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Returning 27 results for 'more supply with only are for for light'.
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more simply with only are for for light
more surely with only are for for light
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Demonic Shadows. The nabassu darkens the area around its body in a 10-foot radius. Nonmagical light can’t illuminate this area of dim light.
Devour Soul. A nabassu can eat the soul of a
catch. One way a summoner can avoid this fate is by providing a steady supply of souls to the nabassu, which might persuade the demon to be cooperative—as long as the supply lasts.PoisonCold, Fire, Lightning; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Monsters
Fizban's Treasury of Dragons
blue, ranging from the light tones of a spring sky to the rich, crystalline azure of sapphire gems and compressed glacial ice. In the light, the scales glitter and shine like luminous starbursts. The
when a sapphire dragon took up residence nearby. Ridding the village of the spiders means tampering with the dragon’s food supply.
7
A sapphire dragon invites warriors to vie for the honor
Monsters
Fizban's Treasury of Dragons
Sapphire dragons’ scales and wing membranes show varied shades of blue, ranging from the light tones of a spring sky to the rich, crystalline azure of sapphire gems and compressed glacial ice. In the
light, the scales glitter and shine like luminous starbursts. The dragons’ psionic nature is evident in the horn and bone structures of their bodies. Their tail barbs and horn tips are all
Monsters
Fizban's Treasury of Dragons
breath weapon sows weakness, leaving the victims unable to fight back.
Luminous Blue
Sapphire dragons’ scales and wing membranes show varied shades of blue, ranging from the light tones of a
spring sky to the rich, crystalline azure of sapphire gems and compressed glacial ice. In the light, the scales glitter and shine like luminous starbursts. The dragons’ psionic nature is evident
Monsters
Fizban's Treasury of Dragons
the victims unable to fight back.
Luminous Blue
Sapphire dragons’ scales and wing membranes show varied shades of blue, ranging from the light tones of a spring sky to the rich, crystalline
azure of sapphire gems and compressed glacial ice. In the light, the scales glitter and shine like luminous starbursts. The dragons’ psionic nature is evident in the horn and bone structures of
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
catch. One way a summoner can avoid this fate is by providing a steady supply of souls to the nabassu, which can cause the demon to be cooperative — for as long as the supply lasts. Nabassu
Medium
nabassu darkens the area around its body in a 10-foot radius. Nonmagical light can’t illuminate this area of dim light.
Devour Soul. A nabassu can eat the soul of a creature it has killed within the last
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
a summoner can avoid this fate is by providing a steady supply of souls to the nabassu, which might persuade the demon to be cooperative—as long as the supply lasts. Nabassu
Medium Fiend (Demon
Demonic Shadows. The nabassu darkens the area around its body in a 10-foot radius. Nonmagical light can’t illuminate this area of dim light.
Devour Soul. A nabassu can eat the soul of a creature it has
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
The Oozing Temple A tremor causes a cave-in and traps the adventurers in a maze of tunnels with no obvious way out. With a dwindling air supply and water rising in the tunnels, the characters are
FEATURES
As characters explore the Oozing Temple, keep in mind the following features.
Light. Except where specified otherwise, the tunnels and chambers are dark.
Air. The air is stale and perceptibly
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
. With public fountains and wells all about the city, clean water is plentiful. Many buildings have pumps of their own to draw water from the local supply, and some even possess taps that pour out water
Illefarni elves. Waterdeep is also a city of light. Continual flame spells illuminate many signs and streetlamps in the wealthier parts of the city. Elsewhere, the Guild of Chandlers and Lamplighters
Magic Items
Infernal Machine Rebuild
, a supply of which can always be produced from the machine’s inner workings. This silver wire shares the same general nature as the silvery cord of an astral projection spell, connecting to the
.
Food doesn’t satiate you, and you must eat double the amount of food you normally eat to avoid feeling hungry.
51
You shed light like a torch, as if you were the target of a light cantrip
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
domain. Markedly taller than most southerners, with some men approaching seven feet in height, Reghed barbarians have blue eyes and hair of blond, red, or light brown. Their skin is bronzed from the sun
unite against white dragons and frost giants, since those creatures threaten Icewind Dale’s food supply. The Tribe of the Wolf and its mad king, Isarr Kronenstrom, don’t ally with the other tribes
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
for 1 sp. Urwin is hurt if the characters complain about the wines, for his family makes them. The inn’s wine supply is almost depleted, and the latest delivery from the Wizard of Wines winery is
are capable of protecting it. As a way of testing their abilities, Urwin gives the characters the following quest: Urwin takes you aside and keeps his voice low. “My supply of wine is nearly gone, and
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
unless a member of the party deliberately hails them or the characters have a light source. The items on the shelves are nonmagical. Any character who looks at the ceiling and succeeds on a DC 15
Menzoberranzan and Blingdenstone, sabotaging supply caravans and generally causing mayhem. They usually kill or convert victims who survive their initial attacks, although Makubli recently turned over
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
staircase. The rest of the cabin is empty. D6. Chart Room As the door comes open, a light breeze emerges from this room. Pieces of parchment and paper flutter on the floor. A large, detailed map of the Sword
(1,000 gp), seven garnets (100 gp each), a suit of mithral armor (chain mail), and a near-perfect replica of the Wand of Orcus that emits green light from the skull at its tip. Any character who tries
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
(Perception) check can hear sounds of activity through the door; increase the DC to 15 for quieter sounds.
