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Returning 30 results for 'more spell with only above for for lift'.
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Spells
Player’s Handbook
within the spell’s range. Until the end of your next turn, the creature has the Restrained condition, and if you lift it into the air, it is suspended there. It falls at the end of your next
You gain the ability to move or manipulate creatures or objects by thought. When you cast the spell and as a Magic action on your later turns before the spell ends, you can exert your will on one
Magic Items
Tales from the Yawning Portal
This stone is a large gem worth 150 gp.
Curse. The stone is cursed, but its magical nature is hidden; detect magic doesn’t detect it. An identify spell reveals the stone’s true nature
. If you use the Dash or Disengage action while the stone is on your person, its curse activates. Until the curse is broken with remove curse or similar magic, your speed is reduced by 5 feet, and your maximum load and maximum lift capacities are halved. You also become unwilling to part with the stone.
Monsters
Quests from the Infinite Staircase
or objects. It requires no spell components and uses Wisdom as the spellcasting ability.Worker robots are built for physical labor such as hauling cargo, construction, and maintenance, though some
worker robots fill public-facing service roles. Antigravity technology and built-in tractor beams allow worker robots to effortlessly lift cargo and other heavy objects with their mechanical tentacles
Monsters
Mordenkainen Presents: Monsters of the Multiverse
its hit point maximum is reduced by 7 (2d6);{"diceNotation":"2d6", "rollType":"roll", "rollAction":"Corrupted Healing"}. This reduction can be removed only by a wish spell or by casting greater
components and using Charisma as the spellcasting ability (spell save DC 16):
At will: darkness, detect magic, dispel magic, hold monster, invisibility (self only)
1/day each: feeblemind, globe of
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
Foundling arrives to give you, Saerthe, and Boatswain Tarto a lift back to the academy. Seasoned staff are left behind to take care of the tyrant ship.
After returning to Spelljammer Academy on the
aren’t allowed to attend the senior staff briefing or see Miken, who is confined to his quarters. Two veterans stand guard outside Miken’s room, the door to which has an arcane lock spell cast on it.
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
built-in tractor beams allow worker robots to effortlessly lift cargo and other heavy objects with their mechanical tentacles, which double as weapons if the robots are threatened or drafted for
tentacles, each of which can grapple one target.
Tractor Beam. The robot casts Telekinesis, targeting only creatures with the incapacitated condition or objects. It requires no spell components and uses Wisdom as the spellcasting ability.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
stack the chests on end and climb them. Other solutions might present themselves; try to reward the players’ ingenuity. The ring of keys is too heavy to lift with a mage hand spell, but the spell can
. (The real key is in area J5.) After the key is pulled out, a character can use thieves’ tools to try to pick the lock, doing so with a successful DC 20 Dexterity check. A knock spell or similar magic
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
silver locking mechanism. Opening the lock requires the silver key that the golem wears around its neck. A mage hand spell or similar magic can lift the key from around the golem’s neck without causing
toward the knight.
An invisible wall of force (as created by the wall of force spell) covers the top of the pit, shielding the clay golem and the chest below. By manipulating the statues, characters
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
into the ceiling of area 21b. The trapdoor is a 3-foot-square stone slab that requires a successful DC 13 Strength (Athletics) check to lift.
The characters can avoid a fight here if they quickly
open. A knock spell or similar magic also opens it. The chest is a Small object with AC 19, 22 hit points, and immunity to poison and psychic damage. It contains 900 gp, a manual of gainful exercise, a tome of clear thought, and a Stardock rod (see “Stardock Rods”).
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
this room. The scepter is worth 200 gp. It is stuck to the palms of the statue, and only the character with the same face as the statue can lift the scepter. Once that character picks up the scepter
nahual’s corpse to restore the petrified character. A greater restoration spell also works, before or after the nahual has been slain.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
sanctum. The shed is quietly watched at all hours by faithful acolytes, and an alarm spell regularly cast on the door by the temple’s mages sounds out if the door is opened by anyone except Shir
Wisdom (Perception) check if not revealed by Shir. Below the trapdoor is a 5-foot-diameter stone-walled well with a sturdy wooden lift. The well descends 20 feet before opening up into a 40-foot-square
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
be hired to lift the very plagues they spread, but the price for such work is high, and the effort turns the creatures they save into debilitated wrecks. Oinoloth
Medium fiend (yugoloth), neutral
number of hit points restored by a spell to a creature in that area is halved.
Furthermore, when a creature moves into the blighted area or starts its turn there, that creature must make a DC 16
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
your carrying capacity and the weight you can push, drag, or lift. Sneaky. You are proficient in the Stealth skill. Surprise Attack. If you surprise a creature and hit it with an attack on your first
darkness, only shades of gray. Fury of the Small. When you damage a creature with an attack or a spell and the creature’s size is larger than yours, you can cause the attack or spell to deal extra damage
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
card increased an ability score to its current value, or a Wish spell cast after drawing the Moon card transformed your character from a peddler to a fledgling sorcerer infused with magic and new
when all else fails. (Comet, Knight) 5 My good fortune means I can lift others up as well. (Gem, Moon) 6 Having the right answers is the first step to solving any problem, no matter how dire. (Fates
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
. The first time a creature comes within 5 feet of the hellbloom, the flower emits a cloud of noxious gas that duplicates the effect of the Stinking Cloud spell (spell save DC 15). Once the flower has
githyanki holds a flower in her hand. A column of shimmering air connects large shafts in the floor and ceiling.
