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Returning 35 results for 'more summon with only all flying for long'.
Magic Items
Dungeon Master’s Guide
While wearing this ring, you can take a Magic action to summon a particular Djinni from the Elemental Plane of Air. The djinni appears in an unoccupied space you choose within 120 feet of yourself
. It remains as long as you maintain Concentration, to a maximum of 1 hour, or until it drops to 0 Hit Points.
While summoned, the djinni is Friendly to you and your allies, and it obeys your commands
Spells
Player’s Handbook
A wall of strong wind rises from the ground at a point you choose within range. You can make the wall up to 50 feet long, 15 feet high, and 1 foot thick. You can shape the wall in any way you choose
so long as it makes one continuous path along the ground. The wall lasts for the duration.
When the wall appears, each creature in its area makes a Strength saving throw, taking 4d8 Bludgeoning
Spells
Player’s Handbook
You summon an otherworldly being that appears as a loyal steed in an unoccupied space of your choice within range. This creature uses the Otherworldly Steed stat block. If you already have a steed
anything it was wearing or carrying. If you cast this spell again, you decide whether you summon the steed that disappeared or a different one.
Using a Higher-Level Spell Slot. Use the spell slot’s
Magic Items
Dungeon Master’s Guide
pounds while flying at its maximum speed (16 miles per hour for a maximum of 144 miles per day, with a 1-hour rest for every 3 hours of flying) or 1,000 pounds at half that speed. The bird disappears
after flying its maximum distance for a day or if it drops to 0 Hit Points. You can dismiss the bird as a Magic action.
Fan (Uncommon). If you are on a boat or ship, you can take a Magic action to
Magic Items
Dungeon Master’s Guide
property, you can’t use it again until the next dawn.
While holding the wand, Orcus can summon any kind of Undead, not just skeletons and zombies. These Undead don’t perish at dawn the
skull surmounts it. For this to happen, the long-lost hero must first be restored to life—no easy task, given the fact that Orcus has imprisoned the hero’s soul and keeps it hidden and well
Magic Items
Dungeon Master’s Guide
roll, the axe deals an extra 20 Slashing damage.
The axe has the Thrown property with a normal range of 20 feet and a long range of 60 feet. When you hit with a ranged attack using this weapon, it
, you can take a Magic action to summon an Earth Elemental. It appears in an unoccupied space you choose within 30 feet of yourself, understands your languages, obeys your commands, and takes its turn
Magic Items
Dungeon Master’s Guide
finish a Long Rest, if you and the Demonomicon are on the same plane of existence, one trapped creature within the book can attempt to possess you. You make a DC 20 Charisma saving throw. On a failed
.
Spell
Charge Cost
Magic Circle
1
Magic Jar
3
Planar Ally
3
Planar Binding
2
Plane Shift (to the Abyss only)
3
Summon Fiend
3
Tasha's Hideous Laughter
0
Magic Items
Dragonlance: Shadow of the Dragon Queen
intense.
While attuned to a flying citadel helm and sitting in it, you gain the following abilities for as long as you maintain concentration (as if concentrating on a spell):
You can use the
The function of this ornate chair is to propel and maneuver a flying citadel on which it has been installed. The chair has AC 15, 18 hit points, and immunity to poison and psychic damage. It is
Monsters
Fizban's Treasury of Dragons
inclined to flyby tactics, swooping in to make attacks with its beak and claws before flying out of reach.
DRAGONNEL STEEDS
With the DM's permission, a paladin can summon a spirit in the form of
Monsters
Mordenkainen Presents: Monsters of the Multiverse
’t summon other demons. It remains for 10 minutes, until it or its summoner dies, or until its summoner dismisses it as an action.
Spectral Dagger (Recharges after a Short or Long Rest). The drow
", "rollDamageType":"necrotic"} necrotic damage. The target’s hit point maximum is reduced by an amount equal to the necrotic damage taken. This reduction lasts until the target finishes a long rest
Magic Items
The Wild Beyond the Witchlight
You can use this contraption to fly, provided your weight (including whatever you are wearing or carrying) doesn’t exceed 300 pounds. The ornithopter has a flying speed of 30 feet, and it moves
according to your spoken directions while you are riding it. It can’t hover. If the ornithopter loses its rider while airborne, it falls and can’t fly again for 1d6 + 4 days.
The ornithopter is 8 feet long, has a 14-foot wingspan, and weighs 25 pounds.
