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Returning 35 results for 'more stores with only abused from for long'.
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more scores with only amused from for long
more stores with only amused from for long
more scores with only abused from for long
more stories with only amused from for long
Monsters
Forgotten Realms: Adventures in Faerûn
inches long, it re-forms from that piece of chardalyn in 1d10;{"diceNotation":"1d10", "rollType":"roll", "rollAction":"Next of the Seven"} days, regaining all its Hit Points. The new body appears in the
darkness
Fetchigrol
Abused authority as a spiritual leader to trade souls for power
First Grandfather Wu
Unleashed a magical contagion that killed a world of billions
Solmé of Gharr
Magic Items
Eberron: Rising from the Last War
This polished Eberron dragonshard fits in the hand and stores information similar to a book. The shard can hold the equivalent of one book that’s no more than 320 pages long. A shard can be
Knight
Legacy
This doesn't reflect the latest rules and lore.
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Backgrounds
Player’s Handbook (2014)
inheritance that no one cares what you do, as long as you don’t embarrass the family? How does the head of your family feel about your adventuring career? Are you in your family’s good graces, or
for you, will not follow you into obviously dangerous areas (such as dungeons), and will leave if they are frequently endangered or abused.
Monsters
Curse of Strahd
Climb. The mongrelfolk can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.18–19: Standing Leap. The mongrelfolk’s long jump is up to 20
use the sounds to lure enemies into a trap or otherwise distract them.
Outcasts. Mongrelfolk are seldom welcome in other humanoid societies, where they are abused, enslaved, or shunned. They typically
Monsters
Mordenkainen Presents: Monsters of the Multiverse
their incredible intellects and stores of information that many seek them out, including demon lords. Some sibriexes act as advisors and oracles, manipulating demons into serving their ends, while others
5 feet.
56–60
The target’s legs grow incredibly long and springy, increasing its walking speed by 10 feet.
61–65
The target grows a long, thin tail, which it can use as a
Noble
Legacy
This doesn't reflect the latest rules and lore.
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Backgrounds
Basic Rules (2014)
inheritance that no one cares what you do, as long as you don’t embarrass the family? How does the head of your family feel about your adventuring career? Are you in your family’s good graces, or
you into obviously dangerous areas (such as dungeons), and will leave if they are frequently endangered or abused
Monsters
Mordenkainen Presents: Monsters of the Multiverse
vast stores of treasure, knowledge, and captives on their islands. Some of these prisoners are the descendants of people captured generations before; they might know of no other world outside their
being watched, even when they aren’t.
Lost Possessions. Each time a creature that has been on the island for less than a year finishes a short or long rest, it must make a DC 10 Intelligence
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
be everywhere at once. If they establish a base in one town but spend a lot of time away, anything could happen to that base. Hirelings might grow disenchanted in the characters’ service if abused
, neglected, or left to their own devices for too long. Ramp up the drama and the humor of a campaign by occasionally focusing on what the characters neglected or left behind.
Goblin
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
Ahh, the Sly Fox. Soft beds, warm turnip pie — such pleasant memories. Alas, the tavern’s no more. Goblinoids plundered her stores and burnt her to the ground. Those heathens have no
occasionally abused) pets.
Virtually any kind of creature that can be browbeaten into service might be found with a goblin tribe, but rats and wolves are nearly always present. Both have lived in concert
Backgrounds
Baldur’s Gate: Descent into Avernus
inheritance that no one cares what you do, as long as you don’t embarrass the family? How does the head of your family feel about your adventuring career? Are you in your family’s good graces, or
can be attendants or messengers, and one might be a majordomo. Your retainers are commoners who can perform mundane tasks for you, but they do not fight for you, will not follow you into obviously dangerous areas (such as dungeons), and will leave if they are frequently endangered or abused.