The Astral lift, which passes through this chamber, is described in “Garden Features.” The
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
so requires thieves’ tools and proficiency in their use). They can also force the door with a successful Strength check, smash the door to pieces by dealing enough damage to it, or use a knock spell
lock to pick, and the door can be opened normally from the barred side by using an action to lift the bar from its braces. Secret Doors A secret door is crafted to blend into the wall that surrounds
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
five charms. One of those charms is the key that unlocks the door to the antechamber (area T8). Cupboard. This magic cupboard radiates an aura of conjuration to a detect magic spell. It generates food
be confirmed by a detect evil and good spell or similar magic. Dark swirls of noxious steam fill this circular chamber, whose floor is taken up mostly by a large reflecting pool. Runes carved into the
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
. 1 CP Scholar’s Pack 22 lb. 40 GP Shovel 5 lb. 2 GP Signal Whistle — 5 CP Spell Scroll (Cantrip) — 30 GP Spell Scroll (Level 1) — 50 GP Spikes, Iron 5 lb. 1 GP Spyglass 1 lb. 1,000 GP String — 1 SP
the weight you can normally lift. Book (25 GP) A Book contains fiction or nonfiction. If you consult an accurate nonfiction Book about its topic, you gain a +5 bonus to Intelligence (Arcana, History
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
magic like the thunderwave spell, or by a shove attack, or that falls prone onto a barnacle-covered surface takes 3 (1d6) slashing damage. Ceilings. The ceilings of the Marshal’s lower deck are 8
that end in area M3. Cudgel Ram. A detect magic spell or similar effect reveals an aura of evocation magic around the 1,000-pound naval ram. A ship with the naval ram attached has advantage on all
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
each one in turn.) For each trinket, one invisible will-o’-wisp hovers within 5 feet of the geyser. The geyser is powerful enough to lift up to 300 pounds into the air, and the flow of water can be
impede the character’s ability to cast spells that have verbal components. 4–5 Hiccupping Gas. The character experiences a most annoying case of the hiccups. To cast a spell that has a verbal component
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
to flee. Treasure. The book resting on the crate is The Celestial Codex. A mage hand spell can easily lift the book. An invisible character can sneak across the room and try to steal the book without
a pair of cobwebbed chairs at one end and a dusty table at the opposite end. Tucked under the table is a small wooden chest with handles. Treasure. The wooden chest is unlocked and holds three spell
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
“HANDLE WITH CARE.” A closed door offers a way into a walled-in area to the northwest. A mechanical lift stands along the south wall to the east, and two iron spiral staircases rise from the
northeast and southwest corners.
The lift is operated by a winch, and it can be used to move large objects between this area and the loft. At least two people are needed to operate the winch. Daytime Crew
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
GP as is or 35 GP if repaired with a Mending spell) Three-dragon ante Gaming Set (worth 1 GP) Ten gold bracelets (worth 25 GP each) Ten silver rings (worth 5 GP each) Rolled-up, torn portrait of a
famous tiefling musician (worth 750 GP if repaired with a Mending spell) N8: Southern Boulder Cave Several boulders are scattered about this cave, and the ground vibrates slightly beneath you.
This
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
a small arcane rune engraved above the keyhole on the journal’s lock. A character who casts the detect magic spell also sees a faint aura around the keyhole. This rune is a magical trap that triggers
over to the other column, and climb back up to the study.
Have a character use the misty step spell to cross the gap and explore alone. Remember, there’s more than one way to proceed through an
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
. These helmed horrors also animate if anyone touches one of the suits of armor. The helmed horrors’ Spell Immunity trait grants them immunity to burning hands, fireball, and scorching ray spells. As a
one another. A detect magic spell reveals a dim aura of necromantic magic around each one. Each figurine represents someone who was killed by Charmayne. Five of the victims were guards or nobles who
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
horse as big as a full-grown horse. Riding the rocking horse triggers a Magic Mouth spell that causes the horse to whinny and loudly exclaim, “Hot dog!” several times. Treasure. Amid the toys is a Bag
forest using the Speak with Animals spell or by making a successful DC 15 Wisdom (Animal Handling) check C8: Chocatrice Barn Eight chocolate statues are situated throughout this rustic barn. The statues
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
threaded through them and a hook to attach to objects, a block and tackle allows you to hoist up to four times the weight you can normally lift. Book. A book might contain poetry, historical accounts
. The ritual takes 1 hour to perform, uses 25 gp worth of powdered silver, and requires the caster to expend a 1st-level spell slot. Equipment Packs
The starting equipment you get from your class
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
, all sized for giants. There are four great swords (two-handed with respect to human-sized creatures), two huge iron maces (Strength 17 required to lift), and a sheaf of 6-foot-long spears that the
only seen on close inspection of the room. Under the scrutiny of a detect magic spell, it radiates an aura of illusion magic due to a magic mouth spell placed on it. If picked up by a dwarf it barks out
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
empower and ward their spirit mound. A detect magic spell reveals an aura of conjuration magic emanating from the ground in front of the giant stone raven, and an aura of transmutation magic from
treant stat block, has 200 hit points, and has the following additional action option: Spellcasting. Turlang casts one of the following spells, requiring no material spell components and using Wisdom as
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
waterfall leads to area P44. See diagram 5.2 for a cross-section of this room. Altars. These identical magic altars were used to lift the pharaoh’s heavy sarcophagus to the next level of the tomb. Each
. “Reverse.” The entire room is affected by a Reverse Gravity spell. The waterfall flows upward, exposing the hidden archway to area P44 and forming an upside-down pond in the ceiling. This effect can






