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Returning 35 results for 'more smith's with only artisan's force for long'.
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Soldier
Legacy
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Backgrounds
Basic Rules (2014)
War has been your life for as long as you care to remember. You trained as a youth, studied the use of weapons and armor, learned basic survival techniques, including how to stay alive on the
authority. (Lawful)
3
Independence. When people follow orders blindly, they embrace a kind of tyranny. (Chaotic)
4
Might. In life as in war, the stronger force wins. (Evil)
5
Live and
Backgrounds
Sword Coast Adventurer's Guide
company, including the names and reputations of its commanders and leaders, and who has hired them recently. You can find the taverns and festhalls where mercenaries abide in any area, as long as you speak
)
4
Might. In life as in war, the stronger force wins. (Evil)
5
Live and Let Live. Ideals aren’t worth killing over or going to war for. (Neutral)
6
Nation. My city, nation, or
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Skalanthas Retreats Should the party force Skalanthas to flee, he flies to a quiet corner of the island and takes a Long Rest there before returning to reclaim his lair. If Ronnom is nearby when
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
of 20. When a creature you can see hits you with an attack roll, you can use your reaction to force that creature to reroll. Once you use this ability, you can’t use it again until you roll initiative at the start of combat or until you finish a short or long rest.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
the cube, you can’t move any closer to that object as long as the barrier remains. Cube of Force Faces Face Charges Effect 1 1 Gases, wind, and fog can’t pass through the barrier. 2 2 Nonliving
Cube of Force Wondrous item, rare (requires attunement) This cube is about an inch across. Each face has a distinct marking on it that can be pressed. The cube starts with 36 charges, and it regains
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
force
1/day each: mass suggestion, sending
Summon Duplicate (Recharges after a Short or Long Rest). The reigar uses their talarith to summon a duplicate that looks just like the reigar. The
wears the talarith, any weapon wielded by the reigar deals an extra 1d6 force damage when it hits. As an action, a reigar can use their talarith to summon a duplicate that looks just like the reigar. The
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) force damage, or 10 (2d6 + 3) force damage while enlarged. If the soulblade has advantage on the attack roll, the attack deals an extra 3 (1d6) force
damage.
Enlarge (Recharges after a Short or Long Rest). For 1 minute, the duergar magically increases in size, along with anything it is wearing or carrying. While enlarged, the duergar is Large
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
force damage on a hit and has the thrown property, with a normal range of 20 feet and a long range of 60 feet. When thrown, the gauntlet detaches and flies at the attack’s target, then immediately returns
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Intelligence (Arcana) check. On a failed check, you take 3d8 psychic damage and can’t use this benefit on that portal again until you finish a long rest. On a successful check, you can force the
Good Outer Plane Radiant Sacred flame Lawful Outer Plane Force Guidance The Outlands Psychic Mage hand Agent of Order Prerequisites: 4th Level, Scion of the Outer Planes (Lawful Outer Plane) Feat You
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
button 4, the rod transforms into a climbing pole up to 50 feet long, as you specify. In surfaces as hard as granite, a spike at the bottom and three hooks at the top anchor the pole. Horizontal bars 3
inches long fold out from the sides, 1 foot apart, forming a ladder. The pole can bear up to 4,000 pounds. More weight or lack of solid anchoring causes the rod to revert to its normal form. If you
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
hit with spell attacks). It regains its expended spell slots when it finishes a short or long rest. It knows the following warlock spells:
Cantrips (at will): chill touch, mage hand, minor illusion
, hunger of Hadar, hypnotic pattern, phantasmal force, sleep
Fiend patron: blindness/deafness, burning hands, command, fireball, hellish rebuke, scorching ray
Great Old One patron: armor of Agathys
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
blackmail invisible to human eyes. The Trust, a ruthless secret police force, eliminates any threat to society. Zilargo isn’t a tyranny. Each major city has a democratically elected ruling council
and a seat on the Triumvirate that governs the nation; the Trust reports to the Triumvirate. The Zil gnomes built this system, and they are quite happy with it. Their streets are safe, and as long as
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Positive Plane Like a dome above the other planes, the Positive Plane is the source of radiant energy and the raw life force that suffuses all living beings. Like the heart of a star, it is a
handle it for long. Only creatures that have Immunity to Radiant damage can survive there. Positive Plane Adventures Vibrant life, creative energy, and radiant health are the essential characteristics of
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Background Elemental Evil is not a new threat in the world of Greyhawk. The Temple of Elemental Evil was built long ago and spawned hordes of bloodthirsty monsters that ravaged the lands between
