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Returning 15 results for 'more stored with only artisan for for lasts'.
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Spells
Player’s Handbook
it as part of creating the glyph. The spell must target a single creature or an area. The spell being stored has no immediate effect when cast in this way.
When the glyph is triggered, the stored
creatures or creates harmful objects or traps, they appear as close as possible to the intruder and attack it. If the spell requires Concentration, it lasts until the end of its full duration.
Using a Higher
Monsters
Curse of Strahd
. The curse lasts until ended with a greater restoration spell, a remove curse spell, or similar magic. When the curse ends, Ezmerelda takes 3d6;{"diceNotation":"3d6","rollType":"damage","rollAction
commissioned a master artisan to craft a prosthetic lower leg and foot. After several tries, he delivered a prosthesis that restored her mobility. She has since adapted well to the prosthetic appendage
Feats
Player’s Handbook (2024)
Origin Feat
You gain the following benefits.
Tool Proficiency. You gain proficiency with three different Artisan’s Tools of your choice from the Fast Crafting table.
Discount. Whenever you
buy a nonmagical item, you receive a 20 percent discount on it.
Fast Crafting. When you finish a Long Rest, you can craft one piece of gear from the Fast Crafting table, provided you have the Artisan
Glyph of Warding
Legacy
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Spells
Basic Rules (2014)
creature or an area. The spell being stored has no immediate effect when cast in this way. When the glyph is triggered, the stored spell is cast. If the spell has a target, it targets the creature that
intruder and attack it. If the spell requires concentration, it lasts until the end of its full duration.
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
being stored has no immediate effect when cast in this way. When the glyph is triggered, the stored spell is cast. If the spell has a target, it targets the creature that triggered the glyph. If the
the spell requires concentration, it lasts until the end of its full duration. At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage of an explosive runes
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
a few degrees above freezing year round, regardless of the season. Much of the meat brought in by the hunters feeds the cultists and the kobolds, but the extra is stored here for eventual use when
through the curtain must succeed on a DC 10 Dexterity saving throw or take 5 (1d10) poison damage, and the target’s hit point maximum is reduced by 5 This reduction lasts until the target finishes a
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
accommodations for a brief period as reward for a job well done. Such a stay typically lasts for no longer than two weeks per year, during which you maintain an aristocratic lifestyle for no cost. You must defend
, Charlatan, Folk Hero, Hermit, Sage Bodyguard Criminal, Folk Hero, Noble, Outlander, Soldier Informant Charlatan, Criminal, Entertainer, Sailor, Urchin House Staff Entertainer, Guild Artisan, Sailor, Soldier
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
adventures, a werewolf bit off her right leg below the knee, and although she avoided being afflicted with lycanthropy, Ezmerelda was sidelined for months. She commissioned a master artisan to craft a
within 30 feet of her. The target must succeed on a DC 14 Wisdom saving throw or be cursed. While cursed, the target has vulnerability to one type of damage of Ezmerelda’s choice. The curse lasts until
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
a character to recognize a flaywind 1 minute before it strikes, allowing time to seek shelter. A flaywind typically lasts 1d4 × 10 hours. Flame Storm. Sooty thunderclouds shot through with red and
flame storm usually lasts 2d4 minutes, though the originating storm clouds can persist for days, creating multiple flame storms. Necrotic Tempest. Storms infused with the essence of death roil with
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
aboard the ship. Formed out of psionic energy, this duplicate lasts until it is reduced to 0 hit points, until it is dispelled (DC 15), or until N’ghathrod takes another lair action. The duplicate has
action to aim it, and one action to fire it (+6 to hit, range 120/480 ft., one target). On a hit, a ballista bolt deals 16 (3d10) piercing damage. Each ballista comes with ten bolts stored in a rack
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Thay (where her phylactery is safely stored), to deliver reports to Szass Tam and pick up new instructions. Characters who explore the Heart of Ubtao are certain to meet Valindra. She’s considered the
lasts until she ends it as a bonus action or until she uses her Frightening Gaze legendary action. The effect also ends if Valindra drops to 30 hit points or fewer, or if dispel magic is cast on her
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
hookah, a blue crystal decanter filled with fine wine, and a wooden plate covered with a mountain of figs. Blue crystal flute glasses are stored on shelves on either side of a door that leads to the
faint aura of conjuration magic surrounding the fireplace. Any creature that points at the fireplace and speaks the word “ild” causes a magical, crackling fire to erupt within it. The fire lasts for 1
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
builder overseeing the renovations. Dwarf artisan Kollette Kwarter (NG female dwarf commoner) has finally grown tired of the elf’s constant griping and badgering. At any opportune moment as the characters
that makes sense a chance to succeed. Trouble in the Basement. If the players prefer action, an emergency in the temple could assist them in their quest. An eldritch tome stored in the vault has its
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
to life and attack the harpsichord’s assailants. Each piece of wreckage is treated as a Tiny object under the effect of an animate objects spell that lasts for 1 minute. P33. Glass Statues The floor
to area P14a on the palace’s lower level. Treasure. The five jewels stored in the turrets are Zybilna’s crystallized desires. They appeared to her shortly after the domain of Prismeer was formed, and
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
fireworks are clearly ruined. If lit, an intact firework explodes in a harmless burst of light accompanied by a crackling noise audible up to 300 feet away. The light is as bright as a torch flame but lasts
only a second. Pottery Jars. Near the door stand three 4-foot-tall clay jars once used to put out fires in this room. The first contains sand. The others, which previously stored water, are empty. B8






