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Returning 35 results for 'more shields with only anchored from for long'.
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more shield with only anchor from for long
more shield with only authored from for long
more shield with only anchored from for long
more sheds with only anchor from for long
more sheds with only anchored from for long
Magic Items
The Book of Many Things
You can make a ranged weapon attack with this magic shield. It has a normal range of 20 feet and a long range of 60 feet, and it uses your Strength or Dexterity for the attack roll (your choice). If
you’re proficient with shields, you are proficient with attacks made using this shield. On a hit, it deals 1d6 slashing damage. If you throw the shield, it reappears in your hand the instant after it hits or misses a target.
Monsters
Domains of Delight: A Feywild Accessory
following structures out of webbing:
A 3-inch-thick, opaque wall of webbing consisting of up to three 10-foot-square sections, each of which must be anchored on at least two sides by other walls
with a closable door and a comfortable bed made of webbing, sized for a Tiny, Small, or Medium creature.
A message consisting of no more than twenty-five characters, anchored at various points so it
Web
Legacy
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Spells
Basic Rules (2014)
their area.
If the webs aren't anchored between two solid masses (such as walls or trees) or layered across a floor, wall, or ceiling, the conjured web collapses on itself, and the spell ends at the
. On a failed save, the creature is restrained as long as it remains in the webs or until it breaks free.
A creature restrained by the webs can use its action to make a Strength check against your
Monsters
Mordenkainen Presents: Monsters of the Multiverse
":"bludgeoning"} bludgeoning damage.
Scintillating Shell (Recharges after a Short or Long Rest). The snail’s shell emits dazzling, colored light until the end of the snail’s next turn
about 250 pounds and has numerous uses. An intact shell can sell for 5,000 gp.
Many hunters seek the shell for its antimagic properties. A skilled armorer can make three shields from one shell. For 1
Monsters
Mythic Odysseys of Theros
Armor of Spiders (Mythic Trait; Recharges after a Short or Long Rest). If Arasta is reduced to 0 hit points, she doesn’t die or fall unconscious. Instead, she regains 200 hit points. In
sought out Arasta’s lair, as it is rumored that some of the strands of her web are anchored near the edge of the Underworld and can enable a traveler to reach that realm’s ashen shores.
But
Yeenoghu
Legacy
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Monsters
Out of the Abyss
— unless he becomes bored. The Beast of Butchery has a long rivalry with Baphomet, the Horned King, and the two demon lords and their followers attack one another on sight.
The Gnoll Lord is
covered in matted fur and taut, leathery hide, his face like a grinning predator’s skull. Patchwork armor made of discarded shields and breastplates is lashed onto his body with heavy chains
Monsters
Quests from the Infinite Staircase
lasts as long as Nafas maintains concentration (as if concentrating on a spell). When the vortex appears, each creature other than Nafas in the vortex’s area must make a DC 22 Strength saving throw
of twinkling stardust follows Nafas wherever he goes, as evidence of his cosmic might.
No bottle, vase, ring, or lamp can contain Nafas. The genie is bound to the Infinite Staircase itself, anchored
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
29. Eye See You! Hanging Shields. Sixteen old shields bearing emblems from long-forgotten human, dwarven, and elven realms hang on the north and south walls of this tunnel.
Scrying Eye. As the
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
7. Frog Landing When they aren’t swimming in the underground lake, most of the giant frogs in the cavern sit on this rocky shelf, occasionally snatching bats out of the air with their long tongues
bullywugs swim for the underwater exit in the southeast corner of the pool (see area 6). Bones of larger animals brought here by the bullywugs and fed to the frogs also litter the ground. Most disturbing of all are three sets of iron shackles anchored to the stone, with human, elf, dwarf, and halfling bones.