dark force known as the Elder Elemental Eye secretly called a new group of elemental prophets to its ancient stronghold. These four individuals found their way down to the Fane of the Eye and took up
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Ravnica was thrown into chaos. It didn’t take long for wealthy power-mongers to begin seizing control of elements in the city, turning the guilds to their service instead of the other way around. Eventually
, the ten-thousand-year-old guild culture and division of duties reasserted itself. The ten guilds regained their dominant positions, but without the magically binding force of the Guildpact to
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
thoughts, mirror image, phantasmal force
3rd level (3 slots): counterspell, fireball, major image
4th level (3 slots): confusion, greater invisibility
5th level (2 slots): mislead, seeming
when Rath Finishes a Short or Long Rest). When a creature Rath can see makes an attack roll against him, he can interpose an illusory duplicate between the attacker and him. The attack automatically misses Rath, then the illusion dissipates.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Jaculi A jaculi (pronounced jah-KOO-lee) is a 15-foot-long snake that can alter the color and texture of its scales to camouflage itself. Altering its appearance to resemble wood or stone, it coils
around pillars and tree trunks from which it launches itself like a javelin, striking with great force and accuracy. Jaculis are found in damp climates, and their preferred habitats are rain forests
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
this fate rather than accept the end of their naturally long lives. In such stories, a cloud giant undergoes a ritual in which its heart is transplanted into a cloud, causing the giant’s body to
) force damage if it ends its turn inside an object.
Actions
Multiattack. The spectral cloud makes two Spectral Touch attacks.
Spectral Touch. Melee Weapon Attack: +12 to hit, reach 10 ft., one
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
, and topaz. Their collection is secured by a magical globe of force inside an iron chest, which is six feet long, four feet tall and wide, and weighs 500 pounds. Lifting the heavy iron lid requires an
Wiglof’s companion and bodyguard, and any hostility directed at her or Wiglof is met with brutal force. The stone giants know that the flying castle is controlled from a steering tower (area 19
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
Duergar Spy Combining the natural abilities of the duergar race with the specialized training of a spy, the duergar named Ghared is a force to be reckoned with inside Khundrukar (The Forge of Fury
Multiattack. The spy makes two shortsword attacks.
Enlarge (Recharges after a Short or Long Rest). For 1 minute, the spy magically increases in size, along with anything it is wearing or carrying. While
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
arm back in a firing motion, a magical arrow made of golden energy appears nocked and ready to fire. An arrow produced by this weapon deals Force damage instead of Piercing damage on a hit, and it
yourself. The arrows become glowing rungs that stick out of the wall, forming a magical ladder up to 60 feet long on the wall. This ladder lasts for 1 minute before disappearing.
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
the next minute or until you move any distance, you have advantage on all checks and saving throws to resist effects that force you to move. In addition, any enemy that moves to a space within 10 feet
you use this property, you can’t use it again until you finish a short or long rest. Gift of Stone. You can transfer the orb’s magic to a nonmagical item—a shield or a pair of boots—by tracing the
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
10th 4 15th 5 Whenever you finish a long rest, you can touch a number of objects equal to the number of runes you know, and you inscribe a different rune onto each of the objects. To be eligible, an
object must be a weapon, a suit of armor, a shield, a piece of jewelry, or something else you can wear or hold in a hand. Your rune remains on an object until you finish a long rest, and an object can
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
The Monastery The crashed planar craft still makes up most of the monastery’s general structure, having been long ago converted into Kwalish’s first laboratory, then converted again into this present
feels quite right. Over long years, the monastery has drawn hundreds of dark recruits to its hidden location, through both whispered rumor and dark outreach to criminals seeking refuge from the law
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Orb of Dragonkind Wondrous Item, Artifact (Requires Attunement) Long ago, in the Dragonlance setting, elves and humans waged a terrible war against chromatic dragons. When the world seemed doomed
measure of control over dragons. Each orb contains the essence of an evil dragon, a presence that resents any attempt to coax magic from it. Those who try to wield an orb’s magic but lack sufficient force
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
the spell’s energy into a burst of destructive force if the spell is of 1st level or higher; each creature within 30 feet of the snail must make a DC 15 Constitution saving throw, taking 3 (1d6) force
: +5 to hit, reach 10 ft., one target. Hit: 5 (1d4 + 3) bludgeoning damage.
