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Returning 35 results for 'more stretch with only alien for for longer'.
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Magic Items
Dungeon Master’s Guide
This rod ends in three rubbery tentacles. While holding the rod, you can take a Magic action to direct the tentacles to stretch outward, each one attacking a creature you can see within 15 feet of
15 Dexterity saving throw or have the Restrained condition until you have the Incapacitated condition, until you take a Bonus Action to release the target, or until the target is no longer within 15
Monsters
Guildmasters’ Guide to Ravnica
of House Dimir erases a person's identity, leaving a mind so broken it can no longer live. Thus, Nightveil specters have no memory of their previous lives, and they are just clever enough to follow
, and its leathery skin is stretched tight over its skull, where its eyes are empty sockets. Its body is mottled with bony plates, and great wings stretch from its shoulders.
Undead Nature. A Nightveil
Monsters
Quests from the Infinite Staircase
lands in a space within 10 feet of the froghemoth and has the prone condition. If the froghemoth dies, any swallowed creatures are no longer restrained by it and can escape from the corpse using 10
reactions per round but only one per turn.
Alien Gaze. When a creature the froghemoth can see damages the froghemoth, the froghemoth swivels its eyestalk toward the creature and pierces the creature
Monsters
Guildmasters’ Guide to Ravnica
person’s identity, leaving a mind so broken it can no longer live. Thus, Nightveil specters have no memory of their previous lives, and they are just clever enough to follow their orders with
leathery skin is stretched tight over its skull, where its eyes are empty sockets. Its body is mottled with bony plates, and great wings stretch from its shoulders.
Undead Nature. A Nightveil specter
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Tentacle Rod Rod, Rare (Requires Attunement) This rod ends in three rubbery tentacles. While holding the rod, you can take a Magic action to direct the tentacles to stretch outward, each one
, or until the target is no longer within 15 feet of you. While Restrained in this way, the target takes 3d6 Psychic damage at the start of each of its turns. At the end of each of its turns, the target repeats the save, ending the effect on itself on a success.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
-square indentation in the center of the floor contains four pulleys attached to taut iron chains that stretch up through a similarly sized hole in the rotted wooden ceiling. Standing next to the chains
rises or lowers 5 feet per round, and its movements are jerky. If even one clay golem is destroyed, the remaining golems can no longer operate the elevator and remain motionless until attacked. The crates in this room are all empty.
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
what’s fair or necessary. (Lawful)
5 Isolation. Every interaction has ramifications that stretch on into infinity. I curate my impact on the world by remaining aloof and self-reliant. (Any
), slow, suggestion, word of recall, zone of truth
*This spell’s casting time is longer than 1 action.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
the daelkyr Dyrrn the Corruptor. Passages to Dyrrn’s realm also exist in the Shadow Marches, on the opposite side of Khorvaire. The Corruptor’s domain doesn’t necessarily stretch across the entire
the alien daelkyr. Some cults of the Dragon Below believe that paradise awaits them in the Vale of the Inner Sun, but such cultists also consider gibbering mouthers and mind flayers to be creatures of beauty. Wondrous treasures might wait in the worlds below amid hordes of demons and aberrations.
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
elder’s lair is altered by the froghemoth’s unearthly presence, creating one or more of the following effects: Alien Flora. Strange, invasive plants with bright colors and odd patterns sprout up
regurgitate all swallowed creatures, each of which lands in a space within 10 feet of the froghemoth and has the prone condition. If the froghemoth dies, any swallowed creatures are no longer restrained by
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
and calm communities stretch across clouds. This is the plane of peace and all things that flourish in times of peace. This includes commerce; the Immeasurable Market of Syrania draws merchants and
reach, and many tales begin with a hero unintentionally crossing into Thelanis. Xoriat: The Realm of Madness. Xoriat is alien, the plane of things that are fundamentally unnatural. It challenges ideas of
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
concept on the Outer Planes. A perceptible region of a plane might seem quite small on one visit, and on another trip it can stretch on to what seems like infinity. Adventurers could take a guided tour
a plane that is alien to its nature, a Celestial or Fiend makes a DC 10 Constitution saving throw. On a failed save, whenever the creature makes a D20 Test, the creature must subtract 1d4 from the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
shop and residence.) OBTAINING THE STONE OF GOLORR
The Stone of Golorr possesses an intelligent, alien intellect and has enough prescience to realize that the characters are destined to find it. The
of securing the Stone of Golorr. Try to keep it out of their hands for as long as possible to maximize the suspense.
