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Returning 34 results for 'mortal speed with only all from for link'.
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Magic Items
Mythic Odysseys of Theros
Thassa wields Dekella, a two-pronged weapon gifted to her by Purphoros. When the god of the sea bestows her weapon on a mortal, it’s often so they might work her will far from the ocean, right
some wrong affecting those she’d prefer not to harm, or give a mortal a glimpse of her terrible responsibilities.
Bident of the Deep. Thassa’s signature weapon thrums with the icy
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Maw Demon A quartet of squat fiends — all mouth and malice — turn their bottomless hunger to Lolth’s servants in Salvage Operation. Infamous for their ceaseless hunger for carnage and mortal flesh
(demon), chaotic evil
Armor Class 13 (natural armor)
Hit Points 33 (6d8 + 6)
Speed 30 ft.
STR
14 (+2)
DEX
8 (-1)
CON
13 (+1)
INT
5 (-3)
WIS
8 (-1
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
above Avernus and is no longer drawn toward the River Styx. However, the characters must still find a way to return the city to the Material Plane. Each chain link is 30 feet long and 20 feet wide
, and is formed of a welded loop of infernal iron that is 5 feet thick. A chain link is a Huge object with AC 19, 250 hit points, a damage threshold of 30, and immunity to poison and psychic damage. See
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
, inimical to mortal life and sanity. If the characters decide to explore the Far Realm further, they would be well advised to seek out one of the Far Realm’s few safe harbors. Examples of these
changes: A brain breaker has an Armor Class of 14 due to the strange ring mail it wears. A brain breaker has a speed of 30 feet and has a magical flying speed of 30 feet. It can hover. A brain
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
and teach them to mind her will, the queen sped up their internal clocks and shrank them. Her curse gave quicklings amazing speed but also accelerated their passage through life—no quickling lives
longer than fifteen years. The mortal realm is a ponderous place to a quickling’s eye: a hurricane creeps gradually across the sky, a torrent of rain drifts earthward like lazy snowflakes, lightning crawls
Compendium
- Sources->Dungeons & Dragons->Monster Manual
collection of one kind of thing—typically items of rare pedigree or emblems of power. Barbed devils refuse to steal what they covet; instead they strike bargains to claim both treasure and mortal souls. Barbed
Devil Medium Fiend (Devil), Lawful Evil
AC 15 Initiative +3 (13)
HP 110 (13d8 + 52)
Speed 30 ft., Climb 30 ft.
Ability Score Mod Save
Str 16 +3 +6
Dex 17 +3 +3
Con 18
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
others. They are called on to torment mortal souls trapped in the Nine Hells, inflicting their sadistic fury on the horrid lemures in which those souls manifest. Chain Devil
Medium fiend (devil
), lawful evil
Armor Class 16 (natural armor)
Hit Points 85 (10d8 + 40)
Speed 30 ft.
STR
18 (+4)
DEX
15 (+2)
CON
18 (+4)
INT
11 (+0)
WIS
12 (+1)
CHA
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
its barnacle-encrusted hand crossbow with deadly precision. Hidden behind a simple driftwood mask, this creature’s face causes terror in mortal hearts when exposed. Drowned Assassin
Medium undead
, chaotic evil
Armor Class 14 (leather armor)
Hit Points 67 (9d8 + 27)
Speed 30 ft.
STR
15 (+2)
DEX
16 (+3)
CON
16 (+3)
INT
9 (-1)
WIS
9 (-1)
CHA
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
home. Leonin and the Gods d6 Attitude
1 I’m amused by the antics of the gods and their earnest, but ultimately deluded, mortal champions, and I feel smugly superior in my detachment.
2
The meddling of the gods in mortal affairs makes me angry and bitter. I wish they would just leave us all alone!
3 I view the gods as worthy adversaries—incredibly clever and well-prepared to
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
moment redcaps awaken, they desire only murder and carnage, and they constantly seek to satisfy these cravings. Redcaps lack subtlety. They live for direct confrontation and the mayhem of mortal combat
necessary urge for blood risks becoming the redcap’s next target. Redcap
Small Fey, Typically Chaotic Evil
Armor Class 14 (natural armor)
Hit Points 45 (6d6 + 24)
Speed 25 ft.
STR
18
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
babau’s baleful glare can weaken a creature. Babau
Medium fiend (demon), chaotic evil
Armor Class 16 (natural armor)
Hit Points 82 (11d8 + 33)
Speed 40 ft.
STR
19(+4)
DEX
16(+3
success.
Maw Demon Maw demons share Yeenoghu’s ceaseless hunger for carnage and mortal flesh. After a maw demon rests for 8 hours, anything devoured by it is transported directly into the Lord of
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
point remaining. Strahd can, as a bonus action on his turn, break his link to the Heart of Sorrow so that it no longer absorbs damage dealt to him. Strahd can reestablish his link to the Heart of Sorrow
undead shadow has been destroyed. Strahd von Zarovich
Medium undead (shapechanger), lawful evil
Armor Class 16 (natural armor)
Hit Points 144 (17d8 + 68)
Speed 30 ft.
