Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 20 results for 'more some with only advanced from for least'.
Other Suggestions:
more some with only advanced from for list
more some with only advance from for list
more some with only advance from for leave
more some with only advance from for left
more some with only advance from for last
Giant Vulture
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Basic Rules (2014)
Keen Sight and Smell. The vulture has advantage on Wisdom (Perception) checks that rely on sight or smell.
Pack Tactics. The vulture has advantage on an attack roll against a creature if at least one
":"2d6+2","rollType":"damage","rollAction":"Talons","rollDamageType":"slashing"} slashing damage.A giant vulture has advanced intelligence and a malevolent bent. Unlike its smaller kin, it will attack a
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Student Schedules Before starting this adventure, have the players choose at least three courses their characters are taking this year, either by coming up with the courses themselves or by rolling
on the Third-Year Courses table. Inform them that the characters are also enrolled in a required course, Advanced Arcane History. Third-Year Courses d10 Course Offered By 1 Advanced Abstraction
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Student Schedules Before starting this adventure, have the players choose at least three courses their characters are taking this year, either by coming up with the courses themselves or by rolling
on the Fourth-Year Courses table. Inform them that the characters are also enrolled in a required course, Arcane Herbology. Fourth-Year Courses d6 Course Offered By 1 Advanced Applied Magic General
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Giant Vulture A giant vulture has advanced intelligence and a malevolent bent. Unlike its smaller kin, it will attack a wounded creature to hasten its end. Giant vultures have been known to haunt a
creature if at least one of the vulture’s allies is within 5 feet of the creature and the ally isn’t incapacitated.
Actions
Multiattack. The vulture makes two attacks: one with its beak and one with
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
, a beholder is truly prepared for any situation and has a strategy to counteract it. A beholder has plans on top of plans, even for the least likely circumstances. It doesn’t matter if invading
advanced weapons. In any case, the beholder’s reaction is calculated, because it has thought about what it and its minions must do in response to every situation.
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
plan a proper attack. The full assault will be launched fourteen days after the reconnaissance team returns, assuming the mission succeeds at least in part. The council’s hope is that the characters will
quartered, and the leaders housed. Discover any significant defensive measures: traps, areas readied specifically for defense, and other dangers the attacking force must avoid or overcome. Discover how advanced the sahuagin preparations are and when they might mount their first attack.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Lyrandar Airship The airship is the most advanced elemental-powered vehicle on Eberron, the pride of House Lyrandar and the forerunner of the magical advances that many hope will become commonplace
Works A standard airship (at least as far as standards have been defined for this relatively new creation) looks similar to an oceangoing ship but is rigged with control fins and rudders rather than
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
animal to create a companion worthy of a champion. Valenar animals are awakened to advanced intelligence and power by the touch of an ancestral spirit. Traditionally, Valenar animals choose Valenar
speak
Challenge 1/8 (25 XP)
Bonding. The hawk can magically bond with one creature it can see, immediately after spending at least 1 hour observing that creature while within 30 feet of it. The bond
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
new insight to their studies. Both approaches are encouraged at the university. After Strixhaven A student’s course of study at Strixhaven lasts at least four years but allows for advanced study for
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
learn their initial skill set through the school of necessity, forced to steal or kill to survive. More advanced talents, however, are generally taught through one of the many criminal guilds that crop up
in towns and cities throughout the land. As an Acquisitions Incorporated rogue, you definitely left your guild in order to join a franchise, for no rogue can serve two masters. At least not
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Limbo, advanced monks of other races sometimes seek out a githzerai monastery and attempt to gain admittance as students. More rarely, a githzerai master establishes a hidden monastery on the Material
special devotion, they organize a rrakkma — an illithid hunting party — to other planes, not returning to their monasteries until they slay at least as many illithids as there are hunters in the
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
supporting characters and embellish that NPC as described below. It’s possible for the characters to have two or three rivals at a time, each with a separate agenda. At least one should be a villain, but
you resolve one or more workweeks of downtime, pick one of the ways a rival’s plans might be advanced and introduce it into play. Think about how a rival might operate in order to bring specific
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
, there might be something left worth salvaging.”
The sensory input provided by the Moondancer’s spelljamming helm interfaces in a special way with Flapjack’s Advanced Telepathy, enabling the flumph to
uneasy, a feeling that stems from the presence of psurlons on board it. At the same time, the psurlons’ Aberrant Mind trait confounds the flumph’s Advanced Telepathy. Flapjack has the vague sense
Compendium
- Sources->Dungeons & Dragons->Divine Contention
lightning bolts at them. The players have one minute to act before the gate is destroyed and the barbarians pour through. A large force of anchorites is pressing at the gates, numbering at least a hundred
least one wereboar is drumming, any one of the drummers can duplicate the effect of a call lightning spell, except it has no limit to its range. The drummers fight until death and refuse to parley
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
running. Each office contains at least one desk and chair, along with stacks of dull paperwork and some personal tchotchkes, like a paperweight bearing the Lorehold emblem or an overdue romance novel
the Lorehold Campus, like Advanced Arcane History. Altering someone’s test results or final grades is a simple matter once their records are discovered. Even the sloppiest alterations aren’t questioned
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
. The Test Market is not advanced when NPCs open the doors, since the Keymaster has control of the inn’s magic. As such, the NPCs stuck in the main stage (see below) wander around the inn as they
employees, I can’t stress this enough — you really need to make sure they have at least six fingers.
— Donaar Blit’zen
4. Kitchen and Larder The doors to this area, once opened and after the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
1 is an exception, bringing the characters back automatically.) Eventually, the characters find the portal leading to Dran Enterprises’ headquarters in this way. As an advanced security measure, the
the characters as heroes (or, if they failed, at least appreciates their attempt to help). Captain Nuxoll forgives the characters for infiltrating the Dran Enterprises portal network, and agrees to
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
. She bathes in it at least once a day. It’s said that the water of Evergold keeps her young and breathtakingly beautiful, but this is certainly a poetic myth, since all the Seldarine appear young and
least a century. More than a few elves claim to have experienced this benefit, and the truth of it is attested by many bards — sometimes in all earnestness, sometimes with a knowing wink. Priests of
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
laboratory. The extradimensional space beyond the portal is filled with working laboratory equipment, similar to the ruined gear seen in the monastery and the city, but even more advanced.
At the
the hearts in jars are fueling something called “powered armor,” and of Kwalish’s attempts to fuel the advanced technologies of the crashed planar craft with sources other than energy cells
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
their arrival on the island, the hags were able to enter the hermit cells (area 11) to gather some treasure, but they haven’t yet advanced past the barricaded door in that area. The loot now lies
the tub. The blood spatters on the floor are a day old at most. The character also notices a few more recent tracks, suggesting that at least one person survived the onslaught. It’s not clear in which