Once the characters have earned the Stone of Golorr, it no longer tries to take
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
ascend to the surface of the Briny Pool in area B22, read or paraphrase the following: The large chamber holding the impossibly deep pool of cerebral fluid is no longer empty. An enormous, floating
, ghostly brain looms in front of the room’s only exit, several razor-sharp claws dangling from its underside. It pulses with alien power as it telepathically intones, “You have stampeded through my
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
shared. Limited Sentience. A Nightveil specter is created when the mind magic of House Dimir erases a person’s identity, leaving a mind so broken it can no longer live. Thus, Nightveil specters have
plates, and great wings stretch from its shoulders. Undead Nature. A Nightveil specter and its gloamwing mount don’t require air, food, drink, or sleep. Nightveil Specter
Medium undead, neutral evil
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
alarmed by this, his efforts to complete the spell growing more crazed as he realizes he’s lost control.
And then, madness! Rifts open in the web of energy around him. These cracks stretch and widen
Orcus! Although Orcus doesn’t have a significant role in this adventure, players might wonder what the Demon Lord of Undeath is up to. In the heart of a alien cavern glistening with slime, scores of mind
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
of Vaprak can no longer be hidden then, and the everlasting one is either killed or exiled by its clan. Sometimes small communities of everlasting ones gather and even reproduce, passing the “blessing
Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 18 (3d8 + 5) bludgeoning damage.
Stone Giant Dreamwalker The surface of the world is an alien realm to stone giants: fluctuating, temporary
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
between this cave and area G11; that stretch of the river is completely submerged in mud. A creature can use an action to pull itself or another creature within its reach out of the Mudflow, doing so
to this cave, they cower at the western end of the room. G17. Earth Portal This colossal cavern is an alien landscape filled with soaring stone buttresses, weirdly twisting columns, and gargantuan
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
into alien shapes by the realm’s eldritch forces. The Far Realm’s pernicious influence is often subtle, leaking into the Material Plane through thin places in reality or as invasive thoughts that
inspire life to propagate along alien paths. Consider rolling on the Far Realm Effects table when the following circumstances occur in a region touched by the Far Realm: A warlock whose Otherworldly
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Staircase This 40-foot-high, spiral staircase connects area S2 on the first floor and area S13 on the second floor. The stone tower that contains the staircase no longer has a roof over it; the conical
rooftop turned to ash and was sucked into the void above the castle, leaving the top of the staircase open to the sky. S8: Upper Hallway This wide hallway wraps around area S13. The northernmost stretch
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
perfect blue sky. Farms and serene communities stretch across clouds. Syrania is the plane of peace and all that flourishes in times of peace. This includes commerce; the Immeasurable Market of Syrania
person’s nightmare. In this utterly alien environment, beings whose appearance can shatter a person’s sanity live in cities crafted from gargantuan, fleshy tumors. Seas of protoplasm, in a shade of purple
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
rocklike bark and grasping vines occupy this stretch of the walkway. The creatures use the roper stat block but are Plants instead of Monstrosities. They are hostile toward all non-Plant creatures. S39
side of the arena, and the ceiling is twenty feet high. Alien rodents scurry between athletic equipment along the walls.
Three synthetic humanoids—a boxer, a fencer, and a martial artist—limber up
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
times per day. In her youth, she was a member of a traveling carnival and used this power to entertain folks. She no longer cares about using the ability, and no one in Amphail knows she even has it
. They refuse to leave their woods, guarding relics and ruins of ages past, and they want nothing to do with the world beyond their borders. Arn Forest This stretch of pine trees and muskeg bogs lies on
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
. Mold and alien weeds sprout from their remains.
