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Returning 29 results for 'mortality some with over arrow from for learn'.
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Ranger
Legacy
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Classes
Basic Rules (2014)
of steel, cutting down one enemy after another. After tumbling away from a cone of freezing air, an elf finds her feet and draws back her bow to loose an arrow at the white dragon. Shrugging off the
wave of fear that emanates from the dragon like the cold of its breath, she sends one arrow after another to find the gaps between the dragon’s thick scales. Holding his hand high, a half-elf
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
7th level, you learn how to direct an errant arrow toward a new target. When you make an attack roll with a magic arrow and miss, you can use a bonus action to reroll the attack roll against a
. Otherwise, the arrow disappears after traveling as far as it can. On a failed save, the target takes damage as if it were hit by the arrow, plus an extra 1d6 force damage, and you learn the target’s
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
catalyze one of Pharika’s experiments.
6 Perfect a perilous ritual to awaken the landscape and learn how to discover its forgotten lore.
A Pharika Campaign Pharika delights in testing the limits
of mortality, vacillating between helping and harming innocent subjects. Characters working in Pharika’s service might travel to sites of suffering and death in order to provide relief, such as by
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
characters several days later. The parcel contains a token of the illithid’s esteem: a masterfully crafted magnifying glass worth 1,000 gp. Characters can also leverage any true names they learn into
Weapon. A master smith might be able to work the true name of a creature into an arrow of slaying or other target-specific magic item.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
darkness.
The square tower is twenty feet on a side and thirty feet high, with arrow slits in each wall. A battlement crowns its top, with a stone gargoyle peering over each side. Set into the middle of
demons slipped in as well. The demons killed the owner and left her remains on the first floor. The tower can’t be tipped over or otherwise moved from its position, and the arrow slits on each level are
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
.
Grave Domain Features Cleric Level Feature 1st Domain Spells, Circle of Mortality, Eyes of the Grave 2nd Channel Divinity: Path to the Grave 6th Sentinel at Death’s Door 8th Potent Spellcasting 17th
Cleric Level Spells 1st bane, false life 3rd gentle repose, ray of enfeeblement 5th revivify, vampiric touch 7th blight, death ward 9th antilife shell, raise dead Circle of Mortality At 1st level
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
Level 2: Replicate Magic Item You have learned arcane plans that you use to make magic items. Plans Known. When you gain this feature, choose four plans to learn from the Magic Item Plans (Artificer
Artificer level, you can replace one of the plans you know with a new plan for which you qualify. You learn another plan of your choice when you reach certain Artificer levels, as shown in the Plans
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
folk. As a member of this circle, your magic is influenced by the land where you were initiated into the circle’s mysterious rites. Bonus Cantrip When you choose this circle at 2nd level, you learn one
, spike growth 5th lightning bolt, meld into stone 7th stone shape, stoneskin 9th passwall, wall of stone Swamp Druid Level
Spells
3rd darkness, Melf’s acid arrow 5th water walk, stinking
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
example, an arrow of slaying (dragon) deals extra damage not only to dragons but also other creatures of the dragon type, such as dragon turtles and wyverns. The game includes the following monster
, both civilized and savage, including humans and a tremendous variety of other species. They have language and culture, few if any innate magical abilities (though most humanoids can learn
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
no wall need be built to protect that side of the hill on which Thornhold sits. The castle is utterly without adornment or ornamentation, and only crenellations and arrow slits break the solid face of
they hope to weather the challenges to their home. They’re very careful to avoid being caught alone, fearing kidnap or torture at the hands of hired agents of the Margasters eager to learn the secrets
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
laws, this guard still has much to learn.
By the Books. Gala clings to the keep’s laws—and often recites them aloud—whenever she must make a decision.
Naive. Gala believes that life is fair, people
each square, 30-foot-tall tower connect the ground floor to the roof. Arrow slits in the tower walls and roof battlements help archers defend the keep.
Features. Some features about a location
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
folk. As a member of this circle, your magic is influenced by the land where you were initiated into the circle’s mysterious rites. Bonus Cantrip When you choose this circle at 2nd level, you learn one
darkness, Melf's acid arrow
5th
water walk, stinking cloud
7th
freedom of movement, locate creature
9th
insect plague, scrying
Underdark Druid Level Spells 3rd
spider climb, web
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
example, an arrow of dragon slaying deals extra damage not only to dragons but also other creatures of the dragon type, such as dragon turtles and wyverns. The game includes the following monster types
learn spellcasting), and a bipedal form. The most common humanoid races are the ones most suitable as player characters: humans, dwarves, elves, and halflings. Almost as numerous, are the races of
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
their spellcasters to fight. Devastators learn the basics of weapon use, and they measure their deeds by the enemies defeated though their magic. Devastators have the respect of other members of the
, shocking grasp
1st level (4 slots): fog cloud, magic missile, thunderwave
2nd level (3 slots): gust of wind, Melf’s acid arrow, scorching ray
3rd level (3 slots): fireball, fly, lightning bolt
4th
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Areas of the Fire Temple E1. Entrance An arrow slit is carved into the south wall of the lava tube leading to this area. The arrow slit is 3 feet tall, 6 inches wide, and unguarded. Behind the arrow
also insist that the masks be turned over to them. If the characters demand payment, the dwarves frown but agree to pay up to 200 pp for each mask. Once the dwarves learn about an entrance to Tyar
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
the bunker and shoots his heavy crossbow through the arrow slits at any creatures he sees. He carries this crossbow in addition to his regular weapons. Underground Tunnel. This 5-foot-high tunnel is
filthy creatures could imagine. You don’t understand the glory of it, the power found in the ice. None of you do. But you will learn soon enough when my father unleashes his terror upon Ten-Towns
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Three lines symbolizing waves
Sehanine Moonbow CG Dreams, death, travel Grave,* Knowledge, Light Full moon under a moonbow
Shevarash CN Vengeance, loss, hatred War Broken arrow over a
tear
Solonor Thelandira CG Archery, hunting, survival Nature, War Silver arrow with green fletching
Tarsellis Meunniduin CN Mountains, rivers, wild places Nature, Tempest Mountain
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
don’t learn how to shrink the mudslick tower from Zoklork, they can learn its command word with an identify spell or by perusing the notes in the drow shrine (area G20). If the characters shrink the
chilled the water enough to create a thin crust of ice. G23: Killing Hall Narrow slits line the west side of this twisting hall.
