Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 21 results for 'most same with only admit for for learn'.
Other Suggestions:
must same with only adopt for for least
most same with only adopt for for learn
must same with only adopt for for learn
must same with only adopt for for leave
most same with only adult for for learn
Elf
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Basic Rules (2014)
, sophistication, and manners, they make up in valor. And I must admit, their best smiths produce art that approaches elven quality.”
Halflings. “Halflings are people of simple pleasures, and
accomplished, and you have to appreciate their achievements. If only they could slow down and learn some refinement.”
Elf Names
Elves are considered children until they declare themselves adults, some
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
. “Dwarves are dull, clumsy oafs. But what they lack in humor, sophistication, and manners, they make up in valor. And I must admit, their best smiths produce art that approaches elven quality.”
Halflings
what they have accomplished, and you have to appreciate their achievements. If only they could slow down and learn some refinement.”
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
portcullis. “There’s nothing to see!” shouts a guard, “Please move along.”
Solamnic knights mysteriously
arrive in Kalaman The characters learn the following from a gate guard or anyone in the crowd: An
; it was tarnished in a way the Knights of Solamnia from old stories would surely have avoided. When the characters identify themselves, the guards raise the gate’s portcullis and admit them into the
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
. “Dwarves are dull, clumsy oafs. But what they lack in humor, sophistication, and manners, they make up in valor. And I must admit, their best smiths produce art that approaches elven quality.”
Halflings
what they have accomplished, and you have to appreciate their achievements. If only they could slow down and learn some refinement.”
Kobold
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
Kobolds are a lot less cute when they learn how to cast fireballs.
— Volo
Kobolds are often dismissed as cowardly, foolish, and weak, but these little reptilian creatures actually have a
races have little good to say about kobolds, but they do admit that the little reptilians do respectable tunnel work using simple tools. If a band of kobolds is enslaved by more powerful creatures
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
embezzled gold to his dead wife’s family. Renaer Neverember would be horrified but not surprised to learn the truth. The cemetery is buried in snow, and though some visitors are drawn to its scenic beauty
they learn more about the Brandath family. A day’s research followed by a successful DC 10 Intelligence (Investigation) check reveals that the characters know one such person: Renaer Neverember. If they
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
a group of surface-world heroes coming to Janya through “friends among the Night Revelers.” He saw the characters arrive while he was watching the performance and wants to learn if they have come to
Brother Broumane want to learn the scope of the characters’ mission. They largely ignore each other as they each attempt to win the characters to their side. During the conversation, Zisatta focuses on
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
learn from or command the dead. Those who plunder tombs for lost knowledge, grim entrepreneurs who see business sense in undead servants, even pragmatic necromancers seeking to conjure secrets from the
reputation. At the same time, worship of Bhaal proves darkly popular in Baldur’s Gate. Few openly admit to worshiping the Lord of Murder, but there is an unspoken assumption that anyone who benefits
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
learn from or command the dead. Those who plunder tombs for lost knowledge, grim entrepreneurs who see business sense in undead servants, even pragmatic necromancers seeking to conjure secrets from the
reputation. At the same time, worship of Bhaal proves darkly popular in Baldur’s Gate. Few openly admit to worshiping the Lord of Murder, but there is an unspoken assumption that anyone who benefits
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Tasha admit that the plan Mordenkainen has laid out is the best hope to stop Vecna. Alustriel compliments Mordenkainen on his foresight. The wizards answer the characters’ questions to the best of their
while weaving the Ritual of Remaking. The characters will learn this when they confront Vecna in chapter 11.
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Shalfey is dead and Piyarz is now the elder sage. But I know that isn’t true, and now I know I can confide in you. How did you learn Shalfey’s passphrase?”
Hadley believes whatever tale the
characters tell him. If they admit they’ve never met Shalfey, Hadley is disappointed but decides the characters are his best shot at rescuing the elder sage. What Hadley Knows. If the characters respond to
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Phoenix District meets the Haetae District. The characters might learn about Young-Gi from Chin-Hae at the Tea Shop or by speaking with Kun Ahn-Jun. Four guards at the gate to Young-Gi’s estate
(Intimidation or Persuasion) check convinces the guards to let them see Young-Gi. When the guards admit the characters, they escort the characters to the estate’s gardens. Read the following when the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
keep. What’ll happen if your friends and allies learn of your dark past? How might a sadistic DM put pressure on you throughout the unfolding story to keep your secret at all costs? Terrible Secrets
your insistence on using a witty catchphrase to raise their spirits in the midst of the greatest danger. Your companions take great pride in your catchphrase, even if they’re too shy to admit it
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
. Witch and Light are eager to learn the characters’ reasons for visiting the carnival; if the characters are motivated by the “Lost Things” adventure hook, Witch and Light dimly remember the characters
conversations that were overheard (see “Witch and Light’s Wagon” above and “Catching Kettlesteam” below), Witch and Light admit they’re not the carnival’s original owners and took over management through
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
to participate in a test and that if they succeed, they’ll learn the next steps to joining the Mages of High Sorcery. They also know any of the information from this prelude’s introduction. When the
going through this prelude and you think they’d appreciate assistance, Rovina can also admit another visiting apprentice (an acolyte) to aid the character. Hall of Sight As characters pass through
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
a silver greatsword.
Qaara knows Gith and Common Sign Language. She uses the latter to try to communicate with any creature she encounters that doesn’t know Gith, hoping to learn what’s going on
. Qaara is initially Indifferent toward the characters unless they’re fighting one or more modrons or admit to ill intentions against the modrons; in that case, she is Hostile toward the characters and
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
found in the Sword Coast Adventurer’s Guide. But the following information covers the basics the characters can learn regarding this side trek: Everything that goes on in Neverwinter is inexorably tied
if subdued and tied up. Development. If the characters question the defeated bandits, the criminals admit to working for Moguhl from time to time, but they can provide no other actionable information
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
eaters, though they admit to being fond of root vegetables. If no reciprocation is forthcoming, either in the form of food or other gifts, all three goats bolt away as a galeb duhr erupts from the
. Use the spirit to communicate as much useful information as you want; ideally, the characters should learn at least one fact that might help them in a future encounter. The goblins require one
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
secret about Lord Neverember. A scrawl in the margin of a note claims that “her secrets will make a worthy sacrifice.” (The characters can learn more by examining Jerot’s papers in area C25
. Characters who are able to communicate with the water elemental can learn the following from it: Cult Activity. Cultists who worship a god whose symbol is a hand and an eye recently moved into nearby
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
, in front of a slab-like stone altar. Large, copper-sheathed doors stand in the middle of the south wall, and smaller doors exit to the east and west. Two narrow windows in the north wall admit thin
“secrets” that make up most of the texts here find Marlos Urnrayle’s personal testament. From this text, they can learn the following: Marlos Urnrayle is the Prophet of Earth; He was drawn to a place
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
importance of the goal to the body they inhabit means that they are compelled to try to accomplish this goal. Players can share their secret goal with other individual players once they learn it, as long
handles the scene, Rala might not admit to having already been in the wedding vault (and likely has the belt of dwarvenkind hidden upon her person). It takes a number of successful ability checks






