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Returning 26 results for 'most shape with only advanced for for letter'.
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Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
from his tunic a sealed letter, addressed to all of you in beautiful flowing script. He drops the letter on the table. “Take the west road from here some five hours march down through the Svalich Woods
obviously parched.” He drops a purse heavy with gold on the bar. With that, he leaves.
The babble of tavern voices resumes, although somewhat subdued. The letter is lying before you. The seal is in the
Compendium
- Sources->Dungeons & Dragons->Monster Manual
being 6 An eye Part of an equation 7 A geometric shape A repeating pattern 8 A letter or number A series of scratches 9 Part of a monster A simple pictogram 10 A skull A weapon or tool
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
whoever has it. If the shard solitaire necklace teleported to Zorhanna’s vault, the hags use Change Shape to assume Zorhanna’s appearance and slip past the vault’s stone golem guardian. One of the hags
then casts contact other plane (which has a 1-minute casting time) to learn the three-letter combination needed to open the vault. If the characters are trapped inside the shard solitaire or otherwise
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
The door in the east wall of this otherwise empty room bears the inscription “DOLINDAR” above “NO WORLD TO RETURN.” Every letter of each word is set into the wall on a separate tile.
The door is
sealed with a puzzle that requires pushing the right letter tiles in sequence. A pushed letter makes its whole word sink into the door with a click. The door unlocks when the correct combination is input
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
lineages and backgrounds that provide ominous pasts for any character as well as Dark Gifts and subclasses to shape their fates. Chapter 2 explores how Dungeon Masters can create their own new
is not done with us yet. Something terrible festers here in Darkon, sir, lurking in your own family home.
My investigations begin with the sealing of this letter. This time, I hope our families can stand together against whatever haunts us both.
Yours,
Ez d’Avenir
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
from a rudimentary, barely humanoid shape to a small, winged body so lifelike that it almost appears to be a real creature that is merely asleep. A character who makes a successful DC 13 Intelligence
alchemical materials. In addition, two of the vials contain potions of healing. Puzzle Book. The puzzle book with the letter B on its spine is propped up against a large beaker. M18. Summoning Room This dark
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
of the Land might feel a connection to the giants who inhabit that land. A monk who follows the Way of the Four Elements might seek to emulate Annam, the All-Father, to shape and channel the forces of
for a different use, such as a giant’s letter opener that works as a sword or a giant’s hatchet that serves you as a greataxe. Perhaps you have learned to play a giant’s violin as if it were a cello
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
adventure’s quests, she encourages the character to consider whether their heroic actions might be the first manifestations of that destiny taking shape. At the end of the adventure, Runara encourages
same. The Wizard The wizard carries a letter from a colleague about lost knowledge held in the Clifftop Observatory (see chapter 4). If asked about the observatory, Runara says, “Many have sought the
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
which the telescopes must be pointed to open the door to area M13. Puzzle Book. The puzzle book with the letter T on its spine is among the books on the middle table. M12. Planetarium The door opens
clear. In fact, the stars shine down with an almost fierce light. Anyone who explores the room discovers that this effect is an illusion and can determine the size and shape of the actual space. If
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
. But the knights’ protective magic hasn’t failed entirely; the creatures within the watchtower are trapped inside until someone or something frees them. The watchtower is in better physical shape
anything to characters who reach the tower’s summit. The tyrant keeps the strict letter of any promise it makes, but as it cares nothing for living creatures and respects only power, characters who try to
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
to conduct business in Pylas Talaear.
Shae Mordai This ancient citadel houses the Undying Court, the deathless ancestors who shape the destiny of Aerenal. It is built atop a rift to the Plane of
to Khorvaire have a concrete purpose for the journey, which could drive an adventure. The magewrights and artificers of Aerenal are more advanced than those of Khorvaire. Aereni artisans fashion rods
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
the Lance. Eberron In the aftermath of a deadly war, magically advanced nations rebuild as a cold war threatens lasting peace. Exandria Heroes make names for themselves in the world made popular by the
running list of ideas as you decide on other aspects of your setting. What Factions and Organizations Are Prominent? Nations, temples, guilds, orders, secret societies, and colleges shape the social
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
into the Mournland and retrieve his most prized possession (a letter from a lover, a mechanical caterpillar, or anything else you devise) from his mansion. 5 A young Cyran paladin is morose because she
medallion made of silver, depicting a tower with an eye at the top of it and other smaller eyes embedded in the sides 9 A cloak pin made of iron in the shape of two hammers joined by a semicircular haft 10 A wooden dinosaur toy that has movable legs
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
friends.
