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Returning 35 results for 'more stitched with only allows for for legs'.
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more stitches with only allows for for legs
Magic Items
Dungeon Master’s Guide
evil have added their own input to the book’s catalog of vile knowledge. Their additions are clear, for the writers of later works stitched whatever they were writing into the tome or, in some
damage unless the creature is a Fiend or an Undead.
Destroying the Book. The Book of Vile Darkness allows pages to be torn from it, but any evil lore contained on those pages finds its way back into the
Magic Items
Princes of the Apocalypse
This snug uniform has symbols of air stitched into it and leathery flaps that stretch along the arms, waist, and legs to create wings for gliding. A suit of wingwear has 3 charges. While you wear the
Monsters
Mordenkainen Presents: Monsters of the Multiverse
begins shortly after the steeder hatches. As it grows, its rider works with it to direct its predatory instincts.
Rather than spinning webs, steeders excrete a viscous substance from their legs. This goo allows them to creep along walls and ceilings and to grapple prey.
Extraordinary Leap. The distance of the steeder’s long jumps is tripled; every foot of its walking speed that it spends on the jump allows it to move 3 feet.
Spider Climb. The steeder can
Monsters
Mordenkainen Presents: Monsters of the Multiverse
begins shortly after the steeder hatches. As it grows, its rider works with it to direct its predatory instincts.
Rather than spinning webs, steeders excrete a viscous substance from their legs. This goo allows them to creep along walls and ceilings and to grapple prey.
Extraordinary Leap. The distance of the steeder’s long jumps is tripled; every foot of its walking speed that it spends on the jump allows it to jump 3 feet.
Spider Climb. The steeder can
Monsters
Baldur’s Gate: Descent into Avernus
","rollDamageType":"bludgeoning"} bludgeoning damage.A fiendish flesh golem is a particularly big flesh golem made of stitched-together body parts from devils, demons, yugoloths, and other fiends. As these parts
else.
Some fiendish flesh golems have wings. However, the magic used to create these golems allows them to fly and hover even without wings.Lightning, Poison; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine or SilveredCold, Fire
Monsters
Curse of Strahd
else happens to it:
1–8: One leg is severed from the zombie if it has any legs left.9–16: One arm is severed from the zombie if it has any arms left.17–20: The zombie is
legs, it falls prone. If it has both arms, it can crawl. With only one arm, it can still crawl, but its speed is halved. With no arms or legs, its speed is 0 feet, and it can’t benefit from
Magic Items
Keys from the Golden Vault
added their own input to its catalog of vile knowledge. Their additions are clear, for the writers of later works stitched whatever they were writing into the tome or, in some cases, made notations
Vile Darkness allows pages to be torn from it, but any evil lore contained on those pages finds its way back into the book eventually, usually when a new author adds pages to the tome.
If a solar tears
Equipment
This swift but cramped ship is made mostly of metal. It can’t float on water, but its legs enable it to land safely on the ground. A sliding hatch just behind the wings allows access to the
Book of Vile Darkness
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Dungeon Master’s Guide (2014)
added their own input to its catalog of vile knowledge. Their additions are clear, for the writers of later works stitched whatever they were writing into the tome or, in some cases, made notations
the Book. The Book of Vile Darkness allows pages to be torn from it, but any evil lore contained on those pages finds its way back into the book eventually, usually when a new author adds pages to the
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
severed from its torso and crudely stitched back on in the wrong arrangement. 15 A half-orc spiked to an enormous tree by the broken-off horn of a triceratops. 16 A gnome, spitted over a burned-out
legs dangling downward. (A note pressed between the body and the branch explains that the elf climbed the tree to get away from a prowling allosaurus and was too terrified to come down.) 19 The
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
are suffused with horrible necromantic magic that allows their severed body parts to continue to attack. All parts of a Strahd zombie are considered one and the same creature, so damage to any part
damage at one time, roll a d20 to determine what else happens to it:
1–8: One leg is severed from the zombie if it has any legs left.
