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Returning 35 results for 'more sleeping with open about from for led'.
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more seeking with open about from for led
more seeing with open about from for led
Monsters
Fizban's Treasury of Dragons
discuss how they might reunite and restore Sardior, the Ruby Dragon.
2
A horde of revenant;revenants led by a death knight has one goal—destroying the ancient sapphire dragon who defeated
without excavation or magic, as the dragon can simply open doorways in walls whenever necessary.
The lair has the following features:
Disguised Entrances. An otherwise unremarkable cave (shown at the
Monsters
Icewind Dale: Rime of the Frostmaiden
more dart.Dzaan was a Red Wizard of Thay who studied the arcane tradition of illusion. The leaders of the Arcane Brotherhood welcomed him with open arms, eager to count a Red Wizard among their ranks
. Dzaan might have become a force to reckon with in the brotherhood had his quest for power not led him to Icewind Dale, where he was killed by the people of Easthaven after making a few too many enemies
Rogue
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
she disappears into the shadows as her fighter friend moves forward to kick the door open. A human lurks in the shadows of an alley while his accomplice prepares for her part in the ambush. When
. Suppressing a giggle, a gnome waggles her fingers and magically lifts the key ring from the guard’s belt. In a moment, the keys are in her hand, the cell door is open, and she and her
Monsters
Fizban's Treasury of Dragons
open doorways in walls whenever necessary.
The lair has the following features:
Disguised Entrances. An otherwise unremarkable cave (shown at the top of the map) provides the main access to the lair
by way of two sections of relatively thin crystal walls. The dragon can use a lair action to open or close passages through these walls throughout the lair.
Cobweb-Choked Tunnels. Adventurers who
Monsters
Fizban's Treasury of Dragons
split open to show their contents and clusters of crystal points more than a foot in diameter that extend six to ten feet from the interior stone surfaces of the lair. These crystals resonate with the
were sleeping amid both caches, creating the impression that two dragons dwell here.An Amethyst Dragon’s Lair
Amethyst dragons make their lairs in caves next to or under secluded pools and lakes
Monsters
Fizban's Treasury of Dragons
dragon lairs frequently exhibit or develop large and beautiful clusters of amethyst crystals, including massive cathedral geodes split open to show their contents and clusters of crystal points more
area and the chamber at the opposite end of the upper level. The magic of the lair sometimes makes it appear as though the dragon were sleeping amid both caches, creating the impression that two dragons
Satyr
Legacy
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Species
Mythic Odysseys of Theros
that my clothes are my glorious soul on display for all the world to behold, and I dress accordingly.
7
Having horns is the best. They are fun to decorate, and they can pop open an amphora, no
raucous revels his people had ever known. However, when fate led him to discover the nature of the gods and how they were beholden to mortals for their very existence, the whole order of the world
Warlock
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
stars overhead, a wild-eyed tiefling chants the mystic ritual that will open a doorway to a distant world. Warlocks are seekers of the knowledge that lies hidden in the fabric of the multiverse. Through
warlocks toward adventure. Creating a Warlock As you make your warlock character, spend some time thinking about your patron and the obligations that your pact imposes upon you. What led you to make the
Backgrounds
Sword Coast Adventurer's Guide
;n. Recent events in your homeland have led to the abolition of slavery, and a corresponding increase in the traffic between Mulhorand and the distant parts of Faerûn.
Those who leave behind
traditional rituals that are unfamiliar to those around me.
6
Sarcasm and insults are my weapons of choice.
d6
Ideal
1
Open. I have much to learn from the kindly folk I meet
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
6. Bog Luck’s Room Bog Luck has this room to himself, so it’s more spacious and comfortable than the others. He’s seldom here except when sleeping, and he keeps the door locked. A successful DC 10
Dexterity check with thieves’ tools can open it. Despite his crude manner, Bog Luck is a somewhat educated man, as evidenced by the books of philosophy and natural history on his reading shelf.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
6. Bog Luck’s Room Bog Luck has this room to himself, so it’s more spacious and comfortable than the others. He’s seldom here except when sleeping, and he keeps the door locked. A successful DC 10
Dexterity check with thieves’ tools can open it. Despite his crude manner, Bog Luck is a somewhat educated man, as evidenced by the books of philosophy and natural history on his reading shelf.
