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Returning 35 results for 'most scratch with only arches from for long'.
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Elf
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
arches, swooping from spire to spire, soared through the air. Crafted by ancient dwarven metalsmiths, they were strong enough to hold the weight of an army, yet they appeared so delicate that a bird
lighting on them might overthrow the balance. These glistening arches were the city’s only boundaries; there was no wall around Qualinost. The elven city opened its arms lovingly to the wilderness
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
self-control—and more importantly, to remain covert. For this reason, all Moonstalkers lock themselves in the guildhall on the night of the full moon. Many of the guildhall’s walls sport long scratch marks from particularly restless nights.
Kenku
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
. Flock leaders enforce discipline and minimize conflicts, but they fail at effective planning or crafting long-term schemes.
Although unable to speak in their own voices, kenku can perfectly mimic any
common animals. Non-kenku use names that refer to the sound made or the animal a kenku mimics, such as Rat Scratch, Whistler, Mouser, and Growler.
Some kenku turn their back on crime to pursue
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
the player characters links it to the next one. Other campaigns involve long-running plots, a cast of recurring NPCs, and themes that span multiple adventures, leading toward a climactic conclusion. As
with adventures, a DM might create a campaign from scratch, assemble a campaign from published adventures, or mix homemade material with published material. And the campaign might take place in a world of the DM’s creation or in a published campaign setting.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
the player characters links it to the next one. Other campaigns involve long-running plots, a cast of recurring NPCs, and themes that span multiple adventures, leading toward a climactic conclusion. As
with adventures, a DM might create a campaign from scratch, assemble a campaign from published adventures, or mix homemade material with published material. And the campaign might take place in a
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
an undertaking would require building a new fort from scratch somewhere on the southwestern coast, and Liara has neither the hands nor the funds for that. She might try to enlist the player
city is far from dead. Mephits, firenewts, salamanders, and other heat-loving creatures prowl its ashen alleys and bore tunnels into cellars long sealed by volcanic stone.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
K19. Grand Landing Massive stairs rise to a landing twenty feet wide by forty feet long. Stone arches support a ceiling covered with frescoes twenty feet overhead. The frescoes depict armored knights
, each one containing a standing suit of armor covered with dark stains. Each suit of armor clutches a mace, the “business end” of which is shaped like a dragon’s head. Words engraved on the arches above
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Perception 15
Languages Common (can’t speak in tiger form)
CR 4 (XP 1,100; PB +2)
Actions
Multiattack. The weretiger makes two attacks, using Scratch or Longbow in any combination. It can
. Success: The target is immune to this weretiger’s curse for 24 hours.
Scratch. Melee Attack Roll: +5, reach 5 ft. Hit: 10 (2d6 + 3) Slashing damage.
Longbow (Humanoid or Hybrid Form Only). Ranged
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
arches carved of white stone. The rituals of Auril’s worship often seem cruel to outsiders. In Luskan, visitors gather at the temple to watch the frequent “wet parades,” a ritual in which supplicants don
participants. Those who finish the race are thought to have helped make the winter easier, and they rarely have to pay for food or ale all winter long.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
-digested topaz (50 gp). 13e. Old Campsite A ring of fire-scarred stones near the north wall of this 10-foot-high cave marks a long-abandoned campsite. Someone has used a knife to scratch the following
ceiling dotted with stalactites 10 to 15 feet long. A 60-foot-long stalactite hangs directly above the stalagmite tower, its tip 10 feet above the brightly glowing Runestone.