9–16: One arm is severed from the zombie if it has any arms left
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Fiendish Flesh Golem A fiendish flesh golem is a particularly big flesh golem made of stitched-together body parts from devils, demons, yugoloths, and other fiends. As these parts can come from
flesh golems have wings. However, the magic used to create these golems allows them to fly and hover even without wings. Fiendish Flesh Golem
Large construct, unaligned
Armor Class 12 (natural
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
better armor. Chain Shirt. Made of interlocking metal rings, a chain shirt is worn between layers of clothing or leather. This armor offers modest protection to the wearer's upper body and allows the sound
pieces of metal, much like the scales of a fish. The suit includes gauntlets. Breastplate. This armor consists of a fitted metal chest piece worn with supple leather. Although it leaves the legs and arms
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
Damselfly Ship This swift but cramped ship is made mostly of metal. It can’t float on water, but its legs enable it to land safely on the ground. A sliding hatch just behind the wings allows access
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
the city of Waterdeep. The Xanathar’s spherical body is covered in leathery flesh with a texture similar to cobblestones. Its eyestalks are jointed like the legs of an insect, and some of the stalks
information allows you to play the Xanathar as more than an ordinary beholder. The complexities of the creature’s characterization create more memorable interaction and interesting story possibilities.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
beast’s predatory instincts. Deadly Hunters. Rather than spinning webs, steeders excrete a viscous substance from their legs. This goo allows them to creep along walls and ceilings and to grapple prey
walking speed that it spends on the jump allows it to move 3 feet.
Actions
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 9 (2d8) poison damage
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
from their legs. This goo allows them to creep along walls and ceilings and to grapple prey. Female Steeder Female Steeder
Large Monstrosity, Unaligned
Armor Class 14 (natural armor)
Hit Points
of its walking speed that it spends on the jump allows it to move 3 feet.
Spider Climb. The steeder can climb difficult surfaces, including upside down on ceilings, without needing to make an
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
sits on the edge of the cot with a viol between its legs. With a crustacean, clawlike appendage, it grasps the neck of the instrument while running a bow gently across its strings with its human hand
the characters lift the black shroud covering the larger table, read: Beneath the shroud lies a creature made of stitched-together body parts. You recognize some of these parts as your own! The
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
78. Chapel of Hate Any creature that passes through the mist gate in area 77 emerges from a similar arch set into the south wall of this room. The gate also allows travel back to area 77. You step
worthy sacrifice. This chapel was built for that dark ceremony. The Sewn Sisters obtained an appropriate sacrifice and have stitched it inside the leather body bag that rests on the altar. Advice from the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
stitched whatever they were writing into the tome or, in some cases, made notations and additions to existing text. There are places where pages are missing, torn, or covered so completely with ink
damage. Destroying the Book. The Book of Vile Darkness allows pages to be torn from it, but any evil lore contained on those pages finds its way back into the book eventually, usually when a new author
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Galeb Duhr The galeb duhr is a boulder-like creature with stumpy appendages that act as arms and legs. It has the ability to animate the rocks and boulders around it, and is thus usually encountered
in rocky terrain. Powerful magic allows a spellcaster to summon a galeb duhr from the Plane of Earth. Some galeb duhr also form naturally in places touched by that plane. The galeb duhr is imbued with
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
great cat covered in blue-black fur. However, its otherworldly origins are clear in its six legs and the two tentacles sprouting from its shoulders, both ending in pads tipped with spiky protrusions. A
)
WIS
12 (+1)
CHA
8 (−1)
Senses darkvision 60 ft., passive Perception 11
Languages —
Challenge 3 (700 XP)
Avoidance. If the displacer beast is subjected to an effect that allows
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
stitched or printed on it in tiny letters: “Is No Fun, Is No Blinsky!” Roll a d6 to determine the specific toy: d6 Toy 1 A plush werewolf stuffed with sawdust and tiny wood-carved babies. It has dull
deathly groans of something vile. The groans are coming from a Strahd zombie that is missing both of its legs, so that only its head, torso, and arms remain. It uses its arms to drag itself across
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
came across or devised. Other practitioners of evil have added their own input to the book’s catalog of vile knowledge. Their additions are clear, for the writers of later works stitched whatever they
unless the creature is a Fiend or an Undead. Destroying the Book. The Book of Vile Darkness allows pages to be torn from it, but any evil lore contained on those pages finds its way back into the book
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
lengths to retrieve it, as creating a new tool takes time and effort.
