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Returning 35 results for 'more some with only are free for leaves'.
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Monsters
Spelljammer: Adventures in Space
","rollDamageType":"necrotic"} necrotic damage. A Humanoid reduced to 0 hit points by this attack dies and instantly transforms into a free-willed shadow under the DM’s control.
Ray of Cold
, message
1/day: darkness, dimension door, fly, hypnotic patternA ship of vampirates needs a spellcaster to operate the spelljamming helm. A vampirate mage rarely, if ever, leaves the helm.
Vampirate
Monsters
Spelljammer: Adventures in Space
. A Humanoid reduced to 0 hit points by this attack dies and instantly transforms into a free-willed shadow or vampirate (captain’s choice) under the DM’s control.
Heavy Crossbow. Ranged
. The effect ends if the captain leaves the ship.Uncanny Dodge. The captain halves the damage that it takes from an attack that hits it. The captain must be able to see the attacker.How a crew of
Monsters
The Wild Beyond the Witchlight
Witchlight Carnival, where they belong.
Alignment. Chaotic good.
Personality Trait. “I’m shy except when I’m on stage or under the Big Top.”
Ideal. “Everyone should be free to
leaves me flustered and longing to be elsewhere.”
Glister is blessed with confidence, grace, and the power of the sun. She wears a sun mask and is one-half of an acrobatic duo called the Selenelion
Monsters
Icewind Dale: Rime of the Frostmaiden
. The tomb tapper can burrow through solid rock at half its burrowing speed and leaves a 10-foot-wide, 20-foot-tall tunnel in its wake.
Unusual Nature. The tomb tapper doesn't require air or
free to catch the weapon.The Netherese arcanists who created these creatures called them “thaluud,” which means “faceless.” Wrought from the fusion of magic and elemental earth, each of these sexless
Monsters
Mordenkainen Presents: Monsters of the Multiverse
interests at Mammon’s court, which leaves him free to pursue his battle lust.
Despite his lack of interest in affairs outside battle, or perhaps because of it, Bael has gained a small
Monsters
Spelljammer: Adventures in Space
Legendary Resistance (2/Day). If the dragon fails a saving throw, it can choose to succeed instead.
Tunneler. The dragon can burrow through solid rock at half its burrowing speed and leaves a 15
dust and frost known as moon devils crisscross the area within 1 mile of the lair, intercepting other creatures they encounter. A moon devil is a free-willed air elemental that deals cold damage instead
Monsters
Spelljammer: Adventures in Space
Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.
Tunneler. The dragon can burrow through solid rock at half its burrowing speed and leaves a 20
;Swirling funnels of dust and frost known as moon devils crisscross the area within 1 mile of the lair, intercepting other creatures they encounter. A moon devil is a free-willed air elemental that deals
Backgrounds
Guildmasters’ Guide to Ravnica
member you can receive free healing and care at a Selesnya enclave, though you must provide any material components needed for spells.
Selesnya Guild Spells
Prerequisite: Spellcasting or Pact Magic
silver light dance in the air around you, and phantasmal green leaves might waft through the air. A sensation of gentle warmth and the smell of spring flowers or autumn leaves might accompany your
Backgrounds
Planescape: Adventures in the Multiverse
(such as a bag of golden tea leaves or the tooth of a planar beast), a manifesto of your guiding philosophy, a set of common clothes in your faction’s style, and a pouch containing 10 gp worth of
the multiverse, one must act on instinct alone.
Feature: Conviction
You gain the Scion of the Outer Planes feat. In addition, members of your organization provide you free, modest lodging and food at any of their holdings or the homes of other faction members.
Backgrounds
Baldur’s Gate: Descent into Avernus
friends free meals. Additionally, you can escort people into the Upper City without question, regardless of whether they are patriars or have Watch tokens. Outside the Upper City, however, most people
leaves me quivering with fear.
2
I have little respect for anyone who is not a proven warrior.
