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Returning 12 results for 'most score with only about for for listen'.
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most score with only about for for list
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
balcony. A similar pair stands open to the east. Anyone with a passive Wisdom (Perception) score of 12 or higher notice arrow slits in the walls overlooking the temple (see areas X8 and X17 for more
the east leads to area X6. The double doors to the west open into area X15. Characters who listen at the western doors hear gruff humanoid voices beyond, but can’t discern what’s being said.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
rest. Oracle’s Piety. Your oracular abilities improve as your piety score increases. Instead of gaining the piety benefits associated with any god (as described in chapter 2), you gain the following
traits when you reach the specified piety score. Wisdom is your spellcasting ability for any spell that you cast through these traits. Augur Piety 3+ Oracle trait You can cast augury as a ritual with
Compendium
- Sources->Dungeons & Dragons->Monster Manual
also listen for oaths and curses sworn in their names. In rare cases, wronged mortals who call out with just rage might be heard by an erinyes who appears to take vengeance on their behalf. Once erinyes
)
HP 178 (21d8 + 84)
Speed 30 ft., Fly 60 ft.
Ability Score Mod Save
Str 18 +4 +4
Dex 16 +3 +7
Con 18 +4 +8
Ability Score Mod Save
Int 14 +2 +2
Wis
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
cheerful face.
Dr. Dannell (neutral good, human commoner) has an Intelligence score of 18. She anxiously addresses the characters: “Thank you for coming so quickly,” she says. “A few weeks ago, I attended
research indicates it’ll hatch at midnight tonight.
“Trouble is, no one will listen to me. The university ignored me, and I was caught trying to steal the egg from the museum so I could contain it
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
signals her imminent arrival.
Quote: “Listen to what I tell you; it might just save your life.”
Assigning Roles Saerthe explains that each team of cadets must assign crew roles to its members. This
to be intuitive, sensible, fair-minded, and decisive, making the Captain role a good fit for someone with a high Wisdom or Charisma score. The Assignment After roles are assigned, Saerthe provides
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
smoke finds the rock chimney with a successful DC 10 Wisdom (Perception) check. If the characters pass nearby without searching, anyone who has a passive Perception score of 15 or higher notices the
, someone who has a passive Perception score of 15 or higher discovers the orc tunnel. The characters locate the tunnel automatically if anyone searches the area; it leads to area 21 of map 2.3, the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
smaller folk. She is suspicious of strangers just as other members of her clan are, but at her age, she feels compelled to listen to what they have to say. She would very much like to see an end to the
Akannathi clan who has as much influence in Skytower Shelter as Arn does, and once her sight is restored, she can gently persuade him to listen to reason. With her help, the characters can convince
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
. Playroom Sansuri has twin children who play here unsupervised during the day. Characters who listen at the door can hear the children’s laughter beyond. The boy is named Kaaltar, the girl Alastrah
neutral alignment. Each child has a Strength score of 14 (+2). They speak Giant, though their vocabulary is limited. They wield wooden toys as clubs, gaining a +4 bonus to hit on their melee weapon
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Incorporated!” Peering through the rails of the second-floor balcony is a smirking goblin with one pale eye who towers over you in your present forms. “Listen up, bugs! And welcome to the most important
discretion, but the mouse hole near the fireplace makes an obvious and effective safe spot. During the chase, any character within view of the fireplace whose passive Wisdom (Perception) score is 15
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
stagnated here. Secret Door. Characters who have a passive Wisdom (Perception) score of 13 or higher notice a slight depression in the latrine’s northwest corner. Pushing on this depression reveals the
barricaded the entrance to the forge because they’re afraid of the monsters lurking there. Characters who have a passive Wisdom (Perception) score of 12 or higher hear a low moaning sound and shuffling
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
(Perception) score of 13 or higher hear a steady hiss as the gas seeps through tiny holes in the wall. The gas immediately fills the room and dissipates after 1 minute. While the room is filled with gas, each
unsuspecting entrants. Characters who have a passive Wisdom (Perception) score of 13 or higher notice the lizard before it attacks. Treasure. The Cynidicean’s mask, depicting a hawk with a golden beak, is
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
by the roasting carcasses. Similarly, even if they do not pause specifically to listen, they hear chattering, muffled clanking as the lizardfolk turn the spits and otherwise go about their business
Class is 13 (natural armor). He has a swimming speed of 30 feet, and he can hold his breath for 15 minutes. He has a Wisdom score of 18 (+4). His skills are Deception +7, Insight +6, Persuasion +7