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
6. Barracks This cluttered chamber serves as a barracks for Thessalar’s lizardfolk servants. Crude sleeping pallets line the walls, and the place has a foul smell. Creatures Eight lizardfolk are off
duty here, sleeping or leisurely playing at a rudimentary board game using dice and small stones as playing pieces. If they have been alerted to trouble by the lizardfolk in areas 4 or 5, they head
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
17. Yuan-ti Quarters A dozen cylindrical shafts 3 feet wide and 7 feet deep are cut into the stone floor here, and are used as sleeping holes by the lesser yuan-ti. Two stone totems stand here, both
in the form of asps rising up with their mouths open. These totems radiate magic that negates some of the regional effects of a mummy lord’s lair in this area, allowing the yuan-ti to store food and
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
17. Yuan-ti Quarters A dozen cylindrical shafts 3 feet wide and 7 feet deep are cut into the stone floor here, and are used as sleeping holes by the lesser yuan-ti. Two Stone totems stand here, both
in the form of asps rising up with their mouths open. These totems radiate magic that negates some of the regional effects of a mummy lord’s lair in this area, allowing the yuan-ti to store food and
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
characters already led Rivibiddel to the Underdark, he might return through the tunnels (and into the Sleeping Giant’s cellar) to inform his rescuers about the passages.
infected townspeople has died down, Gwyn Oresong rushes up with Grista, owner of the Sleeping Giant, with an important lead: “Sister Garaele, Halia, and Ander are clearly unwell. I don’t think this is
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
at night or spend the night on the water. An ice floe is more comfortable and offers safety from certain aquatic creatures. On the open water, the ship is safer from creatures that hunt only on the
ice, but sleeping on the deck is colder and less comfortable than in an easily built snow shelter. The decision of where to spend the night is up to the characters.
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
that strangers are near, all the mercenaries greet the new arrivals in the open area between this room and the stables. If the characters reach this area without being spotted, Syleen Wintermoon sits
on a stool and sings quietly to herself while sharpening a knife. Sleeping under threadbare blankets nearby are Brakkis Elspaar and Jabarl the Orc-Biter. See the “Stone-Cold Reavers” sidebar for more
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
at night or spend the night on the water. An ice floe is more comfortable and offers safety from certain aquatic creatures. On the open water, the ship is safer from creatures that hunt only on the
ice, but sleeping on the deck is colder and less comfortable than in an easily built snow shelter. The decision of where to spend the night is up to the characters.
Compendium
- Sources->Dungeons & Dragons->Divine Contention
serves as a garrison for Neverwinter’s soldiery. Ravens circle the tower’s pointed roof and warm lantern light shines from its windows. At its foot, two arched doorways open into the interior.
A
company of fifteen guards inhabit the tower, led by the wizard Gallio Elibro and his guard captain Hazz Yarrum. Two halflings serve the household as cooks and porters. Refer to “Meeting Gallio Elibro” when the characters present themselves for their quest.
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
the keep can stay overnight.” (False)
Inn Features The inn has the following features:
Common Room. The common sleeping area is a large, open room with a handful of stiff cots and a crackling
hearth. Patrons can also lay out their own sleeping mats on the floor for a safe—albeit uncomfortable—night’s sleep.
Private Rooms. Customers with gold to spare can sleep in one of the inn’s six
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
chambers the dragon has adapted to serve as a lair. The lair has few natural entrances, so whole sections are inaccessible without excavation or magic, as the dragon can simply open doorways in walls
relatively thin crystal walls. The dragon can use a lair action to open or close passages through these walls throughout the lair. Cobweb-Choked Tunnels. Adventurers who manage to access the other side of
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
steady series of new residents over long years.
Creatures. A group of five monks led by an elder monk can be found here at any time, sleeping, eating, and taking part in decidedly non-monastic
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Sleeping Giant Axel Defois Goblins smashed the bar at the Sleeping Giant
and stole an obelisk shard With the Redbrands’ operation curtailed by the characters, the Sleeping Giant is no longer a
meeting place for criminals. Most townsfolk are still wary of the place, though a few have started coming to the tavern for cheaper drinks. Beyond its connection to the Redbrands, the Sleeping Giant is
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
. The chest weighs 40 pounds and is unlocked. When opened, it releases a cloud of sleeping gas that fills the room. Any creature in the room must succeed on a DC 18 Constitution saving throw or be
secret doors. The secret door to the west is set into the back wall of the fireplace (area K37) and can be pulled open from within this room by lifting a simple locking mechanism (which is connected to
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
.
