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Returning 35 results for 'more size with only about for for local'.
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Monsters
Curse of Strahd
wereraven polymorphs into a raven–humanoid hybrid or into a raven, or back into its humanoid form. Its statistics, other than its size and speed, are the same in each form. Any equipment it is wearing
everyone else. Although skilled at blending into society, they keep mostly to themselves, respect local laws, and strive to do good whenever possible.
In their human and hybrid forms, wereravens favor
Monsters
Fizban's Treasury of Dragons
deceive and disorient. They cloak their own presence so they can observe other creatures without being discovered as they collect information on everything from local cultural practices to
to mirror the dragon’s mood.
Clever Concealment
The shyest of the gem dragons, emerald dragons are also the most curious. They love to observe local settlements and peoples, using their psionic
Monsters
Fizban's Treasury of Dragons
disorient. They cloak their own presence so they can observe other creatures without being discovered as they collect information on everything from local cultural practices to supernatural occurrences
dragon’s mood.
Clever Concealment
The shyest of the gem dragons, emerald dragons are also the most curious. They love to observe local settlements and peoples, using their psionic abilities to
Monsters
Fizban's Treasury of Dragons
mountain in a local range, transforming it into a series of gleaming spires. Though visitors are rare, the dragon has built a roadway that ascends the mountain to encourage travel to and from the lair
). The most favored of the crystal dragon’s acquaintances might even be gifted with a short trip to the very pinnacle of the central spire—the highest point in the local landscape—to
Monsters
Fizban's Treasury of Dragons
has spent considerable time shaping the pinnacle of the tallest mountain in a local range, transforming it into a series of gleaming spires. Though visitors are rare, the dragon has built a roadway
central spire—the highest point in the local landscape—to take in the breathtaking view.A Crystal Dragon’s Lair
Crystal dragons dwell in cold regions, where they construct ice and
Monsters
Fizban's Treasury of Dragons
dragon’s wrath.
3
A fishery that specializes in a type of eel favored by a local topaz dragon is “haunted,” and shipments of the eel vanish every time the ghost appears.
4
","rollAction":"Connected Creatures"}
Connected Creatures
1
An ancient topaz dragon has decided to set local ogre and bandit clans against one another, hoping they wipe each other out.
2
An
Monsters
Fizban's Treasury of Dragons
of psychic forces has begun to affect the local fauna in strange ways.
Sapphire Dragon Lairs
Sapphire dragons make their lairs in enormous caverns and complex tunnel systems. As they grow
retaining its game statistics (other than its size). This transformation ends if the dragon is reduced to 0 hit points or uses a bonus action to end it.
Psychic Step. The dragon magically teleports to an unoccupied space it can see within 60 feet of it.
Monsters
Fizban's Treasury of Dragons
.
3
A fishery that specializes in a type of eel favored by a local topaz dragon is “haunted,” and shipments of the eel vanish every time the ghost appears.
4
Legends claim that a
normal rate.Cold, NecroticChange Shape. The dragon magically transforms into any creature that is Medium or Small, while retaining its game statistics (other than its size). This transformation ends if the
monsters
by Magic
The rats of Elmshire sometimes grow to unusual proportions. Though frightening, these dog-size rodents were little more than a local nuisance until an ex-adventurer’s magic transformed
Backgrounds
Sword Coast Adventurer's Guide
City of Skilled Hands.
Even if you’re not city-born or city-bred, this background can describe your early years as a member of law enforcement. Most settlements of any size have their own
experience in enforcing the law, and dealing with lawbreakers, gives you a feel for local laws and criminals. You can easily find the local outpost of the watch or a similar organization, and just as
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Khorvaire. As the only force that can cross borders in pursuit of fugitives, they are well trained to track renegades. Sharn Watch. Like most local police forces of any size, the Sharn Watch includes
agents of the King’s Citadel serve crown and country as the ultimate agency for dispensing the king’s justice in Breland. Local watches and constabularies can call on its agents when a crime or situation
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Law and Order Whether a settlement has a police force depends on its size and nature. A lawful, orderly city might have a city watch to maintain order and a trained militia to defend its walls, and a
frontier town might rely on adventurers or its citizenry to apprehend criminals and fend off attackers. Trials In most settlements, trials are overseen by magistrates or local lords. Some trials are
Ancient Deep Dragon
Legacy
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monsters
Fizban's Treasury of Dragons
.
