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Returning 21 results for 'mortar smith with only are for for long'.
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Magic Items
Tasha’s Cauldron of Everything
planes: Baba Yaga's Mortar and Pestle. These signature tools of Baba Yaga are a single artifact for purposes of attunement. Should the two objects become separated, the Baba Yaga's Pestle;pestle
;appears next to the Baba Yaga's Mortar;mortar at the next dawn.
Random Properties. This artifact has the following random properties, which you can determine by rolling on the tables in the
Magic Items
Acquisitions Incorporated
Kit;poisoner's kit (glass vials, a mortar and pestle, chemicals, and a glass stirring rod). You gain proficiency with a Poisoner's Kit;poisoner's kit as part of this upgrade.
You can use this magical
kit as long as it is on your person, with no need to draw or stow it. If you are ever searched, finding your travel alchemical kit requires a successful DC 20 Intelligence (Investigation) or Wisdom (Insight) check.
Magic Items
Guildmasters’ Guide to Ravnica
, and a glowing ball of molten metal can be seen at the other end as long as the mortar has at least 1 charge remaining.
The mortar has 4 charges for the following properties. It regains 1d4 expended
This short tube, about 2 feet long and 6 inches in diameter, is made from mizzium, a magically enhanced metal alloy forged by the Izzet League. The end that’s pointed toward a target is open
Monsters
Dragonlance: Shadow of the Dragon Queen
Spit (Recharge 5–6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Crystalline Spit"}. The drone spits crackling gel in a line 5 feet wide and 20 feet long. Each creature in the line
scuttling insectile legs and barbed, scythe-shaped arms for carrying and placing building materials. The drones create a viscous gel that hardens into crystalline mortar, which they can repurpose to restrain attackers.Lightning, Poison
Magic Items
Acquisitions Incorporated
through the mapped area in the next hour. Once you use this feature, you cannot use it again until you finish a long rest.
Map of the Moment
Starting at rank 3, you can use an action to make a DC 15
d8
Landmark
1
The Ancient Sarcophagus of Gerald Smith
2
A tree labeled “This tree”
3
“The Last Resting Place of My Rich Brother that is Also a Bear Cave
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
creations or his explosive anger.
The Gift of Bronze. Long ago, mortals on Theros fought and hunted using weapons made of stone and wood. According to legend, it was a satyr smith named Tecton who
methods, devised a way to blend copper and arsenic into a crude form of bronze, but the forging method was dangerous and often yielded defective results.
To reward the smith who took the first steps
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
of the smith, while the Mark of Shadows helps its bearer avoid enemies. The power of a dragonmark can also manifest in more dramatic ways. An heir with the Mark of Storms can scatter enemies with a
buy a dragonmark, or simply choose to develop one. Each mark is tied to specific bloodlines. A dragonmark appears around adolescence, but not every heir manifests the mark. Long ago the families that
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
hold a beaker in place over an open flame, a glass stirring rod, a small mortar and pestle, and a pouch of common alchemical ingredients, including salt, powdered iron, and purified water. Arcana
a long rest, you can use alchemist’s supplies to make one dose of acid, alchemist’s fire, antitoxin, oil, perfume, or soap. Subtract half the value of the created item from the total gp worth of raw
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
the difficult and dangerous work for long. Though fire giants are skilled in the engineering of mine tunnels and the gathering of ore, they place less importance on the safety of their serfs than on
the giants, fire giants produce the greatest crafters and artists. They excel at smelting and smith work, as they do at the engineering of metal and stone, and the quality of their artistry shows even
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
was slain with the rest of the garrison during the drowned ones’ initial attack. The weathering of storms and the salty air has eroded the mortar in part of the wall, causing the collapse. The room is
leather backpack where Archais kept his spellbook and his journal. His spellbook is long lost, but the journal remains inside. Archais’s journal relates his numerous assignments and duty stations while a
Compendium
- Sources->Dungeons & Dragons->Giants of the Star Forge
the shores and 30 feet deep at its deepest. The compromised runestone in area 5 has enabled some of the fallen star beneath the Star Forge to seep acid into the lake’s water. As long as the runestone