3
I made a terrible mistake in battle that cost many lives—and I would do anything to
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
dedicated to fighting evil, but their reckless emotions sometimes break free with devastating consequences. Rage is as common and as honored as joy in Arborea. There the mountains and forests are
of how many days a visitor spends on Arborea. When the visitor leaves, it must make a Charisma saving throw against a DC of 5, plus 1 for each day spent on the plane. On a failed save, the creature
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
nowhere points in the direction of the Red Belvedere. 4 A friendly imp knows the way to the Red Belvedere. After tagging along for an hour and giving directions, the imp turns invisible and leaves. 5 A
ghost doomed to wander the battlefields of Avernus points the way to the Red Belvedere. 6 An indifferent bearded devil hitchhiker offers directions, preferably in exchange for food, drink, or a free ride.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
connection to Juiblex, and the demon lord sees and knows all that its minions encounter. Wherever Juiblex wanders, it leaves trailings in its wake that coalesce into new slimes and oozes. Most sages
believe that if Juiblex and its spawn were given free rein, they would one day overrun the universe, turning every realm into an ooze-infested wasteland. Cultists. Juiblex has few cultists, and most of
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
Vampirate Mage A ship of vampirates needs a spellcaster to operate the spelljamming helm. A vampirate mage rarely, if ever, leaves the helm. Vampirate Mage
Medium Undead, Typically Lawful Evil
to hit, reach 5 ft. or range 30 ft., one creature. Hit: 22 (4d10) necrotic damage. A Humanoid reduced to 0 hit points by this attack dies and instantly transforms into a free-willed shadow under the
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
lizardfolk guards heading out on patrol and monsters potentially breaking free and running amok. When that happens, keep a rough idea of where those guards and monsters might be heading, and let the
characters hear or see them as they skulk about. Not every encounter with a wandering monster or patrol needs to end in combat, but knowing that they don’t have free run of the dungeon will help keep the
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
they idealized forms of mortal beings, free from the imperfections and transience that causes mortals to suffer and die? Or are they hollow and soulless shades, lacking the authenticity and pathos that
make mortal existence worthwhile? A Nyxborn is like a fragment of divinity, an idea or a dream that is incarnate. You embody an idea—like the way leaves turn toward the sun or the feeling of ocean
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
hit points by this attack dies and instantly transforms into a free-willed shadow or vampirate (captain’s choice) under the DM’s control.
Heavy Crossbow. Ranged Weapon Attack: +6 to hit, range 100
ends if the captain leaves the ship.
Reactions
Uncanny Dodge. The captain halves the damage that it takes from an attack that hits it. The captain must be able to see the attacker.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
its hands free. It gains a climbing speed equal to its walking speed. Obo’laka (female) LN Nervous and obsessive “I am risk-averse and never deviate from my routine.” I’jin The host can attune to one
additional magic item. When Obo’laka leaves the host, all magic items to which the host is attuned are no longer attuned to it. Papazotl (male) LE Shrewd and conniving “I bow before no one and expect
Magic Items
Infernal Machine Rebuild
checks made using thieves’ tools or tinker’s tools.
Any metal object you wield or wear is covered in a thin layer of oil that drips occasionally and leaves your fingerprints everywhere
fragrant leaves. The leaves fall off after 1d10 minutes, revealing 1d6 magic fruits that can be plucked from your head. Each fruit functions as a berry created with the goodberry spell.
Whenever you
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
(detailed later in this adventure) Some may think our maze is a pest,
But it shelters a haven of rest.
And ere anyone leaves,
They must leave more than leaves,
And then honor our master’s request
.
Hedge Maze (area G21) and Palace of Spires (detailed later in this adventure) There are leaves in the garden to trace,
And a maze with a clear central space.
With a leaf in your hand,
You
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
devil is a free-willed air elemental that deals cold damage instead of bludgeoning damage. If the dragon dies, the moaning stops; the moon devils dissipate; and the black frost disappears over the
throw, it can choose to succeed instead.
Tunneler. The dragon can burrow through solid rock at half its burrowing speed and leaves a 15-foot-diameter tunnel in its wake.
