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Returning 15 results for 'more storing with only are from for light'.
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classes
Eberron: Forge of the Artificer
one type of Artisan’s Tools of your choice
Armor Training
Light and Medium armor and Shields
Starting Equipment
Choose A or B: (A) Studded Leather;Studded Leather Armor, Dagger
Point Die, proficiency with Tinker’s Tools, proficiency in one skill of your choice from the Artificer’s skill list, and training with Light and Medium armor and Shields.
Gain the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Ring of Shooting Stars Ring, Very Rare (Requires Attunement) You can cast Dancing Lights or Light from the ring. The ring has 6 charges and regains 1d6 expended charges daily at dawn. You can expend
sphere sheds Dim Light in a 30-foot radius. As a Bonus Action, you can move each sphere up to 30 feet, but no farther than 120 feet away from yourself. The first time the sphere comes within 5 feet of a
Artificer
Legacy
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Classes
Tasha’s Cauldron of Everything
Item Adept
8
4
3
4
3
2
—
—
11th
+4
Spell-Storing Item
8
4
3
4
3
3
—
&mdash
artificer isn’t your initial class, here are the proficiencies you gain when you take your first level as an artificer: light armor, medium armor, shields, thieves’ tools, tinker’s
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. The guards in area 10b notice any light or noise here and quickly investigate. The room has the following features: Table and Benches. A 25-foot-long stone dining table is in the middle of the room
Terminus Level and is storing them in a pouch tied to his belt. He’s not optimistic about finding the last card, though. Sick of hearing about the situation, Zelk adds to Malgorn’s misery by repeatedly
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Equipment You start with the following equipment, in addition to the equipment granted by your background: any two simple weapons of your choice a light crossbow and 20 bolts your choice of studded
Adept
8
4
3
4
3
2
—
—
11th
+4
Spell-Storing Item
8
4
3
4
3
3
—
—
12th
+4
Ability Score Improvement
8
4
3
4
3
3
—
—
13th
+5
—
8
4
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
, blade-shaped rock. A central tower looms above the rest of the fortress, and light leaks from its arrow slits. Four smaller towers rise from the outermost corners of the fortress, and guards can be seen
room (area R3). These guards insist on confiscating the characters’ weapons and storing them in a nearby lockbox. In addition, one guard searches each character for concealed weapons. A character can
Compendium
- Sources->Dungeons & Dragons->Prisoner 13
, blade-shaped rock. A central tower looms above the rest of the fortress, and light leaks from its arrow slits. Four smaller towers rise from the outermost corners of the fortress, and guards can be seen
room (area R3). These guards insist on confiscating the characters’ weapons and storing them in a nearby lockbox. In addition, one guard searches each character for concealed weapons. A character can
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Tockworth’s workshop is a shield guardian that lacks the Spell Storing trait. Its creator and control amulet were destroyed long ago. Tockworth found a way to reanimate the shield guardian without having
, and a dizzying array of tools. Mounted on one wall is an iron ladder that ends before a trapdoor in the ceiling.
Inscribed on the floor is a complex geometric design that pulsates with light. In the
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
storing with a seeming spell (save DC 16) stored in it, and a ventriloquist’s dummy with a sharp widow’s peak and a red satin cape. Lorry turns hostile if the characters try to take these items
of black obsidian polished to a mirror shine. Where the light strikes it, bands of color glimmer within the altar: blue, green, white, and red.
This chamber holds a primordial altar to Takhisis, a
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
hours later.
Bonus Actions
Shadow Stealth. While in Dim Light or Darkness, the shadow takes the Hide action.
Shambling Mound Large Plant, Unaligned
AC 15 Initiative −1 (9)
HP 110 (13d10 + 39
the guardian.
Regeneration. The guardian regains 10 Hit Points at the start of each of its turns if it has at least 1 Hit Point.
Spell Storing. A spellcaster who wears the guardian’s amulet can
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
. Through the wall opposite the door, the room beyond can be vaguely seen—a vast, cubic chamber filled with shimmering points of light.
Any character who has a passive Wisdom (Perception) score of 18 or
higher, or who succeeds on a DC 18 Wisdom (Perception) check to scan the interior of the chamber beyond this one, notices a strange motion within. The points of light in the chamber beyond are shifting
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
. Members of the Livestock have been snatching books from other parts of Candlekeep and storing them in this room for eventual transport into outer space. Although the cultists believe this collection
whereabouts, or shed light on his intentions. Only if magic is used to coerce them do they reveal what they know: Stonky is planning to launch the Barn Door and all its books into space. The countdown has begun
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
that cool light up top, and the oversized storage cellar. Docks close by are perfect for a starter franchise that comes into possession of a boat, and are also a sign of the lighthouse’s importance to
can also be focused on selling and branding a franchise, such as adding manufacturing capabilities, a light-up sign, a customer showroom or service center, and other commercial features. At the DM’s
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Two neatly made beds crowd this ten-foot-square room. Four stained-glass windows depicting grazing goats let in dim light in dappled patterns of green, blue, and yellow.
The sick and the wounded
Quarters These cells, set aside for visitors, each contain a wooden bed, a chamber pot, and hooks on the walls for hanging clothes. Under each bed is a shelf for storing personal effects. The
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
storing them in their lairs. A metallic dragon’s treasure hoard is filled with items that reflect its persona, tell its history, and preserve its memories. Metallic dragons also seek to protect other
the dragon or other non-evil creatures in the mist, warning such creatures of the danger. Gems and pearls within 1 mile of the dragon’s lair sparkle and gleam, shedding dim light in a 5-foot radius






