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Returning 14 results for 'more stomping with only all from for long'.
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more swooping with only all from for long
Monsters
Mordenkainen Presents: Monsters of the Multiverse
":"damage", "rollAction":"Stomping Foot", "rollDamageType":"bludgeoning"} to a prone target.
Flame Jet. The duergar spews flames in a line 100 feet long and 5 feet wide. Each creature in the line must
attacks and two Stomping Foot attacks. After one of the attacks, the duergar can move up to its speed without provoking opportunity attacks. It can replace one of the attacks with a use of Flame Jet.
Iron
Monsters
Curse of Strahd
or value to anyone.
Baba Lysaga built a hut atop the rotting stump of a giant tree that was felled long ago. It was only after she embedded a magic gemstone in the hut that the whole thing was imbued
attacks with its flailing and stomping roots. It can also use its roots to fling large rocks.
Hut Interior. The hut is a 15-foot-square, ramshackle wooden building with a gently sloping thatch roof. Its
Duergar Despot
Legacy
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Monsters
Mordenkainen’s Tome of Foes
) checks that rely on sight.Multiattack. The despot makes two iron fist attacks and two stomping foot attacks. It can replace up to four of these attacks with uses of its Flame Jet.
Iron Fist. Melee Weapon
line. The target lands prone and then takes 10 (3d6);{"diceNotation":"3d6","rollType":"damage","rollAction":"Iron Fist","rollDamageType":"bludgeoning"} bludgeoning damage.
Stomping Foot. Melee Weapon
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
makes two iron fist attacks and two stomping foot attacks. It can replace up to four of these attacks with uses of its Flame Jet.
Iron Fist. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit
lands prone and then takes 10 (3d6) bludgeoning damage.
Stomping Foot. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) bludgeoning damage, or 18 (3d8 + 5) to a prone target
Compendium
- Sources->Dungeons & Dragons->Monster Manual
, but this rarely impedes their abilities. These gorgons’ stomping grounds are littered with the shattered remains of petrified foes. Many gorgons outlive their creators by centuries, misleading some to
believe these creations have natural origins and territories. Most such gorgons continue to follow age-old commands, guarding sites long fallen to ruin. Gorgon Large Construct, Unaligned
AC 19
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
five stones at dawn before a long journey, you will always find your way back to the war hearth. Stomping your foot three times and uttering “Gruumsh” wards off bad magic. Symbolic Communication Orcs
Orc
Legacy
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Species
Volo's Guide to Monsters
swallow a stone.
A tribute of elf ears brings favor from Gruumsh.
If you bury five stones at dawn before a long journey, you will always find your way back to the war hearth.
Stomping your foot three
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
L4. Training Grounds Cries and the sounds of stomping feet cut through the air. Within the open courtyard, a tall, imperious woman barks orders at four younger individuals.
This wide stone
saving throw or gain 1 level of exhaustion.
Heal Self (Recharges after a Long Rest). Jade Tigress regains 2d8 + 2 hit points, and all levels of exhaustion end on her.
Bonus Actions
Nimble
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Actions
Multiattack. The duergar makes two Iron Fist attacks and two Stomping Foot attacks. After one of the attacks, the
prone.
Stomping Foot. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 10 (1d10 + 5) bludgeoning damage, or 21 (3d10 + 5) to a prone target.
Flame Jet. The duergar spews flames in a
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
there. At one point, part of the Waterdeep sewer system crossed into the tunnel network. Not long after, the subterranean spaces were abandoned. As a result of the earthquake, many of the tunnel
advantage on initiative rolls. Either effect lasts until the end of the character’s next long rest. Green Pool. A character fully submerged in this pool must make a DC 10 Constitution saving throw as poison
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
damaged to be of much use or value to anyone. Baba Lysaga’s Creeping Hut Baba Lysaga built a hut atop the rotting stump of a giant tree that was felled long ago. It was only after she embedded a magic
, shaking the ground with every step. The hut attacks with its flailing and stomping roots. It can also use its roots to fling large rocks. Hut Interior. The hut is a 15-foot-square, ramshackle wooden
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
to do so, the redcaps scream in fury and swear profusely before stomping away. Without their sickles, these redcaps are all bluster. If their weapons are returned to them, the redcaps attack the
chariot Pixies Three pixies sit around a tiny table, sipping tea and nibbling cakes. A 6-inch-long wedge made of wood lies on the ground nearby. The pixies found this piece of wood (a doorstop) on one
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Glacier. Its head wound up deep within the Caves of Hunger (see area H9 in chapter 6), and its body has been stomping around Ythryn ever since. The golem swings blindly at anything that attacks it. Y14
” below) but otherwise let strangers explore the store. Inside the store, five galvan magen (see appendix C) watch over rest of the merchandise. More of the magic silk hangs in long drapes throughout the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
rests on a wooden rack in front of it. In the middle of the room is a 10-foot-long, 5-foot-wide, 3-foot-high rectangular slab of stone with a hand-carved, miniature model of a stone maze atop it. Stone
, clapping their hands, and stomping their feet while two goblins wearing chamber pots on their heads dance and sing atop a third table. If he’s not with Xanathar in the arena (area X6), Noska Ur’gray (see






