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Returning 35 results for 'more sivis with only agent for for long'.
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Backgrounds
Wayfinder's Guide to Eberron
or roll on the table below.
House Agent Role
D8
ROLE
1
Acquisition
2
Investigation
3
Research & Development
4
Security
5
Intimidation
6
Exploration
7
Negotiation
8
Covert Operations
Feature: House Connections
As an agent of your house, you can always get food and lodging for yourself and your friends at a house enclave
Magic Items
Eberron: Rising from the Last War
The key to long-distance, virtually instantaneous communication across Khorvaire is House Sivis’s network of message stations. Each station contains at least one speaking stone, which is carved
Sivis message station, a gnome is always on duty by the speaking stone, listening for messages that might come in and transcribing them for delivery to their intended recipients.
Monsters
Eberron: Rising from the Last War
","rollAction":"Magic Staff","rollDamageType":"force"} force damage.
Arcane Cataclysm (Recharges after a Long Rest). Sul Khatesh conjures orbs of magical energy that plummet to the ground at three
silver flame that bound the overlords in Khyber once more. These bonds have held for countless generations, but the overlords still yearn to break free and reclaim the world above.
As long as the
Species
Eberron: Rising from the Last War
Communication is the foundation of civilization.
—Baron Lysse Lyrriman d’Sivis
The Mark of Scribing deals with communication—both the written and spoken word. A gnome who
communicate with others at a distance.
House Sivis
Leader: Lysse Lyrriman d’Sivis
Headquarters: The Labyrinth (Korranberg, Zilargo)
Bearing the emblem of the cockatrice, the gnomes of House
feats
General Feat (Prerequisite: Level 4+, Lords' Alliance Agent Feat)
You gain the following benefits.
Ability Score Increase. Increase your Strength or Charisma score by 1, to a maximum of 20
possessed or gain the Charmed or Frightened condition; if a target is already possessed, Charmed, or Frightened, the target has Advantage on any new saving throw against the relevant effect.
Once you use this benefit, you can’t do so again until you finish a Long Rest.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
; House Sivis’s network of message stations is the backbone of long-distance communication. But Sivis also trains and licenses scribes, notaries, interpreters, cartographers, barristers, heralds
House Sivis The gnomes of House Sivis facilitate communication. This is seen most literally in speaking stones, magic items allowing a Sivis heir to send a short message to another speaking stone
Backgrounds
Sword Coast Adventurer's Guide
organization, but who serve as its hands, head, and heart.
As a prelude to your adventuring career (and in preparation for it), you served as an agent of a particular faction in Faerûn. You might have
proliferation of secret societies and conspiracies in those lands. If your background is as an agent for one of the main factions of the North and Sword Coast, here are some possibilities.
The Harpers
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
most literally in speaking stones, magic items allowing a Sivis heir to send a short message to another speaking stone. House Sivis’s message stations employs these items as the backbone of their long
House Sivis Leader: Lysse Lyrriman d’Sivis Headquarters: The Labyrinth (Korranberg, Zilargo) Bearing the emblem of the cockatrice, the gnomes of House Sivis facilitate communication. This is seen
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
inexpensive; sending a package or a message by way of a courier is more secure but more expensive. If security is particularly important, House Sivis can protect written messages using magic, such as the
illusory script spell, and House Kundarak can secure packages with the glyph of warding spell. The gnomes of House Sivis also maintain a network of speaking stones (described in chapter 5) to facilitate
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Gnomes and Dragonmarks The gnomes of House Sivis carry the Mark of Scribing. Members of the house are scribes and notaries, but they also maintain the sending stones that facilitate long-distance communication in Khorvaire.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
background. Consider the following options. Agent. You have a close, ongoing relationship with your house. The house agent background is a good choice if you are actively working for the house. Alternately
punishment. Were you a criminal? A charlatan? Or perhaps a sage who engaged in forbidden research? Foundling. Your ancestors left the house long ago. You have no ties to the house and may not have known
Kenku
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
. Flock leaders enforce discipline and minimize conflicts, but they fail at effective planning or crafting long-term schemes.
