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Returning 35 results for 'more shifter with only against flat for life'.
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Monsters
Eberron: Rising from the Last War
Shifting (Recharges after a Short or Long Rest). As a bonus action, the shifter takes on a more bestial form for 1 minute or until it dies. The shifter gains 5 temporary hit points. It can make a
","rollDamageType":"piercing"} piercing damage.Shifters are tied to primal spirits, which most of them refer to as the beast within. They are lithe of form and have bestial features: large eyes, flat
Monsters
Spelljammer: Adventures in Space
navigate difficult terrain in Wildspace, turn invisible, and drain life from their prey. They often serve as spelljammers aboard thri-kreen ships.
Thri-kreen
Thri-kreen are carnivores with insectile
weapon called a chatkcha (a flat, triangular wedge with three serrated blades). Gythkas typically have shafts of bone and obsidian blades, while chatkchas are usually made of sharpened bone or crystal.
A
Monsters
Bigby Presents: Glory of the Giants
can transform even a pinch of mud or gravel into a boulder suitable for hurling, and the thrown stone grows in flight to knock its target flat on impact.
Fensirs
Long ago, a band of frost giants
Ysgard: creatures slain on that plane return to life the next dawn. Thus, the giants’ incursion became a part of the eternal battle that rages across the plane. The trolls, whose fundamental
Graz'zt
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Out of the Abyss
(Stealth) checks made to hide.
Regional Effects
The region containing Graz’zt’s lair is warped by his magic, creating one or more of the following effects:
Flat surfaces within 1 mile of
otherwise is intentionally misleading you.”
61–80
“I will not rest until I have made someone else mine, and doing so is more important to me than my own life—or the lives
Monsters
Fizban's Treasury of Dragons
;{"diceNotation":"1d6","rollType":"roll","rollAction":"Ideal"}
Ideal
1
Solitude. My own company obviates the need for others in my life, whether they are dragons or lesser creatures. (Any
beaches, outcroppings, and islands below. It has the following features:
Outcropping. A flat outcropping with sheer limestone sides, mostly bare, offers a comfortable spot where the dragon can bask
Monsters
Fizban's Treasury of Dragons
Dragon Ideals
d6;{"diceNotation":"1d6","rollType":"roll","rollAction":"Ideal"}
Ideal
1
Solitude. My own company obviates the need for others in my life, whether they are dragons or
cliffs, 50 feet above the sandy beaches, outcroppings, and islands below. It has the following features:
Outcropping. A flat outcropping with sheer limestone sides, mostly bare, offers a comfortable spot
Shifter
Legacy
This doesn't reflect the latest rules and lore.
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Species
Eberron: Rising from the Last War
can’t fully change shape, they can temporarily enhance their animalistic features — a state they call shifting. Each shifter walks on the knife’s edge between the wilds and the
world around them. Do they embrace their primal instincts or the path of civilization?
The Beast Within
Early in childhood, a shifter forms a bond with a beast within, a totemic force that shapes their
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Similar and Diverse Shifters are similar to humans in height and build but are more naturally lithe and flexible. Their facial features have a bestial cast, with large eyes, flat noses, and pointed
shifter may have catlike eyes and delicate build, while a beasthide shifter might be a massive brute built like a bear. While a shifter’s appearance might remind an onlooker of an animal, they remain clearly identifiable as shifters even when at their most feral.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Shifter Shifters are tied to primal spirits, which most of them refer to as the beast within. They are lithe of form and have bestial features: large eyes, flat noses, pointed ears, and light fur
over much of their bodies. When a shifter fully embraces the beast within by “shifting,” these features become even more pronounced. Shifter
Medium humanoid (shifter), any alignment
Armor Class 14
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Similar and Diverse Shifters are similar to humans in height and build but are typically more lithe and flexible. Their facial features have a bestial cast, often with large eyes, flat noses, and
swiftstride shifter may have catlike eyes and delicate build, while a beasthide shifter might be a massive brute built like a bear. While a shifter’s appearance might remind an onlooker of an animal, they remain clearly identifiable as shifters even when at their most feral.
Species
Mordenkainen Presents: Monsters of the Multiverse
facial features have a bestial cast, often with large eyes and pointed ears; most shifters also have prominent canine teeth. They grow fur-like hair on nearly every part of their bodies. While a shifter
rules themselves, but some rules in the game affect creatures of certain types in different ways. For example, the cure wounds spell doesn’t work on a Construct or an Undead.