Stalagmites. The
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
Rumors d100 Rumor 1–15 The Barrier Peaks have long been damned, ever since a craft of some kind crashed there ages ago. A ship that could navigate the very planes, it was. Things that should not
keep a brain alive long after a creature’s death. 46–50 Kwalish never really existed. The inventor who went by that name was really a construct, created by Ioun to walk among mortals and study our
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
caved in or blocked with heaps of furniture. As the characters make their way through the cellars, read: Guttering torches cast dim light under the arches of a wine cellar roughly 20 feet square. The
fight off intruders, Kakarol and his inventors make ranged attacks from the rear. If things look dire, Kakarol throws himself at the characters’ mercy. Treasure Kakarol wears a torn, 6-foot-long
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
New Characters Players might create a 10th-level character from scratch for this adventure. For ease of introduction, the character might be from Neverwinter or somewhere else nearby. If one or more
, the characters need a reason for Lord Neverember to request their help in chapter 1, even if it’s simply because their heroics are widely known. Regardless, 10th-level characters have already had long
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
cling to rocky cliffs and mountains, or roost on ledges in underground caves. They haunt city rooftops, perching vulture-like among the high stone arches and buttresses of castles and cathedrals, and
to ambush unsuspecting victims. A gargoyle might alleviate the tedium of its watch by catching and tormenting birds or rodents, but its long wait only increases its craving for harming sentient
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
wide entryway, framed by slowly undulating tentacles. The arches over this area form a high ceiling. Chains dangle from the ceiling and hold glowing, violet orbs.
Four or Five Fragments. If the
, Chishinix isn’t likely to suffer their presence for long. She telepathically alerts the other fanatics and attacks. If reduced to fewer than 30 hit points, she retreats to join the others. A2: Refectory
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
stone arches beneath a 30-foot-high domed ceiling.
Frescoes. Stone panels set into the walls bear frescoes and Dwarvish runes.
The frescoes chronicle the birth of Melair, a common shield dwarf
wife, their children, and their children’s descendants. The cradle weighs 500 pounds and is an art object worth 2,500 gp. It contains a 2-foot-long statue of a swaddled dwarf infant sleeping soundly
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
marble walls, supporting the ceiling. In the center of the room, a long, heavy table is covered with a fine white satin cloth. The table is laden with many delectable foods: roasted beast basted in a
Wisdom (Perception) check notices scratch marks on the floor that suggest that the organ can be slid outward. A character who tries pushing various keys and pedals discovers that one of the pedals, when
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
library, marking its location as a center of mystic learning. Arches welcome inquisitive minds into the library. Inside, almost every surface from the floor to the high ceiling is jammed with stacks of
books. The interior of the Biblioplex is vast, with long hallways, archive chambers tall enough to have their own weather, and even pools and moat-passages crossable only by boat. Five lines of beacon
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
except that Zumzn tended these gardens. Zumzn’s only goal is to protect the gardens. As long as it regards the adventurers as intruders and thus a potential threat, it is Hostile to them. But if
Map: The Garden of Everflowing Springs View Player Version A palatial apartment crowns the gardens. Wide arches leave it open to the air, and tattered silks of many colors swoop from the vaulted ceiling
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Undercroft Gloom pervades a chamber seventy feet wide and a hundred feet long. The room is littered with the rotting remnants of long trestle tables fitted with sinks and littered with rusted-out
metal platters, carry-bowls, and tureens. Its ceiling is a magnificent series of vaulted arches that crisscross to hold up a stone block ceiling, pierced in many places by the hanging roots of trees
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
on the floor near the center of the room. An odd array of stone monoliths — some upright standing stones, and others arranged in three-stone arches — stand around the chamber. Six low stone slabs are
until you are ready to carry on with the next part of the adventure.) He carries four Mirabar trade bars, each a foot-long spindle of iron, like two long, four-sided pyramids joined at the base. These
Compendium
- Sources->Dungeons & Dragons->Divine Contention
the west, but it fell long ago and only a few broken arches of masonry remain. Arched doorways lead into the entry hall. B2. Entry Hall A large banquet table rests on the floor in here. The guards use
) occupy the cells when the characters first enter the tower. B14. Ethereal Spire Thalivar built this spire long ago, but it collapsed when the town fell into ruin. Its lingering form remains on the
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
minutes, he could scratch a similar message into the ground. He might try provoking a character into a wrestling match or a duel, and then whisper his message into the character’s ear. If characters
