Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'more studded with only ashes from for light'.
Other Suggestions:
more sudden with only ashen from for light
more sudden with only arches from for light
more sudden with only asked from for light
more stunned with only ashes from for light
more studded with only ashen from for light
Classes
Player’s Handbook
Choose 2: Acrobatics, Animal Handling, Athletics, History, Insight, Intimidation, Persuasion, Perception, or Survival
Weapon Proficiencies
Simple and Martial weapons
Armor Training
Light
, Medium, and Heavy armor and Shields
Starting Equipment
Choose A, B, or C: (A) Chain Mail, Greatsword, Flail, 8 Javelin;Javelins, Dungeoneer's Pack, and 4 GP; (B) Studded Leather;Studded Leather
Classes
Player’s Handbook
: Animal Handling, Athletics, Insight, Investigation, Nature, Perception, Stealth, or Survival
Weapon Proficiencies
Simple and Martial weapons
Armor Training
Light and Medium armor and
Shields
Starting Equipment
Choose A or B: (A) Studded Leather;Studded Leather Armor, Scimitar, Shortsword, Longbow, 20 Arrows, Quiver, Druidic Focus (sprig of mistletoe), Explorer's Pack, and 7 GP
Classes
Eberron: Forge of the Artificer
one type of Artisan’s Tools of your choice
Armor Training
Light and Medium armor and Shields
Starting Equipment
Choose A or B: (A) Studded Leather;Studded Leather Armor, Dagger
Point Die, proficiency with Tinker’s Tools, proficiency in one skill of your choice from the Artificer’s skill list, and training with Light and Medium armor and Shields.
Gain the
Monsters
Waterdeep: Dragon Heist
Special Equipment. Victoro wears a ring of protection and glamoured studded leather disguised to look like fine clothing. He carries a rod of rulership shaped like a ruby-tipped cane.
Fey Ancestry
, +7;{"diceNotation":"1d20+7","rollType":"to hit","rollAction":"Spellcasting"} to hit with spell attacks). Victoro has the following cleric spells prepared:
Cantrips (at will): guidance, light, mending
Barding
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Equipment
modifier
--
--
Studded Leather
Light
12 + Dex modifier
--
--
Hide
Medium
12 + Dex modifier (max 2)
--
--
Chain Shirt
Medium
13
it weighs twice as much.
Applicable Armor:
Name
Type
AC
Strength
Stealth
Padded
Light
11 + Dex modifier
--
Disadvantage
Leather
Light
11 + Dex
Wand of Fear
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Magic Items
Basic Rules (2014)
This wand has 7 charges for the following properties. It regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is
holding the wand, you can use an action to expend 2 charges, causing the wand's tip to emit a 60-foot cone of amber light. Each creature in the cone must succeed on a DC 15 Wisdom saving throw or become
Monsters
Icewind Dale: Rime of the Frostmaiden
(at will): chill touch (see “Actions” below), light, mage hand, message, prestidigitation
1st level (4 slots): comprehend languages, detect magic, ray of sickness, Tasha's hideous
"} expended charges daily at dawn. If the wand’s last charge is expended, roll a d20; on a 1, the wand crumbles into ashes and is destroyed.Vellynne Harpell is a member of the prestigious Harpell
Fighter
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
A human in clanging plate armor holds her shield before her as she runs toward the massed goblins. An elf behind her, clad in studded leather armor, peppers the goblins with arrows loosed from his
opponent’s sword flares with blue light an instant before she sends lightning flashing forth to smite him.
All of these heroes are fighters, perhaps the most diverse class of characters in the
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Light Armor Armor Name Cost Armor Class (AC) Strength Stealth Weight Padded 5 gp 11 + Dex modifier - Disadvantage 8 lb. Leather 10 gp 11 + Dex modifier - - 10 lb. Studded leather 45 gp 12 + Dex
modifier - - 13 lb.
Made from supple and thin materials, light armor favors agile adventurers since it offers some protection without sacrificing mobility. If you wear light armor, you add your
Monsters
Fizban's Treasury of Dragons
breath weapon sows weakness, leaving the victims unable to fight back.