takes 42 (12d6) acid damage. 3: Iron Shelter This massive iron dwelling sports large doors, furniture, and fixtures. The building is divided into two chambers: a long bedchamber to the north and a
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
of the cell are made of 1-foot-thick clay bricks held together with mortar. Granny Nightshade carries the padlock’s only key (see “Skabatha’s Ring of Keys” earlier in the chapter). As an action, a
contain candy recipes. One of these books has a 1-foot-long piece of gnarled root as a bookmark; this object is the cutting that Granny Nightshade took from the shambling mound in area L5. Characters
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
can gain the benefit of either a short rest or a long rest during the voyage. Map of Shortcuts At rank 3, your map case becomes a common magic item. In addition to storing normal maps, your
advantage on the next ability check you make to travel through the mapped area in the next hour. Once you use this feature, you cannot use it again until you finish a long rest. PURNAGH GROST
Half
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
characters as long as he receives a share of treasure equal to that of a character and a chance to fight giants. Treasure. The armorer and the smith each have a sack filled with 1,000 gp. 17. Blocked
. The armorer and the smith, two fire giants, are occupied in the eastern section of the room when the characters enter. If any of the armor and weapons in the northern section are touched, they collapse
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Constitution saving throw or contract the disease. Symptoms strike when a victim starts a long rest or next becomes excited, as during combat. A victim suffers severe cramps, and their bowels make sounds
resting or spending Hit Dice. A victim who finishes a long rest can attempt a DC 12 Constitution saving throw. On a successful save, the victim shakes off the disease. Failure deals the character
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Locations A - D Amphail Amphail lies north of Waterdeep on the Long Road. The town is named after one of Waterdeep’s early warlords, who is said to haunt the surrounding hills in spirit form
one corner of the town square stands the Great Shalarn, a black stone statue of a famous war stallion bred in Amphail long ago. Gelded by a prankster, the rearing stone horse is often painted in
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Xanthoria’s more recent subjects. The sprite looks alive, yet she is subject to effects that turn undead. Thunderwing can’t be harmed unless she chooses to be. This is true for as long as she functions as
. Alchemist’s Alcove Spiderwebs and mold cover everything inside this room. A rotting wood table and a set of shelves stand along the far wall. Glass jars, a mortar and pestle, and various other alchemical
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
common room, while the western portion held the kitchens and the brewer’s vats. Huge wooden tuns stand to the west, and a faint smell of yeast still permeates the air. The ale is long gone. Awarding
. The axe’s creator was a dwarf smith who feuded with the dryads of a forest where he cut firewood. Whoever carries the axe feels uneasy whenever he or she travels through a forest. Awarding Experience
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
’ tools to pick) and solid doors that lack windows. One cell was long ago warded against both teleportation and divination magic. Spellcasters are kept here, blindfolded and manacled. Occasionally
large enough for laden carts to pass two abreast. Elves and fey folk feel vaguely nauseated when they cross the bridge, owing to an ancient curse placed on it long before Keoland rose to existence. 11
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
Constitution saving throw or become poisoned until they finish a short or long rest. The chest is empty. Chest 2 is locked. It contains worthless rocks. Chest 3 is unlocked and trapped. If its lid is
beyond contain furnishings of various sizes. The smallest of them are a table, a plush chair with a footstool, and a couch. Other items are more or less human-sized, including a long table, two benches
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
darkness. The subterranean citadel, though impressive, seems long forgotten, if the lightless windows,cracked crenellations, and leaning towers are any indication. All is quiet, though a cold breeze
succeeds on a DC 15 Dexterity saving throw. 5. Secret Pocket This pocket chamber is damp and cold. The skeletons of three long-dead archers slump against rubble-filled arrow slits along the east and






