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Returning 35 results for 'more stretched with only angels from for long'.
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more stretches with only angels from for long
more stitched with only angels from for long
Monsters
Baldur’s Gate: Descent into Avernus
Aura of Invulnerability. An invisible aura forms a 10-foot-radius sphere around the hollyphant for as long as it lives. Any spell of 5th level or lower cast from outside the barrier can't affect
Planes. Good-aligned deities and angels use them as messengers and helpers. Hollyphants treasure friendship and honesty.
A hollyphant looks like a miniature elephant with luminous gold fur and small
Monsters
Curse of Strahd
+ 4);{"diceNotation":"1d6+4","rollType":"damage","rollAction":"Silvered Shortsword","rollDamageType":"piercing"} piercing damage.
Curse (Recharges after a Long Rest). Ezmerelda targets one creature
":"Curse","rollDamageType":"psychic"} psychic damage.
Evil Eye (Recharges after a Short or Long Rest). Ezmerelda targets one creature that she can see within 10 feet of her and casts one of the
Tiefling
Legacy
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Species
Basic Rules (2014)
eyes. “You fight it, don’t you? Like a little wildcat, I wager. Every little jab and comment just sharpens your claws.”
— Erin M. Evans, Brimstone Angels
To be greeted with
horns like a ram, others have straight and tall horns like a gazelle’s, and some spiral upward like an antelopes’ horns. They have thick tails, four to five feet long, which lash or coil
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Development The adventurers can chisel or break off stone feathers from the angels’ wings. One each from six different angels fulfills the requirements for Vizeran’s ritual, although characters can
take more feathers if they want. Other creatures in the Labyrinth avoid this cavern, making it a safe place for the party to take a long rest.
Species
Sword Coast Adventurer's Guide
eyes. “You fight it, don’t you? Like a little wildcat, I wager. Every little jab and comment just sharpens your claws.”
— Erin M. Evans, Brimstone Angels
To be greeted with
horns like a ram, others have straight and tall horns like a gazelle’s, and some spiral upward like an antelopes’ horns. They have thick tails, four to five feet long, which lash or coil
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Ashen Grotto The Ashen Grotto is a burial ground for giants. Since it was first established—in a long-ago age when a great empire of giants stretched across the world—giants of all kinds have brought
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Boros Angels Angels of the Boros Legion view themselves as the embodiments of what their creator intended. They are fierce warriors devoted to justice and dedicated to protecting the weak against
angels are paragons of goodness, wisdom, and mercy. The reality is that angels aren’t immune to the temptations of corruption, and the necessities of political machination can compromise the best of them
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
board, she calls upon supernatural forces to guide and protect her son. Spirits, angels, fiends, and worse answer her summons, but as long as they chart Malocchio’s path to glory, Gabrielle eagerly accepts their gifts.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
body of a dead god. Celestials, fiends, and mortal explorers often scour the Astral Plane for color pools leading to desired destinations. Characters who linger for too long in the Astral might have
an encounter with one or more wandering angels, demons, devils, night hags, yugoloths, or other planar travelers.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
layers. The plane is the model of justice and order, of celestial grace and endless mercy, where angels and champions of good guard against incursions of evil. It is one of the few places on the planes
creatures are literally blessed by the pervasive beneficence of the plane. Creatures of good alignment gain the benefit of the bless spell as long as they remain on the plane. In addition, finishing a long rest on the plane grants a good creature the benefit of a lesser restoration spell.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
, the angels of law and good that dwell on Mount Celestia issued a decree accusing Asmodeus of terrible crimes. Outraged by such claims, the Lord of the Nine Hells petitioned for the right to answer the
charges before his accusers. The angels, although shocked at his impudence, accepted his petition and agreed to hear the bargain he proposed. Both sides, he suggested, would present their case to
Compendium
- Sources->Dungeons & Dragons->Divine Contention
aloud: Two magnificent ships are anchored just beyond the marshy shore. Both have long strips of decorative cloth stretched from the tops of their masts down to the railings around their decks. The
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
the vaults below and drove them out. The angels refuse to abandon their posts and are content to wait as long as it takes for Mekkalath to depart. The remains of the abbey’s temple—surrounded by fires
dangerous part of the ruins by far. A hidden stair—steep, long abandoned, and choked with rubble and undergrowth—leads up the western side of the hill. This secret staircase can be found with 1 hour of
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Fallen Angels The angels can communicate, albeit in a limited fashion, with living creatures that touch them. A character who makes physical contact with an angel (even through gloves or some other
character as long as it and the character remain on the same plane of existence. The angel issues commands to the character, and the character does its best to obey those commands if it is conscious. The
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
to hunting the twisting passages of Baphomet’s new domain. Vizeran tells the characters to find the Gallery of Angels, a location in the heart of the Labyrinth lies some three hundred miles from Araj
against the demon lords along the way. Long ago, the Labyrinth was much like any other part of the Underdark, consisting largely of natural caverns connected by tunnels and underground rivers. The
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
cushions strewn about.