Monsters
Princes of the Apocalypse
, thunderwave
2nd level (3 slots): flame blade, spike growth
3rd level (3 slots): dispel magic, stinking cloud
4th level (2 slots): blight, wall of fire
Summon Mephits (Recharges after a Long Rest). By
Monsters
Mordenkainen Presents: Monsters of the Multiverse
", "rollDamageType":"necrotic"} necrotic damage. The target’s hit point maximum is reduced by an amount equal to the necrotic damage taken. This reduction lasts until the target finishes a long rest
, true seeing
Summon Demon (1/Day). The drow attempts to magically summon a yochlol (see the Monster Manual), with a 50 percent chance of success. If the attempt fails, the drow takes 5 (1d10
Monsters
Curse of Strahd
":"1d8+4","rollType":"damage","rollAction":"Quarterstaff","rollDamageType":"bludgeoning"} bludgeoning damage if wielded with two hands.
Summon Swarms of Insects (Recharges after a Short or Long Rest
Shapechanger. Baba Lysaga can use an action to polymorph into a swarm of insects (flies), or back into her true form. While in swarm form, she has a walking speed of 5 feet and a flying speed of 30
Monsters
Planescape: Adventures in the Multiverse
magic, scrying (as an action)
Spit Acid. The kelubar spits acid in a line 60 feet long and 5 feet wide. Each creature in that area must make a DC 17 Dexterity saving throw, taking 27 (6d8
);{"diceNotation":"6d8", "rollType":"damage", "rollAction":"Spit Acid", "rollDamageType":"acid"} acid damage on a failed save, or half as much damage on a successful one.
Summon Demodand (1/Day). The kelubar has a
Monsters
Mordenkainen Presents: Monsters of the Multiverse
maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target transforms into a manes (see the Monster Manual) if this reduces its hit
that doesn’t affect the weapon’s capabilities.
Molydeus (Summoner Variant);Variant: Demon Summoning
You can give a molydeus the ability to summon other demons.
Summon Demon (1/Day
Monsters
The Wild Beyond the Witchlight
creature must succeed on a DC 18 Intelligence (Investigation) check to discern that the rocking horse is animate.
Flying Mount. The rocking horse can serve as a mount for a Medium or smaller
creature and can fly only while mounted.
Unusual Nature. The rocking horse doesn’t require air, food, drink, or sleep, and it regains no hit points or Hit Dice at the end of a long rest.Head Butt
Magic Items
The Book of Many Things
following properties, which you can use while wearing the crown:
Star Flight. As a bonus action, you can spend 1 charge to gain the power of flight for 10 minutes. For the duration, you gain a flying
speed equal to your walking speed, and you can hover. While flying, you glow faintly with starlight.
Starlight Strike. As an action, you can spend any number of charges to launch bolts of frigid
Monsters
Spelljammer: Adventures in Space
, prestidigitation
2/day each: dimension door, phantasmal force
1/day each: mass suggestion, sending
Summon Duplicate (Recharges after a Short or Long Rest). The reigar uses their talarith to summon a
talarith, any weapon wielded by the reigar deals an extra 1d6 force damage when it hits.
As an action, a reigar can use their talarith to summon a duplicate that looks just like the reigar. The duplicate
Monsters
Planescape: Adventures in the Multiverse
farastu casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability:
At will: invisibility (self only)
1/day each: dispel magic, fog cloud
Summon
Demodand (1/Day). The farastu has a 40 percent;{"diceNotation":"1d100","rollType":"roll","rollAction":"Summon Demodand"} chance of summoning 1 farastu demodand. A summoned demodand appears in an
Monsters
Spelljammer: Adventures in Space
summon a solar dragon.
Astral Elves
Long ago, some elves ventured to the Astral Plane to be closer to their gods. There, they ceased to age and could exist indefinitely without sustenance.
Astral
from the elf’s hand in a 5-foot-wide, 60-foot-long line. Each creature in the line must make a DC 16 Constitution saving throw, taking 18 (4d8);{"diceNotation":"4d8","rollType":"damage
Monsters
Bigby Presents: Glory of the Giants
a short or long rest.Multiattack. The giant makes three Flying Staff attacks.
Flying Staff. Melee or Ranged Weapon Attack: +14;{"diceNotation":"1d20+14", "rollType":"to hit", "rollAction":"Flying
Staff"} to hit, reach 10 ft. or range 30/90 ft., one target. Hit: 18 (3d6 + 8);{"diceNotation":"3d6+8", "rollType":"damage", "rollAction":"Flying Staff", "rollDamageType":"bludgeoning"} bludgeoning
Monsters
Planescape: Adventures in the Multiverse
of slime in a line 100 feet long and 5 feet wide. Each creature in that area must make a DC 16 Dexterity saving throw. On a failed save, a creature takes 40 (9d8);{"diceNotation":"9d8", "rollType
only), suggestion
1/day each: dispel magic, plane shift (to Carceri only), scrying (as an action)
Summon Demodand (1/Day). The shator has a 50 percent;{"diceNotation":"1d100","rollType":"roll
Monsters
Mordenkainen Presents: Monsters of the Multiverse
maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target transforms into a manes (see the Monster Manual) if this reduces its hit
Summon Demon (1/Day). As an action, the molydeus has a 50 percent chance of summoning its choice of 1d6;{"diceNotation":"1d6","rollType":"roll","rollAction":"Summon Demon"} babau;babaus, 1d4 chasme;chasmes
Magic Items
Bigby Presents: Glory of the Giants
, or poison. You have resistance to the chosen damage type until you finish another long rest.
