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Returning 11 results for 'most settings with only are from for look'.
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most setting with only are from for look
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
multiverse. In this appendix, we take a look at how you can adapt this adventure to some of the well-known settings for the D&D game, or to your own campaign world.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
provide suggestions for creating monsters; villains; torments for Darklords; settings; adventure sites; and plots evocative of horror stories, films, and games rooted in these genres, along with tables
creatures found in chapter 5 of this book (VGR) and the Monster Manual (MM). Also, for examples of fully detailed Darklords and domains employing these genres, look ahead to chapter 3.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Faiths of Khorvaire Religion plays an important role in Eberron. While gods don’t physically manifest as they do in other settings, people of faith believe that divine forces play a role in everyday
, including holy symbols and domains. This section provides a more direct look at what your faith means to you and how to reflect that devotion through your actions. In creating a devout character, it
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
have been updated for the current edition of the game, revealing deadly shores for brave crews to explore anew. Along with these adventures returns one of D&D’s most famous seaside settings: the port
provided herein make it easy to link these stories into a wider Saltmarsh campaign. In addition to the adventures themselves, chapter 1, “Saltmarsh,” provides an in-depth look at the town, its various
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
great height so they would look down on all they ruled. He created a hierarchy for his children — the ordning — so that all would know their status with respect to one another, and would know who among
is iconic to many D&D settings. In your own world, you can replace Ostoria with another giant empire or adapt it to create your own origin story.
VONINHEIM, THE LOST CAPITAL
Voninheim (“Titan
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
courts and other settings of power. Speak up! It’s really hard to hear you over the screaming. Nope. It’s no use. I’ll have to stop the screaming. Disintegrations all around, then.
College of
shadow as an action. When you do so, it vanishes, magically transforming into a disguise that appears on you. You now look like the dead person, but healthy and alive. This disguise lasts for 1 hour
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
fit for an Acquisitions Incorporated campaign, with its frequent forays into urban settings and its focus on treasure procurement and business considerations. But the primal power wielded by druids
you’re the only person who can properly look after it, or vice versa. Creatures to Care For d10 Creature
1 A carnivorous plant with a taste for fine foods
2 A colony of bees whose hive
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
scimitar attack but dealing bludgeoning damage. After the fight, or as the characters get a better look at the room during the fight, add the following: Against the far wall, a wooden staircase covered
Stonky’s spellbook is covered with the notes he made while studying the possible settings for the steering wheel in the observatory (see area B4). A character who examines the notes and succeeds on a
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
, it automatically maintains a programmed cycle of carefully calibrated lighting, temperatures, and precipitation. As an action, a character can adjust the machine’s settings to change the weather over
. Characters who look through them see fish, snails, turtles, and other marine life in the lake beyond. The observatory is located 50 feet below the surface of the lake. If the froghemoth in area S59 is
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
area S7. S3: Dining Hall Large windows on the west wall of this opulent dining hall look toward the ashen city. Fourteen plush chairs surround a dark walnut table. Three seats at the head of the table
face ornate place settings: fine goblets, plates, silverware, and a half-empty bottle of wine.
The goblets still have trace amounts of wine in them, and a few breadcrumbs and greasy streaks dirty
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
through four tall bay windows that look out on the butterfly garden (area C25). Furnishings include a luxurious armchair and a small side table where an empty wine glass sits atop a small book. A door in
character is proficient with gaming sets. On a successful check, the character wins 10 gp. On a failed check, the character loses the stake. Treasure. The gold table settings and candlesticks are worth