Luminous Blue
Sapphire dragons’ scales and wing membranes show varied shades of blue, ranging from the light tones of a
spring sky to the rich, crystalline azure of sapphire gems and compressed glacial ice. In the light, the scales glitter and shine like luminous starbursts. The dragons’ psionic nature is evident
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Equipment You start with the following equipment, in addition to the equipment granted by your background: any two simple weapons of your choice a light crossbow and 20 bolts your choice of studded
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
After the Ashes Once Navid is captured or otherwise dealt with, the characters can return to Artavazda at the Brightguard’s headquarters—the Noble Jewel, near Three Sun Square. If the characters
describe Navid in his efreeti form, Artavazda remembers the hot-headed efreeti prince, and the pari murmurs thoughtfully, “Blood doesn’t make you royalty. Only light can do that.” Ultimately, Navid’s
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
Spellcaster Spellcaster (Healer)
7th-level Medium humanoid
Armor Class 13 (studded leather)
Hit Points 36 (8d8)
Speed 30 ft.
STR
10 (+0)
DEX
12 (+1)
CON
10 (+0
Wisdom (spell save DC 14, +6 to hit with spell attacks). The spellcaster has following cleric spells prepared:
Cantrips (at will): guidance, light, resistance, sacred flame
1st level (4 slots): bless
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
they have not been paid for anything other than transport. Aubreck has purchased supplies for the characters’ mission aboard the derelict. This gear, already aboard, includes: studded leather armor
for any character who wants it, two light crossbows with twenty bolts each, five 50-foot coils of rope, two grappling hooks, twelve torches, two healer’s kits, six vials of antitoxin, two potions of healing, and two sacks for carrying treasure out of the ship.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
21. Animated Ballistae Light. The arched, 30-foot-high ceiling of this long hall is studded with glowing red crystals that cast dim light throughout the hall. (Crystals pried out of their fixtures go
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
Spellcaster Spellcaster (Healer)
9th-level Medium humanoid
Armor Class 13 (studded leather)
Hit Points 45 (10d8)
Speed 30 ft.
STR
10 (+0)
DEX
12 (+1)
CON
10 (+0
Wisdom (spell save DC 16, +8 to hit with spell attacks). The spellcaster has following cleric spells prepared:
Cantrips (at will): guidance, light, resistance, sacred flame
1st level (4 slots
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
. The walls of large caverns are studded with stairs and ramps leading to balconies and hollows serving as storage or shops. The largest caverns are crisscrossed by walkways allowing svirfneblin and
visitors to reach connecting tunnels high above the floor.
Light. The caverns of Inner Blingdenstone are brightly lit with a mix of bioluminescent fungi, caged giant fire beetles, and magic. The
Compendium
- Sources->Dungeons & Dragons->Divine Contention
Spellcaster Spellcaster (Healer)
11th-level Medium humanoid
Armor Class 13 (studded leather)
Hit Points 54 (12d8)
Speed 30 ft.
STR
10 (+0)
DEX
12 (+1)
CON
10 (+0
spellcasting ability is Wisdom (spell save DC 16, +8 to hit with spell attacks). The spellcaster has following cleric spells prepared:
Cantrips (at will): guidance, light, resistance, sacred flame, spare
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
. On a 1, the wand crumbles into ashes and is destroyed. Command. While holding the wand, you can use an action to expend 1 charge and command another creature to flee or grovel, as with the command
spell (save DC 15). Cone of Fear. While holding the wand, you can use an action to expend 2 charges, causing the wand’s tip to emit a 60-foot cone of amber light. Each creature in the cone must succeed
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Starting Equipment You start with the following equipment, in addition to the equipment granted by your background: any two simple weapons of your choice a light crossbow and 20 bolts your choice of
studded leather armor or scale mail thieves’ tools and a dungeoneer’s pack If you forgo this starting equipment, as well as the items offered by your background, you start with 5d4 × 10 gp to buy your
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Darkling Elder A wise and respected darkling can undergo a ritual to become an elder. Other elders mark the supplicant with glowing tattoos, channeling away some of the darkling’s absorbed light. If
the ritual succeeds, the darkling grows into a taller, elf-like form. The darkling perishes if the ritual fails. Darkling Elder
Medium Fey, Typically Chaotic Neutral
Armor Class 15 (studded
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
eagle effigy whose burning signifies the offerings given and whose light represents the blessings from the gods. Watchers of the Ashes The Watchers of the Ashes are a religious coalition dedicated to
, thanking the gods for their help. Event preparations begin many days in advance and involve the entire village. At the end of the festival’s final night, villagers light the fire eagle: a fireworks-filled
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
. On a 1, the wand crumbles into ashes and is destroyed. Command. While holding the wand, you can use an action to expend 1 charge and command another creature to flee or grovel, as with the command
spell (save DC 15). Cone of Fear. While holding the wand, you can use an action to expend 2 charges, causing the wand’s tip to emit a 60-foot cone of amber light. Each creature in the cone must succeed
Monsters
Fizban's Treasury of Dragons
the victims unable to fight back.
