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Returning 35 results for 'more sprout with only affects for for long'.
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Monsters
Phandelver and Below: The Shattered Obelisk
influence of the Far Realm affects Humanoids, the resulting creature might be a thing of nightmares. Multitudinous webbed wings sprout haphazardly along this mutate’s body. Its skin becomes clammy and
Chain Devil
Legacy
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Monsters
Basic Rules (2014)
Chains (Recharges after a Short or Long Rest). Up to four chains the devil can see within 60 feet of it magically sprout razor-edged barbs and animate under the devil's control, provided that the
Spell Scroll
Legacy
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Magic Items
Basic Rules (2014)
the spell.
2
The spell affects the caster or an ally (determined randomly) instead of the intended target, or it affects a rando m target nearby if the caster was the intended target.
3
The
spell affects a random location within the spell’s range.
4
The spell’s effect is contrary to its normal one, but neither harmful nor beneficial. For instance, a fireball might
Monsters
Mordenkainen Presents: Monsters of the Multiverse
creature takes 18 (4d8);{"diceNotation":"4d8", "rollType":"damage", "rollAction":"Corrupt Water", "rollDamageType":"poison"} poison damage and is poisoned until it finishes a long rest.
If another demon
pollutes the waters around it. Its noxious presence even affects nearby sources of water when the demon travels on land. The corrupted water, which contains a measure of the demon’s essence
Flail Snail
Legacy
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Monsters
Volo's Guide to Monsters
–2. If the spell affects an area or has multiple targets, it fails and has no effect. If the spell targets only the snail, it has no effect on the snail and is reflected back at the caster, using the
(Recharges after a Short or Long Rest). The snail’s shell emits dazzling, colored light until the end of the snail’s next turn. During this time, the shell sheds bright light in a 30-foot radius
Monsters
Bigby Presents: Glory of the Giants
object in its possession when it finishes a short or long rest.Multiattack. The giant makes three Prism Staff attacks.
Prism Staff. Melee Weapon Attack: +11;{"diceNotation":"1d20+11", "rollType":"to
a d6;{"diceNotation":"1d6", "rollType":"roll", "rollAction":"Prismatic Ray"} to determine what ray affects it:
1–2: Blazing Red. On a failed save, the creature takes 35 (10d6);{"diceNotation
Equipment
creature in the tank:
Bone Spikes. Bony protrusions sprout from the creature’s skin. The creature gains a +1 bonus to the attack and damage rolls of unarmed strikes and natural weapon attacks
manifest a power. Once they become invisible in this way, they can’t do so again until they finish a long rest.
Redundant Organs. The creature gains an extra heart, liver, spleen, or other
Book of Vile Darkness
Legacy
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Magic Items
Dungeon Master’s Guide (2014)
powder if the book rests on it long enough.
A creature attuned to the book must spend 80 hours reading and studying it to digest its contents and reap its benefits. The creature can then freely modify
must make a DC 17 Charisma saving throw. On a failed save, the creature’s alignment changes to neutral evil.
The Book of Vile Darkness remains with you only as long as you strive to work evil
Monsters
Mordenkainen Presents: Monsters of the Multiverse
maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if its hit point maximum is reduced to 0.
Gaze. Demogorgon turns his
a meld of different forms. He has a saurian lower body and clawed, webbed feet; suckered tentacles sprout from the shoulders of his great apelike torso, which is surmounted by two hideous simian heads
Death Tyrant
Legacy
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Monsters
Monster Manual (2014)
the next round.
Walls sprout spectral appendages until initiative count 20 on the round after next. Any creature, including one on the Ethereal Plane, that is hostile to the tyrant and starts its
lair sometimes feel as if they’re being watched even when they aren’t.
When a creature hostile to the tyrant and aware of its existence finishes a long rest within 1 mile of the tyrant
Monsters
Mordenkainen Presents: Monsters of the Multiverse
casts a spell.Although they’re formidable warriors, gloom weavers are often content to hide in the shadows, watching as their very presence affects their victims. Their bleak energy weighs down
shadar-kai, elves whose ancestors served the Raven Queen, a god of death and memory. They were brought to that realm in ages past, so long ago that they’re now adapted to its cheerless
Monsters
Quests from the Infinite Staircase
origins. A froghemoth has four tentacles, a rubbery hide, a long prehensile tongue, and three bulbous eyes branching from an extendable stalk.
