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Returning 17 results for 'more some with openly adopt from for locks'.
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Monsters
Waterdeep: Dragon Heist
of her station.
In her younger days, Esvele openly rebelled, but that behavior led to locked doors at night and house guards watching her every move during the day. So she taught herself how to pick
locks, pluck keys from belts and pouches, clamber up walls, and sneak past guards — playing the perfect daughter by day while cutting loose at night. To hide her identity from those she met, she wore a
Changeling
Legacy
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Species
Eberron: Rising from the Last War
in stable communities where changelings are true to their nature and deal openly with the people around them. Some are orphans, raised by other races, who find their way in the world without ever
can be shared by multiple changelings; there might be three healers in a community, but whoever is on duty will adopt the persona of Tek, the kindly old medic. Personas can even be passed down through
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
: Persuasion, Survival Languages: Two of your choice (Abyssal, Celestial, or Infernal recommended) Equipment: A ring of keys to unknown locks, a blank book, an ink pen or quill, a bottle of black ink, a set
Characteristics. The influence of an Outer Plane shapes your perspective. The Gate Warden Personality Traits table suggests traits you might adopt for your character. Gate Warden Personality Traits d6
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
rebellion. At the fortress, the characters are assigned to luxurious individual rooms, though the doors have no locks. Nyh Ilmichh tells anyone who asks that they are utterly safe in the tharchion’s keep
menace, ask for the check without revealing the DC.) The following modifiers apply to the check: Arcane spellcasters gain a +6 bonus. Characters who openly worship a deity associated with death gain a
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
rebellion. At the fortress, the characters are assigned to luxurious individual rooms, though the doors have no locks. Nyh Ilmichh tells anyone who asks that they are utterly safe in the tharchion’s keep
menace, ask for the check without revealing the DC.) The following modifiers apply to the check: Arcane spellcasters gain a +6 bonus. Characters who openly worship a deity associated with death gain
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
proper noble possible, partaking in lessons of etiquette, dance, and poise as befits someone of her station. In her younger days, Esvele openly rebelled, but that behavior led to locked doors at night
and house guards watching her every move during the day. So she taught herself how to pick locks, pluck keys from belts and pouches, clamber up walls, and sneak past guards — playing the perfect
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
. It is civil while on guard, openly discussing its orders and its summoner. However, even a brief conversation with a spectator is enough to reveal quirks in its personality brought on by its years of
isolation. It might invent imaginary enemies, refer to itself in the third person, or try to adopt the voice of its summoner. Like any beholder, a spectator views itself as the epitome of its kind
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
unlock the door, and their clumsy efforts have choked the vault’s locks with dust. This armory was looted long ago, but casual looters were unable to breach the heavy locked door to the vault at the back
of the armory. T8: Vault The door from the armory (area T7) is secured with a complex lock. If the characters examine it, read the following: This ancient vault door has three locks, each housed
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
not moving; doing so locks both doors and causes the pegasi to revert to inanimate glass statues. Development. Characters can use the carriage to travel beyond Prismeer to other locations in the
Feywild, but the carriage and its glass pegasi shatter if the vehicle leaves the Feywild. P12. Hall of Stars The double door on the south side of this area is sealed with a hart crown lock (see “Crown Locks
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
. An emperor might rule openly in dragon form, which discourages aggressive neighbors from provoking the dragon’s wrath. Often, though, dragons adopt a Humanoid guise to rule, constructing elaborate
actually a dragon in disguise. (Noble)
13 When the characters defeat a powerful enemy, the enemy’s “pet” dragon tries to adopt the characters. (Parental figure)
14 When the characters kill a
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
the chamber is noisy, so the firenewts are surprised unless characters move around openly or otherwise draw attention to themselves. The central pit contains molten iron. The smaller pool contains
weapons, scorched by fire, and smeared with filth. The door has two locks, one above the other.
The dwarves sealed their treasure vault before leaving Hrakhamar, and it’s remained sealed to this day
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
in food 15 Create a gourmet meal 15 Disguise Kit The perfect tool for anyone who wants to engage in trickery, a disguise kit enables its owner to adopt a false identity. Components. A disguise kit
, thieves’ tools are designed for picking locks and foiling traps. Proficiency with the tools also grants you a general knowledge of traps and locks. Components. Thieves’ tools include a small file, a set
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
to door, gaining brief entry into the celebrations in exchange for performing a song or a short play. All adopt the guises of fey beings and the supposed rulers of the Feywild, such as Queen Titania
. Makers and vendors of weapons sell their wares openly in the markets, experts who can hurl or juggle weapons show off their skills, and the wards compete in wrestling and boxing matches. The most
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
to adopt the place as a full-time residence. These long-term regulars act as additional security, making the Three Old Kegs one of the safest places for visitors to stay in Baldur’s Gate. The
Undercellar Beneath the Wide is a maze of storage chambers, ale cellars, and cobwebbed tunnels known collectively as the Undercellar. Archways, many with iron-barred gates and rusty but functional locks
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
retired Flaming Fist mercenaries to adopt the place as a full-time residence. These long-term regulars act as additional security, making the Three Old Kegs one of the safest places for visitors to stay in
rusty but functional locks, connect one cobbled chamber to the next. Some tunnels ascend to street-level buildings, while others open through grates and sewer covers to the streets themselves. At least
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
all day long every day filling endless orders for hasps, hinges, locks, and chains, plus hardware for wagons such as cotter pins, bolt rings, wheel rims, and wheel hubs. Key NPCs. Eldras is a plain
openly take power. If bothered by nosy adventurers, Dornan tells them he’s heard stories of a lost treasure and mysterious villains lurking in Tricklerock Cave (see the “Bloody Treasure” encounter in
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
is to drink from the cask marked with the red square to adopt a cloudlike form. The floorboards are otherwise immovable and immune to all damage. If the characters have trouble solving the puzzle, any
just as quickly and plummeting again. This rapid, piston-like movement lasts for 1 minute, after which the ceiling returns to its original height and locks in place until the trap is triggered again






