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Returning 35 results for 'more strong with only armed from for led'.
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Monsters
Icewind Dale: Rime of the Frostmaiden
","rollDamageType":"piercing"} piercing damage.The Elk King is Jarund Elkhardt, a terse yet thoughtful giant of a man who is nearly fifty years old—ancient by tribal standards. He has led the Elk Tribe for over half
his life, and age has made him cautious. He has seen other kings and queens rise and fall, has made war with friends and peace with his enemies, and has led warriors he knew as babes to their deaths
Monsters
Baldur’s Gate: Descent into Avernus
who seek to rule through martial strength and intimidation, cruel tyrants who use threats and gifts as needed to ensure loyalty. They enslave those too weak to resist them and shower the strong with
to strict military hierarchies. The lowest rank consists of the fist of Bane;fists of Bane, foot soldiers who obey all orders without hesitation. They are led by iron consul;iron consuls, cunning
Monsters
Baldur’s Gate: Descent into Avernus
needed to ensure loyalty. They enslave those too weak to resist them and shower the strong with gifts and promises of power to turn them into loyal vassals.
Cruel Tyrants. Whenever Bane’s
soldiers who obey all orders without hesitation. They are led by iron consul;iron consuls, cunning field officers who excel at coordinating the fists in combat. The black gauntlet of bane;black gauntlets are the priests who command the consuls.
Monsters
Spelljammer: Adventures in Space
first spelljamming helm;spelljamming helms from dohwar merchants (see “Dohwar”). Subsequent visits to other Wildspace systems led to contact with a multitude of other folk. In the wake of
space in garishly decorated ships and sometimes take up residence on populated worlds, where they set up carnival tents to lure curious onlookers into their clutches. They are armed with colorfully
Monsters
Mordenkainen Presents: Monsters of the Multiverse
looks like an oversized, four-armed ape with grayish-tan skin and white fur. Its vicious fangs and claws reveal it to be a monstrous predator.
Girallons are most common in temperate or warm forest
of several individuals and their offspring, usually led by a dominant adult that also tends to be the oldest member of the group. When on the hunt away from their lair, girallons use roars and body
Dragonborn
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
Her father stood on the first of the three stairs that led down from the portal, unmoving. The scales of his face had grown paler around the edges, but Clanless Mehen still looked as if he could
, gold, or copper-green. They are tall and strongly built, often standing close to 6½ feet tall and weighing 300 pounds or more. Their hands and feet are strong, talonlike claws with three
Folk Hero
Legacy
This doesn't reflect the latest rules and lore.
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Backgrounds
Basic Rules (2014)
disaster.
3
I stood alone against a terrible monster.
4
I stole from a corrupt merchant to help the poor.
5
I led a militia to fight off an invading army.
6
I broke into a tyrant
after I led a symbolic act of protest against it.
9
A celestial, fey, or similar creature gave me a blessing or revealed my secret origin.
10
Recruited into a lord’s army, I rose to
Monsters
Curse of Strahd
strong that he adopted the name of the Vistana who welcomed him into his clan, a man named Velikov. Although Velikov passed away more than a century ago, Kasimir continues to live among Velikov's
led her down a path of evil and deceit. For that reason, Kasimir wants to see the vampire destroyed so that his sister can be rescued from her eternal damnation.
Secrets of the Amber Temple. Patrina
Barbarian
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
, though, a settled life is no virtue, but a sign of weakness. The strong embrace nature—valuing keen instincts, primal physicality, and ferocious rage. Barbarians are uncomfortable when hedged in
stranger in the area of the campaign? Or is the campaign set in a rough-and-tumble frontier where barbarians are common?
What led you to take up the adventuring life? Were you lured to settled lands
Backgrounds
Sword Coast Adventurer's Guide
more, as a member of an Uthgardt tribe.
Your people have always tried to hold to the old ways. Tradition and taboo have kept the Uthgardt strong while the kingdoms of others have collapsed into chaos
among the people as living embodiments of his power. Perhaps they needed a reminder of who they were and from whence they came. The Chosen of Uthgar led bands back to the old ways, and most of your people
Hobgoblin
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
necessarily commensurate from one legion to another or even between banners in the same legion. A phalanx of foot soldiers led by a captain in one legion might be two hundred strong, while in another such
a force numbers just twenty. One banner might have four warriors mounted on worgs led by a fist, while a fist in another banner of the same legion might lead ten mounted warriors. If any rank doesn
Backgrounds
Ghosts of Saltmarsh
how you survived a particular battle. Every arrow and bolt missed you. You slew scores of enemies single-handedly and led your comrades to victory.
