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Returning 35 results for 'more such with only affects from for level'.
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more such with only affected from for level
more such with only affect from for level
Spells
Player’s Handbook
floor or other surface.
Choose one or more of the following types of creatures: Celestials, Elementals, Fey, Fiends, or Undead. The circle affects a creature of the chosen type in the following ways
targets outside it.
Using a Higher-Level Spell Slot. The duration increases by 1 hour for each spell slot level above 3.
Spells
Player’s Handbook
Thunder damage (your choice when you create the glyph) on a failed save or half as much damage on a successful one.
Spell Glyph. You can store a prepared spell of level 3 or lower in the glyph by casting
spell takes effect. If the spell has a target, it targets the creature that triggered the glyph. If the spell affects an area, the area is centered on that creature. If the spell summons Hostile
Monsters
Tyranny of Dragons
still takes half the cantrip’s damage but suffers no other effect.
Sculpt Spells. When Azbara casts an evocation spell that affects other creatures that he can see, he can choose a number of
them equal to 1 + the spell’s level to succeed on their saving throws against the spell. Those creatures take no damage if they would normally take half damage from the spell.
Spellcasting
Magic Items
Waterdeep: Dragon Heist
expend the charge to cast the spell.
Drain Magic. This property affects only creatures that use spell slots. When you hit such a creature with a melee attack using the Blackstaff, you can expend 1 of the
staff’s charges as a bonus action, causing the target to expend one spell slot of the highest spell level it can cast without casting a spell. If the target has already expended all its spell
Spell Scroll
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Basic Rules (2014)
, the scroll isn’t lost.
If the spell is on your spell list but of a higher level than you can normally cast, you make an ability check using your spellcasting ability to determine whether you
cast the spell. The DC equals 10 plus the spell’s level. On a failed check, the spell disappears from the scroll with no other effect.
The level of the spell on the scroll determines the spell
Monsters
Locathah Rising
Amphibious. Gar can breathe air and water.
Legendary Resistance (3/Day). If Gar fails a saving throw, he can choose to succeed instead.
Spellcasting. Gar is a 13th-level spellcaster. His
(at will): frostbite, mending, resistance, shape water, thunderclap*
1st level (4 slots): create or destroy water, charm person, cure wounds, thunderwave2nd level (3 slots): darkvision, hold person
Flail Snail
Legacy
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Monsters
Volo's Guide to Monsters
–2. If the spell affects an area or has multiple targets, it fails and has no effect. If the spell targets only the snail, it has no effect on the snail and is reflected back at the caster, using the
spell slot level, spell save DC, attack bonus, and spellcasting ability of the caster.
3–4. No additional effect.
5–6. The snail’s shell converts some of the spell’s energy
Magic Circle
Legacy
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Spells
Basic Rules (2014)
floor or other surface.
Choose one or more of the following types of creatures: celestials, elementals, fey, fiends, or undead. The circle affects a creature of the chosen type in the following ways
Levels. When you cast this spell using a spell slot of 4th level or higher, the duration increases by 1 hour for each slot level above 3rd.
Glyph of Warding
Legacy
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Spells
Basic Rules (2014)
much damage on a successful one.