Species
Sword Coast Adventurer's Guide
horns like a ram, others have straight and tall horns like a gazelle’s, and some spiral upward like an antelopes’ horns. They have thick tails, four to five feet long, which lash or coil
that their infernal heritage has left its mark on their personality and morality, not just their appearance. Shopkeepers keep a close eye on their goods when tieflings enter their stores, the town
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
7. Storeroom The cult keeps considerable quantities of food and alcohol here. Judging by the volume of these stores, Neronvain is planning a long series of assaults against the elves of the Misty
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
7. Storeroom The cult keeps considerable quantities of food and alcohol here. Judging by the volume of these stores, Neronvain is planning a long series of assaults against the elves of the Misty
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
The Tyrants No criminal guild in Sharn is more shrouded in mystery than the Tyrants. This organization of changelings deals in secrets and lies, selling forgeries, running long cons, and treating
information to the highest bidder, uses it for blackmail, or stores it for a time when it becomes useful. The Tyrants have been operating in Sharn for over three hundred years from a base of
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
Location Overview Falcon the Hunter maintains this hunting lodge to cater to nobles from Neverwinter. He offers his services as a guide to those nobles, most of whom wouldn’t last long in the forest
. In addition to the main house, the hunting lodge grounds include a guest house for visitors, a conjoined stable house and smithy, an outhouse, and pens to hold Falcon’s livestock. Accustomed to long
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Spellshard Wondrous item, common This polished Eberron dragonshard fits in the hand and stores information similar to a book. The shard can hold the equivalent of one book that’s no more than 320
pages long. A shard can be created blank or already filled with information. When the shard is created, the creator can set a passphrase that must be spoken to access the information stored within. While
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Spellshard Wondrous item, common This polished Eberron dragonshard fits in the hand and stores information similar to a book. The shard can hold the equivalent of one book that’s no more than 320
pages long. A shard can be created blank or already filled with information. When the shard is created, the creator can set a passphrase that must be spoken to access the information stored within. While
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
academies, grocers, pottery stores, armor vendors — as long as it’s not illegal, you can find it in the Trades Ward. But if you are looking for something illegal, the Trades Ward is likely the place to get
vying for the attention of the eye. Glove shops, shoe shops, jewelry stores, perfumeries, flower shops, cake shops, taverns, cafés, tea shops, inns, row houses, boarding schools, offices, dance
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
) that prisoners can move or act unnoticed with a successful Dexterity (Stealth) check contested by the guards’ passive Wisdom (Perception) score. The tower’s upper chamber stores extra arms and armor
armor 6 shields 6 hand crossbows 20 cases of hand crossbow bolts, each case containing 20 bolts 6 shortswords and 10 daggers 6 bags of caltrops (20 caltrops per bag) 4 100-foot-long coils of silk rope 2 building hammers (not usable as weapons) 2 bags of iron spikes (10 spikes per bag)
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
boasted manors, temples, and a garrison for the watch. But all of these edifices were abandoned long ago, and now most are home to nothing but squatters and vermin. The district of Callestan is a nexus
and Darguun. The district can be an especially dangerous place for halflings or anyone tied to the Boromar Clan. Oldkeep and Gate of Gold are wretched tenement districts. A significant halfling community lives in the district known as The Stores, which is also a stronghold for the Boromar Clan.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
as a thief when one of his prize tomes was misplaced. Ilda died not long after Diderius, and her spirit returned here to act as caretaker to his great stores of knowledge. Ilda is not violent except
having been looted long ago. However, the area’s unwitting guardian remains. Ilda is a neutral good ghost who was once one of Diderius’s apprentices. She worshiped her master, but was mistakenly banished
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
The Long View Elves have a natural life span of seven centuries or longer. Not surprisingly, this trait affects their attitude and outlook toward every aspect of mortal life. Events from centuries
the object is likely to become decrepit before the elf does. Even fine jewelry and steel swords become tarnished and pitted, succumbing to the ravages of age long before the years of their elven owners
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
grunt, he does so.
Shortsighted. Shannik’s plans and actions fail to account for long-term repercussions.
Rumors
“An adventurer is only as good as their gear. Oleira at the trader’s shop is a
stores and other supplies. The Great Tower to the northwest is 60 feet tall.
Watches. Eight soldiers, two atop each tower, watch over the inner bailey at all hours. Use the Guard stat block for these
Monsters
Fizban's Treasury of Dragons
emerald dragon.
3
Two balor;balors act as jailers for an ancient emerald dragon imprisoned by a long-dead enemy.
4
An ancient emerald dragon works to summon a solar to get a firsthand account
find a way through.
