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Returning 35 results for 'more spiders with only about for for level'.
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Monsters
Ghosts of Saltmarsh
giant spiders), dispel magic
4th level (3 slots): divination, freedom of movement
5th level (2 slots): insect plague, mass cure wounds
Sunlight Sensitivity. While in sunlight, Yalaga has disadvantage
each: darkness, faerie fire, levitate (self only)
Spellcasting. Yalaga is a 10th-level spellcaster. Her spellcasting ability is Wisdom (save DC 14, +6;{"diceNotation":"1d20+6","rollType":"to hit
Monsters
Mythic Odysseys of Theros
Armor of Spiders (Mythic Trait; Recharges after a Short or Long Rest). If Arasta is reduced to 0 hit points, she doesn’t die or fall unconscious. Instead, she regains 200 hit points. In
attack with her claws.
Swarm (Costs 2 Actions). Arasta causes two Swarm of Insects (Spiders) ;swarms of spiders (see the Monster Manual) to appear in unoccupied spaces within 5 feet of her.
Toxic Web
Nezznar the Black Spider
Legacy
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Monsters
Lost Mine of Phandelver
/day each: darkness, faerie fire (save DC 12)
Spellcasting. Nezznar is a 4th-level spellcaster that uses Intelligence as his spellcasting ability (spell save DC 13; +5;{"diceNotation":"1d20+5
, shocking grasp
1st Level (4 slots): mage armor, magic missile, shield
2nd Level (3 slots): invisibility, suggestionSpider Staff. Melee Weapon Attack: +1;{"diceNotation":"1d20+1","rollType":"to hit
Drow Priestess of Lolth
Legacy
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Monsters
Monster Manual (2014)
disease, ray of sickness
2nd level (3 slots): lesser restoration, protection from poison, web
3rd level (3 slots): conjure animals (2 giant spiders), dispel magic
4th level (3 slots): divination
drow is a 10th-level spellcaster. Her spellcasting ability is Wisdom (save DC 14, +6;{"diceNotation":"1d20+6","rollType":"to hit","rollAction":"Spellcasting"} to hit with spell attacks). The drow has
Drow Arachnomancer
Legacy
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Monsters
Mordenkainen’s Tome of Foes
long rest. It knows the following warlock spells:
Cantrips (at will): chill touch, eldritch blast, mage hand, poison spray
1st–5th level (3 5th-level slots): conjure animals (spiders only), crown of
spells, requiring no material components:
At will: dancing lights1/day each: darkness, faerie fire, levitate (self only)
Spellcasting. The drow is a 16th-level spellcaster. Its spellcasting ability is
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
3H, I, J. Spiders’ Lair The top level of the northeast tower is the lair of five giant spiders. They hunt in the swamp at night and return to the tower to rest during the days, entering through a
hole in the roof. The spiders are wary, so they’ve never been seen coming and going. The lizardfolk know of them but haven’t mentioned them to others. The chamber is not hung with webs, but the cracked
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
3H, I, J. Spiders’ Lair The top level of the northeast tower is the lair of five giant spiders. They hunt in the swamp at night and return to the tower to rest during the days, entering through a
hole in the roof. The spiders are wary, so they’ve never been seen coming and going. The lizardfolk know of them but haven’t mentioned them to others. The chamber is not hung with webs, but the cracked
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Q19. Ruined Bedchambers There are two of these rooms. The south end of this room has collapsed, exposing the chamber to the elements. A few furnishings lie broken under fallen debris from the level
above. The wooden floor creaks underfoot. Although it is safe to walk on, doing so attracts the giant spiders from area Q4. The spiders crawl up into the room and attack. The floor here is 20 feet above the floor of the ballroom.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
the caps of trillimacs in Undercommon. A sample haiku is presented below. My Queen of Spiders, Dark diamond of the Abyss, Snare me in your web. Arch Gate to Level 6 A character entering the cave
10. Drider Lair Driders and Spiders. The northern half of the cave is home to two driders and five giant spiders. The driders hide in the natural alcove north of the entrance, while the spiders crawl
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
broken stone braziers carved in the shape of spiders. The bones of interlopers slain by Muiral also litter the dungeon. The 15-foot-tall double doors found throughout this level are carved with web patterns, their features chipped and worn. View Player Version
Exploring This Level All location descriptions for this level are keyed to map 10. Adventurers most likely enter Muiral’s Gauntlet by using the stairs from level 9 (near area 1) or by descending a
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Giant Insect 4th-level transmutation Casting Time: 1 action Range: 30 feet Components: V, S Duration: Concentration, up to 10 minutes You transform up to ten centipedes, three spiders, five wasps, or