Spell Glyph. You can store a prepared spell of 3rd level or lower in the glyph by casting it as part of creating the glyph. The spell must target a single
triggered the glyph. If the spell affects an area, the area is centered on that creature. If the spell summons hostile creatures or creates harmful objects or traps, they appear as close as possible to the
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Time Stop Level 9 Transmutation (Sorcerer, Wizard) Casting Time: Action
Range: Self
Components: V
Duration: Instantaneous
You briefly stop the flow of time for everyone but yourself. No time
that you create during it, affects a creature other than you or an object being worn or carried by someone other than you. In addition, the spell ends if you move to a place more than 1,000 feet from the location where you cast it.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Tasha’s Hideous Laughter 1st-level enchantment Casting Time: 1 action Range: 30 feet Components: V, S, M (tiny tarts and a feather that is waved in the air) Duration: Concentration, up to 1 minute A
creature of your choice that you can see within range perceives everything as hilariously funny and falls into fits of laughter if this spell affects it. The target must succeed on a Wisdom saving
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
13th-level spellcaster. His spellcasting ability is Wisdom (spell save DC 18, +10 to hit with spell attacks). He has the following druid spells prepared:
Cantrips (at will): frostbite, mending
, resistance, shape water, thunderclap*
1st level (4 slots): create or destroy water, charm person, cure wounds, thunderwave
2nd level (3 slots): darkvision, hold person, mirror image*, misty step*, pass
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Magic Circle 3rd-level abjuration Casting Time: 1 minute Range: 10 feet Components: V, S, M (holy water or powdered silver and iron worth at least 100 gp, which the spell consumes) Duration: 1 hour
floor or other surface. Choose one or more of the following types of creatures: celestials, elementals, fey, fiends, or undead. The circle affects a creature of the chosen type in the following ways: The
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Magic Circle Level 3 Abjuration (Cleric, Paladin, Warlock, Wizard) Casting Time: 1 minute
Range: 10 feet
Components: V, S, M (salt and powdered silver worth 100+ GP, which the spell consumes
intersects with the floor or other surface. Choose one or more of the following types of creatures: Celestials, Elementals, Fey, Fiends, or Undead. The circle affects a creature of the chosen type in the
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
misses, or the target succeeds on its saving throw, the target still takes half the cantrip’s damage but suffers no other effect.
Sculpt Spells. When Azbara casts an evocation spell that affects
other creatures that he can see, he can choose a number of them equal to 1 + the spell’s level to succeed on their saving throws against the spell. Those creatures take no damage if they would normally
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
misses, or the target succeeds on its saving throw, the target still takes half the cantrip’s damage but suffers no other effect.
Sculpt Spells. When Azbara casts an evocation spell that affects
other creatures that he can see, he can choose a number of them equal to 1 + the spell’s level to succeed on their saving throws against the spell. Those creatures take no damage if they would normally
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
require some explanation. Innate Spellcasting A monster with the innate ability to cast spells has the Innate Spellcasting special trait. Unless noted otherwise, an innate spell of 1st level or higher
is always cast at its lowest possible level and can’t be cast at a higher level. If a monster has a cantrip where its level matters and no level is given, use the monster’s challenge rating. An innate
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
that affects visitors of an incompatible alignment — good creatures on the Lower Planes, evil ones on the Upper Planes — if they spend too much time on the plane. You can reflect this dissonance with
this optional rule. At the end of a long rest spent on an incompatible plane, a visitor must make a DC 10 Constitution saving throw. On a failed save, the creature gains one level of exhaustion
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Prismatic Spray Level 7 Evocation (Bard, Sorcerer, Wizard) Casting Time: Action
Range: Self
Components: V, S
Duration: Instantaneous
Eight rays of light flash from you in a 60-foot Cone. Each
creature in the Cone makes a Dexterity saving throw. For each target, roll 1d8 to determine which color ray affects it, consulting the Prismatic Rays table. Prismatic Rays 1d8 Ray 1 Red. Failed
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Gloom Weaver Although a formidable fighter, a gloom weaver is often content to remain hidden in the shadows, watching with rapt attention as its very presence affects its victims. Its dark energy
eye, mage armor, speak with dead
1/day each: arcane gate, bane, compulsion, confusion, true seeing
Spellcasting. The gloom weaver is a 12th-level spellcaster. Its spellcasting ability is Charisma
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Glyph of Warding 3rd-level abjuration Casting Time: 1 hour Range: Touch Components: V, S, M (incense and powdered diamond worth at least 200 gp, which the spell consumes) Duration: Until dispelled or
successful one. Spell Glyph. You can store a prepared spell of 3rd level or lower in the glyph by casting it as part of creating the glyph. The spell must target a single creature or an area. The spell
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
. Fancy Footwork When you choose this archetype at 3rd level, you learn how to land a strike and then slip away without reprisal. During your turn, if you make a melee attack against a creature, that
at 3rd level, your confidence propels you into battle. You can give yourself a bonus to your initiative rolls equal to your Charisma modifier. You also gain an additional way to use your Sneak Attack
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
lineage stems from a dragon progenitor. Choose the kind of dragon from the Draconic Ancestors table. Your choice affects your Breath Weapon and Damage Resistance traits as well as your appearance
Draconic Ancestry trait. Darkvision. You have Darkvision with a range of 60 feet. Draconic Flight. When you reach character level 5, you can channel draconic magic to give yourself temporary flight. As a
Compendium
- Sources->Dungeons & Dragons->Monster Manual
spellcasting ability, spell save DC (if any spells require a saving throw), and spell attack bonus (if any spells require an attack roll). Unless noted otherwise, a spell of level 1 or higher is always
cast at its lowest possible level and can’t be cast at a higher level. A monster’s spell can have special rules or restrictions. For example, a green slaad can cast the Invisibility spell, but the spell
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
succeeds on its saving throw against a spell or a spell attack misses it, an additional effect might occur, as determined by rolling a d6:
1–2. If the spell affects an area or has multiple targets, it
fails and has no effect. If the spell targets only the snail, it has no effect on the snail and is reflected back at the caster, using the spell slot level, spell save DC, attack bonus, and
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
rolling a d6:
1–2. If the spell affects an area or has multiple targets, it fails and has no effect. If the spell targets only the snail, it has no effect on the snail and is reflected back at the caster
, using the spell slot level, spell save DC, attack bonus, and spellcasting ability of the caster.