Compendium
- Sources->Dungeons & Dragons->Divine Contention
aloud: Two magnificent ships are anchored just beyond the marshy shore. Both have long strips of decorative cloth stretched from the tops of their masts down to the railings around their decks. The
Arrival Icingdeath and Twinkle are anchored near the shore ten miles west of Leilon. The characters can travel overland or take barges. When they can see the ships, read the following boxed text
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
G2. Waterfall and Rope Bridge The waterfall plunges 60 feet, its mist lightly obscuring a 35-foot-long rope bridge firmly anchored to 20-foot-high ledges. The bridge is difficult terrain (see the
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
, reducing Ras Nsi’s bonus to AC by 2. When there are no more active shields, the effect ends, and Ras Nsi can’t use this power again until he finishes a long rest. A detect magic or similar effect reveals
12. Ras Nsi’s Lair Shadows dance over this opulent bedchamber. Cushions lie in one corner, and decorative shields line the walls. Treasures are heaped around the room: gold and silver coins; a gilded
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
7. Frog Landing When they aren’t swimming in the underground lake, most of the giant frogs in the cavern sit on this rocky shelf, occasionally snatching bats out of the air with their long tongues
bullywugs swim for the underwater exit in the southeast corner of the pool (see area 6). Bones of larger animals brought here by the bullywugs and fed to the frogs also litter the ground. Most disturbing of all are three sets of iron shackles anchored to the stone, with human, elf, dwarf, and halfling bones.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
of your choice within range. The webs fill a 20-foot cube from that point for the duration. The webs are difficult terrain and lightly obscure their area. If the webs aren’t anchored between two solid
have a depth of 5 feet. Each creature that starts its turn in the webs or that enters them during its turn must make a Dexterity saving throw. On a failed save, the creature is restrained as long as
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
D2. Damaged Balloon Looming above a ramshackle wooden pier is a balloon anchored by four thick ropes tied around wooden posts driven deep into the mire. The balloon’s bladder expands and sags at
irregular intervals as swamp gas fills it briefly before leaking out through various tears in its patchwork fabric. A bullywug stands near the top of a ladders and is using a long silver needle and a
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
K66. Butler’s Quarters This twenty-foot-square room is filled wall to wall with clutter. A long, sagging bed sits to one side under a huge faded tapestry that depicts Castle Ravenloft. Dusty lanterns
sit in various places, and bright curtains are draped haphazardly about the room. Thousands of pieces of junk cover the floor. Broken swords, crumpled shields, and helmets lie in piles all about
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
of your choice within range. The webs fill a 20-foot cube from that point for the duration. The webs are difficult terrain and lightly obscure their area. If the webs aren’t anchored between two solid
have a depth of 5 feet. Each creature that starts its turn in the webs or that enters them during its turn must make a Dexterity saving throw. On a failed save, the creature is restrained as long as it
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
400-foot-tall cliff. Thick spider webs woven throughout the base of the tower keep it anchored to the cliff. Hurricane Tower is made of stone, but it is an unsteady structure; it’s also the only
. The wind muffles shouted commands and shreds war-banners, and troops exposed to the wind for too long become slow and erratic.
Without the tower’s protection, Camlash’s forces are exposed to assault
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Q12. Dining Hall A twenty-foot-long table with sculpted dragons for legs stands in the center of this hall. The chairs that surround the table have backs carved to resemble folded dragon wings, and
statues depicting knights with dragon-winged helms and shields.
Rainwater trickles through cracks in the ceiling, flowing down the west wall and adding to a large puddle on the floor.
Five sets of
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
; to meet him is to do battle with him — unless he becomes bored. The Beast of Butchery has a long rivalry with Baphomet, the Horned King, and the two demon lords and their followers attack one another
on sight. The Gnoll Lord is covered in matted fur and taut, leathery hide, his face like a grinning predator’s skull. Patchwork armor made of discarded shields and breastplates is lashed onto his
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
; to meet him is to do battle with him — unless he becomes bored. The Beast of Butchery has a long rivalry with Baphomet, the Horned King, and the two demon lords and their followers attack one another
on sight. The Gnoll Lord is covered in matted fur and taut, leathery hide, his face like a grinning predator’s skull. Patchwork armor made of discarded shields and breastplates is lashed onto his
Goblin
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Species
Volo's Guide to Monsters
with goblins for at least as long as humans have worked with dogs and horses, and in goblin society those two animals serve similar purposes.