STR
18(+4)
DEX
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Revenant A revenant forms from the soul of a mortal who met a cruel and undeserving fate. It claws its way back into the world to seek revenge against the one who wronged it. The revenant reclaims
its mortal body and superficially resembles a zombie. However, instead of lifeless eyes, a revenant’s eyes burn with resolve and flare in the presence of its adversary. If the revenant’s original body
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
will but serve the Prince of Undeath directly. Any one of these bodaks can turn a slain mortal into a bodak with its gaze. Like each Hierophant of Annihilation, every bodak bears the mark of Orcus as
a chest wound, an opening where a mortal humanoid’s heart would be. Orcus can recall anything a bodak sees or hears. If he so chooses, he can speak through a bodak to address his enemies and
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
mortal leaders and philosophers, using them as mouthpieces to spread poisoned words and tempt souls toward Carceri’s waiting chains. Olivier Bernard Shator Demodand Large Fiend, Typically Neutral
Evil
Armor Class 19 (natural armor)
Hit Points 195 (23d10 + 69)
Speed 30 ft., fly 60 ft.
STR
24 (+7)
DEX
15 (+2)
CON
17 (+3)
INT
21 (+5)
WIS
16 (+3)
CHA
20 (+5)
Saving
Compendium
- Sources->Dungeons & Dragons->Monster Manual
efficiently and that non-devils fulfill their commitments to the Nine Hells. They slay those who renege on infernal deals, sending treacherous mortal souls to face unspeakable punishments. When not
of its pact with a wicked magic-user.
Bone Devil Large Fiend (Devil), Lawful Evil
AC 16 Initiative +7 (17)
HP 161 (17d10 + 68)
Speed 40 ft., Fly 40 ft.
Ability Score Mod Save
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
grow into ruthless adults whose wickedness and perversion horrifies even the most devoted mortal parent. Even as a youth, a cambion identifies its rightful place as an overlord of mortals. It might
beauty. Cambion
Medium fiend, any evil alignment
Armor Class 19 (scale mail)
Hit Points 82 (11d8 + 33)
Speed 30 ft., fly 60 ft.
STR
18 (+4)
DEX
18 (+4)
CON
16 (+3
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
. Treebound. Powerful fey will sometimes bind lesser fey spirits to trees, transforming them into dryads. This is sometimes done as a punishment when the fey spirit falls in love with a mortal and that love
enchantments, turning enemies into friends. They also know a handful of useful spells. Dryad
Medium fey, neutral
Armor Class 11 (16 with barkskin)
Hit Points 22 (5d8)
Speed 30 ft.
STR
10 (+0
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Chromatic Greatwyrm The most ancient chromatic dragons, who have survived over twelve hundred years of mortal life and acquired vast hoards worth millions of gold pieces, can achieve a form of
, destroying buildings and defenders alike. Chromatic Greatwyrm
Gargantuan Dragon (Chromatic), Typically Chaotic Evil
Armor Class 22 (natural armor)
Hit Points 533 (26d20 + 260)
Speed 60 ft., burrow
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
: to mow down foes in waves. They are incapable of subtlety or trickery, but their destructive capability is immense. Mortal creatures slain by hellfire engines are doomed to join the infernal legions
discovery has eluded them so far. Hellfire Engine
Huge Construct, Typically Lawful Evil
Armor Class 18 (natural armor)
Hit Points 216 (16d12 + 112)
Speed 40 ft.
STR
20 (+5)
DEX
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
revival that could work has only a 50 percent chance of doing so, freeing the soul from the barghest if it is successful. Once a creature’s soul is digested, however, no mortal magic can return that
is likely to be slain or enslaved by a yugoloth for its failure. Barghest
Large fiend (shapechanger), neutral evil
Armor Class 17 (natural armor)
Hit Points 90 (12d10 + 24)
Speed 60 ft. (30 ft
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Abishais Each abishai was once a mortal who somehow won Tiamat’s favor before death and, as a reward, found its soul transformed into a draconic devil to serve at her pleasure in the Nine Hells. Each
Abishai
Medium Fiend (Devil), Typically Lawful Evil
Armor Class 15 (natural armor)
Hit Points 58 (9d8 + 18)
Speed 30 ft., fly 40 ft.
STR
14 (+2)
DEX
17 (+3)
CON
14 (+2
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Aboleth Before the coming of the gods, aboleths lurked in primordial oceans and underground lakes. They reached out with their minds and seized control of the burgeoning life-forms of the mortal
Armor Class 17 (natural armor)
Hit Points 135 (18d10 + 36)
Speed 10 ft., swim 40 ft.