5
Stowaway. For days, you hid in the bilge
Might. The strong train so that they might rule those who are weak. (Evil)
5
Bravery. To act when others quake in fear — this is the essence of the warrior. (Any)
6
Monsters
Fizban's Treasury of Dragons
track the influence of the Far Realm. Armed with that knowledge, sapphire dragons stamp out alien influence before it spreads.
People who dwell or delve deep beneath the earth can easily find
discuss how they might reunite and restore Sardior, the Ruby Dragon.
2
A horde of revenant;revenants led by a death knight has one goal—destroying the ancient sapphire dragon who defeated
Backgrounds
Guildmasters’ Guide to Ravnica
siblings or ancestors.]
Flaws
d6
Flaw
1
If you question my courage, I will never back down.
2
HrrrGGGAAAARRuuuh! [My anger in battle led to the death of a loved one
the clan chief to help me sometimes.
8
I made a strong impression on Borborygmos.
Non-Gruul Contacts
d10
Contact
1
An Azorius arrester thinks I can be reformed
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
province of Nightlund. Ancient Bastion. Kalaman is a thriving trade city known for its strong walls, castle, and harbor beacons, all of which predate the Cataclysm. Rulers. The city is led by a
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
attack wounded or weak-looking characters but offer to trade information for precious gemstones if faced with a strong, well-armed group. For 50 gp worth of gems, they point the adventurers in the
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
rotting flesh wafts out. The creature just inside the door is a four-armed troll in a muddy cloak, holding the leash of a small dragon. “What you want?” it asks. “Show the sign.”
The four-armed troll
, Trepsin (see the “Four-Armed Troll” sidebar), is asking for the cult’s recognition signal. If the characters don’t know it or just don’t provide it, the troll attacks. The kennel contains six ambush
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
wafts out. The creature just inside the door is a four-armed troll in a muddy cloak, holding the leash of a small dragon. “What you want?” it asks. “Show the sign.”
Trepsin
The four-armed troll
interior of the kennels, they find a disturbing altar. At the back of the kennels, three boar spears have been lashed together in a rough and strong tripod. An animal carcass hangs from the tripod by a
Backgrounds
Sword Coast Adventurer's Guide
;n. Recent events in your homeland have led to the abolition of slavery, and a corresponding increase in the traffic between Mulhorand and the distant parts of Faerûn.
Those who leave behind
strong code of honor or sense of propriety that others don’t comprehend.
4
I express affection or contempt in ways that are unfamiliar to others.
5
I begin or end my day with small
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Defense One hundred trained warriors serve in the town guard. Each of them wears studded leather armor marked with a town guard’s badge — the green reed of Saltmarsh — and is armed with a club while
the town guard is Eliander Fireborn. The guard also patrols the area around Saltmarsh on horseback. Groups assigned to this duty are more heavily armed and armored; they wear chain mail and wield
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
properties, the city attracts an unusually large number of powerful adventurers and spellcasters. If the citadel is attacked, no fewer than a dozen archmages and twenty mages led by Sholeh rally. If
Diamond’s illumination also provides strong protection. It radiates bright light throughout the city and dim light 1,000 feet beyond the city’s borders. This light is akin to sunlight, which many natives of the Ethereal Plane and evil Undead abhor.
Compendium
- Sources->Dungeons & Dragons->The Radiant Citadel
properties, the city attracts an unusually large number of powerful adventurers and spellcasters. If the citadel is attacked, no fewer than a dozen archmages and twenty mages led by Sholeh rally. If
Diamond’s illumination also provides strong protection. It radiates bright light throughout the city and dim light 1,000 feet beyond the city’s borders. This light is akin to sunlight, which many natives of the Ethereal Plane and evil Undead abhor.
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
strong-armed into submission, or how many of the politicians could be replaced by a member of your own implausibly large family.