Although unable to speak in their own voices, kenku can perfectly mimic any
tapping a stone to show how bored he is. He plays with his dagger and studies the Lords’ Alliance agent sitting at the bar.” Creating a vocabulary of noises for the other players to decode
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Speaking Stone Wondrous item, very rare The key to long-distance, virtually instantaneous communication across Khorvaire is House Sivis’s network of message stations. Each station contains at least
they were the target. In a Sivis message station, a gnome is always on duty by the speaking stone, listening for messages that might come in and transcribing them for delivery to their intended recipients.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Chronicle’s main offices are located in Korranberg. The paper also maintains field offices in the Five Nations, the Mror Holds, and Zilargo. Each field office shares space with a House Sivis message
Korranberg or near one of the field offices, but correspondents might be stationed in more remote regions for long periods of time, and the paper frequently publishes stories written by freelancers from
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
House Agent You have sworn fealty to a dragonmarked house, one of the mighty mercantile guilds that shapes Khorvaire. If you possess a dragonmark, you’re likely a member of one of the influential
gaming set Phiarlan: disguise kit and one musical instrument Sivis: calligrapher’s tools and forgery kit Tharashk: thieves’ tools and one gaming set Thuranni: poisoner’s kit and one musical instrument
Backgrounds
Guildmasters’ Guide to Ravnica
.
Skill Proficiencies: Intimidation, Religion
Languages: Two of your choice
Equipment: An Orzhov insignia, a foot-long chain made of ten gold coins, vestments, a set of fine clothes, and
the flesh as long as possible, and as a spirit afterward. (Any)
Bonds
d6
Bond
1
The unbearable weight of my debt has driven me to desperation.
2
I’m duty-bound
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
The Margrave’s Agent Adrián Ibarra Lugo The hooked peak of Iggwilv’s
Horn towers over the rest
of the Yatil Mountains However the characters take on the adventure, they eventually arrive at the
Lazy Bat, where they meet an agent who serves the Margrave of the March of Bissel. Read or paraphrase to begin the adventure: An unassuming human sits across from you at a corner table in the Lazy
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
criminal life long ago. But you still have deep roots with the organization, and now they’re pulling you back in.
3 You’re secretly working for the City Watch or a foreign crime agency, trying
to worm your way into the underworld of Sharn.
4 You’re an independent agent working with more than one of Sharn’s gangs. While you value your freedom, if you’re not careful you could make enemies on all sides.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
day. There are indeed moonlit rituals in the Marches: some to honor the daelkyr, others to maintain the wards that keep them trapped in Khyber. Humans came to the Marches long ago, refugees fleeing a
hundred years ago, when a House Sivis expedition made two discoveries: the region contained valuable dragonshards, and a number of clans had manifested the Dragonmark of Finding. This led to the
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
. There are indeed moonlit rituals in the Marches: some to honor the daelkyr, others to maintain the wards that keep them trapped in Khyber. Humans came to the Marches long ago, refugees fleeing a war
a House Sivis expedition made two discoveries: the region contained valuable dragonshards, and a number of clans had manifested the Dragonmark of Finding. This led to the foundation of House Tharashk
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
options: Agent. You have a close, ongoing relationship with your house. The house agent background is a good choice if you are actively working for the house. Alternately, you could take the noble
criminal? A charlatan? Or perhaps a sage who engaged in forbidden research? Foundling. Your ancestors left the house long ago. You have no ties to the house and may not have known you were connected by
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Sir Ursas. Kwalish has long researched legends about the missing components of the Infernal Machine scattered across the world. Reaching out to the characters, he tasks them with recovering the missing
components, with Lynx Creatlach and Sir Ursas serving as rivals along the way. Kwalish can then send the characters out to investigate the manor of one or both agents, wanting to know how far along each agent is in their reconstruction of the Infernal Machine.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
with room to spare, connecting the Evermoor Way into and through Yartar. The road leads east to Everlund and Silverymoon, and west to Triboar and eventually Waterdeep via the Long Road. Yartar is
). Reason to Visit. The “Dark Dealings in Yartar” side trek (chapter 6) brings the characters here. More broadly, characters affiliated with the Lords’ Alliance can readily receive support in Yartar, and Harpers and Zhentarim can get aid, too, if they’re discreet and know how to contact an agent in town.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