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
halfling 2 1d4 darkmantles 3 1d4 drow and 1d4 quaggoth slaves 4–8 2d4 giant spiders 9 1 mimic 10 1 spectator 11–12 Web break Cocooned Halfling The characters find a still-living lightfoot halfling
. Fargas escaped, got lost in the Silken Paths, and was attacked by the spiders. If rescued, he promises to show the characters the way to the tomb in exchange for a share of its treasures (see “Lost
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Giant Insect 4th-level transmutation Casting Time: 1 action Range: 30 feet Components: V, S Duration: Concentration, up to 10 minutes You transform up to ten centipedes, three spiders, five wasps, or
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Avoiding the War Descriptions for the Ruinous Sea, Hurricane Tower, and the Ruinous Citadel are below—but you might not need them. High-level characters have options for travel to Kas’s redoubt
teleport into the redoubt directly, since it’s warded with a Forbiddance spell. Flight Camlash’s citadel spiders (see appendix A) function as artillery, but the skies are predominantly under Miska’s
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
but, due to the fact that old webs disintegrate over time and the giant spiders inhabiting the chasm are constantly spinning new ones, the Silken Paths are ever-changing. The chasm has numerous
passages at varying heights leading away from it. It is rare for a web strand to connect one opening with another on the same “level.” Characters navigating the Silken Paths need to follow sloping strands
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Levels 1-4: Local Heroes Characters in this tier are still learning the range of class features that define them, including their choice of specialization. But even 1st-level characters are heroes
, set apart from the common people by natural characteristics, learned skills, and the hint of a greater destiny that lies before them. At the start of their careers, characters use 1st- and 2nd-level
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
brought them to her web. Arasta casts the giant insect spell (spiders only). It lasts until she uses this lair action again or until she dies. Regional Effects. The region containing Arasta’s lair is
warped by her presence, which creates one or more of the following effects: Spiders and insects within 1 mile of Arasta’s lair serve as her eyes and ears. Birds and other flying creatures are absent
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
ichor oozing from holes in its carapace.
A war between thousands of demonic combatants rages throughout the ridge. The forces organized around the tower include driders and monstrous spiders, which
bear banners featuring a spider with a woman’s head. The forces surging from the redoubt are enormous spiders with the heads of wolves. The spider-wolves carry banners with snarling wolf heads.
Four
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
shaft in the ceiling climbs 10 feet to level 9, area 41.)
Braziers. Purple flames issue from stone braziers that resemble giant spiders. (Originating from gas vents under the floor, these flames shed
across the ceiling.
East Statue. This statue depicts Lolth in her drow form, kissing a scourge as stone spiders crawl across her body.
3b. Nave Altar. An altar of pale gray stone carved to look like a
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
Nezznar the Black Spider Drow (dark elves) are a devious, scheming subterranean race that worships Lolth, the Demon Queen of Spiders. Drow society is strictly matriarchal. Male drow are relegated to
)
Spellcasting. Nezznar is a 4th-level spellcaster that uses Intelligence as his spellcasting ability (spell save DC 13; +5 to hit with spell attacks). Nezznar has the following spells prepared from the wizard’s
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
30. Natural Cavern House Auvryndar keeps a large force stationed here in case the forces of House Freth launch an attack from level 11. This cavern provides most of the food that sustains House
Tlin’orzza, and two males named K’yorl Tanor’thal and Rross Hylarn) mounted on giant lizards, five giant flying spiders (see below), and eight troglodytes split into two groups of four.
River. Water
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Demon Queen of Spiders. On occasion, Lolth pits chitines against dark elves — even though both groups worship her — as a way of punishing the drow, who created the chitines but displeased their
servants of Lolth, choldriths and chitines love spiders and spiderlike creatures. They rear spiders and similar arachnids, such as cave fishers. Chitine colonies erect shrines to Lolth that serve as
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
-ruining conspiracy or the street-level depravity affecting a single slum. Dark Fantasy Plots d8 Plot
1 Track down a beholder-shaped flesh golem and learn why it’s targeting specific
spiders that’s declared war on bipeds.