Life Span
The
Species
Guildmasters’ Guide to Ravnica
, leathery skin. Each of their hands has four thick digits, and their feet are the flat-bottomed, oval-shaped feet of elephants.
Like that of an elephant, a loxodon’s trunk is a useful
structures.
Relentlessly Loyal
Loxodons believe in the value of community and life, and thus are most often found in the Selesnya Conclave. Some find fulfillment in the cause of order by joining
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
, and monstrous mercenaries do battle with heroes from all walks of life, while unscrupulous collectors and smugglers carry on a brisk trade in artifacts brought back from the cyclopean ruins of
Xen’drik. All these factors make Sharn an equally ideal location for adventures inspired by pulp action. You can use the Life in the City table to generate ideas for adventures set in Sharn. Life in the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
7. Statue of Halaster Set into an alcove at the back of this dusty side chamber is a nonmagical, life-size statue of Halaster Blackcloak carved from granite. The statue is thrusting its stone staff
under Halaster’s robes to clatter onto the floor around the statue’s base. Each key is a flat, 6-inch-long piece of mithral worked into a curious shape. The first key is shaped like an F, the second
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
lavish items to further boast about their riches. Other cloud giant bags are deceptive: they appear to be small and flat but abound with hidden pockets to stash all manner of items. Giants who carry
gp 7 A life-sized malachite statue of a vulture, worth 110 gp 8 A tall electrum goblet inlaid with jade, worth 115 gp 9 A giant-sized silk dressing gown worth 125 gp 10 A 3-foot-tall turquoise idol
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
strive to defend the weak and oppose evil. Your honor is as important to you as your life. Skill Proficiencies: Athletics, Survival Languages: Two of your choice Equipment: An insignia of rank, a
on the Trinkets table in the Player’s Handbook for your starting trinket.
A Knight of Solamnia of
the Order of the Sword
Knight of Solamnia Trinkets d6 Trinket 1 A flat silver disk
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
lake bed called Obsession’s End. A sapient war machine or an iron golem escapes the midden and asks the party to help it find a way to live an ordinary life.
3 Innumerable gremishkas (see
the shape-shifter disappears, slipping in among its would-be captors.
6 An apprentice of Hazlik yearns to explore the bottomless pit known as Gluttonkettle. He needs a test crew for a vehicle
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
ceilings above the water collectors are domed and vary in height. The connecting tunnels between the collectors and the bridges have flat, 15-foot-high ceilings. All doors leading to this area are made
door lock (see “Qualith Door Locks”). The ceiling is 10 feet high and flat. The room contains the following features: Grimlock. A stunned male grimlock is slumped in one of three stone chairs that face
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Harkon’s Powers and Dominion A born liar and shape-shifter, Harkon Lukas orchestrates elaborate manipulations. He has statistics similar to a loup garou (see chapter 5) but is never forced to change
resentment. Casimir, on the other hand, wants nothing to do with Harkon and seeks to make his own way in life. Whether at the whims of his father or the Mists, though, he always finds his way back to
Compendium
- Sources->Dungeons & Dragons->Monster Manual
, or star-spawn horror. 3 The experiment of an aberrant manipulator. 4 Part of the life cycle of some other Aberration. 5 A shape-shifter that lost control of its powers. 6 Someone cursed by a cult or
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
crumbling, life-sized granite statues of cloaked dwarves. Evil grins can be seen on their weatherworn faces.
If they haven’t been encountered yet, Dazlyn and Norbus are eating rations behind the easternmost
throughout.
Ceilings. Ceilings throughout are 10 feet high and flat.