don’t mistreat Snapjaw and don’t kill any more lizardfolk than they need to, he becomes a reliable ally for as long as they work against the cult and the bullywugs. Roll a die for each of the other
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
trait. You regain the ability to do so when you finish a short or long rest. Creating a New Race When creating a race from scratch, begin with the story and proceed from there. Compare your creation
cantrip. Once you reach 3rd level, you can cast the lesser restoration spell once with this trait, and you regain the ability to do so when you finish a long rest. Once you reach 5th level, you can cast the
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
the west, but it fell long ago and only a few broken arches of masonry remain. The eastern side of the tower is undergoing repair; from here, characters can climb a ladder to ascend to the scaffolds
monsters into the tower. Soapwort’s chamber has long since caved in, and his bed is buried underneath a pile of rubble. Characters who spend at least 30 minutes clearing the wreckage discover humanoid
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
water. On those stretches, blaze marks are cut into trees to keep porters on the right course. No skill checks are needed to avoid getting lost as long as characters stick to the trail. If characters
scratch a similar message into the ground. He might try provoking a character into a wrestling match or a duel (if your players are the type to take up such a challenge), and then whisper his message
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
. The door’s lock corroded long ago, and the door squeals loudly on rusty hinges when opened. B5. Arrow Slits A brick wall with arrow slits was added to this room at some point. The arrow slits are
Cellar This spacious, empty cellar has the following features: Stone pillars and arches support the ceiling. Mismatched stonework on either side of a half-demolished wall indicates that this area was
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
)
2 Do-it-yourself indulgence kit (10 gp)
3 Holy-water-brewed ale (20 gp)
4 Deva wing-feather bookmark (10 gp)
5 Deity-autographed holy symbol (100 gp)
6 Scratch-and
the dark of the moon, or whenever the fighter kicks you awake to tell you your long rest is done, get healing already! Either way, it’s good to incorporate a regular ritual into your daily devotions
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
streaming show Critical Role. Forgotten Realms Larger-than-life heroes and villains struggle to determine the fate of the world as they explore the ruins and dungeons of fallen kingdoms and long
material about the campaign setting, other than what you create for yourself. Whether you create a setting from scratch or borrow elements from established settings, the result needs to resonate with
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
mind, confuse your enemies, and relieve that strain on your lower back. Subtle Stances d8 Stance
1 Incontinent Elder — Standing straight, knees together (excellent for surviving those long
. Commercial Monasteries d10 Monastery
1 Monastery of the Eternal Spirits (legendary distillers)
2 House of the Upright Arches (creators of quality footwear)
3 Dome of the Curious Quill
Compendium
- Sources->Dungeons & Dragons->Giants of the Star Forge
Star Forge Locations These locations are keyed to the map. Dyson Logos Map: Star Forge View Player Version 1: Broken Bridge Crumbling piers and shattered bits of arches are all that remain of this
the shores and 30 feet deep at its deepest. The compromised runestone in area 5 has enabled some of the fallen star beneath the Star Forge to seep acid into the lake’s water. As long as the runestone
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
long wooden tables throughout, imbuing warriors with the strength to fight again. Sacred Well A prophetic hag coven lairs in the Sacred Well, a temple of fate at the edge of Glorium. Respected by the
serpent that arches over its snowy peaks, the mountains of Serpent’s Rise are home to several bariaur communities. Jek Thanol, a bearded bariaur wanderer (see Morte’s Planar Parade) with a jeweled eye
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
dwarf acquaintance of mine once referred to as “scratch mines” — close-to-the-surface operations, with decent yield for a small amount of digging, but not worth the construction of “proper” (by which he
those who wish it. Outlander wizards aren’t permitted to lay wards or protections on goods destined for the cellars — such must be applied by Daelia Inchtarwurn, the latest wizard in a long line of folk
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
one step ahead of their enemies for a long time, but Hethyl’s health is failing, and there’s nothing that can be done for her given her age. She considers Kadroth a worthy leader but lost his respect
hostile takeover of the castle. The ground is too frozen to bury them, so they’re being kept here in cold storage. Old furniture used to be kept here, but it has long since been smashed to kindling and
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Middle Level (M1-M9) M1. Foyer and Hallway The characters emerge from the portal in the grand foyer of the mansion. On this side, the portal looks like a double door. The ceiling arches to fifteen
feet overhead, and long hallways stretch out on either side of the foyer. Standing in the middle of this area is a middle-aged man wearing gray robes.
Matreous, a neutral human sage (see the stat