Actions
Multiattack. The
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
sphinxes break free of their divine command. However, even if a sphinx’s alignment and loyalties drift in this way, it never leaves the place it guards or grants its secrets to any except creatures it
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
wish spell. It tears free of its stovepipe and charges forward on clawed feet to attack intruders. The stove is a Large construct with a challenge rating of 3 (700 XP). It has AC 17, 50 hit points, a
and four ivory strips worth 50 gp each (legend lore) 16 A black crystal dodecahedron worth 500 gp (magic jar) 17 Three adder stomachs and a pouch containing powdered rhubarb leaves (Melf’s acid arrow
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
long ended or one yet untold. As DM, feel free to make ordinary magic items feel like they have significant history and purpose. Even a +1 spear might have been carried by a company of hoplite veterans
3). The wood regularly sprouts fresh leaves, or its whorls suggest humanoid features.
8 The item rests among the remains of its former owner, who thanks (or curses) those who take it.
9
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
The Kraken Cometh Khaspere Drylund’s treachery convinces Slarkrethel that enemies are close to finding and freeing King Hekaton. The kraken leaves its lair in the darkest depths of the Trackless Sea
and swims toward the Morkoth. The same magic that Slarkrethel placed on the Morkoth to conceal it from divination spells allows the kraken to locate the ship unerringly. If the characters free Hekaton
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
, Kas intends to steal the Rod of Seven Parts once he has all the pieces. He plans to whisk the artifact to the plane of Pandemonium, use it to free the demon known as Miska the Wolf-Spider, and kill
While in the sanctum, Kas is careful to leave no direct evidence that he’s not Mordenkainen. In Mordenkainen’s quarters (area S8), Kas leaves spellbooks and collections of notes spread across the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
(area 13) throughout the day, then emerges once the ship leaves port to greet every guest with a smile and a handshake, offering his favorites handfuls of free gambling chips. If he doesn’t recognize
the casino (area 9), and musicians to the dance hall (area 14). Wealthy, well-dressed guests begin arriving around the same time as the workers. Guests are free to wander the ship but are advised to
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
friendly, curious, and eager to ask new arrivals all sorts of questions. The characters are free to explore the kingdom and experience the following wonders: One character at a time can ride Pinecone, an
character is declared the winner and is awarded a packet of pixie dust (see appendix A), with two leaves as the propeller blades. No character can win this prize more than once. The characters can hide
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
they can provide him with an advantage in his politicking. He recruits savvy individuals and relies on them to represent his interests at Mammon’s court, which leaves him free to pursue his battle
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
portal key (such as a bag of golden tea leaves or the tooth of a planar beast), a manifesto of your guiding philosophy, a set of common clothes in your faction’s style, and a pouch containing 10 gp
, members of your organization provide you free, modest lodging and food at any of their holdings or the homes of other faction members. Building a Planar Philosopher Character Some groups of planar
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
.
When Gar leaves this area, the sea lions attack the characters, and the entire room is flooded with magic that acts like an entangle spell of massive proportions. Each round the characters are in
18 Strength (Athletics) check or Dexterity (Acrobatics) check to free themselves. The sea lions are immune to this effect. A character who successfully casts dispel magic against a 6th level spell
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
if they can provide him with an advantage in his own politicking. He recruits savvy individuals and relies on them to represent his interests at Mammon’s court, which leaves Bael free to pursue his
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
of free samples. G4. Grain Towers Grain is stored in these squat stone towers. G5. Livestock Fields On the outskirts of the town are two large fields of roaming oxen and cattle, with cordoned-off pens
often leaves the livestock pens to hang around Northfurrow’s End. He returns to the pens at night to check on the animals. G6. Town The buildings that house most of the residents of Goldenfields are
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
overdue. If the characters claim to be adventurers, Urwin asks them if they would be so kind as to find out what’s holding up the latest shipment, promising them free room and board if they return with
woods and valley well. They’re willing to serve as guides for 5 gp per day, or to provide directions to important landmarks in exchange for free drinks. They think it’s foolish to travel “this cursed
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
restrained, can’t stand up, and takes 11 (2d10) bludgeoning damage at the start of each of its turns until it crawls out from under the door or another creature pulls it free, either of which requires an
telepathic link to the aboleth also ends for any creature that leaves the control room. Because the communication is telepathic, all participants can understand one another even if they don’t speak