Shape-Shifting Assassins. A secret association of doppelgangers or other shape-shifters slowly assassinates prominent figures one by one.
To Catch a Thief. An extraordinary thief steals
outposts still hold futuristic technology from before the cataclysm. Invaders from Wildspace. Spaceships land on the characters’ world and disgorge hostile creatures armed with advanced technology.
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
, mortals are more likely to get away in good shape if they offer up something a hag needs or wants. In such a case, the hag might even start the bidding. A hag that faces a serious threat from enemies will
deliver a mysterious letter at a crossroads at noon on a certain day could be the key to ruining the mortal’s life. The hag’s reasons might not become apparent for years or even decades, or won’t be
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
creatures with strong devotion to the Red Wizards. Four Thayan warriors chained to the pillars are in an advanced state of entrancement. They can be treated as unconscious. If they are slain, a gong sounds
the door the characters use to enter. Kelson is unconscious and stable at 0 hit points. Phaia’s magic is drawing forth from his body a wispy shape that resembles him, and this shape screams in an
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
, its body has the shape of a school of fish. Its watery hand holds the crown aloft until a character takes it or the party moves away, at which point the hand slips back under the water. If the crown
Moment
The first in History
Arranging the indicated letters of the key words on each line in sequence spells out the word “Wrath” (for example, the first letter of “Whenever” is W, the last letter
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
nearby settlements for more materials for his workshop. However, the characters also find a letter rolled up and sealed with a wax symbol in the shape of a spider. Lord Albrek,
My spies in Neverwinter
holds a +1 longsword in a dusty silver-chased scabbard. The sword is inscribed with the name “Talon,” and its hilt is worked in the shape of a bird of prey with outspread wings. It once belonged to a
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
here. K5. Ruined Stable This old stable is in bad shape. Most of the roof has caved in, and rotting debris fills the interior. Six horse stalls line the back wall.
The cultists haven’t bothered to
. Open chests in the middle of the room contain suits of leather armor. The most unusual items in this armory are the shields — they are made of beaten copper and fashioned into the shape of horseshoe
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
desk, a chair, a table, and a wine cabinet. The room has an irregular shape, and none of its angles seem quite right, as though the shifting of the house has set the whole place on edge. Eight cats
practices yet did not die (this is a forgery; the actual grimoire would drive a reader mad) A very old letter to Lady Lovina Wachter (an ancestor) from one Lord Vasili von Holtz, thanking Lovina for her
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
opaque rectangular shape darkens the center of the ceiling.
The fountain’s central water jet climbs high above its pool. A metal staircase curves around the atrium’s back wall to a landing forty feet
above.
Natural light fills this vast entry hall. The atrium’s ceiling rises to 80 feet, while the fountain’s water jet peaks at 60 feet. The opaque shape above the atrium is the sarcophagus in the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
symbol is painted on the southern wall — a shape like an X with the bottom limbs linked by a horizontal line.
Long ago this chamber served as the harbormaster’s post, but the Crushing Wave cult
block letters and script. (See the “The Spy’s Letter” section at the beginning of this chapter.) Development Sounds of battle here alert the bugbears in area C18, who investigate soon after the
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
fortress wall. The pier is in good shape, with wooden pilings raising it well above the high tide line of the rocky beach. The area is deserted, with no other boats or people in sight. The call of gulls, the
their arrival on the island, the hags were able to enter the hermit cells (area 11) to gather some treasure, but they haven’t yet advanced past the barricaded door in that area. The loot now lies
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
theirs only when the well-being of Yartarrans is threatened. Both factions have infiltrated the local thieves’ guild, the all-female Hand of Yartar. Characters who obtain Tamalin Zoar’s letter of
many years ago. A scorched wooden sign cut in the shape of a fox’s head still hangs above a blackened doorframe, with the inn’s name — the Sly Fox — all but obliterated by fire. An overgrown dirt road
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
1 is an exception, bringing the characters back automatically.) Eventually, the characters find the portal leading to Dran Enterprises’ headquarters in this way. As an advanced security measure, the
the trees beyond the building, you can see a freestanding iron door with the oval shape of a portal entrance.
No zombies are present on the land, though they swarm every part of the ship. One group
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
characters received a letter of recommendation from Tamalin Zoar (see the “Calling Horns” section) and they show it to Dral Thelev, the half-orc tells them that the Zoar family has power in the city and
that the characters can give the letter of recommendation to Dral in exchange for one favor from the Zoars (see the “Marks of Prestige” section in chapter 7 of the Dungeon Master’s Guide). When the






