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Returning 35 results for 'mortals some with only are from for leads'.
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Monsters
Forgotten Realms: Adventures in Faerûn
), using the same spellcasting ability as Spellcasting. The scion can’t take this action again until the start of its next turn.Some wicked mortals have bound their souls to Bane, Bhaal, and
malevolent will. In any case, they possess cruelty, bloodlust, and necromantic power in equal measure and serve the Dead Three with their soul.
A Dead Three scion leads cults to Bane, Bhaal, or Myrkul
Monsters
Mordenkainen Presents: Monsters of the Multiverse
authorizing him to answer and negotiate bargains with mortals who attempt to summon Dispater. Titivilus now represents his master and speaks with his voice, a turn of events that leads some to whisper
Monsters
The Book of Many Things
down mortal souls for violent ritual sacrifice to their god.
Roleplaying Aurnozci
Aurnozci is a being of mindless destruction, and the Caged Worm has few dealings with mortals that don’t end
in consumption. Periodically, the Eye of Aurnozci communes with their horrifying master or leads a ceremony of propitiation in the Firehive. In combat, Aurnozci screeches horribly and attacks any
Satyr
Legacy
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Species
Mythic Odysseys of Theros
importantly—it feels really good. Driven by instinct and intuition, most satyrs prove unpredictable, following their sense of wonder wherever it leads.
Very Odd Indeed
Satyrs are known for their
raucous revels his people had ever known. However, when fate led him to discover the nature of the gods and how they were beholden to mortals for their very existence, the whole order of the world
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Asmodeus to tempt mortals. The intrusion of the River Styx followed by endless waves of slavering demons destroyed this paradise, leaving layer upon layer of bones, ruins, and shattered war machines
place expressly for the punishment of evil souls; instead, it represents a “next level” for evil souls after the end of their wicked lives as mortals. The Nine Hells allows souls to exist in a
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Mogis as Campaign Villain Left unchecked, Mogis and his followers would destroy all of creation. This situation leads to plenty of campaign hooks and opportunities for the characters to act
over his brother. Such an event could be fraught with unforeseen consequences for the fate of Theros! Mogis’s Divine Schemes Mogis takes a brutal hand in the affairs of gods and mortals. The Mogis’s
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Mogis’s power. To feel rage, to be an instrument of wrath—these emotions override the fear of battle. In hatred there is strength, and Mogis revels in this fact. But mortals must beware, for the price
, thus easily fulfilled by his minions. Mogis wants to unmake the world through savagery. Let every polis fall and the works of mortals burn—everything comes to ruin in time, and Mogis believes that
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
of the banshee Agatha. From the ruins of Conyberry, an old trail leads northwest into Neverwinter Wood. Agatha’s lair is a few miles outside town. The forest grows dark and still as the trail winds
domed shelter made from the warped, bowing branches of nearby trees. A low doorway leads inside.
This 10-foot-by-10-foot shelter is the lair of Agatha the banshee. If the characters exercise caution
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
locating the lair of the banshee Agatha. From the ruins of Conyberry, an old trail leads northwest into Neverwinter Wood. Agatha’s lair is a few miles outside town. The forest grows dark and still as the
screen made from the warped branches of trees standing close together, woven into a domelike shelter in the shadows. A low doorway leads inside.