3–4. No additional effect.
5–6. The snail’s shell converts some of the spell’s energy into a burst
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
these contagions to suit your campaign. Cackle Fever Magical Contagion Cheaply made potions and elixirs are sometimes tainted by Cackle Fever, which affects Humanoids only (gnomes are strangely
immune). A creature suffers the following effects 1d4 days after infection: Fever. The creature gains 1 Exhaustion level, which lasts until the contagion ends on the creature. Uncontrollable Laughter
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Resistance to one damage type of the DM’s choice. 51–60 While attuned to the Artifact, you can cast one cantrip (chosen by the DM) from it. 61–70 While attuned to the Artifact, you can cast one level
1 spell (chosen by the DM) from it. After you cast the spell, roll 1d6. On a roll of 1–5, you can’t cast it again in this way until the next dawn. 71–80 As 61–70 above, except the spell is level 2. 81
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
Academy Locations The following descriptions are keyed to locations noted on the Spelljammer Academy map. Administration Security Level: Green (Visitor Rank) or Above, Purple (Officer Rank) or Above
for the Record Room Administration occupies the level above the Sea Dock. It includes a visitors’ lounge with a bar, guest rooms for visiting off-world dignitaries, and the academy reception. A record
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
Like the Real Thing. The simulation around the characters affects all their senses. Everything looks, feels, and sounds real, with the illusion able to create the sense that the characters are in
awakens and gains 1 level of exhaustion from lingering psychic shock. Restored Resources. When the simulation ends, characters regain all their lost hit points, spell slots, and limited-use powers
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
Hit Dice affects the homunculus as described in the spell, but the wizard’s hit point maximum isn’t decreased. Can you cast darkness with a higher-level slot to end a spell of 3rd level or higher that
creates light? No. The darkness spell can dispel only a light-creating spell of 2nd level or lower, no matter what spell slot is used for darkness. Similarly, the daylight spell can dispel only a
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
Wish to duplicate a spell of level 0–8, there are no detrimental effects. However, if you do anything other than duplicate a spell of level 0–8, you suffer the stress described in the final paragraph of
the spell. As soon as that stress affects you, there is a 33 percent chance that you are unable to cast Wish again.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
affects Xanthoria. L8. Meditation Cavern An unlocked wooden door seals off this cave. The air hangs heavy and rotten in this terraced cavern. Patches of brilliantly colored mushrooms dot the upper terrace
, it must succeed on a DC 16 Constitution saving throw or gain 1 level of exhaustion. A creature that makes a successful saving throw against the fog becomes immune to it for the next 24 hours
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
circumstances: Soon after the party first enters the region When a creature loses more than half its hit points When a creature casts a spell of 1st level or higher When a creature activates a magic item
undead A creature is the target of a cleric or paladin spell of 3rd level or higher A creature scores a critical hit against a fiend or an undead A creature experiences an epiphany or inspiring triumph
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
there. P44. Jars of Time The door to this room is sealed with a hart crown lock (see “Crown Locks” earlier in the chapter). A three-level mahogany table stands in the middle of this otherwise empty
lamia had cast a plane shift spell that affects only one creature. Nemesatra and Trizzian used this ability to travel from Azzagrat (Graz’zt’s home in the Abyss) to the Feywild, and they plan to use