5 Prevent a mighty spell that a coven of witches is casting using a volcanic caldera as a cauldron.
6 Keep a nation from tearing itself apart when
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
poison, web
3rd level (3 slots): conjure animals (2 giant spiders), dispel magic
4th level (3 slots): divination, freedom of movement
5th level (2 slots): insect plague, mass cure wounds
10th-level spellcaster. Her spellcasting ability is Wisdom (save DC 14, +6 to hit with spell attacks). The drow has the following cleric spells prepared:
Cantrips (at will): guidance, poison spray
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
, awaiting transportation to Menzoberranzan, the City of Spiders. Whether they came into the Underdark seeking knowledge or fortune, or were just in the wrong place at the wrong time, they were ripe prey
of the Drow” assumes the characters start at 1st level, and that they will achieve 2nd level (if not 3rd) by the end of this chapter of the adventure. Given the challenges of the adventure and the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
family. Matron mothers embody the scheming and treachery associated with the Queen of Spiders. Each stands at the center of a vast conspiratorial web, with demons, drow, spiders, and slaves positioned
until the end of its next turn.
Magic Resistance. The drow has advantage on saving throws against spells and other magical effects.
Spellcasting. The drow is a 20th-level spellcaster. Her
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
your innate magic, learn to conjure forth both light and darkness. Your kin tend to have stark white hair and grayish skin of many hues. The cult of the god Lolth, Queen of Spiders, has corrupted some
. Drow Magic. You know the dancing lights cantrip. When you reach 3rd level, you can cast the faerie fire spell once with this trait and regain the ability to do so when you finish a long rest. When you
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Adjusting for Party Level Harrowhall is designed to be a challenge for four 8th-level characters who explore the keep in a single session. Decrease the challenge for characters lower than 8th level
. Conversely, increase the challenge for groups with more than four characters, with characters higher than 8th level, or that revisit the keep over multiple sessions. Decreasing the Challenge If
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Wandering Monsters Monsters wander this level in search of food or treasure. These creatures include carrion crawlers, ghouls, giant spiders, goblins, grells, gricks, oozes of all kinds, stirges, and
the comings and goings of the guild’s goblinoids for some time. Shield Guardian The Dungeon Level is home to a meandering, defective shield guardian operating under the delusion that it’s a wizard’s
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Skullport. Sylkress’s older sister, T’rissa, is breeding giant spiders to bolster the drow forces on this level (see area 6). T’rissa believes her experimental new incubation method will create larger
and more formidable spiders. Sylkress’s twin sister, Melith, has taken a small force down to the Twisted Caverns (level 4) to establish a presence on that level. 7e. Whipping Room Unless combat in
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
hand, poison spray
1st–5th level (3 5th-level slots): conjure animals (spiders only), crown of madness, dimension door, dispel magic, fear, fly, giant insect, hold monster, insect plague
tremendous power and a supernatural connection to the ancient spiders of the Demonweb Pits, channeling magic from that dread place. Drow mages can be quite learned and skilled in magic. Some of them can
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
a character spends a spell slot of 1st level or higher or succeeds on a DC 18 Intelligence (Arcana) check, the gate stabilizes and serves as a permanent teleportation circle linked to its partner gate
provides a different threat depending on whether the Wash is high or low (as noted in parentheses). Wastes Predators d10 Encounter 1 The bones of a Humanoid or Beast, infested with harmless spiders or
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Miner Difficulties Adventure for Level 2 Characters Situation. After miners dug into an Underdark tunnel, a Hook Horror found its way into the mine and became trapped. It has eaten a few miners, and
of Insects (spiders) 3 One Darkmantle and three Piercers 4 A patch of yellow mold (see “Hazards” in chapter 3) on a miner’s remains 5 One Gelatinous Cube 6 Sounds of Terror (see below) Sounds of
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
.
Chest. A padlocked iron chest to the east has a lid embossed with tiny spiders.
Rilna carries the key to the padlocked chest, or the lock can be picked with a successful DC 20 Dexterity check using
hand crossbow bolts. 19e. Hall of Spiders This dark hallway crawls with hundreds of harmless spiders. Visitors to the keep are led down the hall to area 19k to meet with Erelal and Drivvin. The
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
buildings’ walls are 10 feet high, and their roofs have mostly caved in.
Webs and Spiders. Webs are strung between the buildings, but they’re not thick enough to inhibit movement. Nine giant spiders roam
the alleys between the buildings in search of prey.
The giant spiders creep about in groups of three. Additional forces stationed here include a male drow elite warrior named Ranaghax Auvryndar