Wererat. An obese giant rat is sleeping on the seat of a crumbling stone throne that stands on a dais opposite the door. (This creature is a shapechanged wererat named Flyndol Greeth.)
Fountains. Not
drainage holes on the inside of the rim to prevent overflow. Carved above each basin is a bas-relief of a dwarf’s face with an open mouth. Water from an underground river once flowed out of the mouths
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
15. Nursemaid’s Suite Dust and cobwebs shroud an elegantly appointed bedroom (area 15A) and an adjoining nursery (area 15B). Double doors set with panes of stained glass pull open to reveal a balcony
(area 15C) overlooking the front of the house. The bedroom once belonged to the family’s nursemaid. The master of the house and the nursemaid had an affair, which led to the birth of a stillborn baby
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
them. Two forces of evil rise nearby, eager to control the region around Leilon and eventually the Sword Coast. The first is a cult of Talos, god of storms, led by the priestess Fheralai Stormsworn
larger threats begin to grow and take shape. Over the course of the trilogy (Storm Lord’s Wrath, Sleeping Dragon’s Wake, and Divine Contention), the adventurers must deal with the two main forces of evil
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
throughout the area, around which a prisoner work gang toils in the sweltering heat. Smooth metallic columns rise to the ceiling, with open hatches set into their sides at ground level. Haggard prisoners
surrounding mountains into the furnaces beneath this area. The powerful fires of those furnaces keep the monastery in the air, and instantly destroy anything thrown into their open vents. If ore ceases to be
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
opening appears devoid of life: The entrance to the gem mine is an open tunnel in a hillside. Empty carts are parked near the entrance, next to which a crude wooden sign has been propped up. Written on
. Captured Kobolds Characters who capture a kobold in the mine can, without an ability check, learn some or all of the following information in the course of an interrogation: “Trex led us here. He has wings
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Bastion traveling through the area, Sir Howart, is thrown into jail and threatened with execution. Can the characters rescue him without harming villagers led astray by a malevolent cult? Haunted Riders
characters to help protect the local populace from these haunted riders and follow the riders back to their lair. Sleeping Village. The characters come to a village where everyone is asleep—except Theira
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
, volunteers the following useful information: Argynvost was a silver dragon that liked to assume human forms. Argynvostholt was the dragon’s home. In human guise, the noble dragon led a group of knights
the winery, the Wizard of Wines, and the name of the wine, Champagne du le Stomp. A secret door at the north end of the west wall can be pulled open to reveal a den (area Q6).
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
chapter). The sleeping primordial’s nightmares might take the form of creatures from the Fiendish Incursion Encounters table or the Giant Necropolis Encounters table in chapter 3, and they crawl down
giants of especially immense stature led by a hill giant avalancher (see chapter 6) venerate and guzzle the waters. They violently defend the waterfall with beasts of war from the Megafauna World Encounters or Dinosaur World Encounters table in chapter 3.
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Barthen’s Provisions Barthen’s Provisions is the biggest trading post in Phandalin. It stocks most ordinary goods and supplies, including backpacks, bedrolls, rope, and rations. The place is open
reluctantly admits that the Redbrands are making it hard on everyone, shaking down local businesses and flouting the townmaster’s authority. She knows that the Redbrands frequent the Sleeping Giant tap house.
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
in the middle of a bog 4 A rocky hill shaped like a sleeping satyr, with its open mouth forming a cave entrance 5 A windmill that walks around on giant crow’s feet 6 A crumbling keep on a small island
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
are 20 gp fallen from an open pouch the dwarf wears. His body shows no wounds, but a character who makes a successful DC 12 Wisdom (Medicine) check finds signs of poison. If the check succeeds by 5 or
no way of learning that the dwarf was murdered by the vengeful Kala Mabarin, who got close enough to him in the crowd to poison him, then led him to the alley to die.