STR
21 (+5)
DEX
9 (−1)
CON
15 (+2)
INT
18 (+4)
WIS
15 (+2
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
within its tendrils serves as the hashalaq’s sensory organ, which can be moved around to suit the creature’s current shape. The Power of Pleasure. Hashalaq quori have studied their mortal prey for
aberration, lawful evil
Armor Class 17 (natural armor)
Hit Points 99 (18d8 + 18)
Speed 40 ft.
STR
12 (+1)
DEX
14 (+2)
CON
13 (+1)
INT
18 (+4)
WIS
16
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
can revert to their true giant form temporarily and can maintain that form long enough for the giant to communicate with a mortal, carry out a short task, or defend their home against aggressors
. Storm Giant Quintessent
Huge Giant, Typically Chaotic Good
Armor Class 12
Hit Points 230 (20d12 + 100)
Speed 50 ft., fly 50 ft. (hover), swim 50 ft.
STR
29 (+9)
DEX
14 (+2
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
little hope of wriggling out of a pact. However, she expects the best from her servants, so she allows her mortal followers to live out their lives provided they continue to hone their talents to
(29d10 + 261)
Speed 50 ft., fly 150 ft.
STR
27 (+8)
DEX
24 (+7)
CON
28 (+9)
INT
26 (+8)
WIS
27 (+8)
CHA
30 (+10)
Saving Throws Int +16, Wis
Compendium
- Sources->Dungeons & Dragons->Monster Manual
cursed immortality that binds their minds and spirits within a desiccated corpse. Freed from mortal concerns, these mummy lords pursue their obsessions across ages. Most mummy lords linger amid the ruins
body (see its Undead Restoration trait). Mummy Lord Medium or Small Undead (Cleric), Lawful Evil
AC 17 Initiative +10 (20)
HP 187 (25d8 + 75)
Speed 30 ft.
Ability Score Mod Save Str 18 +4
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
that traps the wizard’s soul within a phylactery. Doing so binds the soul to the mortal world, preventing it from traveling to the Outer Planes after death. A phylactery can take the form of any item
alignment
Armor Class 17 (natural armor)
Hit Points 135 (18d8 + 54)
Speed 30 ft.
STR
11 (+0)
DEX
16 (+3)
CON
16 (+3)
INT
20 (+5)
WIS
14 (+2)
CHA
16
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
her servants, and so she allows her mortal followers to live out their lives, ever honing their talents, so she can put them to the best use when she finally calls in their debts. As a result, Zariel’s
+ 360)
Speed 50 ft., fly 150 ft.
STR
27(+8)
DEX
24(+7)
CON
28(+9)
INT
26(+8)
WIS
27(+8)
CHA
30(+10)
Saving Throws Int +16, Wis +16, Cha +18
Skills
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
, Chaotic Good
Armor Class 13
Hit Points 22 (4d4 + 12)
Speed 0 ft., fly 30 ft. (hover)
STR
10 (+0)
DEX
16 (+3)
CON
16 (+3)
INT
13 (+1)
WIS
10 (+0)
CHA
12 (+1)
Skills Arcana
zombie pulls the furnace lever. Mortal Lessons
A character could easily die in area M5. If this happens, reveal that the characters have multiple incarnations. Consult the “Glitch Characters” section
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
form, he is usually accompanied by seven golden canaries — actually seven ancient gold dragons in polymorphed form. Bahamut seldom interferes in the affairs of mortal creatures, though he makes
Armor Class 20 (natural armor)
Hit Points 297 (17d20 + 119)
Speed 40 ft., burrow 40 ft., fly 80 ft.
STR
27 (+8)
DEX
10 (+0)
CON
25 (+7)
INT
16 (+3)
WIS
15
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
of superiority, believing themselves the most powerful and worthy of all mortal creatures. When they interact with other creatures, it is only to further their own interests. They believe in their
and blasted ruins that are its home. Ancient Black Dragon Ancient Black Dragon
Gargantuan dragon, chaotic evil
Armor Class 22 (natural armor)
Hit Points 367 (21d20 + 147)
Speed 40 ft., fly 80
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Smiling One
Huge giant (cloud giant), chaotic neutral
Armor Class 15 (natural armor)
Hit Points 262 (21d12 + 126)
Speed 40 ft.
STR
26(+8)
DEX
12(+1)
CON
22(+6
, shields)
Hit Points 187 (15d12 + 90)
Speed 30 ft.
STR
27(+8)
DEX
9(−1)
CON
23(+6)
INT
8(−1)
WIS
10(+0)
CHA
11(+0)
Saving Throws Dex +4, Con +11, Cha +5
Compendium
- Sources->Dungeons & Dragons->Vecna: Nest of the Eldritch Eye
Medium or larger creatures that lack a swimming speed, while Small and smaller creatures must swim to traverse the tunnel. Water Weird. A neutral evil water weird lurks here. It tries to ambush and
chamber (area N15). Zalryr aims to “draw secrets from the depths of the mortal soul.” Cult Worship. The cultists all serve Vecna, whom they refer to as the Whispered One. Delvin’s Fate. Zalryr uncovered






