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Returning 35 results for 'more some with only asked from for light'.
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Monsters
The Wild Beyond the Witchlight
Fey Ancestry. Light has advantage on saving throws against being charmed, and magic can’t put him to sleep.
Special Equipment. Light carries and is attuned to the Witchlight vane. In Light
’s hands, the vane is a finesse weapon.Multiattack. Light makes two Witchlight vane attacks.
Witchlight Vane. Melee Weapon Attack: +5;{"diceNotation":"1d20+5","rollType":"to hit","rollAction
Monsters
Candlekeep Mysteries
damage on a failed save, or half as much damage on a successful one.
Spellcasting. Quill casts one of the following spells using Charisma as the spellcasting ability (save DC 17):
At will: light
cheekbone down to his jaw. If asked about the scar, he explains that he got it years ago when the man who burned down his home village slashed his face with a dagger. It serves as a constant reminder of his
Monsters
Quests from the Infinite Staircase
Feywild and worlds of the Material Plane until two dear friends created a wondrous garden and asked the Gardener to tend to it. The Gardener agreed to the request, then pulled the garden from the Material
. During daylight hours, it emits bright light, but at night, it never reaches full darkness, becoming dim light instead.
Memory Loss. Unless otherwise stated, a creature that leaves the domain must make a
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
an honest pact with the owner of another carnival. If asked about Kettlesteam, Witch and Light say she’s “a disgruntled guest and troublemaker whose fey patron, Zybilna, dwells in the Feywild domain
is good, Mister Light offers each character a gift as they exit: a balloon animal of their choosing, crafted by Thaco, “a clown of few words but many talents.” Thaco fashions each balloon into whatever creature is asked for. Each balloon animal is tied with a ribbon and floats magically in the air.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
from all their good qualities. Catching such virtues wouldn’t be easy, so she asked a wily almiraj to help her. The almiraj snuck recklessness in the pot, which she saw as a virtue, and Ubtao spat out
. When the god came running to find it, the su-monster hid the pail in a jaculi’s burrow. Ubtao asked the jungle animals where his water was hidden, and Moa the jaculi was too honest to lie. When
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Arriving at the House When the characters seek the source of the light, read or paraphrase the following description: Gradually the haze and brush give way, revealing a bald hilltop. There stands a
sheltering a stout front door that stands open and emits a flickering light.
This is the House of Lament. Abandoned for centuries, it was disturbed only moments ago by a pair of investigators who
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Stage 4: Revenge for the “C” Team You are standing just inside the front door to the Dran & Courtier. The place is deserted, the tables empty. Everything is in shadow, except where a purple light
K’thriss Drow’b. All four members of the “C” Team lie dead on the floor of their individual bedrooms.
The purple light that radiates out from each room pulses out around the edges of the closed
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
, 10-foot-thick shell of impenetrable, magical darkness. A creature with darkvision can’t see through this darkness, and nonmagical light can’t illuminate it. If this darkness overlaps with an area of
light created by a spell of 8th level or lower, the spell that created the light is dispelled. Unlocking the Companion The Companion is sealed by nine locks evenly spaced around its equator. These
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
having them light a candle detailed in area 25. When every character has asked a question and the spirit conveys its message, the presence moves the planchette to the word “Farewell” and departs. The
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
? Morte describes himself as a debonair planes traveler who died too young. If asked about the whereabouts of his body, Morte quips he never really had a good head on his shoulders or claims to be the
skull of the archlich Vecna. Where Are We? The characters are in the Mortuary in Sigil, an interplanar hub at the center of the Outer Planes. If they ever see the light of day again, they’re in for a
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
before her. Confronted with the last fragment of her angelic spark, Zariel faces an internal struggle. In this moment, the characters have a chance to help the archdevil return to the light. One of the
out loud when this happens: Zariel’s trembling hand reaches toward the gleaming hilt of her sword. Her fingers brush against it, and she grimaces as radiant light sears her flesh. As her grip tightens
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
recent accidents at the site. If asked, Jung-Soon doesn’t know anything about the fog, strange events, or attacks on the camp. However, characters who succeed on a DC 14 Wisdom (Insight) check sense
succeed on a DC 18 Intelligence (History) check recognize the name as an obscure magistrate from Yeonido’s past. Few others recognize the name, but Ahn-Jun does if asked (see the “Lingering Memories
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
skybridges between the Dayawlongon islands, this bridge is well-lit by gentle magical light at night. It once featured way stations, but few travel to Lambakluha anymore, so the way stations are
Lambakluha. The bonesinger has not yet heard of the attack in Kalapang and is horrified if the characters share the news with her. If asked about recent bakunawa activity, Ina says she’s heard a
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
against the Dragon Army, wanting only to be left alone. If asked, Duskwalker removes the corpses of Dragon Army soldiers from nearby trees, allowing the characters to loot the bodies. Treasure. Six
high, and tall windows admit any light from outside. Hidden Pits. The nave’s floor has buckled, creating pits leading to the shattered crypts below. Only creatures that come within 5 feet of a pit and
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
behalf. “If they don’t leave before dawn,” she says, “I’ll burn their wagons to the ground.”