Though most froghemoths lurk in swamps, those raised in
froghemoth’s unearthly presence, creating one or more of the following effects:
Alien Flora. Strange, invasive plants with bright colors and odd patterns sprout up around the lair.
Mutations
Monsters
Mordenkainen Presents: Monsters of the Multiverse
brass decorate their profane altars.
Over time, a cultist of Baphomet becomes tainted by his influence, gaining bloodshot eyes and coarse, thickening hair. Small horns eventually sprout from the
after a Short or Long Rest). As an action, this creature allows each ally within 30 feet of it that has the Unerring Tracker trait to make one weapon attack as a reaction against the target of that
Monsters
Mordenkainen Presents: Monsters of the Multiverse
;25
The target’s eyes become beacons, filling a 15-foot cone with dim light when they are open.
26–30
A pair of wings, either feathered or leathery, sprout from the target’s
5 feet.
56–60
The target’s legs grow incredibly long and springy, increasing its walking speed by 10 feet.
61–65
The target grows a long, thin tail, which it can use as a
Wand of Wonder
Legacy
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Magic Items
Basic Rules (2014)
.
85-87
Leaves grow from the target. If you chose a point in space as the target, leaves sprout from the creature nearest to that point. Unless they are picked off, the leaves turn brown and
fall off after 24 hours.
88-90
A stream of 1d4 × 10 gems, each worth 1 gp, shoots from the wand's tip in a line 30 feet long and 5 feet wide. Each gem deals 1 bludgeoning damage, and the
Kalashtar
Legacy
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Species
Eberron: Rising from the Last War
me in dreams, and at times her voice whispers in the silence of my mind. As long as at least one of my sisters is alive, Kashtai will survive — and as long as she lives, she will fight il
spirits.
Bound to Spirits
Every kalashtar has a connection to a spirit of light, a bond shared by other members of their bloodline. Kalashtar appear human, but their spiritual connection affects them
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Blights Plants Sprouted from Evil Habitat: Forest; Treasure: None Blights are malicious plants that sprout from deep-rooted evil. Their gnarled forms twist with fearsome features suggestive of human
spawned them or by wicked creatures with control over nature. The magic that creates blights often affects other vegetation as well, causing brambles, vines, and gnarled trees to overwhelm roads and
Magic Items
Waterdeep: Dragon Heist
expend the charge to cast the spell.
Drain Magic. This property affects only creatures that use spell slots. When you hit such a creature with a melee attack using the Blackstaff, you can expend 1 of the
slots, nothing happens. Spell slots that are expended in this fashion are regained when the target finishes a long rest, as normal.
Master of Enchantment. When you cast an enchantment spell of 1st
Monsters
Mordenkainen Presents: Monsters of the Multiverse
rot. Great bat wings sprout from his shoulders, and his head is like the skull of a goat, the flesh nearly rotted from it. In one hand, he wields the legendary Wand of Orcus, which is described in the
(Recharges after a Short or Long Rest). If this creature is reduced to 0 hit points, it immediately makes a DC 10 Constitution saving throw. If it succeeds, it is instead reduced to 1 hit point.
Aura
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
lineage stems from a dragon progenitor. Choose the kind of dragon from the Draconic Ancestors table. Your choice affects your Breath Weapon and Damage Resistance traits as well as your appearance
Weapon a number of times equal to your Proficiency Bonus, and you regain all expended uses when you finish a Long Rest. Damage Resistance. You have Resistance to the damage type determined by your
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
. Draconic Ancestry. Your lineage stems from a dragon progenitor. Choose the kind of dragon from the Draconic Ancestors table. Your choice affects your Breath Weapon and Damage Resistance traits as well as
use this Breath Weapon a number of times equal to your Proficiency Bonus, and you regain all expended uses when you finish a Long Rest. Damage Resistance. You have Resistance to the damage type
Magic Items
Keys from the Golden Vault
powder if the book rests on it long enough.
A creature attuned to the book must spend 80 hours reading and studying it to digest its contents and reap its benefits. The creature can then freely modify
must make a DC 17 Charisma saving throw. On a failed save, the creature’s alignment changes to neutral evil.
