilvaash to Shalfi for his devotion. It is loyal to Shalfi, and
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
safer location than most other places in Ten-Towns. Companions. Avarice has a pair of loyal gargoyles named Gargle and Gurgle who serve her as bodyguards and scouts. Avarice uses her Rary’s telepathic
. Because they’re so despised throughout Faerûn, Red Wizards often adopt disguises and rarely travel abroad without an escort. They generally favor undead servants and bodyguards, since they find that
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
. This is a Rod of Rulership, the scepter Yaarnak covets (see area H8). H11: Catacombs LEROY STEINMANN Alcoves of all shapes and sizes line these musty halls. Some nooks are wide shelves holding
guardians are Hostile toward all non-Undead. Once they were loyal guards of King Yaarnak. When Anthradusk took the scepter from the king’s tomb, the guards roused from their slumber to search for the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
surprise, and look for chances to launch sudden attacks from positions of concealment whenever possible. The soldiers of the Crushing Wave cult are highly loyal to the cult priests, but they rarely fight to
of Evil Water. In addition to their spellcasting abilities, fathomers have the ability to transform their bodies into water, taking serpent-like shapes. In their water serpent forms, fathomers gain
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
the bridge to area D4). They won’t help the characters fight Sparkrender, though; they are loyal to the dragon. Golden Sculpture. The sculpture in the center of the rotunda is an astronomical model
. With the wyrmling’s help, they have crudely sculpted five chunks of rubble into vaguely draconic shapes and splashed each one with paint, and the kobolds were in the process of arranging them around the
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
alphabetical order. Barovian Commoners The sound of snapping twigs draws your attention to several dark shapes in the fog. They carry torches and pitchforks. If the characters are moving quietly and
can be seen as dark shadows in the fog. The dire wolves of Barovia are cruel, overgrown wolves and Strahd’s loyal servants. They can’t be charmed or frightened. Druid and Twig Blights A gaunt figure
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
members, Vedren and Halesta (neutral good human knights). The couple’s presence shapes the inn’s clientele significantly, and the unicorn bust in the Helm’s common room honors their origins in this
retired Flaming Fist mercenaries to adopt the place as a full-time residence. These long-term regulars act as additional security, making the Three Old Kegs one of the safest places for visitors to stay in
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
revolution in either direction. A4. Plaza of the Muses A stone fountain stands in the middle of a grand plaza, its sides sculpted into the shapes of dwarves bearing drums and horns. Near the fountain
displease Aerisi Kalinoth. If the characters adopt the garments and instruments of the Windwyrds, they stand a chance of passing through the air cult’s domain without difficulty. Bone Flutes. The
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
members, Vedren and Halesta (neutral good human knights). The couple’s presence shapes the inn’s clientele significantly, and the unicorn bust in the Helm’s common room honors their origins in this
to adopt the place as a full-time residence. These long-term regulars act as additional security, making the Three Old Kegs one of the safest places for visitors to stay in Baldur’s Gate. The
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
is to drink from the cask marked with the red square to adopt a cloudlike form. The floorboards are otherwise immovable and immune to all damage. If the characters have trouble solving the puzzle, any
loyal to Acererak, he longs to experience the world beyond the tomb’s walls. Throughout the fight, Rerak commands the characters to flee. Each time Rerak does this, each character can make a DC 19
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
carved with eyes of all shapes and sizes. Many of the orbs have stone eyelids that open and close at irregular intervals. Characters who succeed on a DC 14 Wisdom (Perception) check notice a ghostly
, written on which are the words “SMOKEPOWDER! DO NOT OPEN!” in Common and Elvish. Neither Xanathar nor its loyal underlings know this room exists. When Nar’l found it, he asked to have the adjoining room