Doors. All doors are made of carved stone with stone pins for hinges. Secret doors blend in with the surrounding stonework
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Sharn Watch NPCs The Sharn Watch includes people from all walks of life: veterans of the Last War, retired adventurers, lifelong residents of the city, and immigrants who have become Brelish citizens
another wealthy patron. This doesn’t necessarily mean that the officer is willing to take a bribe from one of the adventurers. The
Sharn Inquisitive
A Life of Watchful Service
Brelish folk often
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
, knowing no other life except its sacred mission. Magical Tests. The secrets and treasures a sphinx guards remain under divine protection, so that when a creature fails a sphinx’s test, the path to the
access extraplanar realms. A conversation with a sphinx that begins between tumbled stone walls might suddenly shift to an alien locale, such as a life-sized game board or a daunting cliff that must be
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
chapter 6) lives in this modestly furnished studio apartment. If the characters break into the 80-year-old’s apartment, Martisha flees, fighting for her life if she must. If the characters knock on
–6 No current occupants 7–9 A family of 1d4 commoners 10 A shifter (see chapter 6) 11 A warforged soldier (see chapter 6) 12 A changeling (see chapter 6) T6. Skybridge This stone skybridge connects
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
chapter 6) lives in this modestly furnished studio apartment. If the characters break into the 80-year-old’s apartment, Martisha flees, fighting for her life if she must. If the characters knock on
–6 No current occupants 7–9 A family of 1d4 commoners 10 A shifter (see chapter 6) 11 A warforged soldier (see chapter 6) 12 A changeling (see chapter 6) T6. Skybridge This stone skybridge connects
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Deep Scion Deep scions began life as people who were stolen from shore or saved from sinking ships and offered a terrible bargain by an undersea power: surrender, body and soul, or drown. Those who
into a shape-shifter that can take on an aquatic form. A deep scion emerges from the depths in service to their underwater master, which is likely a kraken or some other ancient being of the deep
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
rubble, while others are eerily preserved, devoid of life but otherwise unharmed. In some of them, treasures left behind by the former inhabitants await discovery, and many people across Khorvaire are
Glass Plateau is mostly smooth and flat, though jagged spikes and spires jut up from the ground in seemingly random places. The central portion of the highland plain is obsidian, and bursts of fiery
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
T7. Dwarf Statue This fifty-foot-square chamber is hewn out of rock. The floor is rough but flat, the walls show the chisel-marks of the original builders, and the ceiling is about ten feet high
. Identical stone doors with iron pull-ring handles stand in the middle of the east, north, and west walls.
In the center of the room stands a life-sized and lifelike statue of a dwarf warrior wearing a
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
blue or violet. They lack external ears, their noses are broad and flat, and they are partially amphibious. Cool Rationality Despite being talkative, vedalken keep their personal lives private, and they
your Wisdom score increases by 1. Age. Vedalken mature slower than humans do, reaching maturity around age 40. Their life span is typically 350 years, with some living to the age of 500. Alignment
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
humanoid stands in a wide alcove to the north. Behind it, a crack has formed in the wall. The ceiling here is 30 feet high and flat. The statue in the northern alcove is an amber golem (use the stat block
balls (worth 20 gp each) A bronze crown with tiny gem-eyed dragons for spires (worth 750 gp) A life-sized wooden pony (worth 25 gp) Six marble vases (worth 100 gp each and weighing 100 pounds apiece
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
pass into the room beyond, read: The walls of this chamber are painted flat black, while the floor is inlaid with a colorful mosaic of strange gods cavorting and leaping around a sun. An alcove in the
earlier incarnations. Given a chance, the nahual leads the party to their deaths with false information gained from “memories” of its former life. The nahual must be slain and the scepter touched to the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
exposing lycanthropes in Sharn. The day’s activities often cause tension with the shifter community. Boldrei’s Feast (9 Rhaan) Gatherings across the city mark this celebration of community. The wealthy
life to serve as the Voice of the Silver Flame, is honored on this day. The holiday is marked by services at all Silver Flame churches and shrines, and the faithful are encouraged to find some way to
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
punching and kicking. And maybe a head-butt for good measure. Monks in an Acquisitions Incorporated campaign find a way to integrate a typical ascetic life with the grandeur, majesty, and over-the-top
queues)
2 Addled Adder — Lying flat on the ground (perfect when attempting to hide)
3 Ponderous Pudding — Collapsed in a heap (useful when trying to disguise yourself as a drunken fool
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
covered by thick, leathery skin. Each of their hands has four thick digits, and their feet are the flat-bottomed, oval-shaped feet of elephants. Like that of an elephant, a loxodon’s trunk is a useful
structures. Relentlessly Loyal Loxodons believe in the value of community and life, and thus are most often found in the Selesnya Conclave. Some find fulfillment in the cause of order by joining the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
below the horizon, Reggaryarva’s throne slowly lowers back into place, sealing the vault entrance once more. J2. Hall of Braziers Jarlmoot’s underground vault is hewn out of rock and has flat, 25
through. Stone Braziers. Any character who understands Dwarvish or Giant can interpret the runes on the six braziers as follows: dod (death), fjell (mountain), krig (war), liv (life), vind (wind), and