The characters are asked to deliver Duchess Morwen’s message immediately after dinner. The travelers are
following spells prepared: Cantrips (at will): friends, light, mage hand, prestidigitation
1st level (4 slots): charm person, mage armor, shield, sleep
2nd level (3 slots): misty step, suggestion
3rd
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
Simulation Chambers Each simulation chamber is a broad circular space with a domed ceiling, its stone walls carved with arcane runes that fill the area with bright light. Each chamber is equipped
question, he’s got a dozen different answers for it—and usually doesn’t stop opining until asked to be quiet. His quarters are an absolute mess, featuring half a dozen tables piled high with tomes
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
devas in areas E3 and area E8 can also provide this service, if asked nicely.) Quintus is chaotic neutral and uses the noble stat block, although he is unarmored and carries no weapons. Alive, the aasimar
one: Cabin A. This cabin holds Vern’s battered suitcase, which contains two traveler’s outfits, three odd-looking compasses, and a set of tinker’s tools. If asked about the compasses, Vern says he
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
check required), hoping to gather more information about the characters or lead them into a trap. If asked to give its name, the awakened beast either comes up with a name on the fly or adopts a
emit dim light in a 10-foot radius
6 Woolly rhinoceros
7 Saber-toothed tiger
8 Wolf
Battlehammer Dwarves The shield dwarves of Clan Battlehammer have iron mines throughout the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
accompanying stat block) quickly dons his disguise if someone knocks on the door or tries to break it down, but it takes him 1 minute to do so. While putting on his goblin costume, Spellix makes light
him for an enemy. If asked how he ended up in his current predicament, Spellix tells them he’s a method actor training for the role of a goblin warlord in a play. (He can’t help himself—he lies about
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
light of this revelation, Valetta angrily orders acolytes to remove Nim’s tools and unfinished inventions from the attic, while she forces Nim to look on. Nimblewright Detector. Characters who search
divination magic around it. If asked about it, Nim tells Valetta that it built this device to find the errant nimblewright and tried to seek it out, only to discover that Nim couldn’t leave the temple grounds
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
allow the ghosts to move on, but it won’t. Moira can teach the consecration ritual to anyone who speaks Dwarvish, but she offers only if asked. Teaching the ritual takes an hour. See area 11 for more on
moth-eaten blanket and a side table. Levitating a few inches off the bed is a cross-legged ghost wearing light robes, seemingly meditating. The ghost’s eyes snap open. “We have visitors,” the ghost
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
side of the plateau. She is the only survivor — too stringy or too wily for the predators. She lives on the roots in her garden and the few birds and lizards she catches in snares. If asked her name, she
(Perception) check locate a chute in the rocks 70 feet back from the cliff. This chimney is wide enough for a Small creature, or for a Medium creature who’s wearing nothing heavier than light armor, to squeeze
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
unfulfilled, so I intend to finish that work. 3 The world is a dark and terrible place. I decided to serve as a beacon of light shining out against the gathering shadows. 4 I served as a paladin’s squire
spoke of my ancestors, and when I asked, they would change the subject. It wasn’t until I started displaying strange talents that the full truth of my heritage came out. 4 When a monster threatened one of
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Divination The walls of this thin tower are etched with intricate designs of hands and eyes. Silver light flickers from a high window, above which a large, carved eye animates and blinks. Part of the
dark, icicle-festooned roof of the great ice cavern beyond.