Light. Within the confines of Khundrukar, all areas are dark unless a room’s description says
otherwise.
Ventilation. All keyed areas contain an adequate air supply. The air is renewed through vents that lead to the surface. These vents are individually too small for any but Tiny creatures to navigate.
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
has an ample supply of rocks and ice blocks at hand for hurling at opponents. If the giant hears noise from area 1, he rushes there to help; conversely, if attacked, he will raise a cry to bring the
cavern is covered with ice formations, so unless the characters pay particular attention, only the lack of light will tip them off that they are no longer surrounded by solid ice. On the floor near the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
first time a creature picks up the Summer Star, its core glows with a golden radiance as bright as a candle flame. Unless the creature drops the device immediately, the light suddenly blossoms, becoming
heavy drinker, and the barrels contain his supply of Sweetberry Summer Wine. Any character proficient with brewer’s supplies knows that this wine comes from a vineyard in the Dessarin Valley, hundreds
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
the lock pushes the sphere aside, putting it out of harm’s way. Someone who examines the door closely with a light source notices the glint of glass in the seam between the doors with a successful DC
wall and then uses it for each of his two attacks per round. He is a blood-drinker and attempts to subdue opponents, if not vastly outnumbered, so as to assure himself a constant supply of blood. To
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
earlier in this adventure. Treasure. Tucked between supply boxes in the northwest corner is a vial containing a potion of vitality. V8: Creatures of the Past Exhibit Fossils of small prehistoric creatures
cluttered with crystal and silver tableware. Against the east wall, a light-green stone rests atop a marble pedestal.
Two guards patrol this area. Staff members plan to remove the tables and restore the
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
can be triggered a total of four times before its supply of darts is depleted. If the door to the crypt is opened, read: This crypt smells of roses. The remains atop its marble slab have disintegrated
and nonmagical. Treasure. Three jeweled necklaces (worth 750 gp each) are lying across Sir Lee’s skeleton. Crypt 11 Tasha Petrovna—Healer of Kings, Light unto the West, Servant, Companion A skeleton
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
cranium rats. Damp rags and swollen planks cover broken windows, blotting what little light ekes through the ward’s perpetual fog. Of all the wards in Sigil, the Hive Ward has the least oversight
, haunt the after-hours stalls of the Gatehouse Night Market just a few blocks from the Gatehouse. Booths unfold from pocket dimensions at last light, their dealers lit by the neon glow of indifferent will
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
floor of the grand hall is of reddish-black, highly polished stone. The pillars are carved into the shapes of dwarves, each straining to hold up the figure atop it. Light flickers weirdly from burning
area 11. The guard has three throwing rocks at hand. Torches provide light, and a bench offers a place to sit down. 10A. West Arsenal. The western wing contains fifteen huge swords, a ballista, twenty
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
forth. A firepit in the center of the room lends it all a hellish light. Huddled next to the northwest and southwest walls, two hill giants are dozing. Treasure. One giant wears a gold chain set with a
corridor is filled with a deep pool of water. This dark liquid is cool and wholesome to drink, and only a few albino tadpoles dwell in it. It is an emergency water supply fed from several spouting
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
above the entrance and the steps leading up to it. Narrow windows of stained glass decorated with images of wheat, fruit, and vegetables light the pillared arcades within. Toward the back of the building
goes into making Goldengulp. The rest of the harvest is shipped out to supply other settlements. G19. Hops Field Hop plants, whose flowers are used in the making of beer, are grown here. The workers who
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
, starlike motes of light to sparkle along the saber’s blade. The former innkeeper of the Blade and Stars, a chaotic neutral half-orc bandit named Aurayaun, used to insist that the illusory effect was
experiments, replacing them with pauper’s corpses and weighted coffins. Should any of the family’s misdealing come to light, it would doubtlessly shock the city to the core and potentially force
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
spark of light and levity. Built by a wealthy caravan operator who lost their fortune to monster attacks, this white-walled manor house was quickly overtaken by squatters, and has now spent most of a
prisoners and the fortress’s supply of small boats (should the garrison need to sally through heavily fortified river-level gates). Soldiers stationed in the fortress tend to fall into two categories
compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
prisoners as a food supply in a bank vault.
6 An advokist is exploiting legal loopholes to win the freedom of several criminals from Azorius prisons.
7 A desperate spirit tries to frighten
such as air and water temperature, humidity, and ambient light. Growth chambers like the one depicted in map 4.10, built for the creation and incubation of krasis and hybrids, could be located