The arrow slits provide three-quarters cover to creatures in area G24
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
learn about the obelisk in Iriolarthas’s study (area Y19q) know how to activate it (see “Activating the Obelisk” below). A character who examines the obelisk and succeeds on a DC 10 Intelligence
Marrow”). SECRET OF THE OBELISKS
In this adventure, we learn the secret of the obelisks that have appeared in other fifth edition adventures published by Wizards of the Coast, including Tomb of
compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
rituals and ceremonies in chilling detail. Nestled among these descriptions is a spell that wizards can learn (frost fingers, described later in this appendix) and a poem called “Rime of the Frostmaiden
, invisibility, knock, levitate, Melf’s acid arrow, mirror image
3rd level: animate dead, bestow curse, clairvoyance, counterspell, dispel magic, fireball, glyph of warding
4th level: arcane eye
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
payment of 500 gp to anyone who finds out where the hill giants’ lair is located. Characters who visit the Watchful Knight and question its patrons learn that most of the giants fled southward with their
about to erupt. Ringing the citadel is a host of platforms, battlements, and arrow slits from where defenders can fire crossbows at foolish attackers. A great drawbridge allows no one to enter the
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
; the statues are three of her victims. Honna’s galeb duhr idolize her and eagerly serve as her bodyguards, though she doesn’t care much about their fates and hasn’t bothered to learn their names
fixed arrow pointing downward at its top. The indentation in the dial’s middle is a magical keyhole that requires the insertion of a faceted gemstone. Dumathoin Knows. Any character who worships
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
knight of Oghma vowed to follow the line of the statue’s gaze as far as necessary to learn the truth. His journey was shorter than expected. In a wood just a few miles west of the city, he came upon
the river via the fortress’s two massive bridges must pay the 5 cp toll and pass through the fortress via a long central tunnel riddled with arrow slits and murder holes. Between twenty-five and fifty
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
, either to learn the secrets of her hallucinogenic plants or to ask questions about the distant past. Nangalore lies a half-mile from the River Olung. Thanks to centuries of silting and erosion, one of
the jungle: a hanging garden of exotic beauty. Water streams down the steps between two massive elephant carvings. Beyond them, a broad, flooded avenue runs arrow-straight for more than a hundred feet
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
1,000 gp, twenty +1 arrows, an arrow of giant slaying, a cloak of elvenkind, and a pair of boots of elvenkind. The reward will come to the characters a month or two after she is able to leave the
will be casing the characters to learn what they carry. Cell 13C. The king’s chief lieutenant, a fire giant named Boldo, hangs in chains as punishment for failing to be properly deferential to Snurre
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
, and the statue tracked his movements. Yet a generation ago, a knight of Oghma vowed to follow the line of the statue’s gaze as far as necessary to learn the truth. His journey was shorter than expected
river via the fortress’s two massive bridges must pay the 5 cp toll and pass through the fortress via a long central tunnel riddled with arrow slits and murder holes. Between twenty-five and fifty
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
succeeds on a DC 15 Dexterity saving throw. 5. Secret Pocket This pocket chamber is damp and cold. The skeletons of three long-dead archers slump against rubble-filled arrow slits along the east and
enters this chamber, the three skeletons animate, pinpoints of red fire sparkling in their eye sockets as they rise. Treasure. Each skeleton has twenty arrows, 2d10 sp, 1d10 gp, and one +1 arrow in a
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
of dark wooden doors.
Arrow Trap. Spring-loaded arrows are hidden in the pockmarked walls. A creature that enters the trapped area marked on map 7.3 for the first time on a turn or ends its turn
toward the characters and cease attacking. The statues served as island guardians for centuries before Acererak abducted them. If informed about Laysa, the statues are thrilled to learn about her efforts
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
learn about the theft 1d4 days later. After that time, there is a cumulative 5 percent chance per day that the Black Ravens locate the characters (or a subset of them, if the party splits up
crenellations and arrow slits break its solid face of stone. Inside the walls, surrounding the bailey, are small buildings of wood and plaster that house animals and are used for smithwork