Silver light emanates from a three-foot-diameter glass orb situated atop a two-foot-high cylindrical stone plinth in the center of a thirty
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
shifting light, endless sky, changing climate, and eroding wind, represents a dream state, an unreality where nothing lasts and therefore nothing has significance. Ordning of Artistry Among stone giants
spend their lives mostly in darkness, stone giants have a nuanced appreciation of the effects of shadow and light. They design carvings to produce shadows in specific ways when a light source is
compendium
- Sources->Dungeons & Dragons->Netheril’s Fall: Tales of Terror, Treasure, and Time Travel
Acropolis The white marble of this acropolis glitters with an outline of magical force. Atop the acropolis, an enormous orb made of crystal shines with a powerful, pale light that rivals the sun
enchanted grove, this marble-and-quartz palace of elven design rises gracefully toward the sky, encircled by music and glimmering light.
One of the city’s rare places meant solely for rest and
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
contains a wooden stool, two white robes hanging on hooks, and a large wooden trunk with a lock.
If the characters pay to enter the baths or want to enjoy any of the other facilities, they are asked to
asked of them. Both are disguised scarecrows (see “Coven Minions” earlier in the adventure). The music is a permanent auditory illusion. During the day, the hag Dread Morgan is often here in the guise of
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
without being asked to provide a sign. When a divine champion sets out on a course of action, a god might express approval or disapproval, hoping to either encourage or dissuade the mortal. The augury
dead within an area.
2 14 A gold coin hangs like a piece of fruit from the branch of a dead tree.
3 15 The sun’s light does not penetrate an area.
4 16 A character is stung as if
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
-shingled roof and worm-eaten wood walls. Dozens of tiny orbs of pale light buzz about the exterior like flies. The structure rocks and heaves while in motion, but these movements cannot be perceived
a moment before prompting them to continue. If asked about what they’re doing, the stilt walkers explain (in Goblin or, if necessary, in Common) that they are gathering eggs for trading in Downfall
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
and nonmagical. Treasure. Three jeweled necklaces (worth 750 gp each) are lying across Sir Lee’s skeleton. Crypt 11 Tasha Petrovna—Healer of Kings, Light unto the West, Servant, Companion A skeleton
place built by healers, in a village called Krezk. When all turns to darkness, touch this holy symbol to the grave to summon the light and find a treasure long lost.” The message refers to a
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
teeth typical of that town’s inbred stock. Pekoe says that the duergar abducted him and asked him a lot of questions about his town’s defenses. The doppelganger knows the settlements of Ten-Towns well
with glowing-hot coals provide light and heat. Through the smoky haze, you count nine doors embedded in the north, west, and east walls.
Fifteen duergar guards occupy this area—six relaxing in the main
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
, hooting. If asked what he’s doing, he grudgingly admits that something got loose from his stable. 5 A gaunt half-elf, Jaemus Exheltarion from the Hamhocks Slaughterhouse, openly admires a character’s
unbelievable stage production. 8 A bleary-eyed astronomer stumbles into the party, while fearfully watching the heavens. If asked, she points toward the sky and whispers, “The stars aren’t right. The dark times
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
fist-sized crystalline globe resting on it. The globes in the northern alcoves are cracked and dark, but the globe in the southern alcove glows with a soft blue light. Faint tinkling notes issue from it
carved of red-veined white marble. The figures resemble tall elves in plate armor. A stone archway at the west end of the hall opens into a wide room from which greenish light glows. A dark pit is
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
100 gp. Yvra uses them to play a solitary card game called patience. G6: Satyrs’ Forest This section of the forest is less dense, allowing light to dapple the ground. Clearings and paths abound, many
+1 Longsword with a gem-encrusted hilt pokes up from the central oak’s roots. The sword sheds light as a torch when drawn. Hanging from the high branches of a smaller oak is a black opal pendant (1,500
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
. Shooting Galleries. These target-shooting games are fitted with controllers shaped like laser rifles that emit harmless beams of light. The player assumes the role of a cosmic protector, aiming the weapon at
sternly and questions them about the outside world. A character who portrays the Barrier Peaks in a positive light and succeeds on a DC 16 Charisma (Persuasion) check can convince Griss to relocate the






