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Returning 4 results for 'more some with only away for for locale'.
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Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
(meaning that the floor plan of this locale can be reused for other Zhent hideouts). The warehouse stands at the back of an outer yard behind a high fence. The gate on the fence isn’t locked. The
Neverember and Floon Blagmaar and brought them here. Floon was taken away, but Renaer succeeded in staying alive by hiding. Now, the young noble is trying to figure out how to slip past the kenku, who are
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
all creatures in a particular locale works. A crawling claw can easily feel out the contours of keys and doorknobs, crawling from room to room on a blind killing spree.
Malign Intelligence. A crawling
falls into a coma. Destroying the crawling claw while it is away from the body kills the murderer. However, killing the murderer has no effect on the crawling claw.
Undead Nature. A crawling claw doesn’t require air, food, drink, or sleep.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
guardian. Benign deities sometimes grant a sphinx the power to remove supplicants that fail their tests, transporting them away and ensuring that they never encounter the sphinx again. However, those
access extraplanar realms. A conversation with a sphinx that begins between tumbled stone walls might suddenly shift to an alien locale, such as a life-sized game board or a daunting cliff that must be
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
succeeds. The roots and vines wilt away when the dragon uses this lair action again or when the dragon dies. A wall of tangled brush bristling with thorns springs into existence on a solid surface within
) fire damage on a failed save, or half as much damage on a successful one.
Mountain Masters. Red dragons prefer mountainous terrain, badlands, and any other locale where they can perch high and