Change Shape. The dragon magically transforms into any creature that is Medium or Small, while retaining its game statistics (other than its size). This transformation ends if the dragon is reduced to 0
, they use local settlements—and any competent visitors—as pawns in their struggle.
4
An ancient deep dragon has put the folk of a city to work building the dragon a metropolis to rule
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
sections that follow. Adventure Hooks The city contains plenty of rumors, local legends, and quest givers, any of which could point characters to their next adventure. The sample adventures in chapter 4 can
dragons, is a looming threat nearby, particularly in the Mistmarsh, the hills of the Abbor-Alz, and the Bright Desert. Local Hurly-Burly Greyhawk has a frontier spirit atypical for a settlement of its
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
the Player’s Handbook) rather than coins
2–3 Coins from an ancient culture local to this region, ancestral to the people who live here now
4–5 Coins from an ancient culture in a distant
region
6–7 Coins from a nearby contemporary culture
8–9 Coins from a local contemporary culture
10 Coins from another world
You might decide that all the coins in a dragon’s hoard
Compendium
- Sources->Dungeons & Dragons->Adventure Atlas: The Mortuary
Door.” After delivery, corpses pass through a series of metal chutes that sort them by size and deposit them in the corpse-receiving-and-shipping department (detailed later in this supplement
Mortuary is through the front gate. A crumbling stone wall curtained with razorvine—a prickly local hazard endemic to the Lower Planes detailed in the Dungeon Master’s Guide—surrounds the structure and a
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Mountain, but he maintains a number of smaller lairs among the icebergs that drift with the seasonal tides in the Sea of Moving Ice. One of these is known as Oyaviggaton (“island of eternity”) by the local
tribes known as the Ice Hunters, because of the many enemies Arauthator has frozen into the icy walls of the berg’s hollowed interior. In addition to his size, cunning, and ferocity, Arauthator wields
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
in most D&D campaigns. Use a larger town or city if you want a campaign with urban adventuring.
2. Create a Local Region See “Mapping the Campaign” earlier in this chapter for guidance. Draw a map
adventure locales. An area that size is likely to have one to three additional settlements as well as the home base, so give thought to them as well.
3. Craft a Starting Adventure A single dungeon
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
The Golden Goose The wooden coin given to the characters by Princess Serissa is fairly unremarkable and easy to produce. It’s half again the size of a typical gold coin, and there’s nothing magical
, and bribe local guilds for information. A character must spend a certain amount of gold per day to cover expenses. After 1d4 + 1 days, the character can make an Intelligence (Investigation) check. On
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
Mountain, but he maintains a number of smaller lairs among the icebergs that drift with the seasonal tides in the Sea of Moving Ice. One of these is known as Oyaviggaton (“island of eternity”) by the local
tribes known as the Ice Hunters, because of the many enemies Arauthator has frozen into the icy walls of the berg’s hollowed interior. In addition to his size, cunning, and ferocity, Arauthator wields
Compendium
- Sources->Dungeons & Dragons->Monster Manual
wickedness. Wise communities often have guardian statues, annual rituals, or local superstitions meant to keep oni at bay. In rare cases, an oni might gradually befriend such communities and protect
Medium Humanoid or a Large Giant, or it returns to its true form. Other than its size, its game statistics are the same in each form. Any equipment it is wearing or carrying isn’t transformed
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
in peace to enjoy the serenity of their trees. Kopoha eagerly participates, but her size makes her a menace to smaller dancers. While Kopoha is dancing, a character must keep those around the
laughter among the toadstools. If the characters enter the party, they’re shrunk down to pixie size, while Kopoha becomes the size of a halfling. This delights the empyrean, and she tests her strength by
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
Upper Works: General Features Map 6.1 shows the layout of the huge timber stronghold of the local clan of hill giants. All outer walls are of logs at least 3 feet in diameter. Inner walls dividing
feet high. A Medium or smaller creature must succeed on a DC 10 Strength (Athletics) check to open any of the doors on the upper level due to their great size and weight. Doors stay open if left that way
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
the feeling Grynsk doesn’t like me very much. Or anyone who steps between him and the gold swimming in this lake. I’m Tali. I’m studying the local animal life here in Icewind Dale. I just couldn’t stay