Invoking the Runes. As a bonus action, you can invoke the gauntlets’ runes and summon two enormous
these gauntlets, your unarmed strike deals an additional 1d6 force damage on a hit. Additionally, whenever you finish a long rest, choose one of the following damage types: acid, cold, fire, lightning
Monsters
Planescape: Adventures in the Multiverse
save DC 20):
At will: detect thoughts, phantasmal force, suggestion
1/day each: cloudkill, plane shift (self only), scrying (as an action)
Summon Yugoloth (1/Day). The baernaloth has a 50 percent
;{"diceNotation":"1d100","rollType":"roll","rollAction":"Summon Yugoloth"} chance of summoning its choice of 1d4;{"diceNotation":"1d4","rollType":"roll","rollAction":"Summon Yugoloth (Mezzoloths
Magic Items
Spelljammer: Adventures in Space
damage when it hits.
As an action, a reigar can use its talarith to summon a duplicate that looks just like the reigar. The duplicate obeys the reigar’s commands and uses the reigar;reigar's
statistics, except it is a Construct that doesn’t have a talarith of its own. The duplicate vanishes after 1 hour, or when it is reduced to 0 hit points. After summoning a duplicate, the reigar must finish a short or long rest before this property can be used again.
Monsters
Mythic Odysseys of Theros
: cone of cold
1/day each: fog cloud, gust of wind, wind wall
Summon Water Weird (Recharges after a Short or Long Rest). As a bonus action, the triton magically summons 1d4;{"diceNotation":"1d4
","rollType":"roll","rollAction":"Summon Water Weird"} water weird;water weirds (see the Monster Manual). The summoned weirds appear in unoccupied spaces in water within 60 feet of the triton. The water weirds
Magic Items
The Book of Many Things
This black studded leather armor bears a red sheen. While wearing this armor, you can use a bonus action to summon a projection of yourself in an unoccupied space within 30 feet of yourself. The
curse to you. As long as you remain cursed, you’re unwilling to part with the armor. Taking it off fails to end the curse. While cursed in this way, you feel disconnected from your body
Monsters
Guildmasters’ Guide to Ravnica
","rollDamageType":"piercing"} piercing damage if used with two hands to make a melee attack.The kraul are an ascendant power group within the Golgari Swarm, long content to linger at the margins of
infantry.
WINGED KRAUL WARRIORS
Some kraul warriors have a flying speed of 40 feet, as a result of possessing gossamer wings. Their wings give them a higher station among the kraul soldiers. Winged kraul warriors serve the guild as scouts and shock troops.
Monsters
Baldur’s Gate: Descent into Avernus
the die is subtracted from the next attack roll made against Bel or an ally of his choice within the next minute.
Summon Ice Devil (Costs 3 Actions). Bel magically summons an Ice Devil (Spear Variant
summon other devils if it has such power. The ice devil remains until Bel dies or until he dismisses it as an action.From his bastion, Zariel’s second-in-command and the former lord of Avernus
Monsters
Baldur’s Gate: Descent into Avernus
curse takes effect whenever the target takes a short or long rest, filling the target’s thoughts with horrible images and dreams. The cursed target gains no benefit from finishing a short or long
rest. The curse lasts until it is lifted by a remove curse spell or similar magic.
Summon Erinyes (1/Day). Mahadi summons Ilzabet, an erinyes bound to him by an infernal contract. The erinyes appears
Monsters
Mordenkainen Presents: Monsters of the Multiverse
can summon the spirits of these cadavers to battle against its enemies. Although these specters are individually weak, a cadaver collector can call up an almost endless supply of them, if given enough
time.Necrotic, Poison, Psychic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't AdamantineSummon Specters (Recharges after a Short or Long Rest). The collector calls up the
Monsters
Guildmasters’ Guide to Ravnica
","rollType":"damage","rollAction":"Quarterstaff","rollDamageType":"bludgeoning"} bludgeoning damage if used with two hands.The kraul are an ascendant power group within the Golgari Swarm, long content to
, with little grasp of metaphor or nuance.
The death priests occupy the highest roles in kraul society. They lead the buzzing chants of the kraul rites. Their inscrutable clicks and buzzing can summon
Monsters
Strixhaven: A Curriculum of Chaos
restoration, mass cure wounds, pass without trace, plant growth, revivify
Summon Nature’s Avatar (Recharges after a Short or Long Rest). The professor magically summons a Groff. The groff






