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Returning 15 results for 'more sitting with only are for for longer'.
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Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
longer poses a danger to anyone.) Innermost Door. This thick stone door is flanked by bas-relief carvings of dwarves, their faces and beards chipped away. A dwarf can open the door, but no other creatures
that caused the block to fall, and the trap no longer poses any danger.) Innermost Door. This thick stone door has the same appearance and properties as the one in area 14a. 14c. Hall of Stone Big Xorn
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
layout of all levels of the castle but can’t be coerced or bribed into helping the characters until Kadroth is no longer a concern. Mere can move about the castle without drawing too much suspicion but
cistern (area C22). C8. Speaker’s Den This well-appointed sitting room is where Crannoc Siever used to meet with visitors, whether distinguished guests or concerned townsfolk. Comfortable furnishings
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
aromas greet you in this modest foyer. Coats and cloaks hang just inside the threshold, above boots and shoes of different sizes. To the east is a sitting room filled with candy furniture. To the west
of Tricks (gray). A character who takes the Search action and succeeds on a DC 13 Wisdom (Perception) check finds the bag. C4: Sitting Room This room contains furniture made of candy, including a couch
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
patriars. Sitting atop their hill, the patriars look down on the rest of Baldur’s Gate in every real sense, wielding their wealth and influence to push the Council of Four to protect their lifestyle
. Though at one time a wealthy merchant or powerful adventurer might hope to advance to the ranks of the patriars, there is no longer room, physically or otherwise, for the class of the Upper City to grow
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
window (up to 4 feet wide by 10 feet tall) to appear on any wall simply by touching it, or she can make a window disappear with a snap of her fingers. A creature in a window (perhaps sitting on the
destination, use the orrery to get your bearings.”
As they leave her tower and head back to their ship, she wishes them luck saving their world from annihilation. If Krux and the characters no longer have a
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
destroyed. D7a: Empty Sitting Room All furnishings and decorations have been removed from this room, leaving nothing but dust and cobwebs. D7b: Room with a Secret The walls of this sitting room are
, the fragment of Krokulmar takes control of the headless body, at which point the body is no longer stunned. The fragment of Krokulmar and the body to which it is attached are considered two creatures
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
walls of this dusty workshop. A door on the east wall is closed.
Sitting against the south wall is a large cast-iron stove. A metal pipe one foot in diameter rises two feet from the top of the stove
damaged and no longer functions properly. Any creature that moves into the space between the two halves of the arch or starts its turn there takes 11 (2d10) Psychic damage. Dragon’s Hoard. Unless Ylagan
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
can have someone else do it for you?”
Ideal. “No use sitting about getting rusty when there’s fun to be had. Let’s party!”
Bond. “I’m running on fumes here. I need oil.”
Flaw. “I’m too tired to
almost never speaks and harbors a malicious streak that is kept in check by Mister Witch. He paints his face with a grin and puffs on a bubble pipe. Thaco has retired from performing and no longer
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
have someone else do it for you?”
Ideal. “No use sitting about getting rusty when there’s fun to be had. Let’s party!”
Bond. “I’m running on fumes here. I need oil.”
Flaw. “I’m too tired to fly
almost never speaks and harbors a malicious streak that is kept in check by Mister Witch. He paints his face with a grin and puffs on a bubble pipe. Thaco has retired from performing and no longer
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
corners and by shouting summaries of top stories at passersby. From the slums of the Outer City to the finest manor house sitting rooms, the Mouth is where Baldurians go to be informed, incited, and
physicians, commoners funded the building of a single large facility where everyone could come for treatment. Eager to no longer have every worship service interrupted by contagious congregants, several
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
to some terrible experiment. It hurt badly, but she managed to escape somehow. She flitted about in the darkness until reaching the cave mouth. She’s been sitting here feeling sad and missing Bunny
automatically. An unconscious character is restrained by the vines and takes 66 (12d10) piercing damage at the start of each of its turns until it is no longer restrained in this way. Characters can kill the
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
restrained creature on a success. C7. Slime Pool Overlook This small ledge overlooks the slime pool with a 10-foot-long, 2-foot-diameter mossy log sitting near the ledge. The log can be used to bridge the
treasure hoard (area C14), for she believes one day her ancient brain may no longer remember such details. C13. Claugiyliamatar’s Cavern Claugiyliamatar spends most of her time in this cavern, looking
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
name from a 100-foot-tall stone carved in the likeness of a perching raven, sitting in the center of the highest plateau of the mound and facing west. The Black Ravens leave carcasses by the stone
hobgoblins’ demands have left the community impoverished. Suggested Encounter The characters arrive to find two cloud giants named Nirva and Jaral sitting in the middle of town, listening to townsfolk
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
barracks is similar to area 5, with eight sleeping bugbears. 7. Chamber of the Bugbear Captain Currently, five bugbears—the captain (a bugbear chief) and four lieutenants (bugbears)—are sitting around
and is no longer drunk. On a failed save after 1 hour, the character continues to drink until falling unconscious for several hours, then awakens and remains drunk for 1 hour thereafter. Once a
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
after the creature can no longer hear the music. A creature can escape the music by being on the other side of a closed door that leads to the gallery, or by vacating the area (including adjacent rooms
the Wisdom saving throw then increases to 20. If the globe is reduced to 0 hit points or taken from the room, it cracks and goes dark and silent. It no longer functions. 8. Pressure Plate The air is






