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Yeenoghu
Legacy
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Monsters
Out of the Abyss
covered in matted fur and taut, leathery hide, his face like a grinning predator’s skull. Patchwork armor made of discarded shields and breastplates is lashed onto his body with heavy chains
of civilization on his layer of the Abyss.
Lair Actions
On initiative count 20 (losing initiative ties), Yeenoghu can take a lair action to cause one of the following effects; he can’t use the
Monsters
Mordenkainen Presents: Monsters of the Multiverse
.
The Gnoll Lord is covered in matted fur and leathery hide, and his face resembles a grinning predator’s skull. He wields a triple-headed flail called the Butcher, which he can summon into his hand
), and there are few structures or signs of civilization on his layer of the Abyss.
The challenge rating of Yeenoghu is 25 (75,000 XP) when he’s encountered in his lair.
Lair Actions
On
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Yeenoghu The demon lord Yeenoghu, also known as the Beast of Butchery and the Gnoll Lord, appears as a battle-scarred gnoll towering 14 feet tall. He has matted fur covered with patchwork armor made
calls home on his desolate, canyon-pocked layer of the Abyss. Yeenoghu
Huge fiend (demon), chaotic evil
Armor Class 20 (natural armor)
Hit Points 333 (23d12 + 184)
Speed 50 ft.
STR
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
hunt. Their brown or black fur is stained with the blood of fallen foes, and they carry the stench of death. The Beast Within. Most minotaurs are solitary carnivores that roam labyrinthine dungeons
. Unknown to all but their highest-ranking leaders, these mystery cults are creations of the demon lord Baphomet, the Horned King, whose layer of the Abyss is a gigantic labyrinth. Some of his followers are
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
a haunt for ice spiders. Ice spiders have red eyes and white fur covering their bodies, and they weave liquid webs that crystallize quickly, forming frosty sheets and icy cocoons. The tunnels are 10
are under the effect of a spider climb spell) can move through the tunnels at a normal pace. A thin layer of frost coats the walls, floor, and ceiling throughout. The westernmost tunnel branch opens
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
reddish squall emerge in Orthys, the torrid first layer of Carceri. Locals believe the gate is a one-way portal because no one recalls ever witnessing anything crawl out of it. The gate has no guards, as
brain three times the size of its body and cost the rat its fur. The Node hovers above the ground, held aloft by its own intellect. The rat swears vengeance against the Lady of Pain, promising untold
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
long rivalry with Baphomet, the Horned King (appears in this book), and the two demon lords and their followers attack one another on sight. The Gnoll Lord is covered in matted fur and leathery hide
there are few structures or signs of civilization on his layer of the Abyss. The challenge rating of Yeenoghu is 25 (75,000 XP) when he’s encountered in his lair. Lair Actions On initiative count 20
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
decay. A layer of earth, mixed with rotting vegetation and the remains of cave animals, covers the floor. Several varieties of mushrooms and fungi grow on the detritus, as well as a few saplings
glowing fungus reveals the eastern niche, which holds a pallet of matted furs, a wide wooden board on which a variety of weapons are affixed, and a great cloak of patchy black fur hung on a slender pole
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
servants to come to her aid. Treasure. One of the bronze caskets holds 400 cp, and the other one has 300 pp concealed beneath a layer of 100 cp. If the lid of the strongbox is opened by anyone but
. The room contains a huge, fur-covered bed, a table, a small throne of ebony and three lesser chairs, a tall cabinet, four trunks, an iron chest at the foot of the bed, and a bench near the entry. The
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Passage This hidden corridor has a secret door at each end of it. The floor of this darkened corridor is coated with a fine layer of black dust, and the air is stale and hot.
The duergar created this
ring, and a fez. The creature has the head and tawny fur of a fox.
Nebukath the arcanaloth sees to the hold’s administrative tasks. Nebukath is initially indifferent toward the characters and
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
silver belt set with ivory and gems (worth 600 gp). 8. Prison Cavern Torches light the place dimly. A female storm giant is chained on the north wall with huge manacles at her wrists and ankles. A fur
. The fifth chest has 3,200 gp. The fourth trunk has a thick layer of old socks, underneath which are eight potions (speed, superior healing, storm giant strength, poison, oil of slipperiness, healing
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Guardroom Two disheveled humans in stylized rat masks and red robes trimmed with rat fur crouch over a small chest, chattering and counting coins. In the northeast corner of the room, stairs lead downward
ancient civilization.
A thin layer of sand coats the floor; it grows thicker near the two enormous stone doors on the north wall. Two spoked platforms stand beside the doors.
The doors to this
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
atop a marble slab in the center of this otherwise barren crypt. Sir Erik Vonderbucks was a wealthy noble whose dying wish was to have his corpse dipped in molten gold. Treasure. The thin layer of
, but vengeance is for the loser’s relatives A skeleton draped in bits of fur lies atop a marble slab in the center of the crypt. The walls and ceiling are covered with plaster painted to make the
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
crenellated battlement. The buried citadel has sunk so far into the earth that the battlement is now level with the surrounding floor. That floor stretches away to the north and south, composed of a layer of
or some other similarly sized and sturdy object under the pressure plate prevents it from activating. 9. Dragon Riddle Dust fills this hall like a layer of gray snow. In the rounded northern end of
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
entertaining. This area has the following features: A magically lit, circular chamber has a thin layer of blood-soaked sand covering the floor and stone buttresses supporting its 40-foot-high domed ceiling
, and fur of minotaurs. Getting through the maze takes time but isn’t difficult, except that Ahmaergo has rigged a tripwire halfway through. A character in the lead who is searching for traps spots the