Hammocks. Two tasseled hammocks are stretched between four black pillars near the east wall. Napping in one of them is a beautiful young man wearing gold sandals and a golden
of incense in each brazier fill the room with a pungent but pleasant aroma.
The rakshasa is bound to these boudoirs and can’t travel beyond area 39, even through the use of spells, as long as the
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
them demoted. At the same time, they long for promotion and are bitterly envious of their superiors, attempting to curry favor though it irks them to do so. A bone devil appears as a humanoid husk, with
dried skin stretched tight across its skeletal frame. It bears a fearsome skull-like head and the tail of a scorpion, and a foul odor of decay hangs in the air around it. Though they are devastating
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Reaching the Engine Located forty-eight miles southeast of the Gallery of Angels, the Maze Engine is wedged halfway down a 20-foot-wide, 100-foot-deep crevasse located in the middle of a large cavern
nalfeshnee is bored with its assigned task, although it knows better than to disobey the Horned King. Still, rather than immediately destroying any intruders, it toys with them for as long as possible
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
? What if your campaign is set in a version of our own world’s history? The World Is New. What if your world is new, and the characters are the first of a long line of heroes? The adventurers might be
remote, and even angels never make contact with mortals? In the Dark Sun setting, the gods are extremely distant — perhaps nonexistent — and clerics rely instead on elemental power for their magic.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
consisting of a 5-foot-square leather tarp and a wooden frame with legs. When the tarp is stretched across the wooden frame, it forms a basin that can catch 2 gallons of drinking water per inch of
traditional weapon of Chultan warriors. A yklwa consists of a 3-foot wooden shaft with a steel or stone blade up to 18 inches long. It costs 1 gp, and it deals 1d8 piercing damage on a hit. Although it has
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
gods’ tenets as the measure of personal devotion. Others hold angels as their ideals and incorporate images of angelic wings into their helmets or coats of arms. These paladins share the following
(no action required). Once you use this feature, you can’t use it again until you finish a Long Rest. You can also restore your use of it by expending a level 5 spell slot (no action required). Holy
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
is the model of justice and order, of celestial grace and endless mercy, where angels and champions of good guard against incursions of evil. It is one of the few places on the planes where travelers
, but in truth Mount Celestia’s nature makes it the target of unrelenting attacks by evil forces. The devils of the Nine Hells, in particular, long to corrupt the goodness of the Seven Heavens. The
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Erinyes Devil of Vengeance and Righteous Wrath Habitat: Planar (Nine Hells); Treasure: Armaments Erinyes, also known as furies, are winged devils clad in fiendish armor. These fallen angels exact a
, if it is 5+ feet away from the erinyes for 1 hour or more, or if the erinyes dies. If the rope is damaged or destroyed, the erinyes can fully restore it when finishing a Short or Long Rest.
Actions
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Hollyphant Hollyphants are gentle, stalwart creatures native to the Upper Planes. Good-aligned deities and angels use them as messengers and helpers. Hollyphants treasure friendship and honesty. A
Languages Celestial, telepathy 120 ft.