Treasury. The dragon stores the finest treasures in a smaller chamber just above the great hall on the map.
Watery Caves. Near the bottom portion of the map, the vaults give way
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
master, but was mistakenly banished as a thief when one of his prize tomes was misplaced. Ilda died not long after Diderius, and her spirit returned here to act as caretaker to his great stores of
scrolls and tomes once held here having been looted long ago. However, the area’s unwitting guardian remains. Ilda is a neutral good ghost who was once one of Diderius’s apprentices. She worshiped her
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
been able to find those responsible. Not yet, anyway. But I have a knack for this stuff.”
If he’s not stopped, Trovus starts a long speech about the adventures he went on in his younger days. His
-switching magic lantern, taken from the local inn A pair of goats, stolen from the local tavern A small sack of pearls carved into decorative beads, gone missing from the stores of Frozenfar Expeditions If
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
-shaped passageway that narrows as it draws closer to the main vault, where the Cult of the Dragon stores its treasure. If the characters explore the tunnels, read or paraphrase the following: The walls
spells or a long wait with bonfires to melt the ice. The hoard includes 500,000 cp, 100,000 sp, and 5,000 gp, a frozen chest containing 800 pp and 21 small blue sapphires worth 300 gp each, a frozen
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
lore from her boundless stores of magic items, racks of scrolls, libraries of ancient spells, maps of forgotten ruins, and tomes unveiling the mysteries of the multiverse, which she has secreted away in
number among Sora Kell’s allies—not the least of which are her daughters’ three long-forgotten fathers. It isn’t for Sora Kell’s pawns to know which of the powerful villains are friendly to Sora Kell
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
-shaped passageway that narrows as it draws closer to the main vault, where the Cult of the Dragon stores its treasure. If the characters explore the tunnels, read or paraphrase the following: The walls
spells or a long wait with bonfires to melt the ice. The hoard includes 500,000 cp, 100,000 sp, and 5,000 gp, a frozen chest containing 800 pp and 21 small blue sapphires worth 300 gp each, a frozen
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
to urge sentient creatures toward their lairs, sometimes by pretending to be something else.
Dwellers in Darkness. Otyughs tolerate bright light only when considerable stores of carrion or garbage
desire. This sedentary gluttony makes them reliable guardians. As long as it is fed, an otyugh refrains from attacking other creatures. However, would-be otyugh masters can easily underestimate the
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
communication, but they can use the sounds to lure enemies into a trap or otherwise distract them. Outcasts. Mongrelfolk are seldom welcome in other humanoid societies, where they are abused, enslaved
. The mongrelfolk can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
18–19: Standing Leap. The mongrelfolk’s long jump is up to 20 feet and its
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
1 Has a rival; wants one random ally to suffer 2 Is abused by others; hangs back, betrays at first opportunity 3 Is worshiped; allies will die for it 4 Is outcast by group; its allies ignore it 5 Is
ground can go a long way toward spicing up an encounter. Consider setting your encounter in an area that would provide challenges even if a fight were not taking place there. What potential perils or
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
three identical storerooms. Each room is long and narrow with iron storage carts along the walls. The storerooms and their contents are detailed below. F4a: Food. The carts in this room contain flour
, dried vegetables, salted meats, and wine. These stores are worth 20 gp total. F4b: Fuel. The carts in this room contain coal, oil, wood, and charcoal. These stores are worth 15 gp total. F4c: Raw
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
nine walking sticks, each lovingly carved from a different kind of wood. H3: Hall Six wooden posts support the roof of this simple hall. Sturdy benches of hardened clay line the walls, and a long
long chest. An alcove in the far wall displays a small statue of a leaping stag.
This is Derwyth’s private resting chamber. Treasure. The stag statue in the alcove is made of fine wood and worth
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
dwarf-like human can live so deep below ground for only so long. Almost all of its citizens, regardless of race, honor Moradin and the dwarven gods, making Mirabar a dwarven city in spirit and ethics
, if not entirely by population, much in the way my own Silverymoon speaks to elven ideals of natural beauty. Long ago, the great dwarven kingdom of Gharraghaur stood to the west of Delzoun, delving






