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Returning 8 results for 'more smash with only about for for longer'.
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Orc
Legacy
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Species
Volo's Guide to Monsters
foe and enable them to prove their worth before their deities. He relishes every short-term triumph and swears revenge for every setback. Luthic, though, takes a longer view. She understands the
diplomacy. They care only for satisfying their insatiable desire for battle, to smash their foes and appease their gods.
Booming Birth Rate
In order to replenish the casualties of their endless warring
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
to make a DC 15 Wisdom saving throw, which ends the frightened condition on itself on a success. Dynamic Elements. The blades and the rune become more dangerous the longer the trap remains active
make a saving throw against the Rune of Fear effect. Countermeasures. Each of the trap’s active elements can be thwarted by particular countermeasures. Whirling Blades. Characters can smash the blades
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
aren’t interested in treaties, trade negotiations or diplomacy. They care only for satisfying their insatiable desire for battle, to smash their foes and appease their gods. Booming Birth Rate In order
to lead stray orcs that no longer have a tribe to call their own. When Tribes Team Up An orc tribe typically has no more than a few hundred members, because a larger group would need a prohibitive
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
and fears the Second Wind might accidentally smash it to flinders or rip it off its moorings. For this reason, he orders Flinch to deploy a jolly boat while the Second Wind remains 100 feet away, its
destination, use the orrery to get your bearings.”
As they leave her tower and head back to their ship, she wishes them luck saving their world from annihilation. If Krux and the characters no longer have a
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
harm to befall others. She is helpful to anyone willing to offer wealth, goods, or services to her shrine. Stuuzant Though not exactly people and no longer in Phandalin, a neutral ogre named Stuuzant
her to help break into the estate and smash everything in sight. Stuuzant never saw the goblin’s face, and knows nothing about the Six (which was never mentioned to her or any of the other hirelings
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
may disable its magic by making three successful DC 15 ability checks: Strength to smash the pillars, Dexterity to remove elements and disable key arcane runes, or Intelligence to disrupt the flow of
that they have Intelligence 5, can understand basic communication in Common, and are no longer immune to being charmed. Myrra, the Red Wizard, is especially cruel and likely to toy with the characters
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
structure is mostly opaque except for its windows. Anyone who looks through a carriage window spots an ornate glass key resting on the seat inside. To reach the key, a character must smash a window or
use magic. Characters who smash their way into the carriage alert Zargash (see area P30), who investigates the noise. The carriage is a Huge object with AC 13, 50 hit points, vulnerability to
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
spent, the ring loses its spellcasting properties but retains its resizing property. To reach the relic buried under the Gray Wolves’ altar, the characters must smash through the altar or burrow
elf neighbors. The remaining dwarves of Sundabar have turned their backs on those who offered little or no aid in the city’s time of need. They no longer consider themselves part of the Lords