Scintillating Shell (Recharges after a Short or Long Rest). The snail’s shell emits dazzling, colored light until the end
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
hydroloth makes two Bite or Claw attacks. It can replace one attack with a use of Spellcasting.
Bite. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 16 (2d10 + 5) force damage plus 9 (2d8
) psychic damage.
Claw. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) force damage plus 9 (2d8) psychic damage.
Spellcasting. The hydroloth casts one of the following
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
appearance, but they have certain qualities in common. Each one is roughly 100 feet long or tall, and its physical form is a seemingly impossible conglomeration of eyes, mouths, wings, tentacles, and less
target. Hit: 22 (4d6 + 8) piercing damage.
Tentacle. Melee Weapon Attack: +14 to hit, reach 30 ft., one target. Hit: 18 (3d6 + 8) force damage, and if the target is a creature, it has the grappled
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
(losing initiative ties), the aboleth takes a lair action to cause one of the following effects: The aboleth casts phantasmal force (no components required) on any number of creatures it can see within
the aboleth’s phantasmal force lair action for the next 24 hours, although such a creature can choose to be affected. Pools of water within 90 feet of the aboleth surge outward in a grasping tide. Any
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
spellcasting ability of the caster.
3–4. No additional effect.
5–6. The snail’s shell converts some of the spell’s energy into a burst of destructive force. Each creature within 30 feet of the snail must
make a DC 15 Constitution saving throw, taking 1d6 force damage per level of the spell on a failed save, or half as much damage on a successful one.
Flail Tentacles. The flail snail has five flail
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Long Rest). If the greatwyrm would be reduced to 0 hit points, its current hit point total instead resets to 425 hit points, it recharges its Breath Weapon, and it regains any expended uses of Legendary
(2d12) force damage.
Claw. Melee Weapon Attack: +18 to hit, reach 10 ft., one target. Hit: 19 (2d8 + 10) slashing damage. If the target is a Huge or smaller creature, it is grappled (escape DC 20) and
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
the Halls of the Hunting Axe, and that he plans on taking the following route: Travel west along the Evermoor Way from Yartar to Triboar (60 miles) Travel south along the Long Road from Triboar to
ahead of Gargosh and the characters if the characters opt to take Gargosh’s route. In addition, Drannin leaves a small force at the Stone Bridge to harry the characters (see “The Stone Bridge” below).
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
sections that follow. Chimneys The conservatory’s chimneys haven’t been cleaned in a long time. A Small character can try to squeeze up or down one, doing so with a successful DC 15 Dexterity
hinges on one side of it, allowing it to be swung open like a door. All windows are latched shut from the inside except on hot days. As an action, a character can try to force open a latched window, doing
Compendium
- Sources->Dungeons & Dragons->Misplaced Monsters: Volume One
/Day). Seth’s speed is doubled for as long as he maintains concentration (as if concentrating on a spell). While his speed is increased in this way, all attack rolls against him are made with
disadvantage, and he becomes partially incorporeal, allowing him to move through creatures and objects as if they were difficult terrain. Seth takes 5 (1d10) force damage if he ends his turn inside an object.
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
these giants, water is a cruel and destructive force that finds its ultimate expression in ice. These cultists of Evil Water often hide their allegiance as long as possible while urging their