Crew and passengers once dined in these spacious mess halls. Strewn about the floor are moldy food trays, ruined furnishings, and the brittle skeletons
the poisoned condition for 1 hour 2 Moldy egg salad sandwich that vegepygmies find delicious 3 Dehydrated ration in a metallic wrapper 4 Colorful package of freeze-dried ice cream 5 Pulsing alien fruit
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
pillared colonnade that spans the moat north of the plaza leads to area A7. A similar but longer colonnade to the east is described in area A17. The bridge to the south leads to area A16. A11. Moat Walls of
waterfall. At the start of its turn, a creature swimming in the westernmost stretch of the moat is pulled 20 feet toward the chasm by the current unless it succeeds on a DC 15 Strength (Athletics
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
this long stretch into a proper road have long been thwarted by disagreements between the leaders of Yartar and Everlund, and Everlund’s exit from the Lords’ Alliance has dashed all hope. Evermoors The
magic, though it no longer has the powers it once held. Suggested Encounter The first time the characters arrive here, the only creatures present are two elks — a mated pair — foraging for moss. The elks
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
frenzied mechanical arms stretch and twist the brightly colored substance into ropes of taffy. Meanwhile, a third worker snips the taffy, wraps it, and sorts it by flavor into one of three buckets
is initially Indifferent toward the characters but can’t abide guests in his kitchen; the longer they linger here, the more irritable he becomes until his attitude shifts to Hostile. If the characters
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
expedition without a charter, it will attack the expedition and confiscate its gear. Everything being shipped in or out of the fort goes through Beluarian Landing, which is nothing more than a stretch
, fast-moving patrols or as pack animals for larger, longer patrols. The deinonychuses are used for hunting — like dogs, only far more vicious. These animals are well respected by the soldiers of the
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
chains stretch across the cavern, apparently to shuttle multi-ton buckets of ore across the lava. The heat takes your breath away, brings water to your eyes, and bakes your skin. From where you stand
proficiency if none of the characters do. Musharib (see “Finding a Guide") also has the necessary skill. After three failed checks, the box’s impressions are ruined, and the box can no longer be used to mold
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
thing that has been consistently true about the world, which is now no longer true due to this leader’s rise or influence. This is the biggest change that occurs when the new leader takes power and
, demiplane) 7 Otherworldly object (planar portal, alien spacecraft) 8 People (race, tribe, lost civilization, colony) 9 Plant (miracle herb, fungal parasite, sentient plant) 10 Resource or wealth (gold
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
rectangular stone tables stretch the length of the room along with several sets of stone benches. A handful of goblins sit at these tables, shoveling gritty white porridge into their mouths.
On one side of
is plagued by a piercing headache, and whenever the character closes or opens their eyes, they briefly see a flash of shadowy, alien tendrils creeping at the edge of their vision. Additionally, the
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
of a much older settlement, sometimes called Old Saltmarsh or the Old Harbor. One sign of this is that the town has a small stretch of wall and a single town gate secured by two or three guards. The
Eliander uses this cell to conduct meetings that require the utmost secrecy. The jail is used to hold prisoners with sentences of up to a year, but those facing longer terms or sentenced to hard labor are
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
spellbook (found in area P16) excites her because it contains the plane shift spell—her ticket to freedom (see “Escaping the Rift” below). Once Zorhanna is no longer hostile toward the characters, they can
you can see, is highly unstable. I thought I could keep the diamond safe, but I couldn’t resist showing it off from time to time. I let my vanity get the better of me.” The Entity. “Something alien and
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
contract no longer prevent the arcanaloth from seizing the artifact, and Nebukath attempts to steal the book from the characters. Treasure. The office’s three paintings are worth 100 gp each, or five times
the face in the wall to stretch its mouth wide as a shimmering gray portal appears within. Removing the gem from the wall causes the doorway to disappear, trapping anything in area B30 in the
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
roots stretch across the floor and coil around the large table, but not around a smaller, rectangular wheeled table that has three trussed-up giant rats on it.
The eight pixies work for Zybilna as
use the unicorn horn to free the owl from its temporal stasis, if they want to do so. Bloodybeak is friendly toward Zybilna and hostile toward all other creatures. When the owl is no longer frozen in
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
elf neighbors. The remaining dwarves of Sundabar have turned their backs on those who offered little or no aid in the city’s time of need. They no longer consider themselves part of the Lords
Way begins at Waterdeep and heads southward, though only the stretch between Waterdeep and Daggerford is well traveled. Merchants who can’t afford to transport their goods by ship use the Trade Way