and a seat on the Triumvirate that governs the nation; the Trust reports to the Triumvirate. The Zil gnomes built this system, and they are quite happy with it. Their streets are safe, and as long as
within a web of intrigues. The Trust condones their actions, as long as they break no laws and don’t threaten the state or the status quo. A gnome charlatan can connive to steal a jewel mine from another
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
quite happy with it. Their streets are safe, and as long as you play by the rules of the game, the Trust won’t target you. Outsiders find this casual acceptance of preemptive assassination to be
terrifying, but the Zil actually trust the Trust. Every Zil gnome is in a web of intrigues. This is condoned by the Trust, as long as no laws are broken and the state itself isn’t threatened. It’s fine for a
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Chamber Campaign Themes In a campaign featuring the Chamber, the adventurers might initially carry out simple tasks on behalf of a disguised dragon or secret Chamber agent, not necessarily doing
for the world in the long term, or a short-term triumph that carries tremendous risk for the world in the distant (or not too distant) future. Another possibility is that the adventurers are openly
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
. The follower of a god serves as an agent of that god in the world. The agent seeks to further the ideals of that god and defeat its rivals. While some folk might refuse to honor the gods, none can
religions led by charismatic prophets, kingdoms ruled by lasting dynasties, and shadowy societies that seek to master long-lost magic. The influence of such factions waxes and wanes as they compete with each
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
strongholds for the house families. A city may also have any number of businesses tied to the house — a Ghallanda inn, a Cannith smith, a Sivis message station — but these are simply providing services and
(with an exception for Deneith). The Edicts were established long ago when the Five Nations were united. Today, many in the houses feel the Korth Edicts have become obsolete in the wake of the Last War.
Compendium
- Sources->Dungeons & Dragons->Scions of Elemental Evil
Falling Ash is known to us. This cult has long plotted to sow chaos in Celene; an undercover cult member recently failed to poison me. I have no doubt the other cults are equally dangerous.
“My spies
.
“An agent of Celene in disguise will escort you in a cart to the outskirts of the temple. From there, I suggest you pose as cultists while undertaking your mission.
“Here are your disguises. Once
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
a guide can be restored during a long rest with a successful DC 14 Dexterity check using thieves’ tools or tinker’s tools. A damaged guide can also be restored to full hit points by the use of a
the same time, you decide how the commands are resolved. Working Both Sides If the characters meet with both agents, they might agree to work for both without the other agent knowing. In that case
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
the 20-foot-high ceiling.
Orc Bones. Near the base of each pillar are the skeletal remains of two orcs. (Adventurers killed and robbed these four orcs long ago, leaving nothing of value.)
One of
academy on level 9, for spell theft and for being a suspected agent of the Arcane Brotherhood (a society of renegade wizards based in Luskan). Halaster killed the tiefling as a precaution and hung
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
possessed of immense physical power. Demogorgon prefers to meets every challenge with overwhelming force and to ferret out enemies long before they can marshal the strength to make a serious stand against him
simply by laying eyes on a true copy of his symbol, crafted either by Demogorgon or one of his most powerful demonic followers. An individual exposed to such a symbol becomes an agent of Demogorgon
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
treasure maps, but now you’ve found one that might be real. 8 You’ve acquired a controlling stake in a dragonshard mine, which was abandoned long ago. But why? Kobolds? Aberrations? There’s only one way
sleeper agent — gathering information and allies until you’re activated and you are put to your intended use. Zil Names. Zil society is divided into major houses, each of which is composed of multiple
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
. House Medani holds the Mark of Detection, and offers services related to investigation, threat assessment, and security. House Lyrandar carries the Mark of Storms. Lyrandar has long dominated the
shipping industry, and the recent development of the airship has increased its power and potential. House Lyrandar presents itself as a pillar for the Khoravar, and even if you don’t have a dragonmark you could work for the house, whether as a sailor or a house agent.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Clifftop Adventurers’ Guild Sharn’s Clifftop neighborhood, located in the upper part of the Dura district, has long served as a crossroads for adventurers and soldiers of fortune. A dwarf named
?
Watch Commander Lian Halamar, in charge of the large and prestigious Daggerwatch Garrison in Sharn’s Dura quarter, has long been suspected of ties to the infamous Boromar Clan. Though these






