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Returning 22 results for 'more shifting with only artisans for for led'.
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Warlock
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
life in her hands, a wizened human whispers the secret name of her demonic patron, infusing her spell with fiendish magic. Shifting his gaze between a battered tome and the odd alignment of the
warlocks toward adventure. Creating a Warlock As you make your warlock character, spend some time thinking about your patron and the obligations that your pact imposes upon you. What led you to make the
Kenku
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
copy existing items with exceptional skill, allowing them to become excellent artisans and scribes. They can copy books, make replicas of objects, and otherwise thrive in situations where they can
groups called flocks. A flock is led by the oldest and most experienced kenku with the widest store of knowledge to draw on, often called Master.
Although kenku can’t create new things, they have
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Tritons of the Siren Sea Most tritons make their homes in the Siren Sea, either migrating with the shifting tides or raising hidden cities of outlandish beauty. The majority are devoted servants of
numerous triton cultures exist throughout the Siren Sea, many of those closest to shore are led by priests of Thassa. Triton warriors enact their leaders’ will, with many specializing in doing battle
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
path of the cleric. They serve their faiths in other roles, such as priests, scholars, or artisans, while some go on to vocations that have nothing to do with religion. A few souls who are denied the
path of the cleric become embittered and seek favor with sinister or forbidden gods or forge pacts with other powerful entities. Religious scholars in the Realms debate whether divine rejection led such
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
seek to return Atash to the Sunweaver and restore Akharin Sangar to a state of self-rule. Named for the lions that roam the lands beyond the city, the faction is secretly led by famed actor Afsoun
Ghorbani, and its agents are largely chaotic good artisans, philosophers, and merchants who have suffered under Atash’s isolationist policies. Silent Roar agents are usually patient and nonviolent, but
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Waterdeep, Luskan, and Neverwinter — as well as riverside cities such as Yartar, Everlund, and Silverymoon — are home to human traders, shipbuilders, and artisans. Although each city of the North
enjoys and maintains its independence, all these communities are at risk of being overrun by the monstrous threats that live outside their walls. Fear of the wilderness and its many terrors led to the
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Shape-Shifting The time a dragon spends in a humanoid form is not directly related to our opinion of said form. In fact, dragons generally disagree with mortals about visual taste.
Most of you are
give any adult or older dragon the polymorph spell to take on an alternate form. Dragons typically use their shape-shifting ability to move about in the world without drawing attention to themselves
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
live below.
Mountain Dwarves Led by the aristocratic Hylar clan, mountain dwarves are the unquestioned rulers of Thorbardin. Many great fighters, engineers, and artisans call these magnificent
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
. The pair’s adventures—including several deadly encounters with the Kargat—eventually led them to relocate to Port-a-Lucine in Dementlieu. A mystery involving a shape-shifting serial killer resulted in
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Creating Magic Items House Cannith has an enclave devoted solely to wand production. This facility is equipped with tools that amplify the Mark of Making and channel planar energies; the artisans
component.
4 The shifting balance of the planes interferes with your work; you must wait for the current planar alignment to change.
5 Your efforts draw the attention of one of the conspiracies
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
items and other forms of creation — smelting, smithing, gem-cutting, sculpture, and similar tasks. These artisans are responsible for making the items that help the clan protect its stronghold. The
led by a king or a queen who sits at the head of a noble family. Dwarf nobles are members of families that claim direct ancestry to the first dwarves crafted by Moradin. To the dwarves, leadership is a
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
outside the tent and calls out for Rubin, hoping he will return. Approaching the Hall of Illusions This large tent is painted with a mural of shifting images that show grinning faeries diving into pools
. Also note if Rubin was led away by Sowpig, as the characters might encounter him again in chapter 3 (see area L13). If the characters reunite the halfling couple, Ween accepts Rubin’s proposal, and
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
stages: Sharn to Shargon’s Teeth islands (500 miles) Through Shargon’s Teeth (375 miles) To Stormreach (625 miles) In the first stage, characters might face storms, shifting winds, or other
scholars had abandoned hope of finding it. Then it was unearthed by a group of adventurers led by the scholar Janik Martell. Fiendish power suffuses the ruins, but Celestial forces are at work there as
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
, Vlaakith led them to safety on the Astral Plane inside the floating corpse of a six-armed deity. This being’s body long ago calcified into a great slab of rock, its lower half smashed by some ancient
goods. Outsiders can pass through the district if appropriately disguised; the githyanki bring captured artisans here to provide insight and tutelage, but rarely keep a close watch on them. After all
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
protected by mountains, they frequently form defensive pacts with humans, gnomes, and elves that live nearby. Although the best artisans are revered for their skills, just as in any dwarf clan, hill
distrustful of anyone who doesn’t show outward signs of wealth. Shield Dwarves. The ambition to seek new horizons that led the first dwarves to leave Bhaerynden still runs strong in shield dwarves
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
room provides. The long-ago collapse caused desperate times for the svirfneblin enclave. The tunnel once led to several other svirfneblin communities from which these svirfneblin acquired mithral, but
ever-shifting mud of the toppled tower strangely fascinating. Greedy Mate. Zoklork’s rockmate found and ate all the amethysts, even though Zoklork was clear about wanting a share. Gutted. The rockmate
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
total. Portal 1: Far Realm Horror A month ago, an encounter with operatives of the Six led Dran Enterprises to try to fight that group using its own dark magic. Sadly, that attempt failed, and this
the shifting sea to all sides is the color of bruised flesh, roiling beneath a clear sky filled with unfamiliar constellations. Suddenly the door to the ship’s main cabin explodes out in a pulse of
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Ascendant Factions Factions wax and wane, shifting the balance of power in Sigil. The most influential factions are known as ascendant factions, widely recognized groups that oversee aspects of daily
unknowable. The Athar are led by Factol Terrance (neutral good, human Athar null; see Morte’s Planar Parade). While many Defiers become bitter, Terrance remains compassionate, pointing wayward souls
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
hope, as tenacious civilizations and peoples rebuild, reclaim, and create anew. Amn. A nation led by the representatives of five noble families, Amn is a place where the wealthy rule, openly and without
inland sea, its waters tainted by volcanism and undrinkable. Around its perimeter is a conglomeration of city-states and minor baronies typified by the shifting domains known as the Border Kingdoms. Here
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
emerged. After a handful of such disappearances, a Flaming Fist squad smashed its way into the building. Only two of its members emerged, babbling about shifting rooms and blood-soaked abattoirs
leave the treasures at the bottom of the staircase, where they are fetched within the hour by 2d6 sahuagin led by a sahuagin priestess. The sahuagin make the long trip from the Sea of Swords to
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
squad smashed its way into the building. Only two of its members emerged, babbling about shifting rooms and blood-soaked abattoirs filled with writhing hooks and chains. With no laborers willing to
herself. In truth, the waveservants leave the treasures at the bottom of the staircase, where they are fetched within the hour by 2d6 sahuagin led by a sahuagin priestess. The sahuagin make the long trip
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
day in the garden and eventually led them to the Fountain All Heal (area G9) to quench their thirst. Treasure. Hidden in the fairies’ burrow are a Potion of Clairvoyance and a gold ring (250 gp) set
the walls are solid; an opening in the western wall leads into a maze of hedgerow corridors.
This shifting hedge maze surrounds the means to enter the Palace of Spires: a magic sundial. Maze. Each