— Rosie Beestinger
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Chapter 2: Guilds of Ravnica VICTOR ADAME MINGUEZ The ten guilds are the lifeblood of Ravnica, making up the foundation of its society. They are voluntary associations led by guildmasters, but
recruit new members, while others simply accept those who seek membership. People within a family might join different guilds, which can lead to strong connections between the guilds in question or to
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Mad Maggie While Zariel’s attention is focused on the Blood War, power-hungry warlords of the Avernian wastes cobble together heavily armed gangs and lead packs of infernal war machines in brutal
to Asmodeus, which led to her becoming an archdevil worthy to rule Avernus. Mad Maggie is obsessed with Zariel’s cataclysmic saga and scours the wastelands of Avernus for more such relics. In the
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Odunos The Returned of Odunos despise the living, feeling sparks of pleasure when they destroy whatever the living value, be it property or people. Within their city, armed Returned gangs roam the
streets, quarreling for no apparent reason. Beyond the city’s walls, undead raiders strike out, menacing the lands of Akros, Meletis, and Phoberos. These raids are led by the city’s de facto ruler
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
principles, and much more, as a member of an Uthgardt tribe. Your people have always tried to hold to the old ways. Tradition and taboo have kept the Uthgardt strong while the kingdoms of others have
raise up the totems among the people as living embodiments of his power. Perhaps they needed a reminder of who they were and from whence they came. The Chosen of Uthgar led bands back to the old ways
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
Astral Sea with the power of your mind alone, though many astral voyagers wisely travel in well-armed ships, for this place is the home of a host of fearsome creatures. Here travelers might find the
oars and strong winds enable travel by sea on terrestrial worlds, magic items called spelljamming helms are used to propel and steer ships through Wildspace and the Astral Sea. A spelljamming helm
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
sleep. The captives are not chained. Presented with an opportunity to escape, most become paralyzed with indecision. Breaking their fugue requires strong words and a successful DC 17 Charisma
(Persuasion or Intimidation) check. Armed captives who come to their senses try to slaughter as many yuan-ti as they can. They know the temple’s defenses and general layout, except with regard to areas 11 and
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
control.
Cannith East Headquartered in Korth (in Karrnath) and led by Zorlan d’Cannith, Cannith East enjoys close ties to the government of Karrnath and the faith of the Blood of Vol. This branch of
Mark. Though the relationship ended quickly, and rumors of a child have never been proven, Jorlanna’s reputation for poor judgment haunts her. Despite that, her strong vision for a united house, her
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
from a corrupt merchant to help the poor. 5 I led a militia to fight off an invading army. 6 I broke into a tyrant’s castle and stole weapons to arm the people. 7 I trained the peasantry to use farm
implements as weapons against a tyrant’s soldiers. 8 A lord rescinded an unpopular decree after I led a symbolic act of protest against it. 9 A celestial, fey, or similar creature gave me a blessing
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
hangs in the balance.
To the Council of Maelgoth:
War is coming—that truth I can no longer deny. Here in Solamnia’s eastern reaches, rumors swirl of human-led armies on the march, their ranks
overtures toward healing the old wounds between our order and the Beacon of the East. If we knights are to meet this threat, we need the sharp eyes and strong shields of Kalaman as allies.
To aid
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
from a corrupt merchant to help the poor. 5 I led a militia to fight off an invading army. 6 I broke into a tyrant’s castle and stole weapons to arm the people. 7 I trained the peasantry to use farm
implements as weapons against a tyrant’s soldiers. 8 A lord rescinded an unpopular decree after I led a symbolic act of protest against it. 9 A celestial, fey, or similar creature gave me a blessing
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Girallon A girallon looks like an oversized, four-armed ape with grayish-tan skin and white fur. Its vicious fangs and claws reveal it to be a monstrous predator. Girallons are most common in
individuals and their offspring, usually led by a dominant adult that also tends to be the oldest member of the group. When on the hunt away from their lair, girallons use roars and body language to
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
Wildspace systems led to contact with a multitude of other folk. In the wake of these encounters, love and fear of clowns has spread to all corners of the multiverse, just as the space clowns have done
curious onlookers into their clutches. They are armed with colorfully painted ray guns that work only for them; these toys are harmless in the hands of anyone else. Space Clown
Medium Fiend