Luminous Blue
Sapphire dragons’ scales and wing membranes show varied shades of blue, ranging from the light tones of a spring sky to the rich, crystalline
azure of sapphire gems and compressed glacial ice. In the light, the scales glitter and shine like luminous starbursts. The dragons’ psionic nature is evident in the horn and bone structures of
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
place of a hand. Pirate Bosun
Medium humanoid (any race), any alignment
Armor Class 12 (studded leather)
Hit Points 27 (5d8 + 5)
Speed 30 ft.
STR
16 (+3)
DEX
11 (+0)
CON
)
Challenge 1/2 (100 XP)
Cargo Hauler. The bosun has advantage on Strength checks.
Sea Legs. The bosun has advantage on ability checks and saving throws to resist being knocked prone.
Actions
Light
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
, Animal Handling, Athletics, History, Insight, Intimidation, Persuasion, Perception, or Survival Weapon Proficiencies Simple and Martial weapons Armor Training Light, Medium, and Heavy armor and
Shields Starting Equipment Choose A, B, or C: (A) Chain Mail, Greatsword, Flail, 8 Javelins, Dungeoneer’s Pack, and 4 GP; (B) Studded Leather Armor, Scimitar, Shortsword, Longbow, 20 Arrows, Quiver
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
, Athletics, Insight, Investigation, Nature, Perception, Stealth, or Survival Weapon Proficiencies Simple and Martial weapons Armor Training Light and Medium armor and Shields Starting Equipment Choose A
or B: (A) Studded Leather Armor, Scimitar, Shortsword, Longbow, 20 Arrows, Quiver, Druidic Focus (sprig of mistletoe), Explorer’s Pack, and 7 GP; or (B) 150 GP Far from bustling cities, amid the
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Fighter A human in clanging plate armor holds her shield before her as she runs toward the massed goblins. An elf behind her, clad in studded leather armor, peppers the goblins with arrows loosed
sword flares with blue light an instant before she sends lightning flashing forth to smite him. All of these heroes are fighters, perhaps the most diverse class of characters in the worlds of Dungeons
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
, Tinker’s Tools, and one type of Artisan’s Tools of your choice Armor Training Light and Medium armor and Shields Starting Equipment Choose A or B: (A) Studded Leather Armor, Dagger, Thieves’ Tools
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Fighter A human in clanging plate armor holds her shield before her as she runs toward the massed goblins. An elf behind her, clad in studded leather armor, peppers the goblins with arrows loosed
sword flares with blue light an instant before she sends lightning flashing forth to smite him. All of these heroes are fighters, perhaps the most diverse class of characters in the worlds of Dungeons
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Armor Class (AC)
Strength
Stealth
Weight
Light Armor
Padded
5 gp
11 + Dex modifier
-
Disadvantage
8 lb.
Leather
10 gp
11 + Dex modifier
-
-
10 lb.
Studded leather
45
separates them into three categories: light armor, medium armor, and heavy armor. Many warriors supplement their armor with a shield. VARIANT: EQUIPMENT SIZES
In most campaigns, you can use or wear any
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Armor Training Light, Medium, and Heavy armor and Shields Starting Equipment Choose A, B, or C: (A) Chain Mail, Greatsword, Flail, 8 Javelins, Dungeoneer’s Pack, and 4 GP; (B) Studded Leather Armor
Light and Medium armor and Shields. Gain the Fighter’s level 1 features, which are listed in the Fighter Features table.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Light and Medium armor and Shields Starting Equipment Choose A or B: (A) Studded Leather Armor, Scimitar, Shortsword, Longbow, 20 Arrows, Quiver, Druidic Focus (sprig of mistletoe), Explorer’s Pack, and
Point Die, proficiency with Martial weapons, proficiency in one skill of your choice from the Ranger’s skill list, and training with Light and Medium armor and Shields. Gain the Ranger’s level 1
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Armor The Armor table lists the game’s main armor. The table includes the cost and weight of armor, as well as the following details: Category. Every type of armor falls into a category: Light
“Disadvantage” in the Stealth column for an armor type, the wearer has Disadvantage on Dexterity (Stealth) checks. Armor Armor Armor Class (AC) Strength Stealth Weight Cost Light Armor (1 Minute to Don or
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
towns of other species. From such enclaves, they quietly ply their trade as thieves and assassins. Darkling The Summer Queen’s curse causes a darkling’s body to absorb light, which wizens the
creature, much like the effect of rapid aging. For this reason, darklings cover their entire bodies with clothing when exposure to light is a risk. The light darklings absorb over the course of their lives