Family Matters
A goblin tribe is organized in a four
the tribe. If the creature is dimwitted, like a troll or ogre, the lower-class goblins give it obeisance, but before long the upper-class goblins begin to think that whoever can bend the ear of the
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
inhabit. The visitor is free to remain there as long as they wish, provided they do no harm to the other denizens of Fablerise. Yarnspinner’s favorite activity is to read stories aloud to the animals that
of the following structures out of webbing:
A 3-inch-thick, opaque wall of webbing consisting of up to three 10-foot-square sections, each of which must be anchored on at least two sides by other
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
expend a slot of the spell’s level or higher. You regain all expended spell slots when you finish a long rest. You prepare the list of druid spells that are available for you to cast, choosing from the
change your list of prepared spells when you finish a long rest. Preparing a new list of druid spells requires time spent in prayer and meditation: at least 1 minute per spell level for each spell on your
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
hundred feet of it, whereupon its tall masts and creaking bulk come into view. The converted ship has rigging but no sails, and is anchored to the wharf by thick chains. A wooden staircase climbs from
doesn’t concern herself with the private affairs of her clientele, nor does she mind when visitors get rowdy or turn violent — as long as they’re willing to pay for damages afterward. In public, Laraelra
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
armor 6 shields 6 hand crossbows 20 cases of hand crossbow bolts, each case containing 20 bolts 6 shortswords and 10 daggers 6 bags of caltrops (20 caltrops per bag) 4 100-foot-long coils of silk rope 2 building hammers (not usable as weapons) 2 bags of iron spikes (10 spikes per bag)
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
must expend a slot of the spell’s level or higher. You regain all expended spell slots when you finish a long rest. You prepare the list of druid spells that are available for you to cast, choosing from
also change your list of prepared spells when you finish a long rest. Preparing a new list of druid spells requires time spent in prayer and meditation: at least 1 minute per spell level for each spell
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
can. 24a. West Sentries Three enslaved troglodytes guard this 30-foot-high cave. Shattered shields, broken spears, and torn nets (trophies taken from the kuo-toa) lie heaped against the walls. None
of kuo-toa abasing themselves before a creature that resembles an otyugh (a bulbous monster with three legs, long tentacles, and a gaping maw).
24d. Abandoned Nursery The kuo-toa used this 30-foot
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
, settlements and settlers must contend with these aggressive humanoids, whose thirst for conquest is never satisfied. They break before our shields,
They fall beneath our blades;
Their home is ours to
symbolizes virility and power among goblinkin. Hobgoblins can live as long as humans, though their love of warfare and battle means that few do. Goblinoids. Hobgoblins belong to a family of creatures
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
To the Nine Hells! Chapter 2 opens with the characters’ arrival in Elturel, which is anchored by enormous chains and trapped under the baleful light of the Companion. If the characters do nothing
Avernus, the characters encounter the valiant Ulder Ravengard, who has been placed in the most unusual situation of defending a city he has long opposed. The beleaguered Ravengard urges the characters to do
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
, Medium, or Heavy. The category determines how long it takes to don or doff the armor (as shown in the table). Armor Class (AC). The table’s Armor Class column tells you what your base AC is when you wear a
— Disadvantage 40 lb. 30 GP Chain Mail 16 Str 13 Disadvantage 55 lb. 75 GP Splint Armor 17 Str 15 Disadvantage 60 lb. 200 GP Plate Armor 18 Str 15 Disadvantage 65 lb. 1,500 GP Shield (Utilize Action to Don or Doff) Shield +2 — — 6 lb. 10 GP POLAR ENGINE Light Armor and Shields Medium Armor Heavy Armor
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
spokes. Beneath the dial, a pendulum swings inside an open compartment. An egg-shaped stone adorns the pendulum's tip.
This long-case clock radiates an aura of transmutation magic to a detect magic
a greater restoration spell, but only within 24 hours of it occurring. When characters first arrive, assume the time is 5d10 + 5 minutes past the hour. An invisible locked metal door shields the
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
. Ekene-Afa Deals in weapons, shields, traveling gear, rain catchers, saddles, wagons, and canoes Ekene-Afa (LG female Chultan human gladiator) won numerous gladiatorial contests in Port Nyanzaru’s arena
teenage sons named Soshen and Tiryk. Soshen is a city guard, and Tiryk is a popular dinosaur racer. Both were named after Chultan rivers. Ekene-Afa sells nonmagical weapons and shields of every kind
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
gains proficiency with shields and all simple and martial weapons. Martial Role 1st-level Warrior feature Each warrior focuses on offense or defense in their training. Choose one of the following
this class. Once it uses this feature, it must finish a short or long rest before it can use it again. The sidekick can use this feature twice between rests starting at 20th level. Improved Critical
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
giants who wield two huge shields like plow blades. These shields bear spikes on their exterior and have hollow interiors into which the dreadnought pours hot coals at the first sign of danger. Armed with
its two shields, the dreadnought can present a fiery wall to any attacker. When the dreadnought has finished, often all that is left of a foe is a smoking smear on the floor. When not called on to