Challenge 5 (1,800 XP)
Aura of Invulnerability. An invisible aura forms a 10-foot-radius sphere around the hollyphant for as long as it lives. Any spell of
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
The Big Picture To understand the Greyhawk of today (the year 576 in the Common Year), it is helpful to picture the Flanaess about 200 years ago. At that time, the Great Kingdom of Aerdy stretched
dragons and giants. Western Flanaess. The Baklunish peoples and nations navigate complex political relationships. Living History
Greyhawk has a long history of ancient empires and more recent wars, but
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
envoy of the Marchion of Mirabar
The history of the dwarves in the North is a long and violent one, dating back more than six millennia. Before there was a Standing Stone in the Dalelands, or a
stretched from the western edge of what was then the Narrow Sea (later, the Great Desert of Anauroch) west almost to present-day Silverymoon, and from the Ice Mountains to the Nether Mountains. Citadels
Compendium
- Sources->Dungeons & Dragons->Monster Manual
containing a demilich’s lair is twisted by its presence, creating the following effects:
Enervating Domain. Whenever a creature other than the demilich or one of its allies finishes a Long Rest within 1
mile of the lair, the creature must succeed on a DC 20 Constitution saving throw or have its Hit Point maximum reduced by 1d4. This reduction lasts until the creature finishes a Long Rest outside that
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
. Additionally, water blasts south from the dam in a 100-foot-wide, 300-foot-long line. Each creature in that area must make a DC 15 Strength saving throw. Creatures with a swimming speed have advantage on
for the party. L4: Hunters’ Camp Five huts made from rock, tanned hides, and sticks cluster together on a spur of land jutting into the lake. Between the huts are rows of animal skins stretched over
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
the world to the same standards. Many who swear this oath are devoted to gods of law and good and use their gods’ tenets as the measure of their devotion. They hold angels — the perfect servants of
creature takes 10 radiant damage. In addition, for the duration, you have advantage on saving throws against spells cast by fiends or undead. Once you use this feature, you can’t use it again until you finish a long rest.
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
, hauntings, and monstrous infestations. The Solar Bastion has hundreds of members and a vast fortune, but its mission spans the multiverse, so its resources are constantly stretched thin; the Solar Bastion
and assist the deck’s owners. They make sure the owners understand the rules of drawing cards, the wide range of possible effects, and the dangers of keeping a Deck of Many Things long enough to draw
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
the world to the same standards. Many who swear this oath are devoted to gods of law and good and use their gods’ tenets as the measure of their devotion. They hold angels — the perfect servants of
bright light, the creature takes 10 radiant damage. In addition, for the duration, you have advantage on saving throws against spells cast by fiends or undead. Once you use this feature, you can’t use it again until you finish a long rest.
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
the following description: Sleepy rivers wind through a sprawling expanse of high grasses and fruiting trees. Giant herbivores, such as long-necked giraffes and brachiosaurs, munch on tall vegetation
site takes 2 hours. Unless a character succeeds on a DC 14 Wisdom (Survival) check, they follow a winding route that takes twice as long. On reaching Watcher’s Talon, the characters find a petrified
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
grew obsessed with the Blood War, and a thirst for battle grew within her that she couldn’t ignore. In time, she became frustrated that she and the other angels were forced to remain spectators while
most prevalent theory holds that her confinement is related to the end of the long war between the dragons and giants, that she was sequestered here by means of a mighty curse levied by a forgotten
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
town. Its members are enduring angels, long-lived dwarves, and immortal public servants who keep their house clean. Although their terms are long, incumbents typically campaign for reelection between
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
take years, decades, or centuries to come to fruition. A lich is a gaunt and skeletal humanoid with withered flesh stretched tight across its bones. Its eyes succumbed to decay long ago, but points of
where those affairs interfere with their own. They hunger for long-forgotten knowledge and the most terrible secrets. Because the shadow of death doesn’t hang over them, they can conceive plans that