The Book of Vile Darkness remains with you only as long as you strive to work evil
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Humanoid Mutate When the influence of the Far Realm affects Humanoids, the resulting creature might be a thing of nightmares. Multitudinous webbed wings sprout haphazardly along this mutate’s body
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
inanimate chains nearby, which sprout hooks, blades, and spikes to eviscerate enemies. Chain devils act as sadistic jailers and torturers in the infernal realms, relishing pain and living to inflict it on
target is restrained and takes 7 (2d6) piercing damage at the start of each of its turns.
Animate Chains (Recharges after a Short or Long Rest). Up to four chains the devil can see within 60 feet
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Volcanic Threats Volcanic activity increases as the awakening of the tlexolotl Izel affects the region. While the characters travel, the earth occasionally shakes anew. During the journey, roll on
lightly obscures the characters’ surroundings for the next hour. 3 The ground suddenly collapses, creating a 30-foot-deep fissure that’s 120 feet long and 20 feet wide. The gap severs the road ahead
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
spiritual connection affects them in a variety of ways. They have symmetrical, slightly angular features, and their eyes often glow when they are concentrating or expressing strong emotions. Kalashtar
telepathically with you for 1 hour or until you take another Magic action to end this effect. Severed from Dreams. You can’t be the target of the Dream spell. In addition, when you finish a Long Rest, you
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
questing knights—
Yet how the wind revives us here!
—Arthur Rimbaud
This adventure concerns a once-proud fortress that fell into the earth in an age long past. Now known as the Sunless Citadel, its
to their source. The druid found an old fortress that had been swallowed up by the earth in some sort of magically invoked devastation. With the previous inhabitants long dispersed, vile and
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
plaza.
If the characters enter the guardhouse, read: Much of the interior has collapsed into rubble. Creepers cling to the walls, and high grasses sprout between the flagstones amid evidence of long
goal is to ambush the characters and capture at least one of them. If they remain out of sight, the yuan-ti launch their attack when the characters try to take their first long or short rest in the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
depict Underdark caverns and fungi forests.
Teleport Trap. A teleport trap (see “Teleport Traps”) fills the space marked on the map.
The 6-inch-long key is carved from a dragon’s finger bone, and its
or until one or more of the ropers is attacked or poked in the eye, whereupon all three sprout tendrils and attack all other creatures in the room. The ropers ignore intruders otherwise, since Halaster
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
again until you finish a long rest: Necrotic Shroud. Your eyes briefly become pools of darkness, and ghostly, flightless wings sprout from your back temporarily. Creatures other than your allies
. The creature regains a number of hit points equal to the total rolled. Once you use this trait, you can’t use it again until you finish a long rest. Light Bearer. You know the light cantrip. Charisma
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
rolled. Once you use this trait, you can’t use it again until you finish a Long Rest. Light Bearer. You know the Light cantrip. Charisma is your spellcasting ability for it. Celestial Revelation. When you
action required). Once you transform, you can’t do so again until you finish a Long Rest. Once on each of your turns before the transformation ends, you can deal extra damage to one target when you
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
that affects visitors of an incompatible alignment — good creatures on the Lower Planes, evil ones on the Upper Planes — if they spend too much time on the plane. You can reflect this dissonance with
this optional rule. At the end of a long rest spent on an incompatible plane, a visitor must make a DC 10 Constitution saving throw. On a failed save, the creature gains one level of exhaustion
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a4
an invisible electrical field that extends from floor to ceiling throughout the 70-foot-long corridor. The field isn’t directly harmful, but metal objects that pass between the plates become heated
. Metal will become uncomfortably warm after moving 20 feet into the field, painfully hot after 30 feet, and hot enough to deal fire damage at 40 feet and beyond. The field affects armor, weapons
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
as long as no other, more powerful force is exerting its influence. For example, flowers might wilt in the presence of a goblin who is terribly unhappy. Similarly, a satyr’s laughter might cause a
crickets chirp merrily nearby. Wood creaks and groans nearby. 2 Flowers bloom or tasty mushrooms sprout nearby. Ugly weeds or thorny, flowerless vines sprout nearby. 3 Fireflies gather and dance nearby
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
this trait, you can’t use it again until you finish a long rest. Light Bearer. You know the light cantrip. Charisma is your spellcasting ability for it. Languages. You can speak, read, and write Common
your eyes to glimmer and two luminous, incorporeal wings to sprout from your back. Your transformation lasts for 1 minute or until you end it as a bonus action. During it, you have a flying speed of 30