waiting there. Descriptions of the monster vary wildly; some witnesses say it’s the size of an ox, while others say it’s closer to the size of a house. Some say the monster might be a whale or a
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
another and decide to form a group. In those years when Shieldmeet falls, the town is instead treated to a great festival on that day, sponsored mainly by the local temple to Tymora, the Happy Hall of
, it has not been mentioned in her presence since. Some blame the murder on the Hand of Yartar, the local thieves’ guild, but I believe that Kaidrod was killed, and the Waterbaron was implicated, in
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
suns. The city’s two local coins are the toal and the harbor moon. The toal is a square brass trading-coin pierced with a central hole to permit it to be easily strung on a ring or string, worth 2 gp in
, and 1 inch thick. A 5-pound gold bar is worth 250 gp and is about the size of a 2-pound silver bar. The city of Baldur’s Gate mints large numbers of silver trade bars and sets the standard for this
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
surrounding the village are dominated by hundreds of ranches and farms of every sort and size, from tiny horse farms to great fields of cattle. During those days that livestock are brought in for trading
serves as the local slaughterer and butcher for folk wishing to take meat, rather than live animals, away from Longsaddle. Rumor holds that the sausages have much improved down the years but buyers are
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Size Most settlements in a D&D world are villages clustered around a larger town or city. Farming villages supply the town or city population with food in exchange for goods the farmers can’t produce
themselves. Towns and cities are the seats of the nobles who govern the surrounding area, and who carry the responsibility for defending the villages from attack. Occasionally, a local lord or lady
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
sent off to find other jobs or becoming the dragon’s next meal. Depending on the size of the commercial enterprise, the dragon might have subordinates who are responsible for certain aspects of the
the dragon might install dragon or half-dragon offspring in the highest echelons of government. Depending on the size of the domain, the dragon might have thousands or even millions of loyal subjects
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
duergar gets within striking distance, it attacks and becomes visible. Following its initial attack, it uses an action to increase its size, then presses its attack. Malevolent Townsfolk
19, the figure is a badly wounded member of the local militia (an unarmed tribal warrior with 1 hit point remaining). On a roll of 20, the figure is an uninjured, opportunistic doppelganger posing as
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
themselves to ogre size, and join the battle. Dragon Damage. The dragon takes no damage. Target 5: Caer-Konig The dragon destroys every structure in town in 1½ hours. Speaker Trovus, the town’s
hit points by 5. Target 7: Lonelywood Local fishers witness the dragon’s attack on Termalaine and rush home to alert their families and neighbors. When the dragon reaches Lonelywood, the town is empty
Magic Items
Infernal Machine Rebuild
.
Silver Wire. The Infernal Machine’s great size makes it largely immobile. To make ongoing use of the machine (such as while adventuring), it can be connected to its attuned user by a silver wire
all the local area you are aware of. This map doesn’t reveal anything you don’t know, but grants advantage on ability checks to find secret doors and to navigate back to where you’ve
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
delegation from Mirabar, or that the delegation hasn’t arrived in the area yet if the adventurers begin with the local troubles. Map 2.1: Red LarchView Player Version 1. Allfaiths Shrine On the west side
visitors. He’s also an ally of the Order of the Gauntlet, occasionally passing messages and sending reports on local events to the order. Lymmura is a sympathetic ear and guide to all. She has been coming
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
quality of equipment and treasure, or analyze resources in a local area. The Hoardsperson Franchise Rank Features
1 Proficiencies and Starting Equipment, What a Deal
2 Living Loot
Adventuring Gear table in chapter 5 of the Player’s Handbook. The item must be of a size that can fit into your secret chest and be worth no more than 15 gp. Once you attempt to draw five items from your
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
for strings 66 Iron needle with an eye that refuses to let thread pass through it 67 Tiny sundial that casts a shadow only in moonlight 68 Wooden pan flute that attracts harmless local fauna when
Pixie’s winter jacket lined with fox fur 94 Tasseled wine charm shaped like a sprite 95 Weak magnetic wand 96 100-sided die the size of a plum, cut from coal 97 Glass slipper, missing its mate 98 Tiny