If the characters exercise caution and remember what
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
The Path of Light
The Path of Light
We live in an age of darkness. We must find the path that leads to the light. Act with compassion and courage. Each noble act is a step on the path. Hone your
the Path of Light who believe in taking surgical action to eliminate sources of evil. Where followers of the Silver Flame believe that all mortals can be brought to the Flame, some who follow the Path
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
winter by using the Ythryn mythallar to effect a change in the weather, though any such attempt inevitably leads to a confrontation with Auril and her faithful. Only by slaying Auril can the characters
retreat from the world and not allow herself to be imperiled by mortals once more. The characters won’t have to deal with her again in their lifetimes unless they continue meddling in her followers
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Asmodeus I literally sit beneath eight tiers of scheming, ambitious entities that represent primal law suffused with evil. The path from this realm leads to an infinite pit of chaos and evil. Now
mortals to evil, but he and his minions never breached a contract and explained the terms clearly. Had they not obeyed the rule of law in doing so? Was it not mortal ambition, rather than infernal deception
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Gods of Good The gods of good provide healing and comfort to the mortals of Krynn. Although they oppose the evil gods’ attempts to rule the world, their goal isn’t the eradication of evil or its gods
. Rather, their highest pursuit is preserving mortal choice, despite the sorrowful knowledge that mortals sometimes choose ruinous paths. Symbols Left to Right: Paladine, Branchala, and Habbakuk
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
can’t return to the surface, their minions can. This leads to the Cults of the Dragon Below, mad mortals who work with mind flayers and lesser aberrations. A cult of the Dragon Below can spring up
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
following goals in their pursuit of that effort: Provide Aid and Counsel. When they find a Deck of Many Things, in the hands of hapless mortals, knights of the Solar Bastion do everything they can to warn
Rifflers. The Solar Bastion knows that Fey called rifflers (see chapter 21) often manipulate events to put Decks of Many Things into the hands of mortals. Thus, one way to monitor the location of the
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Using Aurnozci in a Game Aurnozci’s cult targets mortals to use as sacrifices for the demon lord. The cult’s hordes of minions travel throughout the Material Plane to bedevil and capture less
Aurnozci within the Firehive The cult’s leader, the Eye of Aurnozci, focuses on powerful mortals or enemies of the cult. High-level characters with a record of heroic deeds can easily fall into this
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Worshiping Erebos To many mortals, Erebos is primarily concerned not with death, but with gold. Most of his followers downplay his association with death and misfortune, instead praying to him for
mourned her lover, Pero. She entered the Winter Nexus, a cave on the edge of Setessa that leads to the Underworld, and played a love song to lure Pero’s soul back to the mortal world. When Erebos saw this
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
are constantly impeded by newly discovered elements of Prophecy—especially since the dragonmarks that appear on mortals often seem connected to relevant parts of the Prophecy. This drives many Lords of
their careers—leads to the discovery of an Underdark site where an overlord lies imprisoned. A horde of demons appears and attacks, each one throwing itself on the overlord’s prison when it is slain
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
of the Gloaming Court, leads the unseelie fey.
Seelie and unseelie do not directly correlate with good and evil, though many mortals make that equation. Many seelie fey are good, and many unseelie
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
the iconic affiliate of the Six features (see “Iconic Faction Features” in appendix B). The doppelganger leads with Multiattack if it has surprise, to make the most of its Surprise Attack trait. It
— especially meddlesome and pesky adventurers. The people within the default version of the inn are ordinary mortals trapped by magic, and must remain in the inn until the ritual is shut down. The real
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
some time verifying it for herself. In short order, she translates the first stanza as: “Hid from eyes of mortals and gods/Lies wither in Orestes’s rot.” She says that this text is purposefully
actual object or merely a poetic flourish. The fact that this readable line begins the inscription leads Khea to surmise that the key to translating the full message lies in the tomb. The exact
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
has withdrawn to his palace and left day-to-day decisions to Titivilus, even authorizing him to answer and negotiate bargains with mortals who attempt to summon Dispater. Titivilus now represents his
master and speaks with his voice, a turn of events that leads some to whisper that either Titivilus is Dispater in disguise or Titivilus has removed the archduke and replaced him altogether
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
. Driven by instinct and intuition, most satyrs prove unpredictable, following their sense of wonder wherever it leads. Very Odd Indeed Satyrs are known for their eccentricities. Some people spend too
his people had ever known. However, when fate led him to discover the nature of the gods and how they were beholden to mortals for their very existence, the whole order of the world felt like a joke—one
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
all of the Frostmaiden’s divine power to keep the sun from rising over Icewind Dale, and she doesn’t abide the presence of mortals other than her most ardent worshipers. Consequently, Auril does her
control of the island. The tunnel to the south leads to a vault where servants of the Frostmaiden store the treasures of their faith. To enter the vault, one must pass four tests. Each test reflects an
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
decisions to Titivilus, while also authorizing him to answer and negotiate bargains with mortals who attempt to summon Dispater. Titivilus now represents his master and speaks with his voice, a turn of
events that leads some to whisper that either Titivilus is Dispater in disguise, or that Titivilus has removed the archduke and replaced him altogether. Titivilus recognizes the inherent precariousness of
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
through the doorway, read: Beyond the door is a wide foyer that leads into a circular room. On the south wall of this hall is a jade death mask affixed at chest height.