Heartstone. This lustrous black gem allows a night hag to become ethereal while it is in her possession. The touch of a heartstone
of stitched flesh. A soul bag can hold only one evil soul at a time, and only the night hag who crafted the bag can catch a soul with it. Crafting a soul bag takes 7 days and a humanoid sacrifice
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
In the middle of the hallway, crushed beneath a 4-foot-square block of stone that has fallen from the ceiling, is a goblin. Only its gangly legs are visible. (The goblin stepped on a pressure plate
provides. A successful DC 16 Dexterity (Stealth) check allows a creature to cross the room quietly without waking the xorn, but the check is made with disadvantage if the creature is carrying coins or
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
protection to the wearer’s upper body and allows the sound of the rings rubbing against one another to be muffled by outer layers. Scale Mail. This armor consists of a coat and leggings (and perhaps
with supple leather. Although it leaves the legs and arms relatively unprotected, this armor provides good protection for the wearer’s vital organs while leaving the wearer relatively unencumbered
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
!
3 Jared: In fact, the shrubs themselves are moving. They’re not rooted at all—each one has two little legs and sharp claws! Everyone, roll Initiative.
Russell: How many shrubs are attacking
?
Maeve: My work here is done. (She mimes blowing smoke away from her fingertips.)
6 Asking for the spell’s damage allows the DM to roll a saving throw for each monster and mark off the right
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
is beauty. INSIDE THE MIND OF A GNOLL
From a journal recovered from a slain cultist of Yeenoghu:
Day 2: The subject continues to growl and struggle, despite the removal of its arms and legs. I
extols. Strength allows a gnoll to overwhelm, kill, and devour a foe. Hunger motivates a gnoll to go forth and slay in Yeenoghu’s name. Fear is a weapon used against enemies to make them easy prey
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
. Wingwear Wondrous item, uncommon (requires attunement) This snug uniform has symbols of air stitched into it and leathery flaps that stretch along the arms, waist, and legs to create wings for gliding
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
themselves across the floor using oversized face-tentacles. The fourth is a lumbering monstrosity made of stitched-together parts from goblins, dwarves, and reindeer.
The three gnome squidlings (Rin, Rix
laser rifles). Three of the rifles have been partially dismantled and are nonfunctional. The other three are intact, and each one contains an energy cell that allows the rifle to be fired 30 times. An
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
hooks on the western wall hold fishing equipment: dozens of harpoons, nets, and coils of rope. Curtains made of stitched walrus hide hang over doorways at the north and south ends of the east wall. 1C
of the lodge has a pitched roof. A wide triangular opening in the west wall allows wind and snow to enter. Near this opening, hanging from a chain bolted to a rafter, is a 20-foot-tall wooden cage that
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
ranger. The vampire has long been imprisoned within a magical iron coffin mounted atop animated golem legs (an early Kwalish design), forced to atone for his evil deeds by working for the Cartophile
the modron as “Doohickey”, “Contraption”, “Thingamabob”, and so on. Value to the Party. Gearbox’s unique programming allows the modron to function as an orb of direction and an orb of time (see
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
unusually large size, cut into a specific pattern that allows the dragonshard to contain raw magical energy without exploding. A single power core is about the size of a wine barrel, hooked up to an elaborate
outside it. A colossus usually has multiple hatches to allow entrance and egress: on the legs, on the back, in the chest, in the mouth or on the back of the head, and so on. But entering the remains of a
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Shapechanger trait allows her to become a rat instead of a bat) rests in the coffin. The Humanoid and rat tracks in the room to the north were both hers. She appears dead, feigning as much until the
both stat blocks). S16: Study An old desk sits in this study. One of its legs is missing and has been propped up with chunks of rubble. Doors lead from this room to the west, north, and east.
The