Taking up the middle of the
seeming to come from the stone: “So you have reached my altar, but your time is nearly exhausted and the cure is just beyond your reach. Trust your souls to the gods, foolish mortals.”
The top of the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
to watch for incursions by Underdark predators. (See chapter 7 for the cultists’ statistics.) North Tunnel. The bent tunnel to the north leads to area E27 of the Temple of Eternal Flame. Statue. The
pillared colonnade that spans the moat north of the plaza leads to area A7. A similar but longer colonnade to the east is described in area A17. The bridge to the south leads to area A16. A11. Moat Walls of
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
the east wall leads to the laundry (area A7). Stygian Baths. The southernmost room contains four steaming pools of water. Patrons can pay 2 gp for two hours in the pools or 5 gp for an all-day pass. A7
. When the circus is in full swing, performers and trained animals enter and leave through an open tunnel in the west wall of the depression. This tunnel leads to a staging area (area A12) behind a
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
represent mortals whom Zybilna aided in her role as fairy godmother. A glass scullery maid dances with a glass princess, a glass farmer carries a glass pot filled with glass coins, and so on. Each statue
an alcove on the north wall. Cold, spectral mist hangs motionless in front of the mirror’s reflective surface and covers the floor beneath it.
Zybilna brought mortals before this mirror, where they
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
part of the Court of Storms (area P13) and leads to one of the turrets of the central tower (area P48g on the upper level). P14b. The spiral staircase ascends 30 feet to area P14f. To the northwest
, an elevated staircase extends over part of the Court of Storms (area P13) and leads to one of the turrets of the central tower (area P48b on the upper level). P14c. The spiral staircase ascends 30 feet
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Areas of the Earth Temple B1. Gargoyle Chasm The passage leads to a subterranean chasm spanned by a zigzagging, ten-foot-wide stone bridge without railings. The bridge links tunnels leading north and
illustrates the great age of this dungeon. To the north, a long gallery leads to an arrow slit in the western wall. To the south, piles of rubble choke a small inner chamber. Half a dozen plain bedrolls and an
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
of frost-covered white and green tile. A worn carpet leads from the entrance to staircases going up and down. Two doors to the west lead to other rooms. Three giant-sized display cases along the east
the cloud giants who once occupied this keep. They were an isolated clan, content to live in peace away from the squabbles of other giants and mortals. Their propensity for using magic to alter the
Compendium
- Sources->Dungeons & Dragons->Netheril’s Fall: Tales of Terror, Treasure, and Time Travel
who crawl through these portals, or they might use these openings as entrances into places where mortals rarely tread. Watch Presidium Rising against the skyline is a windowless, domed fortress made
area, since pickpocketing is rife. Businesses include the following: Dundaden’s Arcane Smithy, for armor made more of magic than metal The Forge of Fargate, for magical transportation that leads anywhere
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
merely mortals who have accumulated enough power to convince the rest of the multiverse otherwise. With enough time, talent, and dedication, anyone could ascend to godhood. Defiers accept that there
one individual leads the Hands of Havoc. To confuse enforcers, the mantle of factol is passed between members. Whenever it seems the faction’s leader is on the verge of arrest or death, another
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
tinder, loathing the ease
With which mortals could carry this fervor and fire
Without burning inside out from their pyre.
Three matches to go, the impish fey thought,
The next one would give
as you watch the painting dissolve into a cloud of ashes.
Secret Door. Any character who searches the east wall for a secret door finds one that leads to area S17. S17: Heart of Jhaeros This






